|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown||Common|
|Scars of Mirrodin||Common|
Combos Browse all
Creature — Elf Scout
Whenever Copperhorn Scout attacks, untap each other creature you control.
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Copperhorn Scout Discussion
4 days ago
Good question! Reconnaissance clearly has great synergy with a lot of our orb effects and Stasis and is a card I was very excited about for a while but ultimately I found it to be extremely low impact in situations where we don't have specifically Static Orb or Stasis and, being an enchantment, it's pretty tough for us to tutor.
I much prefer Copperhorn Scout for this type of effect because finding creatures is much easier for us.
1 week ago
1 week ago
Question for anyone here that would like to give input; would adding a couple copies of Copperhorn Scout be beneficial? I could use it to generate more mana from Elvish Archdruid, Elvish Mystic, Llanowar Elves, or maybe even Heritage Druid, possibly to do things such as activate Ezuri, Renegade Leader's ability another time or so in an attack..? This is only brainstorming and such.
3 weeks ago
Im pretty sure you know this or your meta allows it but Westvale Abbey Flip,Gilt-Leaf Palace and Shaman of the Pack are illegal in this deck since Ezuri is only . But some cards to replace them I would suggest is Craterhoof Behemoth yeah i know you have Ezuri but its just an instant win most of the time is all. Wood Elves and Copperhorn Scout would also help for more land ramp and just untap effects. Also Triumph of the Hordes, Krosan Grip and Beast Within would also help round out your removal and Overrun effects. +1
1 month ago
Some suggestions: This deck love some fast plays with abilities, so build with that in mind. Make your ramp be Elvish Mystic, Llanowar Elves, Avacyn's Pilgrim, Shaman of Forgotten Ways, Somberwald Sage, Priest of Titania, Birds of Paradise and Sylvan Caryatid. There are tons of options out there. Be sure to have something around 10 to 15 ramp cards including Sol Ring. Selvala, Explorer Returned can be both ramp and draw engine.
I don't know whats the win condition tho. Maybe something with the Paradox Engine, like having multiple activations of Fauna Shaman or Birthing Pod to tutor a bunch of creatures and make a combo. Or if you put a little money, Devoted Druid + Vizier of Remedies is a nice combo and that tutor of XGG that's comming in HOU can put it in play really soon.
Some other basic cards you may want are Swords to Plowshares, Decimate Day of Judgment, Sun Titan, Beast Within, and then some tutors, when you decide to put more money into the deck for Chord of Calling, Worldly Tutor and Green Sun's Zenith.
2 months ago
Looks pretty damn cool :) If you like untapping stuff as a reaction to one of the things you do (I saw Seedborn Muse and Copperhorn Scout, perhaps you could consider Thornbite Staff. Also, I love Mina and Denn, Wildborn as ramp in a Naya deck.
If you have time, have a look at my Naya deck. It has a different commander, but maybe you can use some of it. Cheers.
2 months ago
Overrun is a really good card. Omnath, Locus of Mana could get really big in this deck and help you save mana. Copperhorn Scout will untap all your mana guys so you can get double mana out of them. Joraga Treespeaker, all elfs tap for two mana. Craterhoof Behemoth will be a win con. Dwynen, Gilt-Leaf Daen is another +1/+1 for all your elfs. Selvala, Heart of the Wilds is really good if you put omnath in the deck or some other big cards. The last card that I really like is Fauna Shaman, you can get whichever creature you need on turn two.
2 months ago
Joraga Warcaller and Fauna Shaman are always nice, especially with Immaculate Magistrate. You also can try out Dwynen, Gilt-Leaf Daen, Timberwatch Elf, Jagged-Scar Archers, Wirewood Lodge, Copperhorn Scout, Skyshroud Poacher, Heedless One, and Mul Daya Channelers if you want.