|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Rare|
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Choose two —
- Prevent all damage target instant or sorcery spell would deal this turn.
- Target player sacrifices an enchantment.
- Put a +1/+1 counter on target creature.
- Target creature you control fights target creature you don't control.
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Dromoka's Command Discussion
4 days ago
also debating about replacing arlin with either hazoret or storm breath
5 days ago
Angels are the coolest. That said, you may want to go a bit more controlling with the tribe since they're usually pretty high costed. Personally, i would not run the ramp that you are. I'd add more cards like Path to Exile, though it's not the most budget card. Creatures like Wall of Omens and Thraben Inspector are great because they replace themselves and provide a speed bump for the opponent. Brisela is a great top end, especially since Gisela is only a 4 drop. Luminarch Ascension with ghostly prison, Archangel of Tithes, and Baird, Steward of Argive would be a fun theme. Sigarda, Host of Herons is a legit card. Cards like Dromoka's Command, Eternal Witness, Harmonize, Oblivion Ring, and Renegade Rallier are al great cards to consider.
Hope this was spmewhat helpful
1 week ago
1 week ago
Awakening of the Sultai
Enchantment - Saga
Scry 3, then Fateseal 3.
Spells in your hand gain Transmute until end of turn. Their transmute cost is less than their converted mana cost.
Spells in your hand gain delve until end of turn. You may cast creature spells from exile until end of turn.
Card's probably a bit broken. Whatever. When Dragons came down, the formerly Mono-Coloured Commands (Cryptic Command etc) got allied-paired two-colour commands (Dromoka's Command etc). Design a command from a cycle that finishes the whole cylce with the remaining five enemy-paired commands.
1 month ago
You have a very interesting strategy, because there is a great number of possibilities with the cards you want to use. Here is a few ideas that may help you: (1) Dromoka's Command fits also with Hornet Nest, you could use it if you want to change to a more defensive set. (2) Adding Mogg War Marshal, and more goblin tokens, could make you use Quest for the Goblin Lord which is also a interesting card, and still thinking about goblins you can pick Tuktuk the Explorer or others much more expensive goblins (for expensive i mean money). But, thinking about exploring both tuktuk, and hornet nest damage triger abilities, also brings Boros Charm, which is also awesome with those two you want to use Zada, Hedron Grinder, and Mirrorwing Dragon. (3) Now, 8 cost 4 cards in your deck may be a problem sometimes in your hand, so i really recommend 4x Faithless Looting, removing 4 of your cost 4 cards.
Other idea is that you should think if it would be a more consistent deck if you choose to use two colors instead of 3. If you have patience you can try to create 3 decks, one with red and white, other red and green, and the red, green and white again, just to see how it goes.
And, if you want more cards on maybeboard:
Hope i helped. Feel free to ignore.And thanks for your deck idea, maybe i try it sometime, it's really full of possibilities.
1 month ago
Buffing up creatures? Sounds like a great game plan. Most +1/+1 counter decks use Winding Constrictor and are thus Golgari/Abzan, but I think a Selesnya deck could still be competitive. Here's a few suggestions:
-Dromoka's Command: It's a card that has multiple uses, fits the colors and the scheme, and provides enchantment removal.
-Lead by Example: An instant which can be used to buff up creatures for both surprise attacks/blocks and in response to direct damage (people will try to remove your centerpieces, so this card is handy)
-Inspiring Call: An instant that provides both protection and card draw. What's not to like?
-Citadel Siege + Durable Handicraft: Both of these enchantments provide more opportunities to put +1/+1 counters on your creatures.
-Ainok Bond-Kin + Cenn's Tactician: These creatures provide LOTS of benefit for having creatures with counters on them.
In addition, when working with +1/+1 counters (I normally use Abzan colors, but still) I like to use Anafenza, Kin-Tree Spirit, Dragonscale General, Elite Scaleguard, Scute Mob, and Tuskguard Captain. Honored Hierarch is also good at getting mana ramp into bigger and bigger plays.
If you want any more suggestions, or feedback, head over to my wall and leave me a comment. I'll be happy to look at this deck. Great job, definitely a +1 :)
1 month ago
Hi all -
Looking for any last second thoughts on my G/W Valuetown deck that I'll be taking to Grand Prix Hartford tomorrow.
For this deck I opted to go away from the norm of having Collected Company be the centerpiece, and instead opted for more creatures. At this point my deck is pretty much set in stone, but I am always open to maybe a card or two that I missed that would make a difference. Mainboard or sideboard. I recently took out 1 Wilt-Leaf Liege and 1 Rancor, adding in a Plains and additional creature of a lower mana cost.
Some questions I have asked myself is should Dromoka's Command stay in my mainboard? Should I put back in a Treetop Village or 2? And does my sideboard have enough hate in it? Should a Rancor or WLL be added back in?
SCORE: 23 | 21 COMMENTS | 5250 VIEWS | IN 10 FOLDERS
Thanks in advance for the help!
1 month ago
Hey there! Awesome deck you have here! I'd strongly suggest adding in some removal - you don't have a lot of ways to interact with your opponents' game plans. Maybe cut the Elite Inquisitors, and a couple Gleam of Authority for some Path to Exiles and Dromoka's Commands?