Callaphe, Beloved of the Sea

Callaphe, Beloved of the Sea

Legendary Enchantment Creature — Demigod

Callaphe's power is equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost more to cast."

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Set Rarity
Theros Beyond Death (THB) Uncommon

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Callaphe, Beloved of the Sea Discussion

ThePlant on Kestia, the Cultivator

1 week ago

Haven't touched the deck in quite a while outside of throwing Hall of Heliod's Generosity in when MH came out.

There are some seemingly obvious includes from TBD: Calix, Destiny's Hand and Setessan Champion

There are some fun ones I'm considering too: Wellspring seems unobtrusive and interesting, especially outside of blue.

There's a lot from TBD that seem niche but might be good: Callaphe, Beloved of the Sea might do enough.
Dawn Evangel I feel lacks targets.
Destiny Spinner looks fun.
Flicker of Fate is cute.
Transcendent Envoy over Danitha Capashen, Paragon?

I much prefer input from friends over staring at EDHREC, so I'm looking forward to what you have to suggest in general.

bossomus on Thassa Blink ETB's (Infinite Combo)

4 weeks ago

If you want to make this deck more competitive, I have a handful of recommendations of cards to remove as well as cards to add.

------------Remove------------------

  • Gadwick, the Wizened. Only draws the cards when you first play him. Tap ability is only OK.

  • Callaphe, Beloved of the Sea. Paying 1 extra mana in competitive can mean a lot, but this is also a very niche tax. Rarely will this cause opponents to end up even paying 3 extra mana (going even).

  • Dream Eater and Exclusion Mage. Both perform a similar task except Dream Eater does it better. Only issue is that Dream Eater is expensive mana wise and Exclusion Mage is a little specific (and also doesn't create that much pressure). There are better options out there (Galecaster Colossus).

  • Master of Waves. When you blink him, all the elementals that he created the first time immediately die since they are 1/0 's. Makes lots of tokens, but what does that do for your gameplan?

  • God-Eternal Kefnet. I counted the number of spells you made sense to cast off of Kefnet's trigger. There are 13 cards which are good for this. This puts you at a roughly 15% chance of hitting something from Kefnet off of your first draw each turn. Would be better to have something more consistent or some way to combo with Kefnet (e.g. Brainstorm looping an extra turn spell to cast the copy each turn with Kefnet and then putting it back on top).

  • Heraldic Banner. How often do you swing to kill? If it's not that often, maybe consider putting a different rock in here? This one is weird.

  • The Magic Mirror. Ends up usually being 6 mana to draw 3 unless you can manage to stall the game out heavily (or someone else can). It's also VERY easy to remove which sets you really far back. Someone Vandalblasting will hit this, and no one won't pay an extra mana to By Force away your card draw.

  • Finale of Revelation. I personally love this card, but it's bad unless you can do it for 10 or more. It's not instant speed which means you can't really hold up counter magic. The instant speed versions of this give you the opportunity to cast something else when you really need to which is more important 9 times out of 10.

  • Shadowspear. You only have a handful of spells that even target. I also don't see anything in your deck that destroys. Most of your spells hit everything. I'd leave this out even though it's a really fun card.

  • Mass Manipulation. Requires a TON of mana to do anything meaningful. You'd be better off with a creature that can steal a creature until end of turn and then blinking that creature to keep it permanently.

------------Additions---------------

  • Ponder, Preordain, Serum Visions. This package is basically just deck thinning and card selection at the same time. Great for finding combos easily.

  • Glen Elendra, Sage of Fables. Combo which allows you to deny people of casting non-creature spells for only 1 blue. Combos really well with other wizards such as...

  • Galecaster Colossus, Azami, Lady of Scrolls, Patron Wizard. Each of these gives a payoff for tapping wizards. Blinking allows you to untap one of them at end of turn if you have nothing better to do.

  • Just more counterspells. There are plenty out there. You can't win if someone else does!

  • Venser, Shaper Savant. This guy can bounce permanents (this includes lands which can matter sometimes) AND spells. Someone cast a high CMC spell? Bounce it!

