Choose two —
- Prevent all damage target instant or sorcery spell would deal this turn.
- Target player sacrifices an enchantment.
- Put a +1/+1 counter on target creature.
- Target creature you control fights target creature you don't control.
|Have (2)||orzhov_is_relatively_okay819 , metalmagic|
Printings View all
|Dragons of Tarkir (DTK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Dromoka's Command occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.01%
Dromoka's Command Discussion
1 week ago
Bring to Light may be pretty good, Fight to the Death , when revealed, serves to say "wanna make a big attack? ban plan." Flower / Flourish or Safewright Quest is good two-color mana fixing. Putrefy and Mortify are both pretty strong. Thrash / Threat is pretty all right creature removal if Niv is out. I am partial to Archon of Valor's Reach - I just like the card. Armadillo Cloak is def all right if Nivvy's your main wincon. Artifact Mutation and Aura Mutation are awesome, as is Hull Breach . I know one of my friends has a Kresh the Bloodbraided deck that would be utterly demolished by a Backlash . Bedevil is absurdly versatile removal. Blightning has a special place in my heart for taking any deck that doesn't know how to draw cards directly out of the game. Mostly a 60 cards, 20 life thing tho. Boros Charm can fizzle a removal spell, or it can make Niv into a really big meat stick. Burning-Tree Shaman and Cindervines are absolute murder for spellslinger decks. Casualties of War might help with those planeswalkers you seem to want to make disappear. Cauldron Haze is an... unconventional way to eat a removal spell. Clan Defiance is pretty all right, though it is an X spell that doesn't just kill a player directly. Countersquall is a good not- Negate , as is Dovin's Veto . Curse of Chains is a cool removal spell. Deathsprout is removal and ramp. A bit costly but Murder and Rampant Growth combined (minus one mana) is worth considering for casuals like me. Debtors' Knell can be a nice finisher.
Defiler of Souls is one of my favorite cards of all time. I just love playing colors and I like turning downsides into upsides.
Despark and Deputy of Detention (not to mention the D-Sphere itself) is pretty good removal. Destructive Revelry is pretty good removal as well. Dimir Doppelganger would fuck a reanimator deck six ways from Sunday. Divinity of Pride is a big, lifelinking threat. Djinn Illuminatus is sneakily very strong. Imagine duplicating all your removal spells as many times as you bother to pay for them. Domri's Ambush is even more good removal (this time creature removal). Dragonlair Spider is just quite good at making tokens. Dreadbore kills two relevant types. Dromoka's Command is sweet removal but not many of its other options are relevant. Dueling Grounds is Mirri, Weatherlight Duelist (or Mirri is Dueling grounds- whatever). Both are awesome pillow fort. Escape to the Wilds draws cards. The color-matters auras from Eventide and Shadowmoor are strong with Niv and also on-theme.
Fossil Find alluded to graveyard order... in a 2008 set... huh.
Identity Crisis just discards your opponent's... everything. Ionize is a pretty all right counterspell. Justice Strike , another pet card of mine, is just very a flavorful removal spell. Mindleech Mass is crazy cool. Mirari's Wake is a really conventionally strong card. Mistmeadow Witch is more expensive and more timely Soulherder (fizzles removal!). Mnemonic Betrayal is just a gem. Mystic Snake and Frilled Mystic are both counterspells. Necrogenesis makes tokens and screws up reanimation. Palliation Accord is pretty freaking pillow forty. Pillory of the Sleepless , Anguished Unmaking , and Vindicate are more solid Orzhov removal. Plasm Capture isn't great, I don't think, but it feels like a card that has some wild stories attached to it, don'tcha think? Rakdos's Return seems like another really fun spell. I want to make a RB casual Rack deck. Silumgar's Command is a good card. Thought Erasure is a perfectly suitable discard spell. Trygon Predator is good. Wheel of Sun and Moon ensures that every card in your deck is just a few Niv triggers away.
And BAM, I've looked through every two-color card in Magic. There we go. That's what stood out to me, but I find that many players are more competitive than I am and therefore have different definitions of what a good card is. Feel free to take some or none of my advice. All would likely prove disastrous for your deck- a lot of the cards I suggested were removal.
1 month ago
The Dromoka's Command thing seems worth a test. I already tried all the rest to no avail. the thing is, those 3 walkers ARE my grindy answer to control. They slot in place of Gid3on and the more aggro-y bits and provide A TON of value, even winning the game alone in many situations they come it. Dromoka's Command MIGHT be better overall, but needless to say im skeptical.
1 month ago
As you aren't getting full value. Sorin has a better version already in the main and Vraska needs to destroy permanents which you don't want in this deck. I would consider either Dromoka's Command for flexibility or maybe some different plainswalkers for really grindy matchups against control post sideboard. Tireless Tracker is a great option to play side or indeed main. And that sort of card can work with Vraska if you want her in, as the Tracker makes the permanents required for Vraska to tick up.
The other option I could see for mana reasons is to include a set of something similar to Adventurous Impulse . Digs for land if required or for creatures.
Final option would be Lyra Dawnbringer or similar - I've found sometimes having nothing in the air means you are playing behind the entire game and can't recover. Lifegain here is handy again.
1 month ago
I've had medium success with Dromoka's Command in my local meta. Pelt Collector plays a similar role to my Warden of the First Tree . I feel the elf is better at the early game, but the warden isn't a dead draw late in the game. Loxodon Smiter is a fine card, it's just that my local meta plays mostly "fair" magic. There is a couple control decks, but not enough for me to look at it more than Anafenza, the Foremost . What card are you looking at to replace with the smiter?
1 month ago
1 month ago
Temur Sabertooth is definitely a great combo with Regal Caracal , but it wouldn't make a difference with Pride Sovereign as it takes two turns: one to use Temur Sabretooth and return it to my hand, one to cast it, then the same turn for its summoning sickness to release.
Indestructible and hexproof are perfect for all sorts of threats, and Heroic Intervention is green (which I need more of) and it affects all permanents I control! Very nice!
1 month ago
Hey there ExtraEasy,
Thanks for your comment and compliment. I'm getting pulled to red due to the good boardwipes ( Deafening Clarion ) I might have in my sideboard, as well as a good 4-drop Angel. I am considering dropping Red, but it'll come down to how useful it is in the sideboard.
Hey there 9-lives,
Thanks for your comment. I considered Oketra's Monument when the deck was originally just Red-White. However, I decided to add Green for Dromoka's Command , more effective ramp, and Once Upon a Time . I don't think that Oketra's Monument is objectively better than my current ramp choices, as it costs one more, and without T1 Llanowar, then I'm forced to use T3 playing a ramp card instead of playing a Resplendent Angel or Angel of Vitality .
1 month ago
P.S. I see you already added Dromoka's Command ! Good card — I was going to suggest it. Like Blessed Alliance, it offers a lot of flexibility, and almost all the modes are going to be consistently relevant and helpful, especially the last two.
It might be better housed in the Sideboard, though (meta dependent, of course), since it'll truly shine when you're in matchups where you'll actually need the first and/or second mode (e.g. it's pretty good sideboard tech for dealing with Theros gods!).