Porphyry Nodes

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Rare

Combos Browse all

Porphyry Nodes

Enchantment

At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.

When there are no creatures in play, sacrifice Porphyry Nodes.

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Porphyry Nodes Discussion

lagotripha on Blood Brothers **Budget**

2 weeks ago

I feel like token burn might work better by mainboarding 4 Rakdos Charm. It kills non-T1 hollow one, hates well on KCI/affinity, and with the token burn it hits aggro very hard at instant speed, without needing pieces on the board. Dealing 6 or 7 for 2 mana is on the table in a lot of games.

The battle is colour support for it. You're running blue for hunted, opts/visions and Rapid Hybridization. I don't feel this offers enough compared to a mardu list- card advantage is great, but when compared to just dedicating those slots to a Hunted Horror and some duresses/terminates/sweltering suns, it feels lackluster.

If you were jamming blue to search out Ensnaring Bridge with Trophy Mage, I could get it. If you were jamming Damnation and Supreme Verdict, sure. If you were abusing bounce spells and Genesis Chamber I could get it. But this list just doesn't need blue- all those slots could be a control package or metagame hate with little lost.

Something like Porphyry Nodes could offer a lot, but once again, budget list, and the budget options are nowhere near as potent.

RingweMakil on Nevermore Prison

1 month ago

Is there any thought to playing Enduring Ideal?

Personally I do like the suggestion of Starfield of Nyx over, perhaps, Elspeth, Knight-Errant. Having that additional layer of protection for your enchantments seems superior to having a comparatively low impact planeswalker. By that I mean Elspeth won't win games for you that you're behind in, and if you're ahead or even, any other win condition will do just fine (by contrast, a planeswalker like Liliana of the Veil or Teferi, Hero of Dominaria will often swing the board in your favour).

I'll admit I am also a little surprised at the lack of Wrath of God. But I suppose your creature prison elements are strong enough that having some spot removal and chump blockers is good enough? Not to mention, given time, Porphyry Nodes does work (I adore that card, and people forget it actually won Pro Tour Born of the Gods).

Hatchman on Glorius Azorius

1 month ago

I run a long time the 2 knots 1 negate 1 snare package, and probadly this is the best setup you are right. The condemn is the tribute for cutting the 2 wall´s in the main for slowing, aggressive starts down until turn 4, thePorphyry Nodes advice i will try. Thx for your suggestions !

ArchonBlue on Glorius Azorius

1 month ago

Scratch that, I tried playtesting Leyline and it was awful. Personally I've really like Blessed Alliance in the main instead of Condemn lately. Its great against Bogles if they don't have a Leyline out, anything hexproof (e.g. Control mirror vs. Geist of Saint Traft after sideboard) or Modern Spirits, which is becoming more of a thing with the release of Supreme Phantom in Core Set M19. The lifegain is also very relevant against Burn or Jeskai Control or really anything running Lightning Bolt.

I haven't been impressed by Mana Leak. Its often dead in the mid to late game, and against Tron it is just straight up awful. If it works for you great, if not I'd suggest trying out an extra copy of Logic Knot and a Spell Snare. I've been super jazzed on my extra copy of Logic Knot. I think its the closest thing we have in Modern to Counterspell.

I've also been stoked on Porphyry Nodes in the sideboard as a way to slow down aggro and pick off mana dorks, and I like a little more artifact hate in my sideboard to deal with stuff that Stony Silence can't hit, like Ensnaring Bridge. You might want to try out Disenchant or Fracturing Gust.

These are just suggestions, but I thought you might find at least one or two helpful. Good luck! :)

Happymaster19 on Azkaban: A Prisoner's Primer [W/r Enchantments]

3 months ago

fluffyeel Ajani Vengeant is sweet but straying too far from the enchantment core weakens cards like Greater Auramancy, Sphere of Safety, and Idyllic Tutor. It also weakens the suggestion of Mesa Enchantress.

