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|Commander 2015 (C15)||Rare|
|Duel Decks: Elspeth vs. Kiora (DDO)||Rare|
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Dictate of Heliod
Creatures you control get +2/+2.
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Dictate of Heliod Discussion
1 week ago
You got something here. I like it.
Iroas, God of Victory is a staple
Chained to the Rocks, Ghostly Prison, lots of more spot removal, Lightning Bolt, Wrath of God, Day of Judgment, Valorous Stance, Planar Cleansing. You don't really control as you do stall them for a couple turns. Ghostly Prison makes it so that they can't attack you without paying mana. Bolt takes out 3 toughness creatures and chained to the rocks is good because its a 1 mana removal and chances are, your playing group doesn't play lots of enchantment removal
You need to go heavier on the creatures. It's boros. They are better with a creature base out. Nobilis of War, Tajic, Blade of the Legion, Iroas's Champion, Boros Swiftblade, Figure of Destiny, Angel of Invention
Brion Stoutarm is decent way at getting use out of a creature dying. Before damage is applied, you tap 1 red and the Stoutarm and deal some damage to their face. Also good for getting that last bit of damage that your creatures couldn't by flinging them right at their face
You need much more mana rocks in your deck. Armageddon is a bitch. Not only this, it helps ramp and mana fix on occasions. I personally won't have less than 6 mana rocks in my commander deck. Boros Signet, Mind Stone, Darksteel Ingot, Commander's Sphere, and Hedron Archive are some I would run.
You should honestly get away from the reservoir unless you are running hard life gain and can afford 40 life and not lose
3 months ago
Anointed Procession- You have some token production but this belongs in a token deck. You have a solid chance of this being a dead card.
Defy Death- why not just run another angel?
That frees up 6 spots for more angels or anything else you were thinking about. The deck is going to be slow since you are playing angels you will average a CMC of around 5 with them. Depending on your opponents decks you may have to do some nasty things to slow them down like playing Armageddon... You do have that rather painful combo that decimates lands already though.
This may give you some better ideas https://edhrec.com/tribes/angels
4 months ago
The biggest weakness of the Red-White decks in commander is card draw, those are the colours who draw the least. Commander (assuming you play multiplayer) isn't a sprint race, it's a marathon, If you run out of cards or you're the guy that's only geting one card each turn, you are going to lose.
You have to get several artifacts that can help you with that. Ghirapur Orrery is a good and cheap one, Staff of Nin another budget option, Culling Dais because sacrifice outlets are also good, The Immortal Sun is a bit more expensive but really good, Loreseeker's Stone, Oracle's Vault.
Some equipments Mask of Memory, Rogue's Gloves, Skullclamp, Infiltration Lens.
In red you have access to "impulsive draw", you exile the top cad of your library and then you may use it until end of turn. Grenzo, Havoc Raiser, Stromkirk Occultist, Outpost Siege, Vance's Blasting Cannons Flip Etali, Primal Storm.
And also Wheel of Fortune effects: cheaper options are Wheel of Fate, Magus of the Wheel, Reforge the Soul, Runehorn Hellkite, Dragon Mage and Knollspine Dragon.
About 8 to 12 of the lower cost ones is a good number to have in you deck so you consistently refill your hand.
You may also want to power up your guys, otherwise they will be hitting like a wet noodle. More options for your deck are Cathars' Crusade, Dictate of Heliod, Call for Unity and if you end up with many artifacts in your deck you can also have Jor Kadeen, the Prevailer. Dragon Throne of Tarkir is a bit bad because it's quite expensive to use (nine mana until you finally use it for the first time and your bigger creature wont be attacking) but maybe is worth giving it a try.
Now you decided to go wide with you creatures, some tokens may help you: Assemble the Legion is a no brainer, Huatli, Warrior Poet is quite affordable at the moment (for a Planeswalker), she pops dinosaurs and can help your guys get though.
Some instants to save your guys from board wipes: Boros Charm definitely a must, other options are Make a Stand, Rootborn Defenses. If you have many "When enters the battlefield" creatures or your opponents usually play board wipes that don't just destroy or deal damage to the creatures, then Ghostway and Eerie Interlude may be what you need.
5 months ago
Okay. Some other questions then: Why run the Petroglyphs? I get it offers your creatures bigger bodies but it only works if they are face down. Otherwise it is wasted. Wouldn't it be better to run something like Dictate of Heliod that will always work and only when you need it to, or something like Akroma's Memorial that makes your creatures matter more than a slightly bigger body would? Also, have you considered ways of reusing and making the most out of your "turn face up" triggers? Cards like Cloudstone Curio or Strionic Resonator would give you more trigger chances and therefore make your deck stronger. Lastly, you may need better board wipes. All Is Dust will generally be better for you than opponents as would Ugin, the Spirit Dragon leaving you with a board state and your opponents set back. Decree of Pain and Cyclonic Rift are other good options that either compensate your loses or severely hinder foes.
6 months ago
|| Aquireboard: || 1x Angelic Chorus, 1x Anointed Procession, 1x Archangel of Thune, 1x Auriok Champion, 1x Dictate of Heliod, 1x Door of Destinies, 1x Elspeth, Knight-Errant, 1x Entrapment Maneuver, 1x Gift of Estates, 1x Grand Coliseum, 1x Launch the Fleet, 1x Lightning Greaves, 1x Mana Vault, 1x Pearl Medallion, 1x Ranger of Eos, 1x Recruiter of the Guard, 1x Staff of Nin, 1x Stoneforge Masterwork, 1x Sword of Feast and Famine.
6 months ago
The lands definitely jump out at me as being not ideal. I'd Vivid Crag, Vivid Grove, and Vivid Meadow are almost always better than evolving wilds and terramorphic expanse. Rith's Grove is bad. I'd try out Krosan Verge. That's a must-play for me in white-green.
I'd probably run Secure the Wastes over White Sun's Zenith. I've never been impressed with Dictate of Heliod. True Conviction also seems like a card that's not quite as good as it was when we started playing. It's also not as good with 1/1's; you need a pump for it not to be +1/+1.
6 months ago
Firstly, I love the approach of the deck. Dovescape makes for the ultimate lock-down, so let's focus on that as your win-con and revolve the deck around it.
Don't be afraid to include non-creature spells because of this, remember, that your non-creature spells are just going to turn into doves late-game anyways; use this to your advantage.
I agree with most of musicalsocks's suggestions, however:
DO NOT RUN Kindred Discovery, IT WILL KILL YOU!
- Beastmaster Ascension and True Conviction will give you a huge advantage over your opponents in Dove Vs. Dove combat, if not, they will provide more doves for the Dove God.
7 months ago
Odric, Master Tactician, Oketra's Monument, Grenzo, Havoc Raiser, Aurelia, the Warleader, Boros Charm, Sun Titan, Knight of the White Orchid, Thalia's Lancers, Solemn Simulacrum, Balefire Liege, Burnished Hart, Jazal Goldmane, Wear / Tear, Savage Beating, Master Warcraft, Waves of Aggression, Commander's Sphere, Worn Powerstone, Dictate of Heliod