--

Overall, these suggestions are going to raise your power level a lot, so if you're trying to keep things casual still, maybe don't employ all of these. But, if you want to make this deck a lot more powerful, these are some of the best ways to do it.

Podkomorka on Pauper EDH Deck Compendium

1 month ago

Decks added:

  • Callaphe, Beloved of the Sea
  • Gnarlback Rhino
  • All the other ones since the last update ^_^'

    Sorry for the delay. Tappedout was being buggy with the updates so I've been waiting for it to calm down.

    Thank you for contributing everyone!

PhotogenicParasympathetic on The little Timmy wants to ...

1 month ago

Also, I'm actually really enjoying my mono-blue tempo list helmed by Callaphe, Beloved of the Sea.

Requillias on Alela, artful provocateur

1 month ago

Deck Upgrade:

Creature Upgrade

To remove: Callaphe, Beloved of the Sea, Crashing Drawbridge, Empyrean Eagle, Expedition Raptor, Expedition Raptor, Peace Strider, Sephara, Sky's Blade, Serra Angel, Threnody Singer, Tome Raider, Victory's Herald

To add: Solemn Simulacrum, Silas Renn, Seeker Adept, Myr Propagator, Trinket Mage, Trophy Mage, Tribute Mage, Daxos of Meletis, Clever Impersonator, Burnished Hart, Magister Sphinx, Divinity of Pride, Hanna, Ship's Navigator

Enchantment Upgrade

To Remove: Angelic Exaltation, Kiora Bests the Sea God, Mammoth Umbra, Omen of the Dead, On Serra's Wings, Waterknot

To Add: Mirrodin Besieged, Mirrormade, Phyrexian Reclamation, Greed, Aqueous Form, Leyline of Anticipation

Artefact Upgrade:

To Remove: Ancestral Blade, Bloodsoaked Altar, Jousting Lance, Mana Geode, Pendulum of Patterns, Scrabbling Claws, Untethered Express

To Add: Mirage Mirror, Sculpting Steel, Spellbinder, Isochron Scepter, Wayfarer's Bauble, Sol Ring, Traveler's Amulet, Prying Blade, Explorer's Scope, Dimir Signet, Orzhov Signet, Swiftfoot Boots, Lightning Greaves

Sorcery Upgrade

To Remove: Covetous Urge, Dance of the Manse, Epic Downfall

To Add: Time Wipe, Kaya's Wrath, Diabolic Tutor, Narset's Reversal, Supreme Verdict,

Instant Upgrade:

To Remove: Banish into Fable, Invoke the Divine, Karametra's Blessing, Riot Control, Shieldmate's Blessing, Skywhaler's Shot, Syncopate, Unlikely Aid

To Add: Twincast, Mystical Tutor, Dovin's Veto, Swords to Plowshares, Anguished Unmaking

CrowValentine on Your Field Belongs to Thassa Agent of Treachery

2 months ago

23 Lands seems ok for me. I would cut on Nadir Kraken.

I remember that Kiora Bests the Sea God is almost a second Agent of Treachery and give you a 8/8 with hexproof.

For sideboard you may put Callaphe, Beloved of the Sea

VampiricJace on My Bae, Thassa (Blue Devotion is Back!)

2 months ago

It's funny, fireyoshiqc, I've gone back and forth about Radical Idea and Omen of the Sea a hundred times, swapping one for the other. The only argument for Radical Idea is the extra instant/sorcery for The Magic Mirror . However, the Omen does provide that devotion, especially because I don't play Magic Mirror every game (not because the mana cost is too difficult, but because it gets self-milled often).

That is the best argument I've heard for Kiora, Behemoth Beckoner so far: a T4 Cavalier. Cavalier is already wildly consistent and game changing, and I often get multiple copies out in a game. A T4 one will just make things more efficient. How many copies would you advise? I'm going to shoot for one now.

I will try out Dungeon Geists , but most likely add it to the sideboard. My T4 slot is already pretty full, especially since Gadwick makes my curve always consistent starting from T3. Same thing with Callaphe, Beloved of the Sea . I know she's not main board material (I tried her myself), but probably will work as a 1-of instead of Mission Briefing.

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