|Commander / EDH||Legal|
Printings View all
|Magic 2014 (M14)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|Duel Decks: Garruk vs. Liliana (DDD)||Uncommon|
|Duel Decks: Divine vs. Demonic (DDC)||Uncommon|
|Seventh Edition (7ED)||Common|
|Urza's Saga (USG)||Common|
|Promo Set (000)||Uncommon|
|Promo set for Gatherer (PSG)||Rare|
Combos Browse all
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
Price & Acquistion Set Price Alerts
|Have (11)||xXThormentXx , Mousemke , , LeroyJones , bakunet , Supremespeed , NobleSlay3r , releasethedogs , XxCataclysmiCxX , itheoryz , PTsmitty|
|Want (38)||jpc852 , Pylioz , foxboy93 , acbooster , CaptianClueless , Aceleron , IcyLetters , Niroh , Sadert , TevishSzat , awfulNeutral , InfiniteMartyr , niner80 , Thotny , starkzero , keudhor , fancysaurus , oryandaw , xXThormentXx , Stovetop617 , zephyrmoth , NobleGhost117 , Jspeed , getyourrebelon , PopeJonIII , MxStoneheart , MoxFlux , frostotron , CrustyCraig , Awuztein , NivStormfront , gershom , Hylianpirate , SaltySpecula , gplocke , Cunningcrow , Archmage_Aramil , scsrhino|
2 months ago
Less than one third of the total non-land cards in your mainboard deck could make use of colorless mana, so I would stay far away from Sunscorched Desert. I think that you need to pay attention to how important mana curve and speed is while playtesting, and see if you can afford in most games to play a Bojuka Bog or Piranha Marsh in your first 3 turns, which will happen fairly often. I think that you should ignore Bojuka Bog or any other form of graveyard removal, since I think that the large majority of decks that use their graveyard will be too slow against you to get to use it, or if the game goes on that long you might have already lost (since it would be against something like Tron or heavy control). I think that keeping 2-4 Piranha Marsh mainboard is the best idea. If you are finding a number of matchups against decks that use graveyards and you are losing, then consider putting in 1-2 Bojuka Mainboard and running only 2-3 Piranha Marsh.
I hate to dash your hope here (heh), but Dash Hopes is not a good card. I really, sincerely wish it was, since I find it so cool. There is always a chance that your deck is the specific instance where it will shine, but I wouldn't bank on that without extensive playtesting. Duress is %100 your best card against control. Soul Reap seems like it has really strong potential, and you could run it sideboard instead of the Bojuka/Vile Rebirth/Victim of Night.
I think that Supernatural Stamina is a phenomenal sideboard card to use against heavy aggro decks that will be attacking into you with lots of creatures. I think it works particularly well with Maggot Carrier and Festering Mummy, allowing them to potentially trade up into a better creature AND get their ETB/death effect a 2nd time. I also think that running 2 is a good number, because it will probably only come up once, which catches them off guard, and then they will try to play around it for the rest of the match even when you don't draw it.
Also it just occurred to me that if you decide to put in any Costly Plunder, you could run 4 Vault of Whispers and take out 4 swamps, and that would give you an alternative to sacrificing creatures when you cast it, particularly better in the late game. I would do this in my own zombie deck too, but I run things like Corrupt, so I'm not sure it would work for me.
2 months ago
2 months ago
Angrath, the Flame-Chained and Raiders' Wake cause loss of life, which is notably not damage. Cards like Root Snare or Moment's Peace or Fog usually prevent combat damage, so no interaction with life loss at all.
Damage has different variants, most often divided into combat damage (damage done by creatures as a result of combat) and non-combat damage (any other damage). Saskia the Unyielding is a great example - she says that whenever a creature you control deals combat damage to a player, it deals that much (non-combat) damage to the chosen player.
Loss of life is present on a few cards, mostly as a way to flavorfully change what damage is. However, it does have practical applications as well - all damage causes loss of life, so for example Exquisite Blood will trigger from attacking and dealing combat with a creature or by playing Corrupt on a player.
