Dictate of Heliod


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Heirloom Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Magic Duels Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare
Duel Decks: Elspeth vs Kiora (DDO) Rare
Journey into Nyx (JOU) Rare

Combos Browse all

Dictate of Heliod



Creatures you control get +2/+2.

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Dictate of Heliod Discussion

JuQ on Let's Go Tiny Dudes Let's Go!!

3 weeks ago

The biggest weakness of the Red-White decks in commander is card draw, those are the colours who draw the least. Commander (assuming you play multiplayer) isn't a sprint race, it's a marathon, If you run out of cards or you're the guy that's only geting one card each turn, you are going to lose.
You have to get several artifacts that can help you with that. Ghirapur Orrery is a good and cheap one, Staff of Nin another budget option, Culling Dais because sacrifice outlets are also good, The Immortal Sun is a bit more expensive but really good, Loreseeker's Stone, Oracle's Vault.
Some equipments Mask of Memory, Rogue's Gloves, Skullclamp, Infiltration Lens.
In red you have access to "impulsive draw", you exile the top cad of your library and then you may use it until end of turn. Grenzo, Havoc Raiser, Stromkirk Occultist, Outpost Siege, Vance's Blasting Cannons  Flip Etali, Primal Storm.
And also Wheel of Fortune effects: cheaper options are Wheel of Fate, Magus of the Wheel, Reforge the Soul, Runehorn Hellkite, Dragon Mage and Knollspine Dragon.
About 8 to 12 of the lower cost ones is a good number to have in you deck so you consistently refill your hand.

You may also want to power up your guys, otherwise they will be hitting like a wet noodle. More options for your deck are Cathars' Crusade, Dictate of Heliod, Call for Unity and if you end up with many artifacts in your deck you can also have Jor Kadeen, the Prevailer. Dragon Throne of Tarkir is a bit bad because it's quite expensive to use (nine mana until you finally use it for the first time and your bigger creature wont be attacking) but maybe is worth giving it a try.

Now you decided to go wide with you creatures, some tokens may help you: Assemble the Legion is a no brainer, Huatli, Warrior Poet is quite affordable at the moment (for a Planeswalker), she pops dinosaurs and can help your guys get though.

Some instants to save your guys from board wipes: Boros Charm definitely a must, other options are Make a Stand, Rootborn Defenses. If you have many "When enters the battlefield" creatures or your opponents usually play board wipes that don't just destroy or deal damage to the creatures, then Ghostway and Eerie Interlude may be what you need.

TheACTR on I Think I Broke Commander

1 month ago

Okay. Some other questions then: Why run the Petroglyphs? I get it offers your creatures bigger bodies but it only works if they are face down. Otherwise it is wasted. Wouldn't it be better to run something like Dictate of Heliod that will always work and only when you need it to, or something like Akroma's Memorial that makes your creatures matter more than a slightly bigger body would? Also, have you considered ways of reusing and making the most out of your "turn face up" triggers? Cards like Cloudstone Curio or Strionic Resonator would give you more trigger chances and therefore make your deck stronger. Lastly, you may need better board wipes. All Is Dust will generally be better for you than opponents as would Ugin, the Spirit Dragon leaving you with a board state and your opponents set back. Decree of Pain and Cyclonic Rift are other good options that either compensate your loses or severely hinder foes.

patrickd117 on Rith, the Awakener Jan 2018

2 months ago

The lands definitely jump out at me as being not ideal. I'd Vivid Crag, Vivid Grove, and Vivid Meadow are almost always better than evolving wilds and terramorphic expanse. Rith's Grove is bad. I'd try out Krosan Verge. That's a must-play for me in white-green.

Seed Spark impresses me less than Return to Dust or Sylvan Reclamation, even considering that it's more synergistic with your deck.

I'd probably run Secure the Wastes over White Sun's Zenith. I've never been impressed with Dictate of Heliod. True Conviction also seems like a card that's not quite as good as it was when we started playing. It's also not as good with 1/1's; you need a pump for it not to be +1/+1.

Emeria Angel seems pretty low-impact, as does Requiem Angel. Farhaven Elf isn't the best option either. I think you really only want to run it if you're gonna be blinking it.

Random stuff that could be worth trying: Champion of Lambholt, Pathbreaker Ibex, Hornet Queen

Definitely add Cryptolith Rite and Rishkar's Expertise

TehGrief on

2 months ago

Firstly, I love the approach of the deck. Dovescape makes for the ultimate lock-down, so let's focus on that as your win-con and revolve the deck around it.

Don't be afraid to include non-creature spells because of this, remember, that your non-creature spells are just going to turn into doves late-game anyways; use this to your advantage.


Tribal Buffs

I agree with most of musicalsocks's suggestions, however:


Token Support

Strict Replacement

You can afford to be running 36-38 lands, so cut back there.Swap Azorius Cluestone, Selesnya Cluestone, and Simic Cluestone for Commander's Sphere, Pillar of Origins, and Sol Ring?

Additionally, run Path of Ancestry instead of Ancient Ziggurat.


ClockworkSwordfish on Elesh Norn, Grand Weenie

3 months ago

Brimaz, King of Oreskos and Battle Screech could be good fits as far as token generation go, and you might like Dictate of Heliod as a kind of second Elesh Norn, if you think there's room! Jazal Goldmane isn't the most cost-effective, but he's another nice way to provide mass pump larger than a simple +1/+1.

This kind of applies for any monocolour deck, but I think it's especially true for white, which lacks much in the way of card drawing - you might do well to replace your Plains with Snow-Covered Plains and find room for Scrying Sheets, Mouth of Ronom and Coldsteel Heart. The extra acceleration wouldn't hurt, either!

MetaPenguinBomb on Trostani wants more friends the deck

3 months ago

so this ended up a way longer list than i expected. anyway if i were building trostani i'd probably include these but commander decks are largly personal and often just whatever cards are easily available, so use whatever you think would work.

Boreal Druid, Joraga Treespeaker; a couple more mana dorks.

Farhaven Elf, Wood Elves; ramps and leaves a body.

Growing Rites of Itlimoc ; crazy mana acceleration when its transformed.

Evolutionary Leap; trade in your tokens for other stuff.

Mitotic Slime; a lot of bodies.

Verdant Force; makes a lot of tokens if left alone for even one round of turns.

Twilight Drover; unsure about this in trostani, its been good in my ghave deck and flyers are useful.

Hydra Broodmaster; hella big army.

Increasing Devotion, Secure the Wastes, Nomads' Assembly, Deploy to the Front; a lot of tokens from single cards.

Reclamation Sage, Acidic Slime, Harmonic Sliver, Aura Shards; removal for opponents' artifacts and enchantments.

Terastodon; a big boy that blows up some stuff, you can even blow up your lands to make creatures in a pinch.

Mentor of the Meek; some card draw.

Parallel Lives, Anointed Procession; double tokens.

Rhox Faithmender; double life.

Aetherflux Reservoir; one way to kill your opponents with your high life total.

Eldrazi Monument; should be easy enough to sac one token per turn to keep.

Collective Blessing, Path of Bravery, Dictate of Heliod, Bloodspore Thrinax, Gavony Township, Cathars' Crusade; make your tokens bigger.

Overrun; another overwhelming stampede.

again, i'm not saying run exactly these cards, but hopefully some of them look useful to you.

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