Sinkhole

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Masters Edition IV (ME4) Rare
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common
Promo Set (000) Common

Combos Browse all

Sinkhole

Sorcery

Destroy target land.

Price & Acquistion Set Price Alerts

EMA

2ED

CED

Ebay

Sinkhole Discussion

LordBlackblade on Land destruction: taboo or legit ...

1 week ago

The general opinion where I play, as others here have suggested, is that MLD is taboo unless you immediately win the game. I've had game before where a player drops Armageddon with no board state. What's your game plan now? Just restart the game? Without a solid, immediate play, you're giving the game to the player with the most aggressive board state.

On the other hand, targeted land destruction is completely acceptable in the meta. Sinkhole, Strip Mine, Ghost Quarter, etc. As others have mentioned, there are problem lands (cough Gaea's Cradle cough) that just need an answer.

Grubbernaut on Tier 1 Pauper Goblins

1 month ago

Saljen You're misunderstanding what I'm saying. Paper events playing the pauper format only occur in any meaningful way with the MTGO banlist and legality.

For example, if your LGS follows actual paper legality and allows Goblin Grenade and Sinkhole, they're the exception and not the norm. "Paper pauper" is only a format as much as "pauper EDH" is a format, which is to say, basically not one.

5finga on Pauper Mono Black Ponza

1 month ago

Why don't you play Sinkhole?

StopShot on Delta Commander Format

1 month ago

For those unaware of the Pokémon TCG, the term "delta" refers to delta species that debuted in 2005. Some of the card-concepts typically associated in one color were color shifted to a different color to shake-up well established color themes and provide unique gameplay experiences.

Delta Commander or Planar Chaos EDH in MTG terms is to establish a game experience that accomplishes the same style of play noted above. Many players over the years have expressed how they wish a certain commander had color x instead of color y or that a different general was missing a color keeping it from reaching it's full potential or other players have expressed interest in a commander's unique abilities yet disliked the color combination it was associated with. Delta commander rectifies these desires and greater customization freedoms while still maintaining the importance of color identity found in a standard commander game.

Delta Commander mirrors the rules of standard EDH with a few simple rule changes. Decks are still 100 card singleton, 40 life each, 21 command damage is lethal, etc. etc. To color shift a deck you use the general that interests you and then you pick only 1 of the 10 lands listed below.

- Arcane Sanctum

- Crumbling Necropolis

- Frontier Bivouac

- Jungle Shrine

- Mystic Monastery

- Nomad Outpost

- Opulent Palace

- Sandsteppe Citadel

- Savage Lands

- Seaside Citadel

The land selected will represent the "Domain" your general resides in. The domain is not restricted by your general's color identity and will represent the color shift of your deck. When starting a game the Domain and your General will both start in the command zone indicating to your opponents what colors you are restricted to and vice versa for knowing what colors your opponents are running.

Color identity will work a little different in games:

-The color identity of your General will restrict you on what lands you can play.

-The color identity of your Domain will restrict you on what nonland cards you can play.

As you may have surmised players will be able to play their Domain from the command zone in order to help cast spells outside of their General's color identity. This makes the domain special since your other lands will only produce the colors of your general's color identity, which adds more depth to deck building as players will have to compromise for the right balance of on-colored and off-colored spells used in their deck.

EXAMPLE: Say Baral, Chief of Compliance is your General and Frontier Bivouac is his Domain. The lands in your deck can not contain any mana symbol other than and the spells in your deck can not contain any symbol other than . Hence in order to cast the Red and Green spells in this deck you'll be limited to just the Frontier Bivouac in order to cast them.* (*Typically there would be other ways to cast those spells, but the Domain will be the primary source due to it's consistency of being readily available in your command zone.)

Now that you're familiar with how a deck is color-shifted there are only three more rules to keep in mind to accommodate these changes.

.) The Domain will share many of the same properties as your commander such as being a able to play it from the Command Zone and being able to place it back in the Command Zone if the land is to change zones. There are only two exceptions: 1.) you can not play your Domain if you played another land that turn, and 2.) your Domain will not have a command tax to pay since lands aren't ever cast. (The land enters tapped which makes up for the lack of taxation.)

.) Another key difference is if any source (be it a land or mana-rock-etc.) is to produce one or more mana of any color instead that source will only produce any color of mana in your commander's color identity. This applies to cards such as Mana Confluence, Mana Bloom, Gilded Lotus, etc. This rule is in place to put greater emphasis on your Domain being the chief hallmark to casting off-color spells with. Do note however since your domain restricts the color identity of your spells you are allowed to use signets and other mana-producers that fit into your domain's color identity even if they're outside of your general's color identity.

EXAMPLE: If my General is and my Domain is I could still run cards like Fire Diamond, Moss Diamond, Talisman of Impulse, Gruul Signet for color fixing, but cards like Mana Confluence and Darksteel Ingot would only generate blue mana. This is so the Domain retains some level of importance being used in the deck.

.) The last additional rule to this format is unlike all your other lands your Domain will have "Protection from lands." This means your Domain can never be the target of effects from the likes of Strip Mine, Wasteland, or Ghost Quarter due to their abusability with other cards such as Crucible of Worlds or Life from the Loam. Do note this does not stop the effects of cards like Sinkhole, Blood Moon, or Spreading Seas being used. (Hence the importance of running color-fixing mana rocks.)

You have now read up on the rules of Delta Commander or Planar Chaos EDH. Please keep in mind that when building in this format that your general determines the color identity of your lands and your domain determines the color identity of your spells. While it's possible to have a general and a domain that share no colors your deck will likely run a lot better if your domain shares at least one or two colors with your general.

Bonus: If you were to build a deck for this format what general and domain would you build your deck around? What off-color synergies would you include in your deck?

toothlessthedragon on A Slow, Painful Death

2 months ago

An edit you should make to your description... Sinkhole is not "banned" in MTGO Pauper, it was never printed at common on MTGO and is therefore not a candidate for the online or sanctioned format of pauper regardless of the banlist. Paper pauper being a different format entirely has no official banlist due to it being an unsupported format, though the general consensus for this sub-format is that the MTGO banlist be observed when deck building.

Love the deck though, it seems like a not so typical version of UB control.

felipe3142 on Póques

4 months ago

Hey, ThatHungryGuy.

Indeed game 1 is almost certainly a win for Dredge, then it's all about sideboards, and I would never keep a hand without Leyline of the Void.

Among the decks that play around with graveyards, Manaless Dredge has the least possible responses for Leyline of the Void. As of Reanimator decks, they usually try to run Echoing Truth or Chain of Vapor, which are really effective since I can't always hard cast Leyline again and they can sneak in some important creatures like Griselbrand.

But then I could make use of other cards from my sideboard (by the way, I would have a lot of free slots in the mainborad since I wouldn't need Sinkholes and such), like Trinisphere, which would hopefully hold the opponent's responses in his hand until I can make sure to discard them.

Thanks for your reply.

Grubbernaut on A Slow, Painful Death

5 months ago

Sweet list! But sadly, Sinkhole is not pauper legal.

Cheers!

MohenjoDaro on We're the Rats... in pauper

5 months ago

Sinkhole and/or Dash Hopes could help slow your opponent down. Ruthless Invasion could be a finisher.

Overall, nice deck

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