Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
Printings View all
|Duel Decks Anthology (DD3)||Uncommon|
|Magic 2014 (M14)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|Duel Decks: Garruk vs. Liliana (DDD)||Uncommon|
|Duel Decks: Divine vs. Demonic (DDC)||Uncommon|
|Seventh Edition (7ED)||Common|
|Urza's Saga (USG)||Common|
|Promo Set (000)||Uncommon|
|Promo set for Gatherer (PSG)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
1 week ago
Add in some useful mana rocks to speed things up, that aren't too outrageously expensive:
Thought Vessel if you've got a few extra doll-hairs sitting around.
I'd also cut Tendrils of Corruption and Corrupt(no more synergy with the Tomb), Revenge of Ravens or Blood Reckoning(is one life really that much when you've got so many other of these effects?), Mindcrank(this card is so much more fun when Duskmantle Guildmage is around, and I don't know about you, but my playgroup loves to have good stuff in the grave, so they can CHEAT it out for cheap, so unless Mill is something you really want to strive for, it just seems clunky to me, especially when more ramp is needed). And maybe cut Ambition's Cost-?? It just seems really expensive, Mana-wise, for more drawback than usual.
Funky_bunch any more useful tips?
2 months ago
You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Songs of the Damned
Cabal Coffers <- could replace a swamp
Pristine Talisman <- defiantly want that
After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.
I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.
You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Altar of Dementia
Disciple of Griselbrand
Lampad of Death's Vigil
For this strategy you'll need recurring creatures or token generators
Bridge from Below
Open the Graves
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Shadows of the Past
and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.
Oh yeah, for utility lands I'd choose any of the following within your price range:
Geier Reach Sanitarium
3 months ago
I would personally replace:
Prism Ring for Trading Post - Could be very handy artifact in decks like this.
The Immortal Sun for Exquisite Blood - creates infinite loop with Vito and Sanguine Bond, but isnt cheap. I wouldnt bother with The Immortal Sun, unless your playgroup runs a lot of planeswalkers or you struggle with card draw (which shouldnt be a problem in mono-black.
The Haunt of Hightower - I would say you need either more discard or mill effects to get Hightower big.. Doom Whisperer seems to be much more useful.
Tavern Swindler - Its just gamble that doesnt seem to be worthy in a deck, where you can already get a lot of life by other cards. Bastion of Remembrance works as another aristocrat effect (Tortured Existence+Desecrated Tomb+Phyrexian Altar as infinite engine).
Dreadhorde Invasion - You dont use any other Amass effect cards and it takes 6 turns to make a 6/6 zombie with lifelink (which will last only until end of your turn), which is pretty meh. It would be good if you had some sacrifice cards, like Smothering Abomination, Village Rites, Diabolic Intent, etc. I would go for either Twilight Prophet or Bloodline Keeper Flip. Captivating Vampire could be useful aswell. With Carnival of Souls you could get a bit of ramp, but can backfire really hard, so its kinda risky.
Gifted Aetherborn - is pretty nice drop I guess, but feels kinda weak overall. Kalastria Highborn supports your mostly vampire creatures and can also drain your opponents.
Swiftfoot Boots - unless you want the haste, Whispersilk Cloak seems like a decent option. It cost more to cast and to equip, but makes your creature unblockable.
Drag to the Underworld - should do a good job, Oblivion Strike might be something to consider aswell. Or just Corrupt?
Some more cards that might be useful:
Call the Bloodline - discards useless cards and makes a 1/1 vampire token (once per turn).
Revenge of Ravens - decent defensive enchantment that could fit your lifesteal deck nicely.
Burnished Hart - slow ramp creature. BH also triggers your Dread Presence and Staff of the Death Magus.
Crypt Incursion, Suffer the Past - more graveyard hate and another life gain.
4 months ago
Add your Phyrexian Arena
Mirror Entity can be used against you so be careful in commander with it, but you should be fine with it.
4 months ago
Damage is loss of life but loss of life is not damage so Furnace literally only works with Heartless Hidetsugu and any actual combat damage you are dealing. Beacon of Immortality and False Cure is a combo to consider if you do plan on trying to take games long. Also, you need some board wipes. Dedicated life total control also needs to control the board to manage its own life total. Another good card for this deck since it wants to play the long game is Corrupt. Focus less on life gain and just add in some board wipes for the opposing creatures and run more cards that cause loss of life.
