Essence Depleter

Essence Depleter

Creature — Eldrazi Drone

Devoid (This card has no colour.)

: Target opponent loses 1 life and you gain 1 life. ( represents colourless mana.)

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Set Rarity
Oath of the Gatewatch (OGW) Uncommon

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Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pioneer Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Essence Depleter Discussion

CrimsonWings3689 on The Swarm

6 months ago

Recommendations at 112 cards in decklist:

Cards to remove:

Kodama's Reach - Cultivate is the cheaper of the 2 ($ wise) and the deck can likely only support one of the 2 with how few basics you're running.

Crucible of Worlds - unless you're playing in a land destruction heavy meta, you're only likely going to benefit with this versus mill or forced discard. You're not running fetchlands so it's utility is very limited.

Illusionist's Bracers - while you have more than a handful of creatures with abilities you could double up on, the equip cost plus those activations is somewhat prohibitive. If your commander was still Sliver Queen, it would make more sense. As is it seems like an overly complicated way to double up on your effects.

Questionable Inclusions:

Rings of Brighthearth - potentially works with Barrage Tyrant, Each activation of the tap ability Gruesome Slaughter grants your colorless creatures, Idol of Oblivion, Brood Butcher, Deepfathom Skulker, Drowner of Hope, Eldrazi Displacer, Essence Depleter, Sliver Queen, Spawnsire of Ulamog, Ugin, the Ineffable, and Golos, Tireless Pilgrim. ---- Doubling World Breaker's ability doesn't make sense. With each ability costing a minimum of 2 (minus Gruesome Slaughter's activations), and up to 7, that extra 2 is going to add up fast.

If it's worth it for you for the 11-12 cards that have the abilities, that's one thing. but I would keep it as a tentative for right now with needing to cut 12 cards from the total list (9 if you cut the 3 mentioned above)

CrimsonWings3689 on The Swarm

6 months ago

To Remove:

Extricator of Sin  Flip - easily one of the least impactful cards you have and you have 9 to cut.

Abstruse Interference - a 3 mana Force Spike/Mana Tithe seems bad, even if the upside of getting a creature token is there.

Otherworldly Outburst - Like Extricator, a 3/2 is unlikely to make a very big difference.

Isochron Scepter - with 109 cards in deck right now, there are only 4 cards that could even meet the criteria to use this. Fall of the Titans won't work because this won't let you pay alternative costs.

Planar Gate - quite expensive, and while awesome, you would get more mileage out of something like Ugin, the Ineffable, since your Devoid spells are technically colorless. It would benefit your artifacts as well as your Eldrazi. His activated abilities are nothing to sneeze at either.

Rhystic Tutor - someone is going to pay the 2... if you could pick the opponent, different story. As is, it's unlikely to ever resolve. you would be better off with something like Vampiric Tutor if you were going for another tutor effect, but that one is rather pricey as well.

Shard Convergence - Have this be something like Cultivate or Kodama's Reach to make sure that you can cast your spells sooner.

From Beyond - very slow for what it does, not sure it's worth it in the long run.

Endless One - a big mana sink with no keywords or activated abilities is underwhelming.

Desolation Twin - the 10/10 token is only on cast, so if there are any effects that would reanimate it, put it into play, etc that happen to go off, it's just a vanilla 10/10. For 10cmc, you would be better off running either version of Kozilek or Ulamog.

Emrakul's Evangel - I didn't realize that the condition to get the 3/2's required "non-eldrazi" to be sacrificed. It's a non-bo with the deck.

Cards to consider:

Void Attendant - Mana sink to potentially get more scion tokens.

World Breaker - a recurrable threat that exiles permanents.

Essence Depleter - Mana sink to lifegain/drain someone.

Grip of Desolation - 2 for 1 removal spell.

Ruination Guide - Colorless, front-end creature pump.

Sire of Stagnation - Jerk card for jerks. Slows opponents down or exiles their fuel. slows them down either way to give you more time to amass your army.

Spell Shrivel - This is a counterspell that's better than the one you have in the list currently (Abstruse Interference).

Call the Scions - Similar to Awakening Zone and From Beyond it gives you 2x 1/1's for 3cmc all at once.

Cards to Add:

Herald of Kozilek - cost reduction for your deck.

Swarm Surge - Colorless creature pump and First Strike.

Smothering Abomination - Card draw for sac'ing a token on upkeep.

Brood Butcher - turns your tokens into removal for BG to -2/-2 something.

Deepfathom Skulker - lets you draw for each attacking creature you control that connects with a player.

seshiro_of_the_orochi on The Ebon Legion GET-BUFF-QUIK Training Program™

1 year ago

It's all fun and games until the vampire starts flexing ;D

You've been asking for creatures with lifegain abilities. Many creatures with such an ability want you to sacrifice other creatures. What I found were these:

Essence Depleter , River Hoopoe , Swarm Guildmage , Urborg Syphon-Mage and Vampire Neonate .

I hope this helps.

KylerStar on Esper Bloodbending

2 years ago

With only 3 lands that can even provide the correct mana to activate Essence Depleter. I would have to suggest swapping it for Underworld Coinsmith if you want to keep the same effect. Otherwise remove it all together.

hienisms on

3 years ago

Drogskol Cavalry to turn Infinite mana into Infinite life and tokens. Bloodrite Invoker, Essence Depleter, Nightfire Giant, Orzhov Guildmage, Rix Maadi Guildmage, Scalding Devil, Scholar of Athreos, Soul of Shandalar, and Sunhome Guildmage also work.

Also, lands that kill: Piranha Marsh and Sunscorched Desert. (But throw in Seraph Sanctuary, too.)

Nephylos on Passive Aggressive Vampires ($20)

3 years ago

Unmask_Art, I have been playtesting this deck primarily against aggro decks and ran into the same problem: Trying to hold on until I draw a Dusk, then regroup with Dawn next turn.

I have also found that winning without Panharmonicon is quite easy, so in many games it was just a dead card as whatever else I had in my hand was better at the moment. In addition, I have found that Ondu Cleric is the least useful creature in the deck, and isn't good for much except chump blocking if you don't have a Cliffhaven Vampire in play. I dropped one of those for an additional Dusk. I have been running a pair of Altar's Reap instead of Live Fast and I am quite pleased with the result. I can block, then sac the creature before damage to cast Reap. Alternatively, I have had one or two Zulaport Cutthroat on the field with a Cliffhaven Vampire and cast Reap, which creates a gain of 4 life, a loss of 6 life to my opponent, and two cards in my hand.Lastly, I decided that a pair of Shambling Vent were good as backup creatures with lifelink for Cliffhaven Vampire triggers.

On a side note, I'm also toying with the idea of incorporating Essence Depleter and possibly Dominator Drone, but that may be another deck entirely. =P

Pieguy396 on Eldrazi deck beta

3 years ago

Hey! Looks like a cool deck! I have a few pieces of advice for you:

Eldrazi Displacer + Emrakul, the Aeons Torn doesn't get you infinite turns, as Emrakul's "take an extra turn" clause only triggers when you cast it, not whenever it enters the battlefield.

In addition, your deck is currently 108 cards, so I'd take out the following:

That should take you down to 60 cards, at which point you might want to consider taking out a few other things and adding some of the Eldrazi Drones from Rise of the Eldrazi to give you some more Eldrazi Spawn / ramp.

Enjoy your holidays!

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