Chief of the Foundry


Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Standard Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Kaladesh Uncommon
Magic Origins Uncommon

Combos Browse all

Related Questions

Chief of the Foundry

Artifact Creature — Construct

Other artifact creatures you control get +1/+1.

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Chief of the Foundry Discussion

MonochromeDisco on

3 days ago

Came to the conclusion that Fling is probably more useful against certain matchups than Blazing Volley ever will be.

Blazing Volley murders a field of fresh 1/1 servos, but if you're staring down a field of existing ones, chances are they've thrown down a Chief of the Foundry or Master Trinketeer so your "cheap board wipe" turns into a dead draw.

Might try to acquire Sweltering Suns as a board cleaner to hit stuff that Dusk can't. Switch them into the sideboard instead of Kari Zev's Expertise I guess; even though stealing an enemy's gearhulk, attacking with it, THEN flinging it is hilarious in a match vs control/ramp.

MrTristan19 on Leader of the Revolt (U/R Thopter Beatdown)

5 days ago

I would swap out the Pia's Revolution and the Izzet Charms for a full playset of Serum Visions. You're in blue in modern, these are a necessity for fixing draws. I would also drop the favorable winds to round out the Chief of the Foundrys. You may want to eventually upgrade him into a play set of Master of Etherium at some point. I would also bump up Thopter Engineer to a full playset, and reduce your number of 4-drops. While Padeem does protect your thopters, your best permanents are creatures (Lords) and an enchantment, so I don't think she does as much as you think she does. If your thopters are dying, it'll often be via mass boardwipe such as Supreme Verdict. I would switch out her for Pia Nalaar, who has better combat abilities and is cheaper. I think the only 4 drops you should keep are full playset of Spy network and 3 of Pia and Kiran. You may also want to add a second Tezzeret the Seeker for consistency. You can also gradually upgrade the landbase with time, although I would either recommend Darksteel Citadel for artifact synergies or Inventors' Fair for stabilizing. Your sideboard is also up to you, but you can invest into some control pieces (Anger of the Gods, Vapor Snag) if you are getting overwhelmed. This is also where I'd put Whirler Rogue in match ups where they have lots of fliers too. I absolutely love this archetype, so these are my thoughts!

Kyln on It's a Copy

1 week ago

I'm not much for standard, but try to get a artifact that could kill your opponent as well as win you the game. A couple I think could work are Chief of the Foundry, Whirlermaker, and Workshop Assistant.

clayperce on Tribal Tech (List of Every Single Tribe in Magic!)

1 week ago

I stumbled across Hand of the Praetors the other day, and next thing you know I'm looking at the Lord page at gamepedia. From there, here's a bunch more for your consideration:

Finally, I'm not sure how to classify these, but they're all color related: Angel of Jubilation, Caged Sun, Gauntlet of Power, Hall of Triumph, Knight of New Alara

clark1424 on Construct affinity tribal

2 weeks ago

It's actually fine. Just take out the lord cards and go put in some artifacts that will benefit you. Like Filigree Familiar in place of Metallic Mimic. The blue or black puzzleknot in place of Chief of the Foundry. You need four of your colossus so you can have 3-4 of them being fetched and playing them all for free.

Chandrian on Vorel the Artificer

2 weeks ago

If you would play Master of Etherium or Chief of the Foundry you can prevent your lands of being destroyed with the combo, making it a one-sided MLD.

You could also run the combo of Pili-Pala + Grand Architect for infinite mana.

Anyways, nice deck. +1 from me

Hobbez9186 on Return of Steel-Cannon Pummeler (AKH - Retired)

3 weeks ago

There are 32 Constructs in standard including the Gearhulks, Pummeler, and Walking Ballista. Multiform Wonder always seemed good but I don't think it ever got much play, and there's always that good ol' Bomat Courier. Not sure it's all good enough for Standard, but there's certainly a whole lot of supporting artifacts to help them along. Also, Foundry Inspector and Chief of the Foundry would be pretty sweet. Ballista doesn't just die when you take the last counter away and you can get an extra counter on him if you spend an odd amount of mana.

mahdik on Myr artifact deck

1 month ago

Looking at your deck, I can see there's 6-7 card that cost more than 5, and in modern, even with ramp like Palladium Myr or infinite combo of mana you can't base your strategy on it. I like myr as you do, I had a deck similar times ago, but this deck is more casual than modern, you won't win with that.

If you want to play it modern, considering the infinite mana combo is your win-co, you should get rid of Herald of Anguish, Hellkite Tyrant, Chief of the Foundry, everything that cost more than 5 basically (you don't play tron, you won't have enough mana). Then here comes the new stuff.

Ramp like Birds of Paradise would help but prioritize artefact base ramp, especially on myr. Etherium Sculptor is a favorite of mine. Then, you should board in tutor because you prefer Myr Galvanizer over anything (Enlightened Tutor is not cheap, but it's good, Fabricate is more in your range I presume). Clones could also work (Phantasmal Image could be nice, it would also be versatile, copying creatures from the opponent, Voltaic Key could also mimic Myr Galvanizer). Cheaper draw engine (Ancient Stirrings or Thoughtcast considering you would have a shit load of myr and Darksteel Citadel) is a most. Counter-spells or tax engine to slow the opponents down naturally (punishing anything other than artefact being played). You should also board in protection for your creature like Heroic Intervention or Myr Retriever in case you lost something important. FINNALLY, 4x Walking Ballista as your win-co, doing infinite damage. You won't have a lot of win-co thought, that's why a tezzeret or 2, whatever it is, ultimate is interesting.

The deck won't be tier 1, but you could perfectly have fun with it, and pretty cheaply. It would also become G/U, splashing W or B for Tezzeret or tax stuff. And one or 2 Master Transmuter, cause it's OP. It cost a lot but recycling a Walking Ballista who came too soon for anything better for the board state is just incredible.

If you want to see what a list would be like with my suggestion ask me, will take me a minute. Hope you have fun :)

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