Duergar Hedge-Mage

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Uncommon
MTG: Commander (CMD) Uncommon
Planechase (HOP) Uncommon
Eventide (EVE) Uncommon

Combos Browse all

Duergar Hedge-Mage

Creature — Dwarf Shaman

When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.

When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.

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Duergar Hedge-Mage Discussion

Driemer84 on Great Khan Punchy McStabbers

3 weeks ago

Definitely using this deck for my Alesha inspiration!

Have you considered Pia and Kiran Nalaar over Ponyback Brigade to lower the curve a bit? Also, Leonin Relic-Warder over Soltari Visionary or Duergar Hedge-Mage to pull the Fiend Hunter and Tidehollow Sculler trick on artifacts and enchantments?

I noticed in your write up you mentioned you were considering Wrath of God or Merciless Eviction. Have you considered Retribution of the Meek or Austere Command? Both of these give you a little more flexibility over what dies.

LuciferHex on Alesha and fun

3 weeks ago

Gonti and Mentor are AMAZING. The card advantage is great. Also you probably need more cards like Cathartic Reunion and Faithless Looting, and search effect like Buried Alive.

Sunforger is NEEDED in any deck that can run Boros. If you have something like Comeuppance or Teferi's Protection it can save you whilst being empty handed, get any sort of removal, hell there's an infinite combo using sunforger Chance for Glory type effect, Mistveil Plains and Angel's Grace

Also adding some creatures that can act as removal like Necrotic Sliver Nekrataal Duergar Hedge-Mage or Felidar Cub

Chamber999 on kiki jiki edh

2 months ago

I do not believe you can have Duergar Hedge-Mage in a mono-red edh deck. Color identity for a hybrid card is both colors printed on the card. Cool deck though, I am thinking of building a Kiki-Jiki edh deck.

lukecolle on Zedruu EDH

4 months ago

07/01/18:

Fixing mana issues and other changes.

In: Needle Spires, Prairie Stream, Wandering Fumarole, Shinka, the Bloodsoaked Keep, Darksteel Mutation, Trophy Mage, Viashino Heretic

Out: 1x Island, 2x Mountain, 1x Plains, Duergar Hedge-Mage, Angel of Jubilation, Pilgrim's Eye

Shinka, the Bloodsoaked Keep is objectively better than a regular Mountain in most scenarios.

I really like the Duergar Hedge-Mage, but I want to add more nonbasics, so it will become less and less reliable. Viashino Heretic is more practical.

I don't like the 3W required to cast Angel of Jubilation. On the other hand, Darksteel Mutation is cheaper, more broad in function, and completely hoses certain commander-reliant decks.

I always found Pilgrim's Eye to be kind of lame. I'm replacing it a Trophy Mage. It can search for Steel Golem, Burnished Hart, or Sunforger. A threat, a ramp-card, or the most powerful equipment in EDH. (I know this is kind of ironic, because Pilgrim's Eye, if it were to remain in the deck, could be tutored with Trophy Mage. But why would I do that?)

ThallionDarkshine on Drinking and Driving

4 months ago

I really dislike Aerial Modification: paying 5 mana just to make one of your vehicles a creature and buff it a tad just feels very weak to me. In addition, you seem to have 2 Reliquary Towers in your deck.

I feel like the deck is a bit lacking in ramp, especially since you can sink mana into your commander's ability to refuel after you empty your hand. A few more 2-cmc rocks would probably be a good idea, and there's also Myriad Landscape, which gives you ramp in a land slot.

You seem to be missing what is (in my opinion) the best dwarf of them all: Duergar Hedge-Mage. Artifacts and enchantments are some of the most powerful cards in EDH, and it can destroy both. And just after I finished typing out that sentence, I found a better dwarf: Mirror Entity. Since you should have a bunch of mana anyways to sink into Depala, you should be able to pump up your team a ton with it.

Lastly, I'm not sure how heavily you want to commit to the dwarf theme, but there are some powerful non-dwarves that can support the strategy very well. Goblin Welder can help recur some of your powerful vehicles that got killed. Iroas, God of Victory gives your team menace and stops them from dying to blockers. Jor Kadeen, the Prevailer should pretty much always give your team a huge buff from metalcraft.

ShreddedByCrows on Mathas EDH - A Real Pain in the Neck (Get it?)

5 months ago

SenseiRamen Here I come again! I'm glad some of my suggestions were helpful, I hope you're doing well with this version. It seems really cool, well done. :)

I tried a Mathas, Fiend Seeker's deck on my own those last week, with some cards I had left on my collection (so it's far from being optimized), and it's been a hell of good fun. I love the dilemma it causes on the game's state as even if you aren't the greatest tread everyone will play around your decisions and beware your control tools. This commander has surely a lot of serious potentials to exploit.

Before anything else, let me excuse myself for a mistake, I hadn't understood the interaction between the Kulrath Knight and Mathas at first sight... gosh, it's just insane! I really have to give a closer look at those cards I've nearly never seen. That's well thought!

Let's see now what we can improve once again. The etb sub-theme you choose to explore is definitely interesting, and as it goes I would suggest you replacing some creature over 4 mana cost (in order to make the Sun Titan even more reliable) with smaller ones with powerful etb effects. You could maybe, for the example, run something like a Bone Shredder, a Fleshbag Marauder, a Shivan Emissary (nice card but it will only trigger if you play it from your hand. The same is true for the Gatekeeper of Malakir, which is not a good idea there as its mana cost it 3B), a Duergar Hedge-Mage, a Ghitu Slinger (meh card though, the Bone Shredder is like...thousand times better), a Tooth Collector (delirium seems complicated to trigger, so I don't know if it could be that great), a Tidehollow Sculler, a Mesmeric Fiend, etc. I will give you further replacement's ideas for some of those.

