Dictate of Heliod

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Heirloom Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Magic Duels Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare
Duel Decks: Elspeth vs Kiora (DDO) Rare
Journey into Nyx (JOU) Rare

Combos Browse all

Dictate of Heliod

Enchantment

Flash

Creatures you control get +2/+2.

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Dictate of Heliod Discussion

ClockworkSwordfish on Elesh Norn, Grand Weenie

5 days ago

Brimaz, King of Oreskos and Battle Screech could be good fits as far as token generation go, and you might like Dictate of Heliod as a kind of second Elesh Norn, if you think there's room! Jazal Goldmane isn't the most cost-effective, but he's another nice way to provide mass pump larger than a simple +1/+1.

This kind of applies for any monocolour deck, but I think it's especially true for white, which lacks much in the way of card drawing - you might do well to replace your Plains with Snow-Covered Plains and find room for Scrying Sheets, Mouth of Ronom and Coldsteel Heart. The extra acceleration wouldn't hurt, either!

MetaPenguinBomb on Trostani wants more friends the deck

2 weeks ago

so this ended up a way longer list than i expected. anyway if i were building trostani i'd probably include these but commander decks are largly personal and often just whatever cards are easily available, so use whatever you think would work.

Boreal Druid, Joraga Treespeaker; a couple more mana dorks.

Farhaven Elf, Wood Elves; ramps and leaves a body.

Growing Rites of Itlimoc ; crazy mana acceleration when its transformed.

Evolutionary Leap; trade in your tokens for other stuff.

Mitotic Slime; a lot of bodies.

Verdant Force; makes a lot of tokens if left alone for even one round of turns.

Twilight Drover; unsure about this in trostani, its been good in my ghave deck and flyers are useful.

Hydra Broodmaster; hella big army.

Increasing Devotion, Secure the Wastes, Nomads' Assembly, Deploy to the Front; a lot of tokens from single cards.

Reclamation Sage, Acidic Slime, Harmonic Sliver, Aura Shards; removal for opponents' artifacts and enchantments.

Terastodon; a big boy that blows up some stuff, you can even blow up your lands to make creatures in a pinch.

Mentor of the Meek; some card draw.

Parallel Lives, Anointed Procession; double tokens.

Rhox Faithmender; double life.

Aetherflux Reservoir; one way to kill your opponents with your high life total.

Eldrazi Monument; should be easy enough to sac one token per turn to keep.

Collective Blessing, Path of Bravery, Dictate of Heliod, Bloodspore Thrinax, Gavony Township, Cathars' Crusade; make your tokens bigger.

Overrun; another overwhelming stampede.

again, i'm not saying run exactly these cards, but hopefully some of them look useful to you.

ZooManiac on If You Want Peace, Prepare for War

3 weeks ago

One of my experiences with Token decks like this is that Skullclamp tends to be much harder to use once you've buffed up your tokens. Bring those soldiers to a flat 3/3 with Dictate of Heliod or even lesser buffs like Captain of the Watch and you're no longer getting the card draw you need.

JamesRuben on Red and White Air Assault

3 weeks ago

You should definitely cut down on lands. You're in Boros so your ability to draw gas is limited. You also have plenty of rocks. Most decks should run 37-39 lands , but with yours I would consider going as low as 36.

I also would cut Humble Defector, Temple Bell, Artisan of Kozilek, Vance's Blasting Cannons  Flip, Sunbird's Invocation and Fate Forgotten. Among the replacements I would suggest are Thran Dynamo, Dictate of Heliod, Wear / Tear, Commander's Sphere, Volcanic Offering, Boros Charm, Chandra, Flamecaller, Sunforger, and Caged Sun. And DEFINITELY add Skullclamp, which might become the strongest card in your deck.

Hope you find this helpful!

bloodangeluk on Vampires, Reborn

3 weeks ago

Some suggestions.

Replace Bloodcrazed Neophyte. If you want a 2/1 CMC 2 vampire, get Child of Night or Tithe Drinker. Bloodghast is definitely the best to add but it ain't cheap and you don't have much in the way to abuse it's easy recursion mechanic.

Go for the Throat is really scene dependent, if you do see Artefact Creatures, Condemn Terminate Murder or even better, Hero's Downfall are easy replacements.

Blinding Flare is really not doing you many favours and super situation. Anguished Unmaking or Utter End (both, both is super good) will straight up remove the threat for you and even adds more control over things you are seem weak to deal with.

Really Dislike Damnable Pact, I'd suggest replacing it with a more economic draw like Sign in Blood or Night's Whisper.

Death's grasp. If you want more creature killing power, add one of the removal I've already suggested, if you want to drain players, Debt to the Deathless.

I prefer more control over what is getting removed than what Consuming vapors offers really. You are in the 3 best colours for spot removal.

Again, don't like Skeletal Scrying, but you have a fair bit of draw so how about some recursion? Oversold Cemetery or Phyrexian Reclamation plays into Edgar's hands, providing you with vampires to recast and get more tokens. If you do want instant speed draw, Merciless Resolve is perfect. You're making shit loads of tokens so can put them to good use.

Vampiric Fury is super situational, but I do like it. I do think Stensia Masquerade is better though, mainly because it sticks around for more than one turn and can put things heavily in your favour.

Faith's Reward is definitely a hit or miss card. Sure, everyone should be running board wipes (You really should slot some into this deck as emergency buttons) but it's just, I'm not a fan. It would be my first cut to put a board wipe in like Wrath of God, Merciless Eviction or the likes.

Dark Prophecy is super bad for it's mana cost, definitely a mono-black deck card. I'd suggest Phyrexian Arena or Underworld Connections or Greed Instead.

