Volt Charge

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Heroes vs. Monsters (DDL) Common
New Phyrexia (NPH) Common

Combos Browse all

Volt Charge

Instant

Volt Charge deals 3 damage to target creature or player. Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

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Volt Charge Discussion

TehSeksyManz on $9 Rakdos (Top 8 local Modern Tournament)

2 months ago

I built a very similar deck! I use Volt Charge and Grim Affliction to add counters to the Unleashed creatures as well as act as control. I also run Scar because proliferate. The decklist is on my profile here. I dig your deck, budget Rakdos is awesome :)

AwesomeKyurem5 on What!? Your deck is leveling up!?

2 months ago

I love the idea. The only thing I would change is I would swap out Venerated Teacher and replace him with Echo Mage. It's ultimately your call as it would burn up more mana in the process, but you wouldn't have to level him up very much to start copying spells which would, theoretically, cause all your creatures to level up much faster. Imagine playing Volt Charge with Inexorable Tide on the field. That alone would be two levels to everything with levels, but then use Echo Mage's level 4 ability to cause you to play Volt Charge two more times, meaning up to 4 levels on your entire line for 5 mana. This is an absolutely best case situation, but he can also be used for other utility like essentially using Cyclonic Rift with overload for 3 less mana. As I mentioned, up to you, as more mana would be needed for his levels and to keep his ability readily available.

chadsansing on Scorpion Group Slug

3 months ago

Cool Commander!

Have you ever tested with some Proliferate cards like Contagion Clasp, Grim Affliction, Spread the Sickness, Throne of Geth, or Volt Charge?

Happy brewing!

CheapnFast on Obelisk Spider

3 months ago

What do you think of Virulent Wound or Volt Charge or even Contagion Engine? Proliferate could be very good here

SKUFFLEZ on No Friends? No Problem (Budget Infect\Wither)

4 months ago

@AJ@THE@MAN Suggestion added to the maybe board.

@willis1234 Volt Charge could work if someone was willing to run mountains, but considering everything else requires swamps it seems counter-intuitive to run this card.

@DjNotturn0 Conscious* :)

@SoakingDrop52 I agree Phyrexian Crusader is strong, but it's also been in the maybe board since day 1 (for those willing to break budget)!

Thanks again to everyone for taking the time to comment!

willis1234 on No Friends? No Problem (Budget Infect\Wither)

6 months ago

Volt Charge could be a nice addition.

hapE on Burn, Turn, and Dance

6 months ago

A few staples I would personally add to the deck: Spell Burst, Tezzeret's Gambit, Reiterate, and Capsize

Also, you could upgrade your x-burn spells with Comet Storm and Fall of the Titans and trade Inferno/Fire Tempest for something likeRolling Earthquake/Earthquake/Fault Line/Molten Disaster ect. (does that same thing but better/more flexible)

If you are looking for stuff to take out I would start with Sun Droplet (seems real slow and super bad at what it does) Bosium Strip (would rather just draw cards instead of taxing myself 3 mana, this deck probably won't be casting more than 1 spell of the strip per turn at best) Lightning Bolt/Lightning Strike/Volt Charge (not a lot of impact in EDH, 3 damage just isn't that much) Searing Flesh (for similar reasons just put in another x-burn spell) Spellbook (you don't seem to be drawing that many cards) Mind's Desire (storm count would be really low most of the time since copying doesn't count towards storm count)

icehit6 on Bloodburn

7 months ago

Too slow I feel like. Could work if you had more hand control, like Thoughtseize and Collective Brutality. Definitely Collective Brutality.

Volt Charge is a no go, it's just too much of a cost for an effect that doesn't really do much for you, and Bloodchief Ascension is also too slow.

Eidolon of the Great Revel is going to kill you, Gloom Surgeon will work against you because you will exile your own cards, and Rakdos Cackler isn't fast enough. I like Bloodghast. I think Goblin Guide and Monastery Swiftspear would do you some good, and I think putting in some other burn spells, such as Lava Spike or Bump in the Night would work well too. Just running off trying to make your opponent lose 2 life per turn after X turn (which could be turn three or four to get your enchantment out and activate it) is too slow.

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