|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown (CN2)||Common|
|Scars of Mirrodin (SOM)||Common|
Combos Browse all
Creature — Elf Scout
Whenever Copperhorn Scout attacks, untap each other creature you control.
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Copperhorn Scout Discussion
1 week ago
+1 from me. good list. Copperhorn Scout and Skyshroud Poacher would be useful in this list in helping achieve hide tide mana. Scorched Ruins is like Cradle/Nykthos in mana production. With Deserted Temple it's 7 colorless. Benefactor's Draught should be in the main. Also, Krosan Grip. There are artifacts and enchantment that wreck this strategy. Liking the idea of Winter Orb thats a dirty stax tax that your deck plays around well.
2 weeks ago
All the cards I think I could possibly suggest are already in your Maybeboard!
I would suggest 1 Pendelhaven as it can allow your 1/1 dorks to be more aggressive when you need them to be.
Collected Company is obviously excellent and aside from that either Chord of Calling or Lead the Stampede should replace Nylea's Presence. Some do one or the other and some do a 2/2 or 3/1 split. Either way I think one of these should definitely be mainboard. Lead the Stampede is excellent at refilling your hand and Chord of Calling can get that 1 Ezuri you need to win on the spot. Both are powerful, though I lean more towards Chord since it allows you to play singleton hate cards you can tutor for in sideboarded games.
Joraga Warcaller is a pretty awkward card with Collected Company because you cant have it come in with counters to pump the whole team. In a Coco build I would cut it and a couple Visionaries and 1-2 Champions to make room for Heritage Druid and Nettle Sentinel. The most explosive starts possible with Elf decks involve Heritage Druid. Ex-
Turn 3 you can deal 20 damage, but an explosive start like that doesn't happen without Heritage Druid, its just not possible. With Nettle Sentinel you can tap it for mana using Heritage Druid cast a spell, untap the sentinel, and do it again, essentially playing out your whole hand.
Anyway, Elves are my favorite Modern tribe, I hope this helped a bit! Happy Brewing
1 month ago
have elf decks stopped using Copperhorn Scout to untap their creatures?
With Ezuri being legendary maybe leave him as a 1 of and tutor for with with chord when needed to overrun. Joraga Warcaller would be a fine replacement lord.
How do you prevent running out of gas with limited draw? in the eternal formats they use Glimpse of Nature with Nettle Sentinel + heritage druid to combo out. Modern gives us Beck or Soul of the Harvest (if you can generate to 6 which shouldn't be too hard with Elves)
2 months ago
Good question! Reconnaissance clearly has great synergy with a lot of our orb effects and Stasis and is a card I was very excited about for a while but ultimately I found it to be extremely low impact in situations where we don't have specifically Static Orb or Stasis and, being an enchantment, it's pretty tough for us to tutor.
I much prefer Copperhorn Scout for this type of effect because finding creatures is much easier for us.
2 months ago
2 months ago
Question for anyone here that would like to give input; would adding a couple copies of Copperhorn Scout be beneficial? I could use it to generate more mana from Elvish Archdruid, Elvish Mystic, Llanowar Elves, or maybe even Heritage Druid, possibly to do things such as activate Ezuri, Renegade Leader's ability another time or so in an attack..? This is only brainstorming and such.
2 months ago
Im pretty sure you know this or your meta allows it but Westvale Abbey Flip,Gilt-Leaf Palace and Shaman of the Pack are illegal in this deck since Ezuri is only . But some cards to replace them I would suggest is Craterhoof Behemoth yeah i know you have Ezuri but its just an instant win most of the time is all. Wood Elves and Copperhorn Scout would also help for more land ramp and just untap effects. Also Triumph of the Hordes, Krosan Grip and Beast Within would also help round out your removal and Overrun effects. +1
3 months ago
Some suggestions: This deck love some fast plays with abilities, so build with that in mind. Make your ramp be Elvish Mystic, Llanowar Elves, Avacyn's Pilgrim, Shaman of Forgotten Ways, Somberwald Sage, Priest of Titania, Birds of Paradise and Sylvan Caryatid. There are tons of options out there. Be sure to have something around 10 to 15 ramp cards including Sol Ring. Selvala, Explorer Returned can be both ramp and draw engine.
I don't know whats the win condition tho. Maybe something with the Paradox Engine, like having multiple activations of Fauna Shaman or Birthing Pod to tutor a bunch of creatures and make a combo. Or if you put a little money, Devoted Druid + Vizier of Remedies is a nice combo and that tutor of XGG that's comming in HOU can put it in play really soon.
Some other basic cards you may want are Swords to Plowshares, Decimate Day of Judgment, Sun Titan, Beast Within, and then some tutors, when you decide to put more money into the deck for Chord of Calling, Worldly Tutor and Green Sun's Zenith.