Dictate of Heliod

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare
Duel Decks: Elspeth vs. Kiora (DDO) Rare
Journey into Nyx (JOU) Rare

Combos Browse all

Dictate of Heliod

Enchantment

Flash 

Creatures you control get +2/+2.

Price & Acquistion Set Price Alerts

C15

DDO

JOU

Ebay

Dictate of Heliod Discussion

Exe928 on Lyra's Dawn of Life

2 weeks ago

As a fellow Angel lover (you can see my angel tribal & taxes deck here ), I think you run many angels that are simply not good enough. Angel of Retribution, Radiant, Archangel is too fragile to mass removal, Seraph of Dawn, Seraph of the Suns, Shepherd of the Lost, Requiem Angel, Angelic Field Marshal is useless if you don't have your commander out, and if you have it you really don't need that much having viligance on all your creatures when a lot of them already have it, Exquisite Archangel (if you want this kind of effect I would prefer Resolute Archangel, that does it whenever you want), Herald of War I think is too slow, all of those I think cost too much for what they do, even Radiant, because she is too vulnerable against mass removal, although you could argue that she is good enough, I don't like her that much. I also think some of them like Silver Seraph or Shattered Angel could be removed but I'm fearing that I am going to cut too much and you will end up with less than 100 cards. Also, I'd suggest removing Iona, as hard as it is for me to say, but when my opponents stole it from me for the third time and named white I finally decided is too risky to run her in a monocolored deck.

I also think you are running some inefficient lifegain. Chaplain's Blessing is too weak, you could instead run cards like Blessed Alliance that are far more versatile, or Solemn Offering to mix targeted removal with life gain. Rest for the Weary, Sun Droplet, those ones I think are too ineficient.

Finally, some of the artifacts you run are to make your creatures able to evade more, but I don't think it is necessary when all of them already fly and are enormous, so I would cut Trailblazer's Boots and Prowler's Helm. I don't think Whispersilk Cloak is that good taking into account how many enchantments and abilities you have that target your creatures, and Sunbeam Spellbomb isn't good enough if you are not running some kind of graveyard recursion.

Finally, I would cut many of the cards you use to buff up your angels. They are already big, you don't need too many +1/+1 effects when you are always casting 5/5s, 6/6s and 7/7s. That would make Silver Seraph, Path of Bravery, Honor of the Pure, Dictate of Heliod and Light from Within cuttable.

Have you thought about adding Approach of the Second Sun? It's a nice alternate win condition that makes you gain life. I'd also think about including the OG Ajani Goldmane, it was made specifically about lifegain.

TMBRLZ on Heartless Summoning and Angel of ...

1 month ago

Unless you of course had any other anthem effects that were boosting the P/T of creatures on board. Such as Dictate of Heliod.

TheKing8426 on Sigarda human tribal

2 months ago

Hey!

Firstly, I like the list. I love building tribal decks, but I've never done Humans before - so good on ya!

Secondly, here's context from me: I was introduced to magic thru EDH, and slowly (thru going to FNMs and then PPTQs and then GPs and SCG events) got into the cEDH scene, until that wasn't even enough to satisfy my competitive hunger. Now I grind low level events to try and get my game up and become pro. So I will be making cuts based on "Can you win with this card," not "Let's all have fun." (WHICH IS A FINE WAY TO PLAY !! I just don't enjoy playing that way, but if that's how you want to play, go for it !)

Okay here's a list of 23 cards I would take out to make your deck legal, followed by the reasoning behind why I think you should take them out. I will start by saying Westvale Cult Leader  Flip isn't a real card; it's the flip side of Hanweir Militia Captain, but it seems TO won't let you tag the Captain.

Dictate of Heliod, Glorious Anthem, Hope Against Hope, and Door of Destinies: I took these out because you already play so many anthem givers on your creatures; these felt like bad redundancy.

Mirari's Wake, True Conviction, Heirloom Blade, Swiftfoot Boots, and Sundering Growth: Also bad redundancy. The wake felt like a bad Zendikar Resurgent. Conviction felt like an Archetype of Courage that can't attack. Boots is a poor man's Lightning Greaves, and you def. do not need both. I'd rather have Descendants' Path than Heirloom Blade. Lastly, Sundering Growth is a worse version of Austere Command.

Bow of Nylea, Congregation at Dawn, Collective Effort, and Open the Armory: All these cards just seem like odd fits to me. It's not that they aren't good, but Congregation and Open specifically seem really narrow. Bow seems to care about things you don't care about, and same story with Collective Effort there. For those reasons, I'd take out these four.

Fumigate, Hour of Revelation, and Wrath of God: NOPE NOPE NOT EVEN ONCE. You have plenty of Oblivion Ring effects on your creatures, AND you have Path, AND you have Swords. You do not need sweepers, your opponents do.

