Callaphe, Beloved of the Sea
Legendary Enchantment Creature — Demigod
Callaphe's power is equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost more to cast."
|Have (2)||, gildan_bladeborn|
Printings View all
|Theros Beyond Death (THB)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Callaphe, Beloved of the Sea Discussion
1 month ago
works exceedingly well with any lands that produce more than 1 mana such as the bounce lands or anything that has been granted the ability to produce more mana such as the above mentioned Zendikar Resurgent or for a lower on the curve example, Utopia Sprawl.
as for the flavor i personally don't think the idea you were going for comes across very well. i think if you want to have this card feel like a protector of the meek creatures you might want to give it something that can help keep other critters alive. though i do like the idea of coaxing out small creatures. perhaps something like
as long as ~ is untapped, spells your opponent casts that target creatures you control with CMC 3 or less cost 2 more to cast. T: put a creature with CMC 3 or less from your hand into play.
4 months ago
Glad you liked it!
4 months ago
Pretty cool idea! Shame you can't get Setessan Champion in with the Umori clause, I always hated that she's not an enchantment creature!
Also not sure if Omen of the Hunt is necessary/good; seems like you'll be tapping out most of the time to deal with opponent's threats on T3. Could be two more The Birth of Meletis to help against aggro, and maybe there are your two slots for Callaphe instead of Alseid.
Do love the idea so hope you find success with it!
4 months ago
Callaphe, Beloved of the Sea can work great as Moana.
Anax, Hardened in the Forge is a good Hercules. He even brings some satyrs.
Arahbo, Roar of the World is a fitting Mufasa.
Ilharg, the Raze-Boar as Pumba.
Regal Caracal as Duchesse and the kitten from Aristocats.
Exuberant Wolfbear is an ok Balu.
6 months ago
Haven't touched the deck in quite a while outside of throwing Hall of Heliod's Generosity in when MH came out.
There are some fun ones I'm considering too: Wellspring seems unobtrusive and interesting, especially outside of blue.
There's a lot from TBD that seem niche but might be good:
Callaphe, Beloved of the Sea might do enough.
Dawn Evangel I feel lacks targets.
Destiny Spinner looks fun.
Flicker of Fate is cute.
Transcendent Envoy over Danitha Capashen, Paragon?
I much prefer input from friends over staring at EDHREC, so I'm looking forward to what you have to suggest in general.
6 months ago
If you want to make this deck more competitive, I have a handful of recommendations of cards to remove as well as cards to add.
Gadwick, the Wizened. Only draws the cards when you first play him. Tap ability is only OK.
Callaphe, Beloved of the Sea. Paying 1 extra mana in competitive can mean a lot, but this is also a very niche tax. Rarely will this cause opponents to end up even paying 3 extra mana (going even).
Dream Eater and Exclusion Mage. Both perform a similar task except Dream Eater does it better. Only issue is that Dream Eater is expensive mana wise and Exclusion Mage is a little specific (and also doesn't create that much pressure). There are better options out there (Galecaster Colossus).
Master of Waves. When you blink him, all the elementals that he created the first time immediately die since they are 1/0 's. Makes lots of tokens, but what does that do for your gameplan?
God-Eternal Kefnet. I counted the number of spells you made sense to cast off of Kefnet's trigger. There are 13 cards which are good for this. This puts you at a roughly 15% chance of hitting something from Kefnet off of your first draw each turn. Would be better to have something more consistent or some way to combo with Kefnet (e.g. Brainstorm looping an extra turn spell to cast the copy each turn with Kefnet and then putting it back on top).
Heraldic Banner. How often do you swing to kill? If it's not that often, maybe consider putting a different rock in here? This one is weird.
The Magic Mirror. Ends up usually being 6 mana to draw 3 unless you can manage to stall the game out heavily (or someone else can). It's also VERY easy to remove which sets you really far back. Someone Vandalblasting will hit this, and no one won't pay an extra mana to By Force away your card draw.
Finale of Revelation. I personally love this card, but it's bad unless you can do it for 10 or more. It's not instant speed which means you can't really hold up counter magic. The instant speed versions of this give you the opportunity to cast something else when you really need to which is more important 9 times out of 10.
Shadowspear. You only have a handful of spells that even target. I also don't see anything in your deck that destroys. Most of your spells hit everything. I'd leave this out even though it's a really fun card.
Mass Manipulation. Requires a TON of mana to do anything meaningful. You'd be better off with a creature that can steal a creature until end of turn and then blinking that creature to keep it permanently.
Just more counterspells. There are plenty out there. You can't win if someone else does!
Venser, Shaper Savant. This guy can bounce permanents (this includes lands which can matter sometimes) AND spells. Someone cast a high CMC spell? Bounce it!
Overall, these suggestions are going to raise your power level a lot, so if you're trying to keep things casual still, maybe don't employ all of these. But, if you want to make this deck a lot more powerful, these are some of the best ways to do it.
6 months ago
7 months ago
I've got two decks to add: