Sinkhole

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Masters Edition IV (ME4) Rare
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common
Promo Set (000) Common

Combos Browse all

Sinkhole

Sorcery

Destroy target land.

Price & Acquistion Set Price Alerts

EMA

ME4

2ED

Ebay

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Sinkhole Discussion

LukeEffe on Twin decks

1 week ago

Thanks for the tips. So, just to ask, making it more "creature heavy" isn't a good choice? I mean some cards like Ob Nixilis, Unshackled or something like Demigod of Revenge are too slow? Sinkhole is an interesting addition that I didn't know. Thanks for adivices I keep looking after them since I'm quite noob :)

Gidgetimer on Twin decks

1 week ago

I feel like the obvious answer is add red for Crumble to Dust and Sowing Salt but that would probably make tron have no chance.

Along lines that might be better for balance, maybe Sinkhole and replace Archfiend of Depravity with Anowon, the Ruin Sage since tron only wants one thing out anyway. I would also consider cutting Ulamog, the Ceaseless Hunger for some other large colorless creature that is still scary but isn't so oppressive, or you could add in some of the black exile spells like Hour of Glory or Sever the Bloodline.

redtwister on BR Land Destruction Control

2 weeks ago

Raze is there because it is cheap, however I am indeed on the fence about it. I don't know if I actually like it. Of course, I would play Sinkhole, but it is not a common in MTGO, and our paper league at the shop follows MTGO rules.

I have effectively 17 removal spells at the moment between actual removal and deathtouch, and both Chainer's Edict and Stinkweed Imp can recur (flashback and dredge), so that is like having another 5 removal spells over the course of a very long game. Adding two more that also up my reach through burn seems totally reasonable.

I'm not sure if I want to drop my land destruction density below 12 though. Hitting that frequently enough to really be a game plan feels important to the efficacy of the deck.

redtwister on Burn the Land and the Hand

2 weeks ago

Okay, some thoughts:Sinkhole was never printed as a Common on MTGO, so outside of places that will let you play things banned online in paper tournaments (and therefore also Hymn to Tourach, which I would play in a hot second), it is not legal.

How do you deal with aggro decks that go wide or have hexproof? IMO, you need to address it either with a sweeper main or cheap deathtouch creatures plus some main deck edicts. Since you are already on the burn plan, 2-3 main deck Geth's Verdict seem perfect. Again, since you are on burn, maybe 2

I'm guessing most of your wincon is burn? I would consider Rancid Earth over Icequake. Once you hit Threshold, it is 1 damage to all creatures (mini-sweeper) and 1 damage to each player.

I think this is a deck that makes a really good case for Thermo-Alchemist, though if you do that you might want to add 4 Duress and drop the Rats. Phyrexian Rager as a 2-of seems less good than 2 Gurmag Angler.

I like the design though. It is a burnier version of my build.

gryderart on Life blood

2 weeks ago

Super cool infinite combo! Would be nice to engineer it to go off on turn 4 or 5 consistently.

So the maybeboard really needs to be put in the maindeck to speed things up.

Might also consider adding more classic black "control" elements to slow down your opponent. So, more Duress in the maindeck would help.Some classic options:

Hymn to Tourach

Innocent Blood

Sinkhole

Mindtwist

Necropotence

Profet93 on BR Land Destruction Control

2 weeks ago

Hey! I love your deck! +! from me! Raze seems weak. I recommend either Sinkhole or Chain Lightning

I have one quite like it Burn the Land and the Hand and I'd love your input

Snap157 on 50 Shades of Mana-Screwed

1 month ago

PickleNutz I'm afraid not. All of the core cards are not modern legal (Strip Mine, Sinkhole, Black Vise, Blight). If I'm not mistaken I think you can make this lagacy legal by subbing 3x Strip Mines with 3 Wastelands. This is basically anti-8 rack, as it is a forcefeed varient. Youre best off going with 8-rack pox for modern my friend. Sorry, hope this helps!

PG7m on Making this Deck Competitive

1 month ago

In Pauper I think your sideboard needs to hit a few points, those being; (in no order)

Graveyard (Relic of Progenitus)Artifacts (Natural State, Tokens (or 1 toughness creatures) (Nausea)Large or hard to deal with creatures (Doomblade, Victim of Night, or Tragic Slip, Prey Upon)Land Hate (Sinkhole)

After you know your meta, of course you can tailor to that. Your deck may be running too many lands but thats just me, I don't like to run 20 or more when I'm around 1.7.

Hope this helps, good luck.

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