Choose two —
- Prevent all damage target instant or sorcery spell would deal this turn.
- Target player sacrifices an enchantment.
- Put a +1/+1 counter on target creature.
- Target creature you control fights target creature you don't control.
|Have (2)||metalmagic , abby315|
|Want (2)||silversponge , Denikke|
Printings View all
|Dragons of Tarkir (DTK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Dromoka's Command occurrence in decks from the last year
Latest Decks as Commander
Dromoka's Command Discussion
3 weeks ago
multimedia Hey thank you so much! Yeah I've been doing lots of research on the deck and it is quite challenging to make it viable haha and I'm quite new to commander as well hence there are some factors that I'm overlooking.
Ah yes you are right about the lack of ramp - maybe because my playgroup is very casual and slow paced. Nevertheless, I followed your suggestions to add some the ramp cards and as well as replacing the lands.
And I also love the tutor cards you recommended! Crop Rotation is excellent way to "flash in" and become Monarch before your turn and Open the Armory is a good in fetching one of the key cards in the deck!
I have also have include cards that you recommended (Dromoka's Command for flexibility and Kami of False Hope as there can never be enough Spore Frog). I would love to add Sun Titan for its recursion on those important 3cmc or less cards but unfortunately I do not have the space for it :(
Once again, thank you for the helpful feedback and support! :)
3 weeks ago
Hey, nice version of Jared. I'm not a fan of Jared, but I can see you have put a lot of thought into your deck and you have overall very good card sense on a budget. Card draw shouldn't be a problem as long as you can keep the monarch :)
The manabase is lacking which is understandable because of the low budget. Cinder Glade and Canopy Vista are two of the better budget lands for Naya because they are two different land types, have interaction with lots of basic lands and they're Forest lands. Farseek, but also Nature's Lore, Three Visits (Commander Legends version), Skyshroud Claim and Wood Elves can all search for them and these five land ramp spells are among the best in Commander because they can ramp with a dual land. Some other good budget lands are: Battlefield Forge, Path of Ancestry and Naya Panorama.
Crop Rotation can tutor for Throne of the High City. Open the Armory can tutor for Pariah, Shield of the Oversoul or one of five equipment. Pariah is an important card to have more access too because you can't lose the monarch when Jared is enchanted with it.
Kami of False Hope is the white Spore Frog. Sun Titan is now less than $1 and is quite helpful since it can be repeatable reanimation: Jared, Pariah, Throne, Frog, Reckoner or any other 3 CMC/less permanent. Dromoka's Command is a good instant fight spell since it also gives another mode.
Cards to consider cutting:
- 1x Mountain
- Blossoming Sands
- Temple of Abandon
- Temple of Plenty
- Temple of Triumph
- Khalni Ambush Flip
- Migration Path
- Protector of the Crown: Archon and Regal are better six drop monarch enablers.
- Truefire Captain: difficult casting cost for this budget manabase.
- Blackblade Reforged: not needed since doesn't give evasion or protection and Jared will have huge power/toughness with counters.
Good luck with your deck.
3 weeks ago
protection Hammer of Nazahn Darksteel Plate Shield of the Oversoul Indestructibility Timely Ward Bastion Protector Boros Charm Heroic Intervention Valorous Stance Inspiring Call Flawless Maneuver Deflecting Swat
wipe boad and boost yourself Subterranean Tremors Storm's Wrath Deafening Clarion Hammerfist Giant Fault Line Warmonger Starstorm Scourge of Kher Ridges Pyrohemia Chain Reaction Ryusei, the Falling Star Lavabrink Floodgates Into the Maw of Hell Shivan Meteor Star of Extinction Blasphemous Act Volcanic Offering
other fun card Coalhauler Swine
get back monarch Soltari Visionary Zealot il-Vec Loyal Apprentice Lieutenant Kirtar Selfless Spirit Blinkmoth Nexus and all flying creature Academy Raider Haunted Cloak Shadowspear get trample Captain's Hook Cobbled Wings Pyreheart Wolf Trailblazer's Boots Frontier Warmonger Court of Ire Regal Behemoth and creature with trigger
juste some exemple, make a choice now :)
1 month ago
Hello! Thanks for the comment on my deck! I'll see what I can do.
Ok so I see a lot in the way of aggro and not a lot of answers to problems. Don't get me wrong, dedicated aggro decks can be devastating; but they need to be quick and those cards are almost exclusively in red. This deck looks like it kicks off around turn 3-5 so we want to be able to do stuff in the early game. Bant is a color scheme that lends itself well to defensive tactics rather than harming opponents; this can take the form of protection, buffing creatures, or stalling until our game-plan can get off the ground. Now at the end of the day that game-plan is still "turn creatures sideways", so we want to make sure that the creatures we select are aggressive; but, the control colors in our deck (white and blue) can provide us with a fair amount of answers to problems that we can use both early and mid game to ensure our victory.
