Sinkhole

Sinkhole

Sorcery

Destroy target land.

Browse Alters View at Gatherer

Trade

Have (2) Mortiferus_Rosa , Azdranax
Want (1) mccduff

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Masters Edition IV (ME4) Rare
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oldschool 93/94 Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Sinkhole Discussion

Requillias on Alela, artful provocateur

4 days ago

also add Sinkhole to Sorcery Upgrade

xaarvaxus on K'rrik tries to play fair

2 months ago

I see enough life gain spread around your decklist that a card like Demon's Horn seems pretty 'meh' to me. Same goes for Basilica Screecher . I would replace with Gifted Aetherborn as the lifelink/deathtouch will probably go farther than the extort on the bat.

With the 'swamps matter' mana ramp you have, I would look at both Wayfarer's Bauble and Myriad Landscape to get more into play faster. Star Compass is pretty much a second Charcoal Diamond .

Barren Moor would seem to be the easiest land to cut to make room for Cabal Coffers as you want to keep your swamp count high and you don't have a ton of ways to find the Tomb, as well as if you're looking to power out your commander, the fewer lands that come into play tapped, the better. YMMV here though. I don't tend to favor the cycle lands highly as either I never see them or they're in my opening hand.

No Mercy and Mikaeus, the Unhallowed are both great cards and both would be good in the deck. Mercy would be stronger in a deck that forces opposing creatures to attack and Mike is better in a deck that has more interaction with saccing creatures so neither would really be demonstrating their full power here.

Sinkhole is narrow and Gate to Phyrexia is expensive for what it does [to be fair, I do use Gate in my zombie deck and it's fine but it also was only $9 at the time I got it]. To give you a little flexibility you could add Unstable Obelisk . It takes a lot of mana to activate but provides an answer to both problematic lands and artifacts [plus added bonus of hitting planeswalkers and enchantments] that is at least a mana rock when you don't need it to blow something up.

WelshGuitarist on sisay infinite stax cEDH *primer*

2 months ago

Spellskite must be a legal target for the spell or ability when the redirection resolves to be able to redirect it. This means that things that can not target it such as Sinkhole , anything when it has shroud, or opponent's spells and abilities when it has hexproof can not be redirected.

Not my wording, found on another page but I originally thought the same thing as you did with Spellskite . Unfortunately if it's an illegal target, all the activation does is waste mana. The only way it works is to give it shroud or hexproof after it has been legally targeted to Spellskite

Vimozahr on Nekusar' s Group Hug of Death

3 months ago

Hey, nice Build. I recomment following Cards for People that playing Reliquary Tower .

Wasteland

Strip Mine

Sinkhole

Greez Vimozahr

DreadKhan on Take Life

3 months ago

I would consider cheaper removal maybe, since you run no creatures you could put in 4 Innocent Blood , unless you're really concerned about instants. IMHO, Innocent Blood is an almost auto-include in a deck that is mono-black and low on creatures, since it is very cheap and often one sided.

If you wish to raise your budget a bit, Sinkhole is a nasty land destruction in black.

IMHO, with as many high many cost cards as you have, I'd consider 4 Dark Ritual for the speed boost. Getting out a 3 mana card on turn 1 can be nice, or a 4 mana card on turn 2.

Looks fun, like how it can work vs a bit of a range of decks, but I foresee great difficulties vs agro decks, which will overwhelm your removal options I fear. If you are more worried about control though, you are much better set up to take on that I think.

Senomar on PETTY EXTORTION [PRIMER|DUEL|1vs1] BRAIDS

6 months ago

Hey my friend, sweet deck !

politics, groupdynamic, false threat assessement (especially since my friends play like dicks...) or the "social contract", you listed all the tings that annoyed me in the multiplayer format :)

My 2CP on your decklist is that you need 1 or 2 more lands. I saw you got 14 rocks and 4 rituals to accelerate your mana in the deck but the amount of time you need to mulligan in order you get the 2 lands you should at least have in your opening hand to start throwing your rocks seems to be too high.

Sinkhole is a must have especially in mono black but do Icequake , Rain of Tears or Rancid Earth really worth it ? I'd replace them for lands but if you want to keep the same amount of lands Tainted Pact , Demonic Tutor or Mind Twist are some cool black stapples of the format you should have a try on.

SirHerpaderp on [Legacy] Budget 8-Rack

6 months ago

Hey FYR3clanGENERAL,

I'm glad you like my list and it does indeed work quite well! I'm also a budget legacy Player and my first deck to get into the format was manaless dredge too! If you want to upgrade this list, I'd first suggest adding two more Urborg, Tomb of Yawgmoth . Furthermore you could include Liliana of the Veil if you are able to afford it (cut Davriel, Rogue Shadowmage for it). The Sinkhole s could be cut for a Playset Thoughtseize and four Wasteland added to the landbase.

Im terms of the sideboard i'd cut Bontu's Last Reckoning for Toxic Deluge :)

I hope this helps you a little bit!

Gaster on MBC V2

7 months ago

Sinkhole and Hymn to Tourach are banned

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