Mayhem Devil


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Uncommon

Combos Browse all

Mayhem Devil

Creature — Devil

Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to target creature, player or planeswalker.

Browse Alters

Mayhem Devil Discussion

BlueBat93 on Smaug's Everlasting Avarice | Primer

2 days ago

Fenryr What you need is just one creature to sacrifice and the chain will start. You get from Ashnod's Altar , Words of Wilding and Korvold will trigger instead of drawing you choose to use from The Altar to pay the and you'll get the bear token which can be sacrificed and used to restart the chain.

Worst case would really be to have any kind of permanent to sacrfice and open to pay for the first activation. Afterwards it will be self-sustaining.

I think it's a pretty powerful combo. We get infinite ETBs and LTBs as well as infinite colorless mana. Pair it with Mayhem Devil and we have our win.

Fenryr on Smaug's Everlasting Avarice | Primer

2 days ago

Holy shit, that’s a lot of suggestions! Thanks for the upvote, dude. Okay:

I totally forgot about Prossh, so thanks a lot for reminding me! Prime token creation right there.

The problem with the increased counter production is that I’m not attacking much, if at all. Also, if I do, it would be with Korvold and he’d be probably the biggest creature on the field so I don’t need to worry about buffing him any more. That being said I like Reyhan a lot, so I’ll check him out. There is a four mana enchant that doubles tokens, from OG Innistrad I believe, that I forgot and need to check out. But overall I don’t really want to cut anything for attack based stuff, thanks though! I’ll have to check it out.

Regarding the aristocrats, that is actually a win on in my deck. I have Mayhem Devil for saccing treasures, lands or other artifacts, and I do actually have Zulaport Cutthroat in there now as a Servo Module wincon.

The Dictate and Grave Pact are a bit iffy. Saccing creatures is a bit unpredictable, and generally if there are creatures worth destroying they might be too slow to deal with them. But the biggest problem is no graveyard recursion; I’m not gonna have a steady flow of creatures to sac to potentially justify inclusion. That being said, again, terribly limited experience irl with the deck, so who knows?

Thanks for all your suggestions, everything helps!!

Fenryr on Smaug's Everlasting Avarice | Primer

3 days ago

riddlemtgnerd Thanks for the response and upvote, my dude. Mayhem Devil is actually a wincon, because (had to doublecheck this) Mayhem is the only thing that works as a Zulaport/Artist when it comes to saccing any permanent, not just creatures, andthe deck has a bunch of perpetual sac stuff, but half are only for artifacts (treasures and servos). When I get into the Dockside Sabertooth combo, I can win with Mayhem without even thinking about my commander. Respectfully, I believe Endrek and Ophiomancer to be much too slow. Hear me out: Ophiomancer is basically a worse Bitterblossom because of its '1 at a time' restriction, and Endrek is worse than Hermit because Hermit creates 5 tokens upon cast, whereas Endrek requires 5 more mana to produce the same effect. If I got anything here wrong, please correct me below, and thanks for the input! Everything helps, seriously.

RNR_Gaming Thanks bro, and it's really easy if you know the command. Here you go:

For the background picture:


For the clear background (to see the picture):


hope this helps!

CaptainBirdy42 on Chainer - Necrotic Ooze and Worldgorger Dragon

4 weeks ago

Hey thank you for all the great suggestions! Really appreciate the input. I will go through your suggestions in order and give my thoughts on it:

  1. Combo packages: you are probably right and I should trim the last package and maybe add some more rocks. Sac outlets will anyways stay in the deck, as I get to abuse all the etbs with Chainer (and for example loop Gary Gray Merchant of Asphodel ). Due to that small Aristo package, I was thinking of using Grim Haruspex , Yawgmoth, Thran Physician , Midnight Reaper and Harvester of Souls as draw engines, that can be recurred with Chainer. I could however get rid of Nether Traitor , Desecrated Tomb , Pawn of Ulamog and Mayhem Devil ...I think Mikaeus, the Unhallowed and Murderous Redcap are good enough to leave in. Its just that the Aristo package lets me grind out some long games if I loose the Combos...

  2. Love the idea of Corpse Dance and Shallow Grave . They were originaly on the list and got cut for some of the Aristo cards. Will try to move them back in.

  3. Blast Zone is a definite include and maybe Ingot Chewer or Shenanigans for the artefact removal?

  4. Piranha Marsh and Sunscorched Desert kill everyone in the Worldgorger loop, so I think they are good enough to keep. High Market is an oversight on my part.

  5. I try to avoid the land hosers in my playgroup, but otherwise they would be a good include. Same goes for the ones you suggested at the end of your write-up.

  6. You are right and I should probably add some more of those. Also will add a Dockside Extortionist as it seems perfect for Mana generation in this deck.

Thanks again for the detailed comments! Will try to work the suggestins in tonight (should not spend more time on this right now, as I am at work) and have a look at your decks as well.


rotimislaw on RBW (Mardu) Sacrifice Party

1 month ago

Thanks for interest in the deck DasTree!

I definitely agree on switching to shocklands & checklands. If only I had budget for it! (I play paper)

Speaking of quantity, I played 22 in the first place and frequently had an issue with screwing on too many lands. I think the avg. CMC is low, we have only few 4-CMC cards, and big probability to have 3rd land in 3rd turn when we can play it and most of our deck cards. I see better results playing with 21, but I must admit it is at the same time more risky.

Regarding ratio, you're right that 1:1:2 would be better with your lands proposal. Mine is much closer to 1:1:1 due to strange constraints I met trying to fit in within budget & slowness constraint. I can't play all tap duals because it's a shame for an aggro deck to be delayed all turns by lands entering tapped. It's ineffective. On the other hand, I can't play all basic lands to make sure I have enough probability to play so many multicolored cards I have.

By the way, I found Evolving Wilds as surprisingly nice addition to Mayhem Devil because it's ability triggers no matter what permanent you sacrifice! And what a fun it is when your unaware enemy plays Scapeshift ! ;)

buffalowildkale on Pauper EDH Deck Compendium

1 month ago

Here is my Rakdos Deck with Mayhem Devil . There will be blood. Reap and Sow PDH

sagramore on Dire Permanents [Vaevictis Permanents Only]

1 month ago

I actually like Mayhem Devil and something like Anger would be good too but I currently have no way to pitch it. I am thinking of a small re-work having played ~10 games now though. I often find I am sitting with ways to get stuff from my graveyard to the top of my library, but when they're in hand I'm kinda stuck so I think I need some sac/discard outlets. I'll pop those on the maybeboard for when I do a small update (hopefully soon).

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