So what we want from the deck is:
1) Board Control/Stall Tactics 2) Protection 3) Card Advantage 4) Aggressive creatures
Often times these categories can overlap. For example: a creature with hexproof. That fills the "aggressive creature" and "protection" categories so that means we're getting more value out of just that one card, which is what we want. Variety is both the spice of life and the answer to our deck-building conundrum. So we want to make sure that our card selection is refined. So lets break each category down.
Board Control/Stall Tactics
I love the options Bant gives us for board control. Green has a lot of artifact/enchantment removal, white has a lot of good spot removal in the form of "exile" which gets around that pesky indestructible ability, and blue often bounces things off the board or counters things. So what options are best? Honestly, its up to you. But remember that the more options that a card gives you the more value you get out of it. Here are a couple of my favorite board control cards in Bant:
That should give you enough options to play with and see which ones you like best.
Protection spells are many and can come in many different forms, but ultimately it comes down to making sure our permanents stay permanent. For us this is most likely gonna be about protecting our creatures. Some of my favorite protection spells in Bant are:
The longer our creature(s) stay on the field the more likely we are to win.
This can either mean card draw, digging through our library, or just straight up tutoring. Some good options are:
By giving ourselves card advantage, we can find solutions to problems a lot faster.
And finally we get to the bread and butter of the deck, the creatures. Now the mechanic we're working with is the Exalted mechanic, which states that if the player attacks with exactly one creature, then each card with Exalted (including the attacker) will grant that lone attacker +1/+1. This aggro tactic minimizes casualties in battle but doesn't reduce the armies strength during the attack phase. So the more instances of exalted we have the more powerful our lone attacker is. Here are some cards worth looking at into for this combat style:
With these creatures at our disposal, opponents will often find it hard to outgrow our aggressive playstyle.
Now keep in mind that the exalted mechanic itself is very aggressive and simultaneously acts as the "buff" aspect of our defensive tactics that mentioned near the top. So we need little in the way actual buffing spells like Giant Growth; that leaves much more room open for including a lot more control and card advantage spells. Ultimately what you pick is up to you but try using the cards I've listed above as the basis of your card selection and go from there. Cross reference which cards fall into multiple categories for the best options possible. I don't want to just straight up give you a decklist, I want you to choose the cards yourself and make a deck that's entirely your own. I hope my longwinded advice helped LOL happy deck building.
1 month ago
If you do decide to take multimedia advice throw in more buffs Gavony Township, Okina, Temple to the Grandfathers, Hashep Oasis, Skarrg, the Rage Pits, Ancient Animus, Dromoka's Command and Vines of Vastwood. Also, you'll need a shuffle titan like Ulamog, the Infinite Gyre, Dockside Extortionist, Academy Rector, Village Bell-Ringer and Dockside Extortionist to have the loop in your deck
3 months ago
Pride Sovereign is great, although its probably more for GW. Feline Sovereign is a lord that also gives you artifact/enchantment removal. Prowling Serpopard is obviously great against any sort of counterspell-playing deck, although a bit expensive. Kaheera, the Orphanguard is also sorta expensive but you can just run one as a companion. Generous Stray isn't as good but its cheap and cantrips.
I would suggest going into GW colors. Even though the manabase won't be great with budget constraints you get access to so many more cats: Adorned Pouncer, Brimaz, King of Oreskos ($$$$), Leonin Vanguard, Regal Caracal, King of the Pride (this one is OP), Qasali Ambusher, Ajani's Pridemate (good with Leonin Vanguard, etc. This'll also give you good SB options like Felidar Cub/Qasali Pridemage (not sure if needed with Feline sovereign already removing artifacts/enchantments), Dromoka's Command, Leonin Arbiter, etc.
3 months ago
I would change the GW “big bolstered butts” to a more value-style Selesnya deck. There are way too many to even list here but I’ll go for some haha
I actually recently built a cube with some of the same themes as yours such as WB Tokens, UW control, UG ramp, and Izzet Spells matter (but I call mine counter burn)
4 months ago
Hello there, really nice deck. With all the new cats released in M21, I have a few suggestions, along with some older cards you may have missed.
Fleecemane Lion is a very strong cat, being aggressively statted and with the potential to become a major problem for you opponent if it ever becomes monstrous. I would 100% recommend you include this if you’re looking to aggressively threaten your opponent’s life total.