The Curses do you no favours really. Well Vitality could. But I'd much rather replace them for some anthems. Dictate of Heliod, Cathars' Crusade, even Spear of Heliod for it's rattlesnake effect are all ways to get more productivity out of your tokens. For something more thematic and possibly easier to get a hold of, Campaign of Vengeance is both thematic and will mess people up with how many dorks you can swing with.

The Rings aren't great. I'd put back in Heirloom Blade and then slot in a tutor. Vampiric Tutor, Demonic Tutor or Diabolic Tutor.

Optimator on

1 month ago

I would be leery of running Howling Mine. Remember, you aren't giving away a card for a card, you're giving away three. Without some sort of effect that really capitalizes on extra card draw, like Nekusar, the Mindrazer, Niv-Mizzet, the Firemind, Psychosis Crawler, The Locust God, or a mill strategy, it's typically a terrible idea to give your opponents extra cards. It can be good in an artifact deck with ways to tap it though. I'd replace it with Outpost Siege or one of the equipment that draws cards. Honestly, you're doing pretty well on card-draw anyway and could replace it with a land or a ramp effect. I only mentioned it to show that they were out there and applicable to Boros colors. At least with Temple Bell you can be political as well as control whether or not people draw. Kind of on-theme too.

I think your creature count is slightly low for an aggro deck, but with Iroas protecting them and a heavy Equipment them it's likely fine! You'll probably have to find out in playtesting.

I feel like you don't have enough ramp to only be running 33 lands, though your deck's average CMC is relatively low. Playtesting it will be the final judge but it may be a bit of a gamble. It depends if your group does Partial Paris mulliganing. Makes it easier to gamble with a low land count.

Random suggestions/musings:

Taurean Mauler is a Samurai! So is Mirror Entity. Both very good in Commander but I'd understand if you want to keep the deck's creatures more "pure". Flavor matters, after all. Masako the Humorless gives pseudo-vigilance but Always Watching and Brave the Sands are kick-ass cards and already in your deck. Michiko Konda, Truth Seeker is extremely good but not budget at all.

Call to Glory is quite flavorful but not super-awesome. Tenza, Godo's Maul is a fantastic piece of equipment (Kamigawa too). Cathars' Crusade is very good for a deck like this but not a cheap cheap card. Same with True Conviction. Your budget seems to allow for a decent amount of $2 cards though so I'd consider them. Legion's Initiative is decent and can save your board from a Wrath of God. Spear of Heliod might be okay. Traditionally Samurai more commonly used spears and bows on the actual battlefield.

Konda's Banner can be an excellent card and is very flavorful but it doesn't actually work that well in this deck, in my opinion. Iroas isn't always a creature and he'll only ever give creatures +1/+1, being a God and not a Samurai. You have a decent number of Legends though, and FWIW all are human so even Godo can use it well. It's always better to have it on your commander since you can reliably play him. Half your creatures would get +2/+2 and the rest +1/+1 from one of the other Legends. Not bad, but you could do an anthem effect like Dictate of Heliod that is more reliable and harder to remove. The mana cost of the banner is pretty great though. Maybe Kongming, "Sleeping Dragon"? Not amazing, but flavorful. Glorious Anthem is nice. Always Watching is an anthem too so that's great.

You could drop one to three of your Arrest effects for other utility cards or increased land/ramp. I love effects like that and I love shutting stuff down but you have an above-average amount. Perhaps change one of them to an Oblivion Ring for slightly more versatility. The nice thing about the Arrest-like cards is they don't send commanders to the Command Zone.

Kjartan on Can't we all just be friends here?

1 month ago

If you want to play things like walkers and big spells in the Esper Colors, you should probably go for a control shell.

The cards you should be looking into obtaining if that's the case (That aren't overly expensive moneywise), are:

Serum Visions and Opt are the best consistancy spells. They Allow yoy to filter your draws as the game progresses.

Path to Exile is the best Removal spell in your colors, followed closely by Fatal Push. If you don't find them too expensive, play them (5-8 in a combination of the twon is my recomendation.) Besides those, Go for the Throat is good, but don't play more than 2. Blessed Alliance is a very flexible removal option. Condemn is also playable. It's really good against Death's Shadow, but otherwise mostly just a replacement for Path to Exile if you can't get enough of those.

As for counterspells. You've got a lot of decent options. 1-3 Mana Leak, 1-2 Negate (or Countersquall if you feel your manabase is consistant enough). 0-2 Remand and 0-1 Spell Snare. Other than those there is Deprive, which I don't particularly like, and Logic Knot which really takes Fetch-lands (like Flooded Strand and Polluted Delta) to be worthwhile.

Lingering Souls is a super consistant both as a block outlet, and a damage rack. I would run between 2-4 in almost every slow modenr deck that has black and white. But it's potential increases and decreases with how likely you are to get it into your graveyard by your own card effects. ( It gets better in decks with Collective Brutality and Liliana of the Veil). If you do decite to play Lingering Souls, Sorin, Solemn Visitor can be a great planeswalker.

Esper Charm is flexible card advantage. It's great.

As for Mass Removal. I would run a couple Supreme Verdict, but Wrath of God is also an option.


As for what to cut from your current list, I feel like your very worst cards currently consist of:

Gideon, Champion of Justice, Sorin, Grim Nemesis, Tezzeret, Master of Metal, Diabolic Tutor, Quietus Spike, Icefall Regent, Angel of Condemnation, Aegis Angel, Followed Footsteps, Authority of the Consuls, and Dictate of Heliod.

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