4 months ago
if this deck is for casual then i'd say its pretty alright for a fun break from the norm. Only 10 cards short of a commander deck too if you want to go that route. But if you're looking for more competitiveness, I'd say to do the following:
The first thing we need to do before anything, is to figure out the strategy we're going for. Obviously a token based liliana deck is way out of reasonable budgets. The blue you added does give me an idea for a control based zombie deck.
So the first thing to do is remove the cards above 60 that we wouldn't need, along with cards that will don't either assist or protect our strategies. I would start by removing the following: 2 - Advanced Stitchwing. 2 - Certain Death. 1 - Collective Brutality. 1 - Corrupt. 1 - Corrupted Roots. 2 - Disentomb. 1 - Doom Blade. 1 - Essence Harvest. 1 - Gnawing Zombie. 1 - Grixis Slavedriver. 1 - Grixis Grimblade. 1 - Hunted Ghoul. 1 - Haunted Dead. 3 - Ingenious Skaab. 4 - Laboratory Brute. 1 - Lamplighter of Selhoff. 1 - Maalfeld Twins. 2 - Macabre Waltz. 2 - Midnight Recovery. 1 - Mistvein Borderpost. 1 - Moan of the Unhallowed. 2 - Paranoid Delusions. 1 - Polluted Dead. 2 - Psychic Strike. 1 - Recover. 1 - Rise from the Grave. 1 - Scrapskin Drake. 1 - Shambling Attendants. 1 - Sibsig Host. 1 - Sibsig Muckdraggers. 1 - Sidisi's Pet. 1 - Sip of Hemlock. 1 - Skinrender. 1 - Spineless Thug. 1 - Stitched Mangler. 2 - Thraben Foulbloods. 1 - Strange Augmentation. 1 - Undead Executioner. 1 - Zombie Outlander. 15 - Swamp. 10 - Island.
It IS Quite a lot, but it's because we need to make room for the cards that'll make the bulk of our strategy, not to mention there are cheaper, better alternatives to most of these cards (lands were removed because the mana base will be changed later). With these cards taken out, that leaves us with the following: 3 - Cemetery Recruitment. 1 - Ghastly Conscription. 1 - Sign in Blood. 1 - Graf Harvest. 1 - Rooftop Storm. 2 - Gavony Unhallowed. 1 - Jhessian Zombies. 1 - Vedalken Ghoul.
these are pretty linearly focused for an effective strategy. to fluff out the rest of the cards for the deck, I'd recommend:
+1 - Cemetery Recruitment. +3 - Sign in Blood. +4 - Mana Leak. +3 - Duress. +3 - Vedalken Ghoul. +3 - Jhessian Zombies. +1 - Rooftop Storm. +4 - Go for the Throat. +4 - Rotting Rats. +3 - Claim / Fame.
6 months ago
I built this deck around the power of Crypt Rats and Pestilence. Both are powerful board sweepers and can deal massive amounts of damage to your opponent. In this deck, you should be able to repeatedly use them to control the board and help kill your opponent.
Early in the game, you want to use your removal to control the board and build up your mana. If you need to, you can use Vampiric Link on an opponent's creature early as psuedo-removal since you will gain life for each damage the creature deals. Be careful because due to the wording of this card, if the creature's attack will take your life to zero, you will lose the game before you gain the life back. (When you get a chance to sweep the board with Crypt Rats or Pestilence, you will be able to permanently remove that creature anyway.)
Guardian Idol helps you ramp into your 4 casting cost spells on turn 3 or could let you play a Crypt Rats turn 3 with mana open to activate it for 1. When you play Pestilence with Guardian Idol in play, if your opponent kills the last creature in play to try to trigger the Pestilence end of turn sacrifice, you can use two mana to activate the Guardian Idol so you won't have to sacrifice Pestilence. Tendrils of Corruption and Corrupt can be used to kill creatures, but also will keep your life total healthy.
Pristine Talisman ramps your mana as well as repeatedly gains you life so you can stay ahead of the damage race since both of you will be taking damage from Crypt Rats and Pestilence. The mana from Pristine Talisman and Guardian Idol can help you pay for the colorless mana cost of Pestilence and Crypt Rats so you keep your black mana available for immediate activation. The mana ramp artifacts also help you cast your higher cost spells earlier, Guardian Idol activations, and help pay for the flashback cost of Chainer's Edict.
