Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
Printings View all
|Duel Decks Anthology (DD3)||Uncommon|
|Magic 2014 (M14)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|Duel Decks: Garruk vs. Liliana (DDD)||Uncommon|
|Duel Decks: Divine vs. Demonic (DDC)||Uncommon|
|Seventh Edition (7ED)||Common|
|Urza's Saga (USG)||Common|
|Promo Set (000)||Uncommon|
|Promo set for Gatherer (PSG)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Corrupt occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
1 month ago
Add your Phyrexian Arena
Mirror Entity can be used against you so be careful in commander with it, but you should be fine with it.
1 month ago
Damage is loss of life but loss of life is not damage so Furnace literally only works with Heartless Hidetsugu and any actual combat damage you are dealing. Beacon of Immortality and False Cure is a combo to consider if you do plan on trying to take games long. Also, you need some board wipes. Dedicated life total control also needs to control the board to manage its own life total. Another good card for this deck since it wants to play the long game is Corrupt. Focus less on life gain and just add in some board wipes for the opposing creatures and run more cards that cause loss of life.
1 month ago
if this deck is for casual then i'd say its pretty alright for a fun break from the norm. Only 10 cards short of a commander deck too if you want to go that route. But if you're looking for more competitiveness, I'd say to do the following:
The first thing we need to do before anything, is to figure out the strategy we're going for. Obviously a token based liliana deck is way out of reasonable budgets. The blue you added does give me an idea for a control based zombie deck.
So the first thing to do is remove the cards above 60 that we wouldn't need, along with cards that will don't either assist or protect our strategies. I would start by removing the following: 2 - Advanced Stitchwing. 2 - Certain Death. 1 - Collective Brutality. 1 - Corrupt. 1 - Corrupted Roots. 2 - Disentomb. 1 - Doom Blade. 1 - Essence Harvest. 1 - Gnawing Zombie. 1 - Grixis Slavedriver. 1 - Grixis Grimblade. 1 - Hunted Ghoul. 1 - Haunted Dead. 3 - Ingenious Skaab. 4 - Laboratory Brute. 1 - Lamplighter of Selhoff. 1 - Maalfeld Twins. 2 - Macabre Waltz. 2 - Midnight Recovery. 1 - Mistvein Borderpost. 1 - Moan of the Unhallowed. 2 - Paranoid Delusions. 1 - Polluted Dead. 2 - Psychic Strike. 1 - Recover. 1 - Rise from the Grave. 1 - Scrapskin Drake. 1 - Shambling Attendants. 1 - Sibsig Host. 1 - Sibsig Muckdraggers. 1 - Sidisi's Pet. 1 - Sip of Hemlock. 1 - Skinrender. 1 - Spineless Thug. 1 - Stitched Mangler. 2 - Thraben Foulbloods. 1 - Strange Augmentation. 1 - Undead Executioner. 1 - Zombie Outlander. 15 - Swamp. 10 - Island.
It IS Quite a lot, but it's because we need to make room for the cards that'll make the bulk of our strategy, not to mention there are cheaper, better alternatives to most of these cards (lands were removed because the mana base will be changed later). With these cards taken out, that leaves us with the following: 3 - Cemetery Recruitment. 1 - Ghastly Conscription. 1 - Sign in Blood. 1 - Graf Harvest. 1 - Rooftop Storm. 2 - Gavony Unhallowed. 1 - Jhessian Zombies. 1 - Vedalken Ghoul.
these are pretty linearly focused for an effective strategy. to fluff out the rest of the cards for the deck, I'd recommend:
+1 - Cemetery Recruitment. +3 - Sign in Blood. +4 - Mana Leak. +3 - Duress. +3 - Vedalken Ghoul. +3 - Jhessian Zombies. +1 - Rooftop Storm. +4 - Go for the Throat. +4 - Rotting Rats. +3 - Claim / Fame.
3 months ago
I built this deck around the power of Crypt Rats and Pestilence. Both are powerful board sweepers and can deal massive amounts of damage to your opponent. In this deck, you should be able to repeatedly use them to control the board and help kill your opponent.
Early in the game, you want to use your removal to control the board and build up your mana. If you need to, you can use Vampiric Link on an opponent's creature early as psuedo-removal since you will gain life for each damage the creature deals. Be careful because due to the wording of this card, if the creature's attack will take your life to zero, you will lose the game before you gain the life back. (When you get a chance to sweep the board with Crypt Rats or Pestilence, you will be able to permanently remove that creature anyway.)
Guardian Idol helps you ramp into your 4 casting cost spells on turn 3 or could let you play a Crypt Rats turn 3 with mana open to activate it for 1. When you play Pestilence with Guardian Idol in play, if your opponent kills the last creature in play to try to trigger the Pestilence end of turn sacrifice, you can use two mana to activate the Guardian Idol so you won't have to sacrifice Pestilence. Tendrils of Corruption and Corrupt can be used to kill creatures, but also will keep your life total healthy.
Pristine Talisman ramps your mana as well as repeatedly gains you life so you can stay ahead of the damage race since both of you will be taking damage from Crypt Rats and Pestilence. The mana from Pristine Talisman and Guardian Idol can help you pay for the colorless mana cost of Pestilence and Crypt Rats so you keep your black mana available for immediate activation. The mana ramp artifacts also help you cast your higher cost spells earlier, Guardian Idol activations, and help pay for the flashback cost of Chainer's Edict.
If have a hand full of spells but you are having trouble finding land early on, another way to build up your mana is to use the Swampcycle ability of Twisted Abomination to search your library for a Witch's Cottage, then use the Witch's Cottage to put Twisted Abomination back on top of your library to do it again next turn. This ensures you will hit your land drops every turn for several turns.
