Callaphe, Beloved of the Sea

Callaphe, Beloved of the Sea

Legendary Enchantment Creature — Demigod

Callaphe's power is equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost more to cast."

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Set Rarity
Theros Beyond Death (THB) Uncommon

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Legality

Format Legality
Unformat Legal
Limited Legal
Block Constructed Legal
Brawl Legal
Legacy Legal
Highlander Legal
1v1 Commander Legal
Modern Legal
Standard Legal
Duel Commander Legal
Pioneer Legal
Leviathan Legal
Oathbreaker Legal
Historic Legal
Casual Legal
Vintage Legal
Canadian Highlander Legal
Arena Legal
Pre-release Legal
Commander / EDH Legal
Tiny Leaders Legal

Callaphe, Beloved of the Sea Discussion

aholder7 on Nezaya, Home to the Inferior

1 month ago

works exceedingly well with any lands that produce more than 1 mana such as the bounce lands or anything that has been granted the ability to produce more mana such as the above mentioned Zendikar Resurgent or for a lower on the curve example, Utopia Sprawl.

as for the flavor i personally don't think the idea you were going for comes across very well. i think if you want to have this card feel like a protector of the meek creatures you might want to give it something that can help keep other critters alive. though i do like the idea of coaxing out small creatures. perhaps something like

as long as ~ is untapped, spells your opponent casts that target creatures you control with CMC 3 or less cost 2 more to cast. T: put a creature with CMC 3 or less from your hand into play.

it's sort of a Callaphe, Beloved of the Sea mixed with Elvish Piper. let me know what you think of this sort of idea.

Naksu on Umori, the Enchantress

4 months ago

abby315 thanks. Setessan Champion and wipes are a reason I've been thinking of taking out Umori, the Collector.

I played Callaphe, Beloved of the Sea in the first draft, but Alseid of Life's Bounty feels more reliable. If I have a target to protect, I don't usually have a problem holding 1 mana.

Omen of the Hunt helps me to reach Shark Typhoon faster, which is the only reason for them. I could maybe split hunts and meletis 3+3.

Glad you liked it!

abby315 on Umori, the Enchantress

4 months ago

Pretty cool idea! Shame you can't get Setessan Champion in with the Umori clause, I always hated that she's not an enchantment creature!

I wonder if Callaphe, Beloved of the Sea would be a decent beater and perhaps better protection than Alseid of Life's Bounty, since you don't need to hold up mana to get the benefit?

Also not sure if Omen of the Hunt is necessary/good; seems like you'll be tapping out most of the time to deal with opponent's threats on T3. Could be two more The Birth of Meletis to help against aggro, and maybe there are your two slots for Callaphe instead of Alseid.

Do love the idea so hope you find success with it!

seshiro_of_the_orochi on Disney EDH?

4 months ago

Callaphe, Beloved of the Sea can work great as Moana.

Anax, Hardened in the Forge is a good Hercules. He even brings some satyrs.

Arahbo, Roar of the World is a fitting Mufasa.

Ilharg, the Raze-Boar as Pumba.

Regal Caracal as Duchesse and the kitten from Aristocats.

Exuberant Wolfbear is an ok Balu.

ThePlant on Kestia, the Cultivator

6 months ago

Haven't touched the deck in quite a while outside of throwing Hall of Heliod's Generosity in when MH came out.

There are some seemingly obvious includes from TBD: Calix, Destiny's Hand and Setessan Champion

There are some fun ones I'm considering too: Wellspring seems unobtrusive and interesting, especially outside of blue.

There's a lot from TBD that seem niche but might be good: Callaphe, Beloved of the Sea might do enough.
Dawn Evangel I feel lacks targets.
Destiny Spinner looks fun.
Flicker of Fate is cute.
Transcendent Envoy over Danitha Capashen, Paragon?

I much prefer input from friends over staring at EDHREC, so I'm looking forward to what you have to suggest in general.

bossomus on Thassa Extra Turns

6 months ago

If you want to make this deck more competitive, I have a handful of recommendations of cards to remove as well as cards to add.

------------Remove------------------

  • Gadwick, the Wizened. Only draws the cards when you first play him. Tap ability is only OK.

  • Callaphe, Beloved of the Sea. Paying 1 extra mana in competitive can mean a lot, but this is also a very niche tax. Rarely will this cause opponents to end up even paying 3 extra mana (going even).

  • Dream Eater and Exclusion Mage. Both perform a similar task except Dream Eater does it better. Only issue is that Dream Eater is expensive mana wise and Exclusion Mage is a little specific (and also doesn't create that much pressure). There are better options out there (Galecaster Colossus).

  • Master of Waves. When you blink him, all the elementals that he created the first time immediately die since they are 1/0 's. Makes lots of tokens, but what does that do for your gameplan?

  • God-Eternal Kefnet. I counted the number of spells you made sense to cast off of Kefnet's trigger. There are 13 cards which are good for this. This puts you at a roughly 15% chance of hitting something from Kefnet off of your first draw each turn. Would be better to have something more consistent or some way to combo with Kefnet (e.g. Brainstorm looping an extra turn spell to cast the copy each turn with Kefnet and then putting it back on top).

  • Heraldic Banner. How often do you swing to kill? If it's not that often, maybe consider putting a different rock in here? This one is weird.

  • The Magic Mirror. Ends up usually being 6 mana to draw 3 unless you can manage to stall the game out heavily (or someone else can). It's also VERY easy to remove which sets you really far back. Someone Vandalblasting will hit this, and no one won't pay an extra mana to By Force away your card draw.

  • Finale of Revelation. I personally love this card, but it's bad unless you can do it for 10 or more. It's not instant speed which means you can't really hold up counter magic. The instant speed versions of this give you the opportunity to cast something else when you really need to which is more important 9 times out of 10.

  • Shadowspear. You only have a handful of spells that even target. I also don't see anything in your deck that destroys. Most of your spells hit everything. I'd leave this out even though it's a really fun card.

  • Mass Manipulation. Requires a TON of mana to do anything meaningful. You'd be better off with a creature that can steal a creature until end of turn and then blinking that creature to keep it permanently.

------------Additions---------------

  • Ponder, Preordain, Serum Visions. This package is basically just deck thinning and card selection at the same time. Great for finding combos easily.

  • Glen Elendra, Sage of Fables. Combo which allows you to deny people of casting non-creature spells for only 1 blue. Combos really well with other wizards such as...

  • Galecaster Colossus, Azami, Lady of Scrolls, Patron Wizard. Each of these gives a payoff for tapping wizards. Blinking allows you to untap one of them at end of turn if you have nothing better to do.

  • Just more counterspells. There are plenty out there. You can't win if someone else does!

  • Venser, Shaper Savant. This guy can bounce permanents (this includes lands which can matter sometimes) AND spells. Someone cast a high CMC spell? Bounce it!

--

Overall, these suggestions are going to raise your power level a lot, so if you're trying to keep things casual still, maybe don't employ all of these. But, if you want to make this deck a lot more powerful, these are some of the best ways to do it.

Podkomorka on Pauper EDH Deck Compendium

6 months ago

Decks added:

  • Callaphe, Beloved of the Sea
  • Gnarlback Rhino
  • All the other ones since the last update ^_^'

    Sorry for the delay. Tappedout was being buggy with the updates so I've been waiting for it to calm down.

    Thank you for contributing everyone!

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