In a similar vein, Bronzehide Lion might also be quite nice, having the same stat line and the ability easily protect itself, or other creatures later on. Not as strong as Fleecemane, but maybe worth considering.
New from M21, Feline Sovereign is a nice lord for your board, as well as giving incidental artifact hate which could prove to be important in some matchups.
Kaheera, the Orphanguard is another lord that seems very good here, potentially even as companion if you want to make the necessary changes to facilitate it. The vigilance she gives is pretty significant too, making a lot of your attacks safer, although you would lose synergy on Oreskos Sun Guide.
With Anointed Procession, another nice token producer might be Cubwarden. Since all your creatures are cats, you can mutate onto anything, and then you’re getting a massive amount of value from it, especially if you have any sort of lord on the field. Also works really well with Adorned Pouncer, since you would then have a 3/5 double striker, which is pretty good.
Prowling Serpopard is another very solid cat, especially into control matchups. At the very least should make the sideboard to be able to combat control and cut off lots of their options.
Keeper of Fables could be an interesting alternative top-end for the deck, you are lacking quite badly in the card draw department, so could be necessary to be able to compete in more drawn out games.
Garrison Cat might be another good one-drop, although might not be better the what you already have. However, if you want to push a more aggressive strategy it could help towards that.
Brimaz, King of Oreskos is another brilliant cat, although is slightly pricier as a result. Rewards you for playing both aggressively and defensively, and gives great value when paired with Anointed Procession. If you can afford him, I feel he is a must for any cat strategy.
With this type of strategy, one of the major weaknesses will always be board wipes, so I’d recommend either Heroic Intervention (although may be a little expensive) or Unbreakable Formation. Formation can be particularly useful since it can also be used offensively to finish off your opponent.
If we are running Ajani's Pridemate, why not run a planeswalker that makes them as well. Ajani, Strength of the Pride feels very strong here, both making Pridemates, working well again with Procession, capitalising on the large board that this deck hopefully gets by bolstering your life, and also having an emergency board wipe for if your opponent gets too far ahead on board. Plus, Ajani is really on flavour for any cats deck.
Similarly, Ajani, the Greathearted will work well with the go wide strategy by pumping all your creatures, plus the vigilance anthem is nice and lifegain can help in a pinch.
If you’re adding any of these cards, you will of course have to make some cuts, and here are my thoughts on what you could remove.
Heroes' Reunion should get out of the deck really quickly. Pure lifegain cards are not as powerful as incidental lifegain on cards with additional effects, even in decks entirely built around the concept of gaining life, which this deck is not. It synergises with one card of which you aren’t even running a full play set (Ajani's Pridemate), so it should not have a place in your deck.
Similarly, I feel that Oreskos Sun Guide is not a card that you want here. The deck feels like it wants to play quite aggressively, and for its cost there are so many cards that do that far better, like Fleecemane Lion, for example. It’s effect is a slow and unreliable form of lifelink and it’s body isn’t great, so I would replace it quite quickly as well.
Watchers of the Dead feels much more like a sideboard card to me. There are lots of decks where the graveyard hate will be meaningless, and so you’re left with a vanilla 2/2 that can be killed by artifact removal. Also, lots of decks will only care about a few cards in their graveyards, and so they would be able to keep them there when you activate the ability. At the minimum I would move this to the sideboard, or ideally replace it there with some more reliable graveyard hate like Tormod's Crypt or Grafdigger's Cage.
While a flavour win and a powerful card, Oketra the True, doesn’t feel great here. She doesn’t benefit from any of your lords, and neither do the tokens she creates. There are more synergistic four-drops that you have access to, so I feel like Oketra should be dropped. However, if you are dead-set on playing the cat god, I would say that you play God-Eternal Oketra instead, the card is just so much more powerful.
Pride Sovereign I find can be an awkward card. It’s a valuable token producer and can be huge creature that is difficult to deal with, but the exert is just too clunky and inefficient, so I would cut down to only a two-of.
Personally, I’m not sold on Valorous Stance or Blessed Alliance. Alliance works well with Pride Sovereign, but since I’d recommend cutting down on the card and pushing for more vigilance cards, the untapping doesn’t feel as strong. The protection from Stance is strictly worse than that of Heroic Intervention, and Dromoka's Command is better removal, so I would cut both Stance and Alliance.
Finally, if you are considering running Kaheera, the Orphanguard as your companion, then unfortunately Metallic Mimic would need to go. Even if you don’t do that, I’d consider cutting down to only two, since double drawing feels sort of bad as they don’t get the benefits of your lords and buffs.
I know that this is very long, but hopefully this is of help to you. Good luck with the deck.