Overwhelming Stampede, Avacyn's Pilgrim, Second Harvest, and Thalia's Lancers: These seem to not be needed. Bad redundancy in Overwhelming Stampede, but it's also a spell (as opposed to Beastmaster Ascension, which is a permanent), so it leaves you open to countermagic. Avacyn's Pilgrim seems meh when you have ramp spells. Lastly, Second Harvest and Thalia's Lancers seem narrow. I see you make tokens, which is what Anointed Procession is for, and Thalia's Lancers can get you legends, sure, but your legends are necessarily "silver bullets," if you will.

Herald of War, Selesnya Signet, and Cryptolith Rite: WOW These were hard cuts. I like Herald, but not as much as I like your other angels. The signet is okay I guess, but, considering you are a green deck, I'm not sure how much you need a target for your opponent's Nature's Claim. My last cut was Cryptolith Rite, and I'm not even sure that's correct. I had a hard time cutting your last card. I think the card is awesome, but couldn't find another spot for it, and I didn't want to cut a land (down to 34 lands) to make room, considering your top end is.. pretty top ended.

OKAY! I think that's it. I hope you at least consider these changes. Everyone plays different, so these are the cuts I would make based on how I play magic. Hope this helps !!

Ravenrose on The Windgrace Beneath My Wings

2 months ago

Jund good stuff here... ok. Vaevictus Asmadi might be worthy of consideration, in addition to Hellkite Tyrant. Wild Pair, Where Ancients Tread and Warstorm Surge are also worthy considerations for this deck. Polukranos, World Eater is a boardwipe on a stick if one does it properly. Hydra Omnivore devourers your opponents equally. Killing Glare is also worthy of consideration. Snake Umbra and Bear Umbra will protect your creatures but also give extra goodness to your creatures. Dictate of the Twin Gods, Dictate of Karametra and Dictate of Heliod should also be considered. Double damage, more lands and +2/+2 for all your creatures? Worthy of consideration. Whip of Erebos, Hammer of Purphoros and Bow of Nylea might also help. This deck is not really land based but that's OK. Just make your opponent's life a living hell. That is what Jund does best!

Hope these have helped you a bit! If you have some time, would you be so kind as to review my Game of Marchesa deck? I feel something is missing in it but I do not know what exactly.

MegaMatt13 on Kestia's Divine Army

3 months ago

johnny1242000, thanks for your suggestions. Overrun was kinda just in there as a placeholder win condition card until I figure out through playtesting what the deck needs. I totally agree that it can be replaced. Of your suggestions I like Dictate of Heliod the best as it can be an instant speed pump. Also bonus points for being on theme with all the Theros block cards in the deck

FiveEightFiveBC on Kestia's Divine Army

3 months ago

Overrun seems like an odd choice for a deck which isn't focused on creature production. I might be underestimating the utility of Overrun here, but do you think it might be better to add something which synergizes more with enchantments and may be more permanent, consider your number of creatures might not be enough to eliminate a player with Overrun most of the time? Perhaps Celestial Ancient, Dictate of Heliod, Collective Blessing, or Call for Unity. If you just want the trample, Driven // Despair is cheaper and enables card draw, while Overwhelming Stampede is easier to cast and will give a larger pump. Primal Rage just gives your creatures trample and synergizes with your enchantresses. So, I think there may be one option here which is better than Overrun! I hope this isn't too much!

DrukenReaps on Game of Marchesa

3 months ago

The flavor is overwhelming here, I rather like that. I'm not sure what you are really going for besides flavor though so I'm not really sure what to suggest. One thing I would replace is Bloodsworn Steward since it is only partially useful. Any of the following should fit the flavor and do a similar thing better Arvad the Cursed, Bastion Protector, Dictate of Heliod, Homura, Human Ascendant.

TheBloopKing on Wait, I can Attack?

4 months ago

You got something here. I like it.

Iroas, God of Victory is a staple

Chained to the Rocks, Ghostly Prison, lots of more spot removal, Lightning Bolt, Wrath of God, Day of Judgment, Valorous Stance, Planar Cleansing. You don't really control as you do stall them for a couple turns. Ghostly Prison makes it so that they can't attack you without paying mana. Bolt takes out 3 toughness creatures and chained to the rocks is good because its a 1 mana removal and chances are, your playing group doesn't play lots of enchantment removal

You need to go heavier on the creatures. It's boros. They are better with a creature base out. Nobilis of War, Tajic, Blade of the Legion, Iroas's Champion, Boros Swiftblade, Figure of Destiny, Angel of Invention

Brion Stoutarm is decent way at getting use out of a creature dying. Before damage is applied, you tap 1 red and the Stoutarm and deal some damage to their face. Also good for getting that last bit of damage that your creatures couldn't by flinging them right at their face

Legion's Initiative, Dictate of Heliod, Spear of Heliod are very good pumps

You need much more mana rocks in your deck. Armageddon is a bitch. Not only this, it helps ramp and mana fix on occasions. I personally won't have less than 6 mana rocks in my commander deck. Boros Signet, Mind Stone, Darksteel Ingot, Commander's Sphere, and Hedron Archive are some I would run.

Swiftfoot Boots and Lightning Greaves are good at utility pieces.

You should honestly get away from the reservoir unless you are running hard life gain and can afford 40 life and not lose

Load more