Sinkhole

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Eternal Masters Rare
Masters Edition IV Rare
Unlimited Edition Common
Collector's Edition Common
International Collector's Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common
Promo Set Common

Combos Browse all

Sinkhole

Sorcery

Destroy target land.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -3%

1.08 TIX $1.13 Foil

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Sinkhole Discussion

ecdiesel on Moonless RG Ponza

2 weeks ago

odinjundfan: My issue with Fulminator Mage is that Goblin Dark-Dwellers can't recast it. If Sinkhole ever sees a reprint in Modern, I would definitely scrap this build and go Jund or RB with Sinkhole and Fulminator.

ElfQueso: I've never seen Mizzium Mortars in this build before, but that is interesting. Are you able to overload it a lot?

The_Squirrel on Black Pauper Sacrifice

3 weeks ago

Hi, Take a look at my mono-black pauper deck if you're looking for ideas. FYI, Hymn to Tourach is NOT legal in mtgo pauper. Same with Sinkhole. There are plenty of replacements though.


mono black pauper

Pauper The_Squirrel

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RazortoothMtg on Pattern Recognition #30 - Regeneration

4 weeks ago

Pyramids still stops Stone Rain from happening, in the oracle text the key word is "Instead", making the effect of removing all damage from the land a replacement effect that replaces the destruction of the land. So Pyramids still stops Demolish, Sinkhole, Creeping Mold, Armageddon, Erosion, Ark of Blight, or Strip Mine. Also, speaking of which, maybe do an article on Land Destruction? How it started off as Black and White, then shifted into Red and Green, with blue randomly getting Erosion and Annex.

RingweMakil on Damned Devotion

1 month ago

I struggled between taking out Needle or Mage for a while, before deciding to cut Needle. My reasoning was simply that I did not want to lose to land-based strategies. Valakut, the Molten Pinnacle and Tron are the two that immediately come to mind (that is, you have to destroy these to get rid of their effect; I'm not counting Academy Ruins for this discussion because both Mage and Needle can take care of those effects).

Now, while Pithing Needle is fantastic against Tron, World Breaker, Karn Liberated, Oblivion Stone and Ulamog, the Ceaseless Hunger are four different ways they have of dealing with it, and I really don't want my answers to be that vulnerable. Same with Detention Sphere, Abrupt Decay, Anguished Unmaking, Kolaghan's Command ... so, instead, Mage. I really really really REFUSE to lose to Tron. :P But also, practically speaking, while Pithing Needle is a better answer to more things, it is much more killable, and the potential for blowout is therefore larger.

Fulminator Mage is very much a low impact card. It is Rain of Tears, Stone Rain (proud descendants of Sinkhole, which at two mana is obviously broken); it is a necessary evil, however, because there are some decks that do game warping things with the help of their lands unless you kill the lands. The reason to play Mage over those spells is Liliana, the Last Hope's minus two.

GabeCubed on Pre-Mirrodin MonoB Discard

2 months ago

Since you can't run Shrieking Affliction, I suggesting going towards the style of Legacy Pox.

Smallpox, Sinkhole, Dark Ritual, Mishra's Factory, Duress, Innocent Blood and Tombstalker are all awesome cards you should consider. At that point, you should only need The Rack as an additional win con.

Tetravus on Sac Land Equilibrium

3 months ago

Excellent! I knew somebody had to have made this ruthless deck from back in the day besides myself! Well done ser. And pI think for a time I also splashed black for Demonic Tutor, Sinkhole (maybe), and The Abyss. Nether Void maybe.

Yeti_Confetti on Can't hold down the fort without a hand

3 months ago

I'd say to take out the Sinkholes for two more Dark Rituals

Journeytodiscoverychannel on It's Ok you can have it.

3 months ago

The7thBobba

I have an idea here (VERY Rough Draft) and I'm not sure if it'll work but I'm Sure you can see it,

Basically lock down your opponent and give him/her cards that kill them.

Use Norn's Annex to slow them down on attacks and (Hopefully) force them to pay life to attack.

Cowed by Wisdom/Pillory of the Sleepless To cast on Erg Raiders/Sleeper Agent

Strip Mine and Sinkhole to slow them down

Best combo being Demonic Pact Run out the first 3 options that benefit then kindly Donate That card to your opponent so they can use it too. XD

Illusions of Grandeur Is great too just play it pay its upkeep once (if you dont have the mana yet) and pass it off and they're forced to pay it or lose 20 life.

Looking for your thoughts and expertise in this area of deck building.. I'm still developing my skills here and would love your thoughts and suggestions!

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