Junktroller

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Junktroller

Artifact Creature — Golem

Defender (This creature can't attack.)

: Put target card in a graveyard on the bottom of its owner's library.

ToonDeMeister on Simic Prime Speaker

3 months ago

I upgraded the deck so the curve is now smoother and I have creatures to sack in every mana cost and creatures to grab in every mana cost, also added Junktroller to recover dead creatures.

ksleazy on Phenax, God of Mill

2 years ago

Its really meta dependent, but I personally run way more mana rocks in my Phenax deck (~10 rocks) to ensure I can get him out a turn earlier and just generally keep up with the table.

Into the Story is an amazing draw spell in mill decks.

Junktroller is a big booty boy, who can also fuck over anyone trying to use things you've put in their yard.

Crypt Incursion is a 100% must include IMO. Graveyard hate is key in any mill deck, and this one can gain you an insane amount of life out of nowhere... this card has saved my ass countless times.

I see you have King Macar, the Gold-Cursed, a great choice! I really like a few other "Inspired" cards in this deck, Disciple of Deceit and Arbiter of the Ideal being the best two other options. I was running the Siren before too, but it recently got cut.

PaulMuadDib on Grenzo Take the Wheel

2 years ago

Carnival of souls is quite the pick! I don't think I would run it, seems too easy to kill yourself. Though with enough aristocrats effects, I suppose you can get by.

In my grenzo deck I have about 20 non-creature cards. 2 of them inherently can be used in the graveyard and I decided on the others because I needed more interaction in the group I was playing against. Out of those ones which you aren't running and I don't see in your maybe pile or deck that you should consider are:
Thran Turbine essentially a sol ring that you can use only during your upkeep on grenzo
Elixir of Immortality a way to protect your graveyard from someone trying to exile it
Desecrated Tomb makes each successful grenzo activation net you a Bat
Tel-Jilad Stylus lets you do 2 things -- repeat an etb of a creature already out, protect a creature from being interacted with. You can even activate grenzo and then use this in response to avoid targeted destruction. I've used this thing on Faceless Butcher to save grenzo from boardwipes.
Dark Privilege lets you block most creatures with grenzo, use it as a sac outlet and increases his power and toughness by 1. It also avoids lots of targeted removal, though not the most popular boardwipes.
Songs of the Damned depending on where the game is, this can be worse than dark ritual or net you 10 mana.

I would additionally suggest giving Warp World a spin because it is some very good disruption, removes enchantments and lands. If you're lucky it can be a red timewalk due to bringing in the lands untapped.

A land you might want is Scorched Ruins . As far as you are concerned, once grenzo is out, this is like playing 2 lands for one. though there are obviously downsides.

My mana base consists of 36 lands and 12 creatures that produce mana, or in the case of Burnished Hart ramp you.
You have 6 out of the 12, and are running palladium myr which isn't a bad pick and I honestly forgot about it. The 5 which I haven't mentioned are Basal Thrull , Generator Servant , Treasure Nabber , Blood Vassal and Catalyst Elemental . With the exception of Nabber, they all replace themselves manawise due to generation 2 mana. I would avoid putting in manadorks that do not make 2 or more mana.

You might additionally want to consider Junktroller which lets you recur creatures or disrupts someone else's grave.

Since a grenzo deck usually does not cast that many spells, you can try throwing in some asymmetrical effects, such as Soot Imp or Eidolon of the Great Revel to leverage that, though with the direction your deck is currently in, that doesn't seem necessary.

Additionally Shrieking Mogg can be used both offensively and defensively. If you know it's on the bottom, you can tap down an opponent before their declare attackers step. If it's your turn, tap down their creatures during your declare attackers step and all of their blockers will be tapped. It also neatly fits into the goblin theme you already have present.

MagicMarc on Will WotC Ever Print this …

3 years ago

I think Sunforger packaged with the right toolbox/control/removal cards can be very powerful. I don't know if I think its fast enough for some competitive formats but it can be amazing when it comes online.

Remember, with Sunforger you can even pay Kicker, Entwine, Replicate, and Buyback costs when you cast the instant spell.

It is a little mana intensive and involves a few steps but matched with the right cards it can provide permanent effects and recursion for your deck. In similar fashion to Isochron Scepter in that you can match certain cards with it and get softlocks on your opponent or dominate the game state.

You play Sunforger with one or more of these: Mistveil Plains / Epitaph Golem / Reito Lantern / Junktroller . Now, you can tutor and cast an instant with Sunforger , then use one of the above cards to just put it back in your library and do the same thing again the next turn. You can unattach at instant speed. Which means you can cast something like Orim's Chant with kicker at the start of your opponent's turn. Then, also during their turn, put it back in your library with a card like Mistveil Plains . Then on your turn, equip a creature with the Sunforger so you are ready to do it again on their next turn. Stuff like that will just win games.

Or, casting stuff like any of these over and over again or at least once per turn: Utter End , Teferi's Protection , Boros Charm , Deflecting Palm , Swords to Plowshares and even Comeuppance .

Imagine how hard it would be to stop the Sunforger Engine from beating someone into the ground. Especially if they have Counterflux in their library which is also a valid Sunforger target. Even though you can't cast it for the overload cost it would still be 1 counterspell per turn.

There is a huge amount of instants with red or white in their mana cost that have a total CMC of 4 or less which can all be tutored and cast with Sunforger

the40thwriter on Phenax, Mill-ionaire

3 years ago

I really like your spin on Phenax mill. I think Tunnel Vision would be a really fun addition to this deck, as it synergizes well with Junktroller, Hinder, and Spell Crumple.

Reznorboy on A Night At The Mausoleum 2 - DePietro & Tormod

3 years ago

If I were to make this into a deck and play it, I would definitely take out most of the creatures and replace it with more combo lines, but that's probably partially because I'm an wild animal. (As people mentioned, the Time Warp combo with Junktroller is one.)

I would make more suggestions, but they're always pretty half-baked and usually not on theme/what the person wants.

Reznorboy on New Combo Of sorts

3 years ago

Last Chance makes you lose at the end of turn though.

You could instead do Second Chance, a transmute card of CMC 3, Junktroller, and use something like Necropotence to get your life to less than 5.

I_Want_To_PlayAllTheDecks on New Combo Of sorts

3 years ago

Reznorboy, Last Chance + Ghost of Ramirez DePietro + Muddle the Mixture + Junktroller Infinite turns infinite combat damage with Ramirez. Also you can get Last chance with the muddle so its a two card combo cuz ramirez is the commander.

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