Sheltered Aerie

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Common

Combos Browse all

Sheltered Aerie

Enchantment — Aura

Enchant land

Enchanted land has "{T}: Add two mana of any one color to your mana pool."

Sheltered Aerie Discussion

blakeivey12 on Grandma, what big teeth you have..

5 months ago

I think you'd want to focus on proliferate and putting +1/+1 counters on your creatures.

I think that you have a larger number of enchantments then you need. Here are my suggestions to sharpen this area of your deck. Web of Inertia should be replaced with Inexorable Tide . Sheltered Aerie can be replaced with Hardened Scales . This next swab can be a large chunk of money but is a significant upgrade. Asceticism is an upgrade for Shielding Plax . It is up to you but I would cut Beastmaster Ascension and Bred for the Hunt . You can replace them with value creatures that allow you to utilize your commander.

For Sorcery, I am going to again focus on proliferate. Miming Slime creates a creature who can be powerful but not of value, instead I would put in Tezzeret's Gambit . Verdant Confluence is a good card but beings with it a high mana cost. Triumph of the Hordes is cheaper, buffs all your creatures, and threatens your opponents with an infect trample attack. I would replace Confluence with the Triumph of the Hordes card. Cultivate could be more versatile and cheaper then Journey of Discovery .

Now instants. Druid's Deliverance focuses on populate. This ability is for doubling tokens and not counters. Krosan Grip is more value as you get to remove a target artifact or enchantment. Your other cards are good choices but preventing combat damage just slows you down. I would remove Respite and Root Snare . You can use this spot to add 2 more creatures that will buff your experience counters.

Artifacts is really up to you. My only suggestion would be to remove Simic Keyrune and put in Whispersilk Cloak .

Lands look great! Some suggestions would be Yavimaya Coast , Temple of Mystery , Evolving Wilds or Terramorphic Expanse , Botanical Sanctum , and Hinterland Harbor . Sand Silos can slow you down somewhat and Darksteel Citadel only produces colorless mana. It is up to you on how you want to combine these suggestions. My last note is that your land count should be between 37 and 39 to make sure you can constantly play mana and don't get stuck.

Creatures are the bread and butter of your deck. You need them for those experience counters, so let's start putting in some value creatures that benefit you. Wall of Mist is a defender that will never attack, instead lets try to put in Chasm Skulker . Skulker can get very scary and when he is removed, you have an army of tokens. Cultivator of Blades can help to power up your creatures on an attack, triggers an experience counter, and is cheaper in mana then Oran-Rief Hydra . Druid of the Cowl can be upgraded with Gyre Sage . Sakura-Tribe Scout and Wayward Swordtooth allow you to play additional lands but this doesn't benefit your gameplan. Herald of Secret Streams and Champion of Lambholt are good value cards to replace them. Gladehart Cavalry is very expensive mana wise. Vorel of the Hull Clade is a great replacement that doubles your counters. Overgrown Armasaur should be replaced with Managorger Hydra .

DanceMaster5000 on

7 months ago

I would add the following cards: Zameck Guildmage, which provides cheap counter distribution and much needed card draw, Chasm Skulker, which will grow at least once during each of your turns, Experiment Kraj will give you better late game options and regularly duplicates powerful abilities, Prime Speaker Zegana for big dude and many cards, Herald of Secret Streams usually just ends the game with a developed board, Shapers of Nature for renewable counter generation and more card draw, Coiling Oracle to generate early game advantage and to filter draws at any point, Nissa, Voice of Zendikar for the excellent synergy, and Chord of Calling to tutor basically any creature into play. I'd also add the following lands: Yavimaya Coast, Hinterland Harbor, Breeding Pool, Halimar Depths

What you would cut to make room is up to you. I would look at Urza's Mine, Urza's Power Plant, Urza's Tower, Unbridled Growth, Sheltered Aerie, Ulvenwald Hydra, Slitherhead, Unbridled Growth, Chromatic Lantern, and Ring of Three Wishes for a start.

DrkNinja on Enchanted Evenings With Estrid...

10 months ago

So I'm brewing a deck, and yes it is the first deck that came to mind when I saw her, to abuse Estrid.

The idea is simple, enchant all your lands and ramp into oblivion...

So far here are all the cards that I'm including to enchant lands...

Now do i go full blown awkward and turn all my lands into dudes to win or do I just ramp into eldrazi or some crazy combo wincon?

Help?

GoldenMunchkin on Freed from the Real Combo

11 months ago

So after doing a bit of research I've found that a lot of decks use the likes of Arbor Elf, Kiora's Follower or Voyaging Satyr to untap a land that has been enchanted with Fertile Ground, Sheltered Aerie, Trace of Abundance or Utopia Sprawl, they have the plus of being a turn faster than your 4 mana creature but have the drawback of needing 2 cards (at least there's a few so you are more likely to draw them). up to you how you choose to use this information

Squiggy686the2nd on Karametra and the four Enchantress's (EDH)

1 year ago

Sweet deck, just wondering why u don't run Gift of Paradise, or Utopia Sprawl in place of Sheltered Aerie- they are strictly better. Other than that, sweet deck!

mk_j69 on Green big beasts (budget)

1 year ago

Hey BeachLA - thank you for taking the time to comment here and sorry for my long delay in reply here.

Okay so your suggestions here are very acute and well received - thanks so much for taking the time.

Allow me to respond to your points - and before I go on - yes, I am definitely tweaking my deck and building my sideboard from this.

Utopia Sprawl - agree this is best for cmc economy - but it wrecks my cost-per-card curve and this is a budget deck - so it's out I'm afraid and I'll have to settle for Sheltered Aerie and Fertile Ground.

I was not familiar with those artefact and flying removal cards; they are straight into the sideboard - thank you.

The idea with Eidolon of Blossoms is to synergise with the 9 enchantments (which is a high number for non-creature spells, I think) and particularly with Elemental Bond to get cards out faster and therefore ramp mana and pack out the battlefield with big hitters. You know what though? More Elemental Bond would do a better job - so you've convinced me to axe Eidolon of Blossoms!

Terra Stomper and Thragtusk are both on my longlist - so on they go into the maybeboard - thanks for those.

You are right that I need to some graveyard clearance - I don't want to splash another colour - so Relic of Progenitus is onto the maybe board as well.

Thanks so much for this - you've made this deck better already.

Load more

No data for this card yet.