Volt Charge

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Heroes vs. Monsters (DDL) Common
New Phyrexia (NPH) Common

Combos Browse all

Volt Charge

Instant

Volt Charge deals 3 damage to target creature or player. Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Volt Charge Discussion

clonalselection on Red Equinox: Torbran Mono Red Superfriends

1 week ago

Phule451: Yes, thanks, I've added it to test it out. Also thinking about the contagion artifacts, Sword of Truth and Justice and Volt Charge .

[email protected]_only on The second labour

2 months ago

I'd toss Fist of Suns for Astral Cornucopia and / or Everflowing Chalice - better fits, and they interact with prolifferate better.

Increasing Savagery is a very timmy spell, might want something with more versitility in here instead, like Decree of Savagery for the cycleing, or Hindervines since it doesn't stop your deck.

Inspiring Call is also a must for this deck - dodges a wrath, and gives card draw.

other kick-knack spells to consider: Abzan Charm , Bant Charm , Bioshift , Dromar's Charm , Jund Charm , Steady Progress , Temper , Test of Faith , Trap Essence , Unbreakable Formation , Contentious Plan , Volt Charge

mistahboweh on Pyromancy for Dummies: Chandra, AoF - OBK

4 months ago

Volt Charge can burn someone and add a counter to Tibalt, which you may want to make an extra token and recast him. It's probably better than using his own token to ping himself.

Ragamander on Sarkhan, Fireblood

4 months ago

My apologies; I was honestly just throwing ideas out in case any of them helped. :'(

The curve just looks really high for a sligh deck. I mean, I get that a sligh deck in Oathbreaker has to have a higher curve to deal with 60 points of opposing life, but I think games are going to go a while specifically because of you still have to grind through a whopping 60 points of life, even if it's a lot less than the 120 of traditional EDH. In my limited experience, I've generally found that being the aggro is what gets you killed first in multiplayer. Slumbering Dragon disincentivizes people from randomly aggroing you or Sarkhan, but maybe Oathbreaker is just really combo-y, and maybe almost no one is going to bother attacking incrementally. I don't know; I haven't played it much. Question though: if you're on the sligh plan, would Price of Progress , Flame Rift , or Slagstorm be better signature spells than the grindier Volt Charge ? (The first two would telegraph your aggressive game plan, but Slagstorm doesn't because it's optionally a sweeper.)

Kargan Dragonlord might be part of your early game, but his impact is low without a huge mana investment. Something like Eidolon of the Great Revel and/or Scab-Clan Berserker would seem more impactful with less investment. It's a very different format, but I've played Sulfuric Vortex in Legacy Burn, and it's rarely been particularly impressive. It's not a card for racing; it's a card for grinding. The damage output is high over time for the mana investment, but it's spread evenly among players - including you - and it can draw disproportionate aggro in multiplayer.

Sorry about the Thunderbreak suggestion. I must have overlooked it at the time.

I'll not bother you further. Best wishes.

Caerwyn on I finally found something bad ...

5 months ago

The issue with making a set designed around four colours is not with the flavour, but rather the practical matters of card design and balancing.

With regards to card design, Wizards has found it very difficult to make cards that feel like they should only be four colours--often, because there's some overlap in colour identity, the cards fell like they could easily be five colours. As such, Wizards tends to think of four colour cards in terms of "what is this card not, so we can distinguish this from a five-colour card?"

Take Atraxa, Praetors' Voice for example. Deathtouch, vigilance, and lifelink are generally not found on Red, and Flying is rare to red outside of Dragons. Further, Proliferate is only found on a single mono-Red card-- Volt Charge . So, Atraxa feels very , rather than feels like a five-colour card.

Designing around what is missing is somewhat problematic--it means you're looking to the negative space, rather than thinking about what the card should be doing. As such R&D would not want to design a set with a large number of four-colour cards.

The next issue is how do you deal with the other cards in the deck? Do you have a number of mono-coloured cards that are on-theme? Then you run into issues with the odd colour out--for example, your W/U/B/R artificers would have issues with mono-Black artificer cards; that's not what mono-black tends to do. Two colours? Possible, but then you're basically making a Ravnica-like set with some nephilim thrown in. Three colours? Three is also very hard to design, particularly three colours that will still be on-theme with a four colour-based faction.

Finally, there's the balancing issues.

For limited you would need to have a sufficient number of lands that supported four-colour decks--otherwise no one would play any of the large four-colour cards. the U/W/B/R cards will be near-unplayable in limited events unless you're playing a five-colour deck, as colour fixing is almost exclusively the purview of Green. Limited events will be decided less by playing and deckbuilding skill, but rather who was lucky enough to get cards that supported a viable manabase.

Moving on to Constructed formats, no one plays four-colour cards outside of Commander. Even then, these cards are generally exclusively found as the commander, not in the 99.

Ultimately, while it is fun to think about four-colour worlds, the design challenges are significant, and the payoff is of limited utility in either Limited or Constructed.

Darth_Savage on Tibalt's revolution (super budget)

9 months ago

This deck has some odd card choices... For starter you aren't running the best red madness card Fiery Temper, replace Alchemist's Greeting and Avacyn's Judgment. You are running Senseless Rage which gives your opponent an easy 2-for-1 when they remove the creature, maybe Stromkirk Occultist or Reckless Wurm to give you an additional threat. I'm not sure why Falkenrath Reaver is here either, nobody would play the Grizzly Bears, when you have options like Furyblade Vampire, Falkenrath Exterminator or Bloodcrazed Neonate. Last thought, If you dropped Doubling Season and ran Volt Charge, Contagion Clasp or Tezzeret's Gambit, proliferate would probably get the job done... Still, you have the beginnings of a deck that could be fun, so I wish you luck with your brew.

Kederekt on The Boros Army

9 months ago

Really solid deck. I’m sure you didn’t notice but you have two Giselas. I’m gonna throw some cards at you. Anya, Merciless Angel, Tiana, Ship's Caretaker, Ordeal of Heliod, Ordeal of Purphoros, Ring of Thune, Ring of Valkas, and Volt Charge would all be killer in this deck. I’m questioning your commander choice. He’s okay but you have so many better commanders in your deck. I really like it overall though.

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Volt Charge occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%