Chief of the Foundry


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Uncommon
Magic Origins Uncommon

Combos Browse all

Related Questions

Chief of the Foundry

Artifact Creature — Construct

Other artifact creatures you control get +1/+1.

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Chief of the Foundry Discussion

KingAxel2727 on Mono White Servos

4 days ago

i had thought about adding Selfless Spirit myself, swapping it out with Chief of the Foundry.

lord_blackfang on Ensoul My Heart

1 week ago

Looks like a nice start!

I worry about all your 3-drops at only 18 lands. I would definitely drop Unlicensed Disintegration, sweet as it is, and move your 1-mana removal to the mainboard. Replace Wandering Fumarole also, coming in tapped is crippling for your deck and you'll never reach 5 lands to actually attack with it. Chief of the Foundry also seems too pricey for what he does, I would go with Memnite instead and absolutely a 4th Vault Skirge. 5/5 flying lifelink is the nuts.

A 5/5 Pithing Needle in the maindeck does sound absolutely hilarious and will tilt many opponents :)

Argeaux on Speedway Champions

2 weeks ago

Actually HairyManBack with Scrapheap Scrounger, Foundry Inspector, and Chief of the Foundry providing buffs I usually have plenty of Creatures that can Crew 3 on their own.

musicman3310 on You got Servoed

2 weeks ago

I saw someone who was playing a VERY similar version of this deck except it was mono white and ran 4 Chief of the Foundrys and 4 Angel of Inventions. I was up against 10 5/5s at one point...

hardhitta71194 on Grixis Aggro

2 weeks ago

Walking Ballista might be cool in here, Chief of the Foundry could help some.

Awesome deck, +1

Argeaux on Revenge is a Dish Best Servo'd Cold

2 weeks ago

I have many, many thoughts and a lot of them agree with very good points made by Noctem.

For context I've been running Cast a Shadow for two seasons now ( Control) and Speedway Champions for two seasons (Vehicles), so I have a lot of hands-on experience with a lot of the cards being spoken about.

Of course every meta is different, but my LGS has two Standard nights with two very different metas.

Firstly I applaud you for running 25 Lands. Not many people on this site do, but it really works for some decks.

4 Shambling Vents is spot on. Doesn't slow you down as much as some might speculate.

I run only 2 Westvale Abbey  Flip but that's because I also run two Blighted Fen. The Fen has proven absolutely key sometimes to gaining an advantage in the late game.

I'm not keen on Hidden Stockpile. I think something like Harsh Scrutiny would be better. It lets you grab Winding Constrictor or Felidar Guardian, for example.

4 Chief of the Foundry is a VERY good call. I win games just with pumps from that card.

I like Stasis Snare better than Immolating Glare. It gives you another way to snare Felidar Guardian, which they will never attack with.

I have found Transgress the Mind to be better than Lost Legacy because you can grab stuff earlier eg. if you Opponent is on the play you can grab Saheeli Rai before their Turn 3. I know they normally don't put her out that early but SOMETIMES they do try to get away with that.

I also know decks that will Side out all their Copy Cat cards if they know you have Lost Legacy, just to make you waste it. You might consider the trade off of getting to look at their hand worth it, anyway.

I'd dump the extra Swamp in the Sideboard. You're not playing x Control, which needs 26 Lands.

In its place try Sorin, Grim Nemesis and you WILL NOT BE SORRY. He's amazing in the late game - direct damage + draw, or kill a Creature + gain some life, or put 30 billion little life-sucking Vampires on the field.

I'm glad to see that you didn't discount To the Slaughter. Even without Delerium it's an amazing Instant removal card, if timed just right.

Hope that helps.

HerculesMorse on Assemble the B-Team

2 weeks ago

What a beautiful deck, +1!

There is nothing I'd change except maybe swapping a Tempered Steel for another Chief of the Foundry, simply because the latter has arms and can swing for damage too (I realize there is a loss of +1/+1, but it's not a big deal considering you're getting another creature out there).

I've got nothing new to suggest other than, as you've got a bit of mana floating around thanks to Springleaf Drum, would you consider adding Steel Hellkite, which is excellent for removing tokens because you can make X = 0. Also, Scuttling Doom Engine is good for the lols too.

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