Dictate of Heliod

Dictate of Heliod

Enchantment

Flash 

Creatures you control get +2/+2.

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Trade

Have (3) metalmagic , gildan_bladeborn , IcyLightning
Want (1) Rallen

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Mystery Booster: Convention Edition (MYSCON) Rare
Commander 2015 (C15) Rare
Duel Decks: Elspeth vs. Kiora (DDO) Rare
Journey into Nyx (JOU) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
2019-10-04 Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Dictate of Heliod occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

White: 0.31%

Dictate of Heliod Discussion

libraryjoy on Sig hard

3 weeks ago

On Thin Ice doesn't work for this deck, as it requires a snow-land to enchant, and your deck doesn't run any (and they will increase the cost quite a bit). If you don't have a Coat of Arms already, I would drop it for other things. It's a nice card, but will benefit other tribal strategies and is pretty expensive overall - Door of Destinies might be a better option. Sigarda, Heron's Grace is not actually in your list, so you'll need to drop a card and put her in. Make sure to type * CMDR * (no spaces) after the card name to show her as the commander. I would look for some ways to push damage through, like adding some equipment that gives trample Ring of Kalonia or Loxodon Warhammer come to mind. Skyblinder Staff makes any of your flying creatures blockable only by creatures with Reach, which is a pretty powerful effect, with a flying commander. Champion of Lambholt can quickly give you an army of unblockable creatures. Dictate of Heliod is another option for an anthem. I think Elder Cathar may be an underperformer here and better replaced with another creature. Maybe Juniper Order Ranger, Abzan Falconer, Aegis of the Gods, Baird, Steward of Argive, Goldnight Commander, Karametra's Acolyte, Krosan Restorer, Tuskguard Captain, Wild Beastmaster or Yisan, the Wanderer Bard. Good luck, and let me know if there are any specific questions you have.

shaftdiggity on Alela's Divine Procession

1 month ago

Dictate of Heliod is a good option, Archetype of Courage is an enchantment that gives all your guys first strike. Hour of Reckoning can be a near one-sided board wipe and Martyr's Bond can be cool.

Generaljlv on Triumph of the God of Victory

2 months ago

Thanks for the suggestions, Gift of Estates is something that could really help in the deck and Marshal's Anthem is better than Dictate of Heliod because of the reanimation. The reason why Armageddon is in the deck is in case I did not use my Boros Charm yet to blow up everybody's land but mine since they would have indestructible, so it's kind of a troll. What would you replace for Faithless Looting or Thrill of Possibility ?

Tata on Alesha, Mardu Clan General

3 months ago

I think your deck could be improved if you included a few more value engines and/or tutors to get those engines. My problem with Mardu/Alesha generally is a lack of resources (cards and lands).

At a glance, the most important engine in your deck is Skullclamp . It's the card that makes your deck go off. Because of this, I think you should include things like Stoneforge Mystic , Steelshaper's Gift , Open the Armory , Enlightened Tutor , and Taj-Nar Swordsmith . Any of these would help to make your deck more consistent.

I would replace End Hostilities with Wrath of God or Settle the Wreckage (the latter is especially powerful in a metagame dominated by Craterhoof Behemoth overrun-style decks).

Crackling Doom could be replaced by Merciless Executioner , maybe, since he's a warrior.

I think your deck could use an anthem or two. Elesh Norn, Grand Cenobite is probably the best, but I also like Dictate of Heliod and Marshal's Anthem .

EmEcks on Alela, Enchantress of the Fae

3 months ago

I like the deck. I have a question about a couple of card choices, however.

I see you have two counterspells, Force of Negation , and Spellstutter Sprite . In a counter-war, you will most likely not have sufficient ammo to get your spells through. At most, you'd have one of them in hand, two would be highly unlikely. If playing against one opponent with Blue that runs counterspells, you'll be in a bind, having to wait for him to tap out and hope he's not running either Force of Will , Force of Negation , or Pact of Negation with mana available to pay for the cost. Heck, a well timed Foil could also set you back.

Would you consider running other cards to those two? Or would you consider running more counter magic?

With my group, it's understood that if you run counter magic, you run the gamut of them; or you run nothing at all, especially with control colors of Esper. It's almost like it's required with this color combination (ironically, white also has Lapse of Certainty and Mana Tithe , so it can join the counter war while black runs Withering Boon which has surprised many a table).

If you're willing to add a more robust counterspell suite, I would consider removing your Auras in lieu for cards like Counterspell , Arcane Denial , Mana Drain , Flusterstorm , Force of Will , Narset's Reversal , Disallow , Pact of Negation , Swan Song , and if you run into many triggered or activated abilities in your meta, Stifle , Disallow , Trickbind , or Tale's End .