Speaking of creatures around 3 manas, you could also play Kambal, Consul of Allocation, which is powerful and flavorful in a political meaning. For more cards with a cruel synergy with Mathas, you could even consider playing the Rampaging Ferocidon.

You may give a try to the Panharmonicon, or even to the Conjurer's Closet, if you do some changes this way, but I can't assure you it'll be that effective. The Cloudstone Curio, that I already suggested you in my first message, is certainly better (but a little more expensive), as it combines absurdly well with Tetzimoc, Primal Death and actually better with cards with Echo (if you decide to go for the Shredder).

Another really good option to never run out of removals is the creation of a Sunforger package. It generally consists of playing Mistveil Plains and something like 7-8 targetable removals. If you bought the Markov EDH deck (which contains Mathas), you could add in the Teferi's Protection (absurd and unfun card, but it's just so strong that you'll always appreciate it). I will, if you're ok with investing in just one card, replace Ob Nixilis Reignited with a Scroll Rack. If you plan to go to some Battlebond's drafts, try to get a Land Tax. It's certainly not a necessity if you play in a casual group, but it will give your global deck a lift - Scroll Rack / Land Tax interaction is what makes the Boros decks viable, as you play black in addition to those colours, you should be able to generate an excellent consistency between draw / ramp / control.

As it stands, you play the Rocky Tar Pit with only basic lands tutorizable, so it's basically just an Evolving Wilds that etb tapped. ^^' Smoldering Marsh and Canyon Slough are both affordable and very good for budget decks. If you decide to invest in a Scroll Rack or get the chance to get it by trading, Madblind Mountain is also a nice option as it enables you to re-shuffle a band hand in your library and to draw a brand new one.

A few suggestions (including replacement ideas) :

  • Duergar Hedge-Mage IN > Cataclysmic Gearhulk OUT (the CG (worst abbreviation of all times) is interesting, but most of the times it will put you in really uncomfortable situations. You play a bunch of artefacts and enchantments, so you'll often end sacrificing too many cards to inverse the course of the game. I understand the idea that it enables you getting rid of your opponents' enchantments/artefacts... but they can choose which one they keep so it's not even that good in the best scenarios.

  • Bone Shredder IN > Fountain Watch OUT (Having protection for your cards is always great, but the FW feels just way too weak. It's expensive to cast and have a minimal impact on the board state. It doesn't offer you any interaction with your other cards that can justify it... you will just prefer something that offers you more control on the game and which works well with Sun Titan.)

  • Cloudstone Curio IN > Ambition's Cost OUT (Draw is pretty important in this kind of deck, so why did I chose to cut the Ambition's Cost? It's not a bad card on its own, it's even fairly good tbh, but I feel you just don't need it. With Mathas' ability, Phyrexian Arena (and maybe later Scroll Rack), you're still gonna draw a lot of cards - you won't need it. The Cloudstone provides you with a powerful grip for the late game. Being able to recast your etb tread is just insane.

  • Scroll Rack IN > Indulgent Tormentor OUT (Again, the Tormentor is not that bad... but it's not that great either. It's slow and understated. Most of the time, your opponent will just pay the 3 life needed, if the Tormentor doesn't die to any blast since then. The Scroll Rack is godlike but I could understand your reluctance about the investment it symbolizes. Go for a Sunforger in this case (honnestyl I'll play both of them in a optimized list).

  • Land Tax IN > Bonfire of the Damned OUT (The Bonefire is strong, but it only gains a miracle cost if it's the first card you drew this turn. It's not that unreliable but it's still is a bit. I will prefer an effective and sure board clear over it. You will find one just there below ^^)

  • Fire Covenant IN > Void Winnower OUT (The Winnower is surely a funny card. It's big, it locks a bit the game and gives you the initiative... but I think that in an optimized decklist you just don't need it. It competes for a slot with cards that synergizes better with Mathas, so that's why I would cut it.)

  • Sunforger IN > Orzhov Signet OUT

  • Teferi's Protection IN > Swamp OUT

  • Canyon Slough IN > Unknown Shores OUT

  • Smoldering Marsh IN > Vivid Crag OUT

  • Forbidden Orchard IN > Mirrodin's Core OUT

  • Mistveil Plains IN > Spire of Industry OUT

  • Madblind Mountain IN > 1xMountain OUT

Terminate is also a powerful card to consider with Mathas, but I can't actually find which card to cut for it. I hope those suggestions will be helpful, let me know how does it evolved and worked out! Have fun brewing, mate. :)

ClockworkSwordfish on De(ad)pala, Pilot Exemplar

5 months ago

If you're hankering for more dwarves, Dwarven Miner and Dwarven Blastminer are both excellent for punishing nonbasic lands, which most players have a healthy number of in EDH. Since you're running plenty of basics yourself, you could also try Duergar Hedge-Mage - no harm having some handy removal on top of a pilot for your vehicles! Duergar Mine-Captain can untap himself, letting him pilot multiple vehicles at once (somehow... try not to think about it too hard, ha ha.) Taurean Mauler might kind of feel like cheating, but it's useful in multiplayer games since it can get so large and does still count as a dwarf.

No suggestion I can stress as much as Dwarven Recruiter, however. He lets you put all the dwarves you want on top of your library - and if you immediately attack with Depala, you can scoop them all up into your hand! Talk about card advantage.

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