Mayhem Devil

Mayhem Devil

Creature — Devil

Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to target creature, player or planeswalker.

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Set Rarity
War of the Spark (WAR) Uncommon

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Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Mayhem Devil Discussion

TangoWithTojo on Kresh, the Bloodbraided EDH

2 weeks ago

I have a lot of recommendations for you. These may be pricey so I apologize if they're out of your price range but here you go:

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austintayshus on Korvold Sacrifice. Need help upgrading!!

3 weeks ago

I think you've got some good ideas in this deck, but I have a few suggestions. And I've also brewed a Korvold deck, you can find that (here)Sac-it-to-me! ~ Korvold EDH if you want some more ideas.

  1. Add more ramp. About 10 ramp spells is a good number to shoot for, but you could make more than 10 work with a commander like Korvold who can draw cards. For this I would suggest Sakura-Tribe Elder and Commander's Sphere and Arcane Signet and Harrow and Curse of Opulence and Dockside Extortionist and Deathsprout and of course there's always Sol Ring .

  2. Add more reusable card draw. You've got a few card draw effects, and Korvold can draw cards on his own, but most of your card draw effects are one-use effects. Again, about 10 is a good number to shot for but you might be able to go lower since your commander will draw you cards. You might want to add Tireless Tracker and Yawgmoth, Thran Physician and Priest of Forgotten Gods and Izoni, Thousand-Eyed and Moldervine Reclamation and Liliana, Dreadhorde General .

  3. Add Evolving Wilds and Terramorphic Expanse and Blighted Woodland and if you have them, the expensive fetches. These will fix your mana and draw you a card with Korvold. Really any land with a sacrifice ability is great with Korvold.

  4. Add in more sac boons. Anything that triggers when something is sacrificed or a creature dies, such as Mayhem Devil and Blood Artist and Poison-Tip Archer and Zulaport Cutthroat and Revel in Riches can give you a good way to win the game.

  5. Maybe add in more treasure-generating effects. Treasure is great as ramp and extra great with Korvold because he'll also draw you a card for each treasure you sac. Perhaps Dockside Extortionist and Pitiless Plunderer and again Revel in Riches are some of the best treasure makers.

Hope this helps and good luck against your buddies!

LienLeinad on Kenrith Hate Bears **PRIMER** Updates/Experiments

1 month ago

TAB Thanks for the answer! So far the build I did (inspired heavily from this one haha) is doing good at annoying most of my fast-paced opponents, however there were so many times when I've had Dockside Extortionist on hand, Mayhem Devil , Kenrith, the Returned King , and Stony Silence on board. Although I won with combat damage, I would've won sooner had I destroyed my stony

Although I guess that's how the deck wins primarily in my meta? It's interesting but I'm doing more playtests, I'll write to you what I can keep note of =) This is a great deck, really doesn't fit the meta much which I like

duve86 on Red Arts Pioneer

1 month ago

Ghostfire Blade , Darksteel Citadel , Bomat Courier are all good artifacts. The Citadel is an easy additional artifact and the courier is a pseudo card draw engine.

If you are looking to get a large amount of instant/sorcery triggers, low cost removal like Wild Slash would be a good idea.

If you are willing to look at Rakdos Mayhem Devil could be a fun alternate win con by saccing your massive number of clues.

Another place to look would be Throne of Eldrane (newest set) for red cards that produce food. I'm not familiar with the set, so I don't have any immediate help.

I really like this idea. I've been so focused on having a deck that holds its own first that my experimentation has taken a back seat.

OLucas on I die, you die, we all die, bye bye!

2 months ago

Not saying it's any good but consider Cauldron Familiar + Witch's Oven . Also, a light red splash contributes a lot to this style of deck with Judith, the Scourge Diva and Mayhem Devil .

Nerve_Atk on Dockside Mortuary Korvold

2 months ago

the_ouroboros sorry for not having a primer, this was a conceptual brew and takes a back seat to my Buried Alive Korvold Combos list, so I haven't taken the time to flesh it out any yet. The list has a few different means of winning. Dockside Extortionist + Temur Sabertooth is almost always plan A in Korvold, but we have also taken a path with this list that allows us to manually storm off while Aetherflux Reservoir is in play, or achieve infinite etbs/sacs and deaths/storm with Mortuary + Wild Cantor Skirk Prospector or Blood Pet whilst Korvold, Fae-Cursed King is in play, allowing us to win through Reservoir, Mayhem Devil Grapeshot Or Impact Tremors . There is a lot more fleshed out information in the

Khordyr on | Curse of the Dragon |

2 months ago

Hi, thank you for your suggestion.

I originally planed to put those doubling token effect card but I found it become too token-centric while I just wanted them to sac them. This is why I mostly opted for "passive" token generation.

About Burnished Hart , I feel that I lost too much turn to get the mana I want since those lands arrive tapped. I put Crucible of Worlds mainly because I was lucky enough to pull it lol, I kinda like the interaction with fetchland tho and it still buff Korvold.

Kresh the Bloodbraided and Sek'Kuar, Deathkeeper are awesome tho. You're right about Mayhem Devil , and I have enough treasure token generator so I'll cut him and Curse of Opulence for them.

I wanted to rely on more win condition than Food Chain combo and unfortunately I'll have to cut those small card if I wanted to add another tutor, I'll see if the deck is consistent enough or not.

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