Although I mentioned using Vampiric Link as early removal, the better use of Vampiric Link is on either Twisted Abomination or Crypt Rats. Obviously, a 5/3 regenerator will be able to keep gaining you life even if they chump block. If you put the Vampiric Link on Crypt Rats, the point is not just to gain 1 life if it deals combat damage; if you activate its "X" ability to deal X damage to all creatures and players, you gain life for ALL damage that it dealt, including to itself. This combo can result in quite a lot of lifegain if there are multiple creatures in play! When the Crypt Rats dies, you can re-use it by using Witch's Cottage to put it on top of your library.
Having a Pestilence in play with a Thorn of the Black Rose or Twisted Abomination in play lets you activate the Pestilence for two damage a turn (both on your turn and your opponents turn). This lets you kill all of your opponent's X/2 creatures without losing your Pestilence. However, keep in mind Twisted Abomination can regenerate if you want to activate Pestilence more than two times a turn. If you are ahead in life or have one or more Pristine Talisman in play to keep your life healthy, these combos can end the game quickly.
1 year ago
Erebos, God of the Dead is a fun general -- good luck!
Most EDH games are decided by card advantage. You're typically facing down three opponents, meaning you're facing down about three times as many cards as you yourself can produce. Thus, anything that can recoup card advantage through mass draw or multi-for-ones is a good addition to a deck. With Erebos, I had a lot of luck with Words of Waste . This is an instant-speed discard effect (through Erebos' draw ability) and mana sink for the end of your opponents turns.
In a similar vein, cards like Smallpox are good for cleaning up the board from early threats, as well as setting back your opponents. I don't see it played that much, but I've had good success playing it myself. Pox is another option, but it is harder to minimize its damage to you as well.
Depending on your card pool, you may want to consider running Snow-Covered Swamp s instead of Swamp s. This allows you to run something like Dead of Winter instead of Languish ; it's more mana-efficient and tends to have a bigger effect.
Black doesn't have a lot of options in terms of mana-ramp. I see you've included Crypt Ghast and Cabal Stronghold (both powerful), but you should also consider artifact ramp. Sol Ring is an auto-include in almost every EDH deck, and cards like Charcoal Diamond , Coldsteel Heart , Mind Stone , Thought Vessel , Mana Vault , Mana Crypt (if you proxy or want to sell a kidney) and Everflowing Chalice are great as well.
One combo I had good luck with while playing Erebos was Raven's Crime with Null Profusion . This allows you to essentially cycle any dead lands you draw by casting Raven's Crime from the yard, while also making an opponent discard. In the discard vein, you seem to have some good discard pieces in your list already. Including Geth's Grimoire makes these into card advantage for you, and Waste Not is a great value engine. Syphon Mind is both a mass-discard spell and a mass-draw spell.
In your land-package, I think you should cut Leechridden Swamp . A majority of the time, losing one life isn't going to be significant; furthermore, entering tapped is a severe drawback. Running a normal or snow-covered Swamp is better.
A few of your creature inclusions are questionable. Gifted Aetherborn , Pawn of Ulamog and Basilica Screecher are not likely to have much of an effect on the board, and Brain Maggot or Kitesail Freebooter likely should be replaced with more global and/or recurring discard effects.
I feel that a lot of your spot removal consists of one-for-ones. Consume Spirit and Corrupt are good when there is only a single threat on the board, but are simply not good enough if two or more opponents are applying pressure at a given moment. Damnation and Toxic Deluge are the best black board-wipes, though they can be very expensive; I advise Nevinyrral's Disk or Perilous Vault as budget considerations. The life-gain effects of Consume Spirit and the like are probably not necessary when you're running Whip of Erebos and Pontiff of Blight .
Tutors are amazing in EDH. Demonic Tutor is the gold-standard, though it is expensive. Diabolic Tutor , which you run, is functionally identical to Mastermind's Acquisition in EDH -- you may want to consider running the latter for redundancy.
Because of the draw-power stapled on Erebos, you may want to consider running cards like Mindslicer . You'll recover much faster than your opponents, and with things like Waste Not or Geth's Grimoire on the field its a real powerhouse. This would require a sac-outlet; Phyrexian Tower is a good option here.
1 year ago
Erebos, God of the Dead
would be a perfect fit here.
Gatekeeper of Malakir
are both high-devotion powerhouses. If you feel like shelling out the cash,
would be disgusting in here.
You could also use some more efficient and effective removal. Go for the Throat , Victim of Night , Fatal Push , and Hero's Downfall are all great options you have available to you. I'd look to play 6-8 pieces of removal in a deck like this.
If I were you, my changes to the deck would look something like this:
OUT: 1x Abhorrent Overlord , 1x Disciple of Phenax , 2x Korlash, Heir to Blackblade , 2x Squelching Leeches , 1x Barter in Blood , 1x Corrupt , 1x March of the Returned , 1x Mind Rot , 1x Sanguimancy , 1x Quag Sickness , 2x Sinister Possession , 1x Murder , and 1x Sands of Delirium .
IN: 3x Fatal Push , 3x Go for the Throat , 2x Erebos, God of the Dead , 2x Phyrexian Obliterator , 3x Gatekeeper of Malakir , and 3x Geralf's Messenger .
That's my take, anyway. Whatever you decide to do, good luck and have fun!
1 year ago
1 year ago
Yeah, I’ve never been a fan of the Rat Colony/Relentless Rats strategy, any deck that wants to play out the exact same way every game is just boring to me. You make good arguments for Rancid Rats and Crypt Rats though, and Corrupt would probably make a good one-of, as I agree this deck could use a finisher. Thanks for all the suggestions.