If have a hand full of spells but you are having trouble finding land early on, another way to build up your mana is to use the Swampcycle ability of Twisted Abomination to search your library for a Witch's Cottage, then use the Witch's Cottage to put Twisted Abomination back on top of your library to do it again next turn. This ensures you will hit your land drops every turn for several turns.
Although I mentioned using Vampiric Link as early removal, the better use of Vampiric Link is on either Twisted Abomination or Crypt Rats. Obviously, a 5/3 regenerator will be able to keep gaining you life even if they chump block. If you put the Vampiric Link on Crypt Rats, the point is not just to gain 1 life if it deals combat damage; if you activate its "X" ability to deal X damage to all creatures and players, you gain life for ALL damage that it dealt, including to itself. This combo can result in quite a lot of lifegain if there are multiple creatures in play! When the Crypt Rats dies, you can re-use it by using Witch's Cottage to put it on top of your library.
Having a Pestilence in play with a Thorn of the Black Rose or Twisted Abomination in play lets you activate the Pestilence for two damage a turn (both on your turn and your opponents turn). This lets you kill all of your opponent's X/2 creatures without losing your Pestilence. However, keep in mind Twisted Abomination can regenerate if you want to activate Pestilence more than two times a turn. If you are ahead in life or have one or more Pristine Talisman in play to keep your life healthy, these combos can end the game quickly.
1 year ago
Erebos, God of the Dead is a fun general -- good luck!
Most EDH games are decided by card advantage. You're typically facing down three opponents, meaning you're facing down about three times as many cards as you yourself can produce. Thus, anything that can recoup card advantage through mass draw or multi-for-ones is a good addition to a deck. With Erebos, I had a lot of luck with Words of Waste . This is an instant-speed discard effect (through Erebos' draw ability) and mana sink for the end of your opponents turns.
In a similar vein, cards like Smallpox are good for cleaning up the board from early threats, as well as setting back your opponents. I don't see it played that much, but I've had good success playing it myself. Pox is another option, but it is harder to minimize its damage to you as well.
Depending on your card pool, you may want to consider running Snow-Covered Swamp s instead of Swamp s. This allows you to run something like Dead of Winter instead of Languish ; it's more mana-efficient and tends to have a bigger effect.
Black doesn't have a lot of options in terms of mana-ramp. I see you've included Crypt Ghast and Cabal Stronghold (both powerful), but you should also consider artifact ramp. Sol Ring is an auto-include in almost every EDH deck, and cards like Charcoal Diamond , Coldsteel Heart , Mind Stone , Thought Vessel , Mana Vault , Mana Crypt (if you proxy or want to sell a kidney) and Everflowing Chalice are great as well.
One combo I had good luck with while playing Erebos was Raven's Crime with Null Profusion . This allows you to essentially cycle any dead lands you draw by casting Raven's Crime from the yard, while also making an opponent discard. In the discard vein, you seem to have some good discard pieces in your list already. Including Geth's Grimoire makes these into card advantage for you, and Waste Not is a great value engine. Syphon Mind is both a mass-discard spell and a mass-draw spell.
In your land-package, I think you should cut Leechridden Swamp . A majority of the time, losing one life isn't going to be significant; furthermore, entering tapped is a severe drawback. Running a normal or snow-covered Swamp is better.
A few of your creature inclusions are questionable. Gifted Aetherborn , Pawn of Ulamog and Basilica Screecher are not likely to have much of an effect on the board, and Brain Maggot or Kitesail Freebooter likely should be replaced with more global and/or recurring discard effects.
I feel that a lot of your spot removal consists of one-for-ones. Consume Spirit and Corrupt are good when there is only a single threat on the board, but are simply not good enough if two or more opponents are applying pressure at a given moment. Damnation and Toxic Deluge are the best black board-wipes, though they can be very expensive; I advise Nevinyrral's Disk or Perilous Vault as budget considerations. The life-gain effects of Consume Spirit and the like are probably not necessary when you're running Whip of Erebos and Pontiff of Blight .
Tutors are amazing in EDH. Demonic Tutor is the gold-standard, though it is expensive. Diabolic Tutor , which you run, is functionally identical to Mastermind's Acquisition in EDH -- you may want to consider running the latter for redundancy.
Because of the draw-power stapled on Erebos, you may want to consider running cards like Mindslicer . You'll recover much faster than your opponents, and with things like Waste Not or Geth's Grimoire on the field its a real powerhouse. This would require a sac-outlet; Phyrexian Tower is a good option here.