Bloodwater Entity

Bloodwater Entity

Creature — Elemental

Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Bloodwater Elemental enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Bloodwater Entity occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Latest Decks as Commander

Bloodwater Entity Discussion

DemonDragonJ on How Many Lands Do I ...

6 days ago

What about my red/blue deck? I would remove two lands from that deck to make room for two more copies of Bloodwater Entity, but that deck has a higher mana curve, so I am not certain if I should do that.

Bobomb36X on Team Rocket

1 week ago

irish_trunks I know its a little short in manabase, but as many times as I have played this deck the way it is, I have only ever had 2-3 games where mana was an issue, and I've had other decks with a better mana base do a lot worse. The repeatable effect on Fertilid is fairly effective, and has great synergy thanks to all my +1/+1 effects, not to mention being able to token double him. In a previous build I also had a combo with Bloodwater Entity, Harrow, and Into the Roil and had 24 of the 32 lands (at the time) on the battlefield at start of turn 6, which was only possible because Riku lets you use harrow's effect twice without having to sacrifice two lands since the land sac is an additional casting cost. It plays the way i want it to for me, but im glad you liked it.

DemonDragonJ on Fire and Ice

2 weeks ago

I have replaced Hypersonic Dragon with Bloodwater Entity, which lowered the average converted mana cost of this deck from 3.38 to 3.25, because, as awesome as the dragon is, the entity works better with this deck's focus on instants and sorceries.

DemonDragonJ on Fire and Ice

2 weeks ago

Aquabut, yes, I did not notice that, but how likely is it that my opponents shall cast at least two spells per turn?

Alternatively, what about Bloodwater Entity? It may not have haste, but it would lower the mana curve of the deck, and its ability is very useful in a deck that has a great focus on instants and sorceries.

herrickk on Amass

1 month ago

Epicurus thanks for the suggestions. Definitely might add Massacre Girl and Stealth Mission.

Not sure Bloodwater Entity would be good as you said with all the creatures.

Are there any creatures you would add more off or take out? Any other Instant/sorceries?

I worry about it being to creature heavy, I just put in anything I had to get it started. Basically tried to Amass the F*ck out of it.

Epicurus on Amass

1 month ago

Consider adding Stealth Mission. If your army is tall enough, it can win you the game.

Also, a creature I found incredibly useful in my own amass deck is Bloodwater Entity. I'm running a lot more noncreature spells, though, so I don't if that will help you the way it helps me.

Massacre Girl is also better than she gets credit for. She is insanely good against token decks, and at the very least keeps players from going wide fast, whereas an amass deck should be trying to go tall.

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