Dictate of Heliod

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare
Duel Decks: Elspeth vs. Kiora (DDO) Rare
Journey into Nyx (JOU) Rare

Combos Browse all

Dictate of Heliod

Enchantment

Flash 

Creatures you control get +2/+2.

Price & Acquistion Set Price Alerts

C15

DDO

JOU

Ebay

Dictate of Heliod Discussion

DespairFaction on Aurelia, the Warleader

2 weeks ago

Hanweir is awesome, I like it better than hall of the bandit since that one comes in tapped. Also that 3 life adds up if you end up tapping it a few times. As you mention an anthem card or 2 could be a good idea. I have found that the +1/+1 anthems are typically underwhelming, so I would stick with things that give atleast 2 power with cards like Dictate of Heliod, Glory of Warfare, or even Adriana, Captain of the Guard which the more I think about, I think I really like for this deck. All in all I think the deck is looking pretty solid though, so we are down to some pretty nitpicky choices.

amicdeep on Esper Ninja Vampires

1 month ago

i like the idea. the deck dose 2 things really well, drains life and keeps your opponents on the back foot. the other thing i need to be good at but is currently stuggerling with is evasion, as without solid evasion, tempo style control your going to struggle to utilise the ninjas to there best. some suggestions, a mix of vampire lords, general lord effects, some ninja staples
Reveillark Baleful Strix Stormscape Familiar Whispersilk Cloak Thief of Sanity Vampire Cutthroat Twilight Prophet Bident of Thassa Thassa, God of the Sea Patron of the Vein Yahenni, Undying Partisan Anowon, the Ruin Sage Captivating Vampire Blade of the Bloodchief Lazav, the Multifarious Drana, Liberator of Malakir Dictate of Heliod Sanctum Seeker Door of Destinies Whip of Erebos Always Watching Radiant Destiny

and not to forget the vampire planeswalker that makes flying vampires ;)

Sorin, Lord of Innistrad Sorin, Solemn Visitor Sorin, Grim Nemesis

there are of course lots of addinal more fantastic cards that would work well with this theme but these are some of the better budget options

Exe928 on Lyra's Dawn of Life

2 months ago

As a fellow Angel lover (you can see my angel tribal & taxes deck here ), I think you run many angels that are simply not good enough. Angel of Retribution, Radiant, Archangel is too fragile to mass removal, Seraph of Dawn, Seraph of the Suns, Shepherd of the Lost, Requiem Angel, Angelic Field Marshal is useless if you don't have your commander out, and if you have it you really don't need that much having viligance on all your creatures when a lot of them already have it, Exquisite Archangel (if you want this kind of effect I would prefer Resolute Archangel, that does it whenever you want), Herald of War I think is too slow, all of those I think cost too much for what they do, even Radiant, because she is too vulnerable against mass removal, although you could argue that she is good enough, I don't like her that much. I also think some of them like Silver Seraph or Shattered Angel could be removed but I'm fearing that I am going to cut too much and you will end up with less than 100 cards. Also, I'd suggest removing Iona, as hard as it is for me to say, but when my opponents stole it from me for the third time and named white I finally decided is too risky to run her in a monocolored deck.

I also think you are running some inefficient lifegain. Chaplain's Blessing is too weak, you could instead run cards like Blessed Alliance that are far more versatile, or Solemn Offering to mix targeted removal with life gain. Rest for the Weary, Sun Droplet, those ones I think are too ineficient.

Finally, some of the artifacts you run are to make your creatures able to evade more, but I don't think it is necessary when all of them already fly and are enormous, so I would cut Trailblazer's Boots and Prowler's Helm. I don't think Whispersilk Cloak is that good taking into account how many enchantments and abilities you have that target your creatures, and Sunbeam Spellbomb isn't good enough if you are not running some kind of graveyard recursion.

Finally, I would cut many of the cards you use to buff up your angels. They are already big, you don't need too many +1/+1 effects when you are always casting 5/5s, 6/6s and 7/7s. That would make Silver Seraph, Path of Bravery, Honor of the Pure, Dictate of Heliod and Light from Within cuttable.

Have you thought about adding Approach of the Second Sun? It's a nice alternate win condition that makes you gain life. I'd also think about including the OG Ajani Goldmane, it was made specifically about lifegain.

TMBRLZ on Heartless Summoning and Angel of ...

3 months ago

Unless you of course had any other anthem effects that were boosting the P/T of creatures on board. Such as Dictate of Heliod.

TheKing8426 on

4 months ago

Hey!

Firstly, I like the list. I love building tribal decks, but I've never done Humans before - so good on ya!

Secondly, here's context from me: I was introduced to magic thru EDH, and slowly (thru going to FNMs and then PPTQs and then GPs and SCG events) got into the cEDH scene, until that wasn't even enough to satisfy my competitive hunger. Now I grind low level events to try and get my game up and become pro. So I will be making cuts based on "Can you win with this card," not "Let's all have fun." (WHICH IS A FINE WAY TO PLAY !! I just don't enjoy playing that way, but if that's how you want to play, go for it !)

