Chief of the Foundry
Artifact Creature — Construct
Other artifact creatures you control get +1/+1.
Printings View all
|Double Masters (2XM)||Uncommon|
|Commander 2018 (C18)||Uncommon|
|Magic Origins (ORI)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Chief of the Foundry occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Chief of the Foundry Discussion
1 day ago
Sorry if you already have any of these and I missed them. Chief of the Foundry - good if you have a bunch of thopters Merchant's Dockhand - Can be a good use for random artifacts later in the game Mindless Automaton - discard outlet to put big things in yard to bring back + can sac itself to be brought back Kuldotha Forgemaster - tutor + sac outlet
1 week ago
Cards to remove:
1x Panharmonicon. It’s slow to get out, and doesn’t do enough for you (most of your creatures won’t trigger it)
4x Titan Forge. Getting a 9/9 out on turn 7, after spending 12 mana, is a rip off. Even speeding this up a little, doesn’t make it great.
1x Foundry Hornet. In our playgroup the only relevant hit will be Blood Artist, and that’s gunna hurt you more than the creature.
2x Chief of the Foundry. This guy just doesn’t help the gameplan enough. His +1 boost will quickly become irrelevant compared to the counters on everything
Things to add:
2x Throne of Geth. This will give you more sac outlets as well as more ways to get counters
2x Lands. 20 seems really low, i think you want 22. If you add 2 of something like Buried Ruin, then you can always get your guys back if you’re getting land flooded.
2x Solidarity of Heroes. I can bring these on Friday. A good way to become even bigger quickly.
2x Abrupt Decay. I can also bring these on Friday. It feels like they might be useful for dealing with problematic cards other people play.
I think also try to even out you mana colours. You want about half-half black and green - for your winding constrictor on T2. Everything else of colour gets played later anyway when you’ll have ample of both colour. So maybe swap 2 swamps for 2 forests
1 month ago
You’ll probably want to up the land count to 35-36 since that is a much better number of lands to ensure you hit your land drops.
Aetherflow also can’t be in the deck since for Commander you can only have cards that have the same color as your commander and it has a Blue/White mana symbol.
Some good budget cards you can pick up are Reality Shift , Frantic Search , Rewind , Etherium Sculptor , Curse of the Swine , Trophy Mage , Tribute Mage , Sharding Sphinx , Mirrodin Besieged , Thopter Spy Network , Foundry Inspector , Myr Battlesphere , Chief of the Foundry , Stoic Rebuttal , and Manifold Key
5 months ago
If I may suggest some artifact synergy creatures, perhaps Foundry Inspector, Steel Overseer, Burnished Hart, Jhoira's Familiar, Myr Retriever, Etherium Sculptor, Palladium Myr, Myr Enforcer, Master of Etherium, Frogmite, Chief of the Foundry, Sylvok Replica, Esperzoa, and of course, Sol Ring, despite the fact that it's not a creature.
7 months ago
7 months ago
Legendary Planeswalker- Tibalt
+1: Create a 1/1 red Devil creature token with “When this creature dies, it deals 1 damage to any target.”
-1: You may sacrifice a creature. If you do, Tibalt, Fiendcaller deals 3 damage to any target.
-4: Target player discards two cards. Tibalt, Fiendcaller deals 5 damage to that player.
Create an “artifact matters” card that makes artifacts matter in a way we haven’t seen before (that is to say, not a counting effect, not a Chief of the Foundry effect, and not mana generation/cheapening).
10 months ago
March of the Machines does some outright rude stuff with Mycosynth Lattice to the tune of mass land destruction, but you would also want Chief of the Foundry and other similar effects to keep all your Moxes and lands.
Grafdigger's Cage is something I would take out since it effectively shuts off your commander's ability.