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|Duel Decks: Elspeth vs Kiora||Rare|
|Journey into Nyx||Rare|
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Dictate of Heliod
Creatures you control get +2/+2.
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Dictate of Heliod Discussion
5 days ago
I like the aristocrat/Lifegain substrategy, and since some vampires get extra value from Humans dying, I think there may be room for some high value Humans, such as Cartel Aristocrat, Odric, Lunarch Marshal, Odric, Master Tactician, and Knight Exemplar (for protecting Edgar from removal before he hits the field). Since not enough vampires have lifelink, Angelic Skirmisher could also be used in some builds.
As for Athreos, I'm kind of on the fence. He has awesome value with aristocrats, but he isn't a vampire, he is unlikely to do much for the first few turns he is on the board (other than make you a target), and half of your creatures won't get anything off of his ability, because they are tokens. Only time will tell, but for now, I'm using his slot to complete the combo with Ashnod's Altar, Deathrender, and Heirloom Blade ([Heirloom Blade] is shown here: (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=433293)).
1 week ago
1 month ago
You make a good point about nonbasic lands, but I've seen very little land destruction in my playgroups. If I do, I'll definitely adjust as needed. I'm not too worried about getting Enchanted Evening and Starfield of Nyx out together since it's a 98-card deck, but if that starts to come up, then I would definitely consider Dictate of Heliod.
I really like a lot of the words cycle cards, but Words of Wilding and Words of Worship don't seem too impactful in Commander. Words of Wind seems like it could be great in this deck, though, especially since it could let me return enchantments to my hand for more cast/enter the battlefield triggers. I think I'll find a place for it in the deck! Thanks again!
1 month ago
Not sure why it took me so long to come take a look at this - but well done. This looks incredibly fun to play, and has such a unique combination of enchantments! I like the enchantress and Kydele synergy, but wonder if there are a few more things you could add to ensure that doesn't come back to bite you by increasing turnover. Maybe something like Mirri's Guile or Exploration to help streamline the cards you get - maybe even Abundance. Also, some insurance on the hand size. I think Venser's Journal could work especially well. You could also have something like Words of Wind make that combo add to the control you have set up.
The land base is pretty susceptible to things like Ruination and Blood Moon. Having some recursion might help, or just swapping for more basics.
Ishai might not be as effective with some of the control out, since you'll limit opponents' spell casting, but I think the trade off is worth it.
Eon Hub, while it would ruin some things, also has potential if you wanted to leverage more cumulative upkeep cards in the deck. I also think Stasis could fit here, with some of the untap cards you have for yourself.
If there is a goal to get Starfield of Nyx to make creatures, something like Asceticism might help give some extra insurance. Also, Dictate of Heliod or Elesh Norn, Grand Cenobite might help if you want to get Enchanted Evening out at the same time, so you don't have to worry about wiping your lands.
Finally, I saw you had multiplayer tagged. Having cards that let you move enchantments might help out. I can only think of Enchantment Alteration and Aura Graft off the top of my head, but even Copy Enchantment could help get a curse on more than one opponent.
1 month ago
Nice deck! Maybe a replacement you can make is 2 Cathars' Crusade for either 2 Banishing Light or 2 Dictate of Heliod i know it will take your deck over 30 in price. But whit the infinite token's all your creatures and token's also grow infinite.
1 month ago
I am a long time Aurelia player. I don't think Boros sucks at all. Here is my full analysis :)
How has your deck performed?
Ramping and Card draw are important, but thinking that you need to out ramp the green player, or outdraw the blue player is incorrect. You only need to draw and ramp enough to win the game. The key is finding solutions to your problems. Here are your best card draw options Wheel of Fortune, Skullclamp, Sword of Fire and Ice, Mask of Memory. Three of those cards can be easily tutored with Steelshaper's Gift, Open the Armory, Enlightened Tutor, Stoneforge Mystic, and Relic Seeker. Making sure you always have 1 or more of those will keep your hand full. Next is other ways to generate value Tithe, Land Tax, Gift of Estates, Armillary Sphere. AlsoNahiri, the Harbinger is a great because it lets you filter, or blow up problematic enchantments. Unless youre playing in highly competitive metas things like Howling Mine, Temple Bell, Horn of Greed are also playable. If your opponents already had more cards than you then what does it matter if you both draw. You will both be limited by the amount of mana you can spend casting, as opposed to the number of cards in hand. Then you get to a place where you are dropping threats, and they are playing more value based cards.
In the past I have also made the mistake of thinking I could go under everyone else at the table. This logic is great for 60 card formats, but less so for commander. What I have found is that even aggressive decks want to be able to go big when the game gets big. In standard agro decks you are trying to curve out and play creatures at every spot along the curve. This doesnt work out as well in practice in commander because of the mana rocks, and you just cant guarantee that youll have your 4 cmc on turn 4. Also once that first board wipe hits, now you're past 4 mana. My point here is you'll want to add some 6 and 7 drops. Heres some excellent choices Inferno Titan, Balefire Dragon, which works great cause you already have a lot of haste, Tyrant's Familiar and the must include Gisela, Blade of Goldnight and Dragon Mage is something I am testing out currently. I would up your land count a bit, 38-40, and I like to have about 3 creatures in the 7 cmc slot with 3-6 creatures in the 6cmc slot. Some other things that I think I would at least take a look are Crescendo of War Furnace of Rath Gratuitous Violence Relentless Assault World at War.
Obviously I mentioned a lot of things to add, unfortunately that means we have to cut some things. Obviously cut cards that perform the worst. I'll make some guesses about which cards don't pull their weight. Creatures: Akroan Hoplite Archetype of Aggression Iroas's Champion Mentor of the Meek and maybe Legion Loyalist. It seems like these probably just get swept up in board wipes. For the double damage, double combat stuff I might look at subbing out Dictate of Heliod Glory of Warfare, or you could cut from other places and just run all of them. Faith's Reward doesnt seem great to me, I would cut or replace with Boros Charm
Let me know what you think. You can check out one of my Aurelia decks here http://tappedout.net/mtg-decks/04-01-17-aurelia-the-warleader/
1 month ago
I really like this deck! I like the lifegain subtheme (pssst, you forgot Felidar Sovereign). But I'm concerned that since the deck curves out so low, you'll run out of steam before that lifegain can really take effect . So I'd personally switch those for some recursion, card draw, or more big creatures to round it out.
As for non-cats to buff up your roster, Mentor of the Meek and Sun Titan are amazing and probably give more value than some of those common cats like Guardian Lions which really aren't worth the cost (you should be generating enough tokens as chump blockers, better to use something with a bit more oomph or something that helps Brimaz).
Good luck with the deck! :D