I really want a Defense Grid effect in here and may still consider it for the sideboard. Control is definitely one of the deck’s weaker matchups. I want to test it more before devoting slots to an artifact. Pithing Needle is a rare exception because it really boosts our matchup against those control decks as well as Tron (one of the deck’s weakest matchups).

Considering this weakness to Tron, Blood Moon absolutely overrules Blood Sun. The deck struggles much more with Engineered Explosives, Ugin, the Spirit Dragon board wipes, Ratchet Bombs, Qasali Pridemages, etc than Academy Ruins, Gavony Townships, Azcanta, the Sunken Ruins, etc. The card draw on Blood Sun is appealing but simply doesn’t matchup to the combined forces of Pithing Needle and Blood Moon. Perhaps some number of Temple of Triumphs could help in the card advantage department but the Needle and Moon haven proven WAAAY too necessary.

As you may notice in our virtually non-existent creature base, we can blank removal spells by skirting creatures. If you got a Path to Exile for Heliod, God of the Sun, good for you. If you want to blow Fatal Pushes or Paths on angel tokens, go for it. One of the sweet combos is Heliod and Porphyry Nodes and adding the Enchatntress makes it harder to slam. If I were to consider any card advantage engine, it would probably go to Endless Horizons.

Thanks for your thoughts!

Happymaster19 on Azkaban: A Prisoner's Primer [W/r Enchantments]

3 months ago

fluffyeel Ajani Vengeant is sweet but straying too far from the enchantment core weakens cards like Greater Auramancy, Sphere of Safety, and Idyllic Tutor. It also weakens the suggestion of Mesa Enchantress.

I really want a Defense Grid effect in here and may still consider it for the sideboard. Control is definitely one of the deck’s weaker matchups. I want to test it more before devoting slots to an artifact. Pithing Needle is a rare exception because it really boosts our matchup against those control decks as well as Tron (one of the deck’s weakest matchups).

Considering this weakness to Tron, Blood Moon absolutely overrules Blood Sun. The deck struggles much more with Engineered Explosives, Ugin, the Spirit Dragon board wipes, Ratchet Bombs, Qasali Pridemages, etc than Academy Ruins, Gavony Townships, Azcanta, the Sunken Ruins, etc. The card draw on Blood Sun is appealing but simply doesn’t matchup to the combined forces of Pithing Needle and Blood Moon. Perhaps some number of Temple of Triumphs could help in the card advantage department but the Needle and Moon haven proven WAAAY too necessary.

As you may notice in our virtually non-existent creature base, we can blank removal spells by skirting creatures. If you got a Path to Exile for Heliod, God of the Sun, good for you. If you want to blow Fatal Pushes or Paths on angel tokens, go for it. One of the sweet combos is Heliod and Porphyry Nodes and adding the Enchatntress makes it harder to slam. If I were to consider any card advantage engine, it would probably go to Endless Horizons.

Thanks for your thoughts!

MrSilk on Hokori's Prison - Modern Stax

3 months ago

Yeah I'm hoping that I can get a quick Ghostly Prison in there by turn 3 in most games for fast creature decks. I think that as my deck moves to more and more creature combo pieces, cards like Porphyry Nodes and Magus of the Tabernacle get a little scarier for me lol.

As far as Teferi/Knowledge Pool, I absolutely love this combo and it's basically impossible to break. I just need a way to get them out much faster.

lagotripha on Hokori's Prison - Modern Stax

3 months ago

With Tferi in play, your opponents can't cast spells at instant speed. Knowledge pool exiles all spells cast and offers the option to cast a spell at instant speed in return, which your opponents can no longer do.

Blood moon shapes a lot of the meta, and with the increasing number of basics is less 'I win' than before. Still overwhelmingly good though. The extort on Blind Obedience is a functional wincon, and the way it disrupts creature-combo and haste is nice, but those slots would also look good with something like Porphyry Nodes. The big battle with this will be slowing down creature decks enough to reach turn four.

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