If you're not willing to add additional counters for protecting your spells, I would recommend getting more anthem/banner effects over Aura effects, like Archetype of Courage , Archetype of Finality , Archetype of Imagination , Bident of Thassa , Day of the Dragons (this flashed in at end of turn with a large fairy board could do some damage), Dictate of Heliod , Light of Sanction + Pestilence can wipe the board from other's creatures, leaving you an open field to swing and win; True Conviction , at triple White is too much, but you could consider it. You could also consider running Faerie Formation as a creature with a Training Grounds and a Valor in Akros on the field for a sudden card draw + creature pump and steal a win out of no where.

Heck, Path of Bravery won't net you much if you're only attacking with 1 creature every turn, but drop that and turn everything sideways when you have 20+ tokens, that's 20+ life right there on the swing. You don't have to even connect to gain the life. Rune-Tail, Kitsune Ascendant can prevent damage to your creatures (which will help as well if you have a pestilence on the field). Drop a Karmic Justice as well, to give your enchantments a reason to not be destroyed. Consider running a Solitary Confinement if you have sufficient draw as well.

Simple suggestions, but otherwise, deck looks pretty sweet.

-Em

Hikarumei on Faeries Tribal

4 months ago

so the way I see it you're actually quite close (33 basic lands means 25 basic lands brings you up to 82)

Sooooo creatures

  • Zephyr Sprite (basic 1 drop flyer, but a 1 drop flyer is good on its own)
  • Wydwen, the Biting Gale (3/3 flyer with an ability that gives you bounce to save itself or add faerie casts)
  • Wasp Lancer (3 mana faerie flyer, that's it)
  • Vendilion Clique (ok, pricey but a good way to say no to an incoming problem)
  • Thieving Sprite (another way to say no to an incoming threat)
  • Silkbind Faerie (untap effects are very exploitable, although often rare)
  • Silkbind Faerie (easy to be a 3/3 flying vigilance for 3)
  • Ringskipper (this one is kinda mostly filler but could be obnoxious to get rid of)
  • Quickling (ok I think this is a diamond in the rough, 2 mana, get a body AND save a faerie from impending doom)
  • Oona's Gatewarden (i know defender BUT WITHER IS SUCH A GOOD MECHANIC)
  • Nightveil Sprite (2 mana 1/2 flyer that lets you look at the top card of your library, with the option to toss)
  • Mistbind Clique (forcing your opponent into an all out play can create quite the opening, timing it before the end of a phase limits their options on what they can do with all that mana)
  • Metropolis Sprite (With anthems that ability could be nasty, especially since early game flyers are often going unblocked)
  • Knacksaw Clique (I hate myself for suggesting this monster of a card but even if you aren't stealing their cards, your permanently removing them and that's just nasty)
  • Faerie Vandal (drawing 2 cards in a turn isnt hard in blue, so in many cases it will get +1/+1 every turn)
  • Faerie Mechanist (counts as an artifact AND sifts for more)
  • Fae of Wishes (that adventure lets you pull solutions out of thin air)
  • Eye Collector (1/1 with a decent ability)
  • Brazen Borrower (again not budget but another great adventure)
  • Faerie Guidemother (1 drop white with an ok adventure option)
  • Phyrexian Metamorph (clone that can hit artifacts always good, especially in EDH)
ANTHEMS

Other Stuff

My sanity is lasping soooooo…. Also might want to think of artifact / enchantment recovery cards and good ol’ Elixir of Immortality

triproberts12 on Pillow Fort Fae Beat Down

4 months ago

The one bit of advice I would give is to think of Alela like a slivers deck, in that each enchantment or artifact gives you a 1/1 body with an effect. From there, you can start making some objective decisions about what you want your "slivers" to look like. I've put together a rough draft myself that's a little heavier on the enchantress side, but here are some of the cards on my short list I don't see here:

Anointed Procession - Imagine a 1/1 Sliver for 4 that makes a token whenever you play a sliver. Would definitely make most casual sliver decks.

True Conviction - Hey, it's Bonescythe Sliver and Siphon Sliver in one! You get the idea.

Dictate of Heliod

Military Intelligence

Shared Triumph

Spear of Heliod

Dictate of Erebos

Obelisk of Urd

Leyline of Anticipation

Force of Virtue

Cover of Darkness

Radiant Destiny

Konda's Banner

Leyline of the Meek

Valor in Akros

Commander's Insignia

Crashing Drawbridge

Concerted Effort

Ethereal Absolution

Whip of Erebos

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