2 months ago
I need some help deciding to remove some cards to make it 100 cards commander legal, it’s 105 right now.
Throw me some ideas to add or replace cards too. Feel free to criticize me, tell me if there should be changes. First time really trying to put a deck together. I think I’m having mana and creature cost issues? I’m not sure? Thanks!
3 months ago
5 months ago
First of all I'd suggest immediately cutting the Infectious Horrors, Diamond Mare, Urgoros, Skymarch Bloodletter and Knight of Malice - these don't really seem to fit (especially as one-ofs). Since you're playing Dark Ritual three is definitely a magic number and you should get some more threatening creatures here, at the very least another two copies of Geralf's Messenger and perhaps three Vampire Nighthawks. Your other creature slots have lots of options depending on how you want to use Kalitas and other powerful creatures. If you keep the broodlord then you want more cheaper vampires like Gatekeeper of Malakir or Gifted Aetherborn (with their built-in abilities allowing you to free up spell slots); while swapping your Liliana to her "of the Dark Realms" incarnation and adding playsets of Leechridden Swamp and Korlash, Heir to Blackblade would build on the "lands matter" subtheme Ob Nixilis, the Fallen plus the Blackblade have in common. Leechriddens have won me games. Speaking of mana, I wouldn't bother with the Jungle Hollows: this is Legacy, so if they're only there to enable flashback on one card you're probably better off with basics as they'll always come in untapped and have synergy with other cards like Corrupt and Mutilate. For Kalitas, the first thing that comes to mind here is Call the Bloodline plus any of the many graveyard-castable zombies (e.g. Gravecrawler) plus Blade of the Bloodchief/Eternal Thirst to maximize those counters. Plus maybe Grave Pact? Finally, here's the obligatory link to_my_mono-black legacy deck: The Discard Dominatrix, which might give you some ideas even if it's based more around discarding. Hope that helps!
5 months ago
Ti consiglio di togliere:
Armillary Sphere, Traveler's Amulet e Wanderer's Twig non mettono le terre in campo, quindi sono molto lente. Meglio rampare velocemente con Sword of the Animist, oppure accelerare con Sol Ring, Caged Sun o Black Market.
In ogni caso, ti suggerirei di avere 2/3 boardwipe nel mazzo, gestisciteli tu. In un mono-nero, non posso che consigliarti vivamente Mutilate, oppure anche In Garruk's Wake. Due tizi fighi che spazzano solo le cose degli altri, a proposito, anche se non sono vampiri, sono Dread Cacodemon e Reiver Demon.
Hai tanti single target removal, tipo 10-11 (contando anche Hex, Dregs of Sorrow...). Valuta tu se magari tagliarne 2/3 e mettere qualche vampiro in più, come Twilight Prophet, Champion of Dusk, Mirri the Cursed, Drana, Liberator of Malakir, Necropolis Regent o Defiant Bloodlord.
La tua mana base è un po' fatta di corsa, valuta sostituire qualche Swamp con delle utility lands come: Barren Moor, Mortuary Mire, Bojuka Bog, Myriad Landscape, Crypt of Agadeem, Cabal Stronghold. Se ti va, c'è sempre la combo Dark Depths + Vampire Hexmage.
5 months ago
Love it! Was looking for a nice Liliana's Contract deck and I just found it! Needs more Hexproof cards though, you CAN NOT play her without being able to counter the next spell... Enemy will just take one of their control spells and kill her.
Urza's Incubator is really good but too expensive for my taste :(
Searching for Ob Nixilis, Unshackled then playing him for 13 damage is pretty broken haha
Dark Tutelage you can't play this unless you want to kill yourself
Corrupt is really really bad for it's cost
And then remove Unhallowed Pact / Unmake the Graves / Twilight's Call / Omen Machine / Hythonia the Cruel / Grip of Desolation // Druidic Satchel / Price of Knowledge because they either don't fit in the deck or are just weak / too slow