Porphyry Nodes


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Rare

Combos Browse all

Porphyry Nodes


At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.

When there are no creatures in play, sacrifice Porphyry Nodes.

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Porphyry Nodes Discussion

Cloudchaser.Kestrel on Planeswalker Control (Creatureless)

2 weeks ago

As to what to cut, I think your doubled up planeswalkers could lose a copy - and while Porphyry Nodes sound cool in a creatureless deck, my experience is they're too small and too delicate to be worth it.

I'm also not seeing Ajani Steadfast (he's worth it) and Venser, the Sojourner needs to be mainboarded for his ability to reset other planeswalkers after they've minused. An Ajani minus and reset from Venser every turn can make a very scary board state very quickly.

xyr0s on GW Midrange

3 weeks ago

Temple of Plenty I could consider, and maybe Elemental Bond too, since every creature in this deck has 3+ power as long as Wilt-Leaf Liege is in play. But against fliers, I think Dromoka's Command, Path to Exile, and Porphyry Nodes should be enough to keep them down. If that is not enough removal, I would probably lose anyway.

xyr0s on How can I enjoy modern ...

1 month ago

You're very welcome.

A whole low-budget meta? I actually think it's some of the same strategies, you'd meet in tier decks, that you see in more budget-conscious decks, just with some other cards. Tron is a big mana deck, but if any card would work against tron, it would most likely work just as well against a deck that ramps on Utopia Sprawl and Arbor Elf. Zoo is a creature based aggro deck - cheap, efficient creatures, turned sideways as soon and as many times as possible. Anything that works well against that, works well against other decks with similar strategies. And no one in your local meta abusing the graveyard? No Lingering Souls? No dredge? The day where it becomes a thing, get a set of Relic of Progenitus, Nihil Spellbomb, and/or Rest in Peace, and you should be fine. It doesn't matter if it's against a top-tuned deck full of tarmogoyfs or a homebrew that abuses the scavenge key-word: An empty graveyard is equally useless to them.

I got the part about enjoying modern, but actually figured that it was somehow related to slightly skewed expectations - you hoped for a longer building phase, like 5 turns or so, and felt that the fast strategies kind of abuses or wrecks the game. And while "winning" is not the same as "enjoying" a game, it's hard to enjoy constantly losing to strategies that feels unfair (hint: they aren't, and when you play a fast aggro deck, it feels like cards such as Pyroclasm and Ensnaring Bridge are brokenly unfair). But fair warning: control decks are for some reason often the most expensive to build - it's like they are just made of money (Jace, the Mind Sculptor, Snapcaster Mage, Cryptic Command, Celestial Colonnade - and that's just the most expensive parts of the UW control decks, but it's not like the rest of the deck is for free either). It goes a bit easier with aggro - I have this one for example, which is ridiculously cheap: kuldotha 8whack.

That said: I went looking for budget friendly cards, that rarely sees play, but in a budget-friendly meta might be solid for control and/or midrange, and found... Porphyry Nodes, Forbidden Orchard, and Renegade Rallier. I haven't tried this, but I think it looks viable. You play Porphyry Nodes as soon as possible. Use Forbidden Orchard to ensure that your opponent always has the smallest creature on the table. And Renegade Rallier to get Porphyry Nodes back if it dies - it can also bring back other things, like cycle- and fetchlands, Ghost Quarter, Strangleroot Geist, and whatever other low-cost cards you can find. Just don't play Wall of Omens, as 0 power is a bit of a liability. Along with Path to Exile this should press most games back a few turns. You could build all kinds of things on top of this - Wilt-Leaf Liege and creatures that are all GW (so they get double bonus, and the risk of having the lowest power is reduced), perhaps. More control (table sweepers, in particular, and perhaps Luminarch Ascension as finisher), and a few heavy hitters like Baneslayer Angel. If you really like the recursion bit, you could add Sun Titan and Emeria, The Sky Ruin.

escesare on Nayan Apocalypse **Primer**

1 month ago

Hm interesting idea. Sadly in the current shell, many of the hits are actively bad with BBE: 3 Anger of the Gods, 2 Simian Spirit Guide, 3 Porphyry Nodes. I guess it's not inconceivable to make some version of this deck less reliant on 1 drops, SSG, and board wipes though.

Dorotheus on

1 month ago

Mana base needs as much work as you can give it to get that consistency really, the scry lands New Benalia and Temple of Silence are probably super not worth anything otherwise just Nykthos, Shrine to Nyx for the devotion you end up building up, which is probably like $7 at more stores. Enduring Ideal works well with Nykthos and basically once cast, makes winning inevitable, usually, as long as you have enough of a toolbox, and is a personal choice.
I disagree that Blind Obedience is better, but they both are different enough too. Blind Obedience can set off your triggers, and slow non-creature artifacts also.
Porphyry Nodes is probably one of the better overall additions you can make to replace Sol Ring since it's not ever been modern legal, or Ajani's Mantra.
Hand hate is good, Duress, Inquisition of Kozilek, but the combo you are trying to achieve is disrupted by an opponent's Leyline of Sanctity so you need a way to deal with that which you do, just Cast Out is probably better majority of the time to Banishing Light because of cycling and flash, and Stasis Snare for devotion if you go that route, but only hits creatures if you need to, but flash, otherwise Journey to Nowhere can be great.

If any of that ends up being worth too much or too expensive, eh, you'll figure something out.

Good Luck.

Austin_Smith_of_Cards on Daxos stax

3 months ago

This appears to be more of a punishment-type enchantment list than Stax. If you want to go more down the Stax route, I'd advise pumping up on your number of mana rocks and decreasing your average cmc.

Stax is built on utilizing any of the tenants of Sac/Tap/Tax. For sac, I suggest Descent into Madness, Grave Pact, Tainted AEther, Martyr's Bond, and Porphyry Nodes. For tax, Aura of Silence also doubles as removal. For other powerful options, Humility + Night of Souls' Betrayal is pretty mean, and Lightmine Field shuts down token decks if your taxers aren't up.

If you want to add a handlock/discard theme, Necrogen Mists, Bottomless Pit, Oppression, and Words of Waste are all useful.

You probably want to include some additional Wrath/landscrew effects. Damnation, Decree of Pain, Wrath of God, and Infernal Darkness are all good.

Mana Vault and Gilded Lotus are powerful tools to help you outresource opponents, especially after an Armageddon. It would also probably be worth it to include Orzhov Signet.

Tinker until you come across a build that feels right. Happy brewing!

Razulghul on Old, Hidden Gems in EDH

3 months ago

Glad to see this thread again!

Urborg Justice is a good one, I really enjoy it in Kuon.

Serenity can be a really oppressive card in the right deck.

Porphyry Nodes is another one that can completely disrupt a table.

colton815 on Interaction Manlands with Porphyry Nodes

4 months ago

actually Boza, Porphyry Nodes triggers at the BEGINNING of the upkeep, which would be before he can even animate the land. Porphyry Nodes would destroy a creature, and then he could still animate the land during the upkeep.

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