Okay here's a list of 23 cards I would take out to make your deck legal, followed by the reasoning behind why I think you should take them out. I will start by saying Westvale Cult Leader  Flip isn't a real card; it's the flip side of Hanweir Militia Captain, but it seems TO won't let you tag the Captain.

Dictate of Heliod, Glorious Anthem, Hope Against Hope, and Door of Destinies: I took these out because you already play so many anthem givers on your creatures; these felt like bad redundancy.

Mirari's Wake, True Conviction, Heirloom Blade, Swiftfoot Boots, and Sundering Growth: Also bad redundancy. The wake felt like a bad Zendikar Resurgent. Conviction felt like an Archetype of Courage that can't attack. Boots is a poor man's Lightning Greaves, and you def. do not need both. I'd rather have Descendants' Path than Heirloom Blade. Lastly, Sundering Growth is a worse version of Austere Command.

Bow of Nylea, Congregation at Dawn, Collective Effort, and Open the Armory: All these cards just seem like odd fits to me. It's not that they aren't good, but Congregation and Open specifically seem really narrow. Bow seems to care about things you don't care about, and same story with Collective Effort there. For those reasons, I'd take out these four.

Fumigate, Hour of Revelation, and Wrath of God: NOPE NOPE NOT EVEN ONCE. You have plenty of Oblivion Ring effects on your creatures, AND you have Path, AND you have Swords. You do not need sweepers, your opponents do.

Overwhelming Stampede, Avacyn's Pilgrim, Second Harvest, and Thalia's Lancers: These seem to not be needed. Bad redundancy in Overwhelming Stampede, but it's also a spell (as opposed to Beastmaster Ascension, which is a permanent), so it leaves you open to countermagic. Avacyn's Pilgrim seems meh when you have ramp spells. Lastly, Second Harvest and Thalia's Lancers seem narrow. I see you make tokens, which is what Anointed Procession is for, and Thalia's Lancers can get you legends, sure, but your legends are necessarily "silver bullets," if you will.

Herald of War, Selesnya Signet, and Cryptolith Rite: WOW These were hard cuts. I like Herald, but not as much as I like your other angels. The signet is okay I guess, but, considering you are a green deck, I'm not sure how much you need a target for your opponent's Nature's Claim. My last cut was Cryptolith Rite, and I'm not even sure that's correct. I had a hard time cutting your last card. I think the card is awesome, but couldn't find another spot for it, and I didn't want to cut a land (down to 34 lands) to make room, considering your top end is.. pretty top ended.

OKAY! I think that's it. I hope you at least consider these changes. Everyone plays different, so these are the cuts I would make based on how I play magic. Hope this helps !!

Ravenrose on The Windgrace Beneath My Wings

4 months ago

Jund good stuff here... ok. Vaevictus Asmadi might be worthy of consideration, in addition to Hellkite Tyrant. Wild Pair, Where Ancients Tread and Warstorm Surge are also worthy considerations for this deck. Polukranos, World Eater is a boardwipe on a stick if one does it properly. Hydra Omnivore devourers your opponents equally. Killing Glare is also worthy of consideration. Snake Umbra and Bear Umbra will protect your creatures but also give extra goodness to your creatures. Dictate of the Twin Gods, Dictate of Karametra and Dictate of Heliod should also be considered. Double damage, more lands and +2/+2 for all your creatures? Worthy of consideration. Whip of Erebos, Hammer of Purphoros and Bow of Nylea might also help. This deck is not really land based but that's OK. Just make your opponent's life a living hell. That is what Jund does best!

Hope these have helped you a bit! If you have some time, would you be so kind as to review my Game of Marchesa deck? I feel something is missing in it but I do not know what exactly.

MegaMatt13 on Kestia's Divine Army

5 months ago

johnny1242000, thanks for your suggestions. Overrun was kinda just in there as a placeholder win condition card until I figure out through playtesting what the deck needs. I totally agree that it can be replaced. Of your suggestions I like Dictate of Heliod the best as it can be an instant speed pump. Also bonus points for being on theme with all the Theros block cards in the deck

FiveEightFiveBC on Kestia's Divine Army

5 months ago

Overrun seems like an odd choice for a deck which isn't focused on creature production. I might be underestimating the utility of Overrun here, but do you think it might be better to add something which synergizes more with enchantments and may be more permanent, consider your number of creatures might not be enough to eliminate a player with Overrun most of the time? Perhaps Celestial Ancient, Dictate of Heliod, Collective Blessing, or Call for Unity. If you just want the trample, Driven // Despair is cheaper and enables card draw, while Overwhelming Stampede is easier to cast and will give a larger pump. Primal Rage just gives your creatures trample and synergizes with your enchantresses. So, I think there may be one option here which is better than Overrun! I hope this isn't too much!

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