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Dictate of Heliod
Creatures you control get +2/+2.
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Dictate of Heliod Discussion
20 hours ago
1 week ago
Or if you look at it this way, it doesnt affect the tokens produced by Evangel of Heliod.
1 week ago
It looks like your battling between going wide and going tall. It's my opinion that the wide is more important than the tall (though some of the buffers are too great to pass up)
Things to add -
Ezuri's Predation - a board wipe that gives you tokens
Shamanic Revelation - massive card draw and potentially some life-gain
Collective Blessing - bigger bang for your buck than glorious anthem
Cryptolith Rite - massive ramp with all your tokens
Dictate of Heliod - Another massive anthem
Zendikar Resurgent - mana ramp and turns your creature cards into card draw
Mirari's Wake - ramp and creature buff
Selvala, Explorer Returned - ramp, life gain, card draw Sevala may actually help you more as the commander considering how little ramp and card draw is inherent in Green/White.
Things to cut -
Growing Ranks - Conceptually, this card should work. I found it's just too slow, and, with most of your token as 1/1's, you just don't get the best impact for a 4 mana spell
Glorious Anthem - This is just too little bang for your commander buck. Go +2/+2 or bigger
Celestial Ancient - Not enough enchantments to make a big impact and going tall instead of wide
Kessig Cagebreakers - He triggers on attack, and you don't have enough creatures to be in your graveyard to really make him pay off (especially for a 5 cmc)
Sigil Captain - only helps your 1/1 go taller and is a bit squishy on a creature
Goldnight Commander - the +1/+1 only for the turn
Juniper Order Ranger - going tall instead of wide
I do still think you could use a few more card draw engines like Howling Mine or Staff of Nin or Font of Mythos, and I would seriously consider moving your current commander to the 99 and putting Selvala, Explorer Returned at the helm, especially considering many of the token creators cost a ton of mana.
2 weeks ago
I like the general beat down premise of the deck although I feel some of the soldier choices are sub optimal such as Abzan Skycaptain. I am guessing by the number of more recently released soldiers that your collection is fairly new and that you are working with what you have. With that in mind I have compiled some categories for soldiers you may wish to consider in the future for roles in the deck.
General Combat value soldiers: Aerial Responder, Bastion Protector, Fabled Hero, Fencing Ace, Gustcloak Savior, Kazandu Blademaster, Odric, Master Tactician. Bastion Protector is HIGHLY advised if you can as it makes your creature board indestructible with your commander out in combat. I would also recommend in general using creatures that are inexpensive and provide two or more useful keywords, although double strike is powerful enough to warrant use by itself I feel.
Token generators: Darien, King of Kjeldor, Brimaz, King of Oreskos, Lieutenants of the Guard, Patrol Signaler, Precinct Captain. Soldiers tend to die pretty quickly with the eldritch abominations that frequent commander and especially when board wipes abound so I would recommend increasing the solider token generation of the deck to ensure a capable offense. Darien has recently been changed to a solider and so could fit the deck pretty well.
Utility: Catapult Master, Catapult Squad, Aegis of the Gods, Intrepid Hero, Kalemne's Captain. Flexibility can be pretty useful for survival in commander and I feel these offer some flexibility without impacting the raw offensive capabilities of the deck much.
Hate Effects: Loxodon Gatekeeper, Thalia, Guardian of Thraben, Thalia, Heretic Cathar. Although not necessary there are a few tax and hate effects in solider tribal if you ever wanted to branch out in that direction but I feel its better to go all in or not at all with hate effects, however these are some of those options.
Card advantage: Enlistment Officer, Mentor of the Meek, Palace Sentinels, Preeminent Captain, Ranger of Eos, Recruiter of the Guard, Relic Seeker. Card advantage will make or break you in commander while I think all these are worthy inclusions I can not state strongly enough how much you need Mentor of the Meek, with Elspeth he is pay three mana draw three cards and most solider cards will trigger his ability. Monarch will also net you a card at the end of your turn and with your solider army the odds of you getting hit for combat damage and losing monarch are fairly slim and easy to get back if you do.
Life Gain: Soldier of the Pantheon. I personally think your life gain should be left to equipment with life link since if your deck is doing its job its going to be most people hiding behind creatures from you, but here is a tribal life gain creature.
Equipment Choices: Basilisk Collar, Chariot of Victory, Batterskull, Lightning GreavesThese were some equipment I thought might fit the deck well and tried to aim for equipment that would add two or more keywords, Lightning Greaves are worth adding for the haste and free equip cost in my opinion.
Enchantments: Dictate of Heliod, Cathars' Crusade. I would not advise going for the heroic mechanic with auras as the deck seems to have difficulty with card advantage currently and you are setting your self up for two for one losses to removal, with that in mind I recommend these solid anthem effects.
Card draw: Mind's Eye, Staff of Nin, Skullclamp. You will find card draw to be quite tricky in white so I have compiled a few non creature draw engines for you to consider, I recommend adding all of them as you can never really have enough card draw, just ask a blue player.
In the future I would recommend adding 5-8 enchant/artifact destruction spells, especially artifacts, as creature strategies can be easily disrupted or fall victim to combos and your deck has almost no ways to stop such things currently. Look forward to seeing how this evolves in the future.
2 weeks ago
Typically, your anthem effects are best accompanied by token creators (stuff like White Sun's Zenith, Storm Herd and Deploy to the Front ), also, Dictate of Heliod is an upgrade to one of the anthems. You may want to run more board wipes, card draw, and ramp. Cataclysm, Catastrophe, and Tragic Arrogance can all kill lands and creatures, which people hate. Your ramp and card draw are probably going to have to come from artifacts. Not sure that you get enough options with Isochron Scepter, and some of your instants and enchantments are single-target, which don't typically do as much in multi-player commander. I'd also consider ways to blink your commander like Eldrazi Displacer. Mana rocks will really help you speed up the deck.
2 weeks ago
You've got 2 Sunspear Shikari listed here.
One of my personal favorite, but under valued cards, is Dragon Throne of Tarkir. It can work well with voltron-y token decks like this.
Aside from all that, IMO, you've got a lot of land for a pretty low curve. On the otherhand, you don't have much in the way of mana rocks so 41 lands may be a good idea. :P
Nykthos, Shrine to Nyx likes mono colored decks with lots of devotion.
I am kinda iffy about Sigil of the Empty Throne in this. If you can get out, you've only got 8 other cards that could trigger it and it doesn't make cats.
To bad Knight of the White Orchid isn't a 'cat.' :/
3 weeks ago
Making sure you always have 3 creatures too attack with with Odric seems really important. Timely Reinforcements is perfect since you can go from no board to Odric attacks in one thing. Geist-Honored Monk Precinct Captain even cards like Sound The Alarm! and Servo Exhibition seem good enough although some are a bit slow. Also like Heliod, God of the Sun
Since Odric encourages go wide anthems seem great. Honor of the Pure Marshal's Anthem Glorious Anthem Spear of Heliod Dictate of Heliod and Archangel of Strife are classics. And if you want sneaky tech Light from Within works too.
Also if you're doing soldier tribal Deploy to the Front Catapult Master Daru WarchiefMartial Coup and Conqueror's Pledge are great. Bastion Protector Archetype of Courage and Intrepid Hero all happen to be soldiers. Don't forget those anything lords Metallic Mimic Adaptive Automaton Brass Herald and Coat of Arms are all nuts in tribal.
If you end up having enough tokens don't forget Anointed Procession
1 month ago
You are off to a great start on a fun looking deck! Since your "tribe" has little in common besides being all creatures I would add in some "anthem" styled pump spells like Dictate of Heliod, Collective Blessing, Marshal's Anthem, Spear of Heliod, Gaea's Anthem, and Glorious Anthem. After that I was looking at your mana base. I know you are interested in making the deck as close to 100% on-theme as possible.... but I think you should add in a bunch of 5c mana rocks like Astral Cornucopia, Chromatic Lantern, Coalition Relic, Darksteel Ingot, Cryptolith Fragment Flip, Commander's Sphere, Manalith, Vessel of Endless Rest, and Cultivator's Caravan to help you cast some spells before you die to mana screw. Especially with a mana base of all basics, some colorless mana fixing seems crucial. Happy gathering!!