Chief of the Foundry
Artifact Creature — Construct
Other artifact creatures you control get +1/+1.
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Chief of the Foundry Discussion
3 days ago
Blazing Volley murders a field of fresh 1/1 servos, but if you're staring down a field of existing ones, chances are they've thrown down a Chief of the Foundry or Master Trinketeer so your "cheap board wipe" turns into a dead draw.
Might try to acquire Sweltering Suns as a board cleaner to hit stuff that Dusk can't. Switch them into the sideboard instead of Kari Zev's Expertise I guess; even though stealing an enemy's gearhulk, attacking with it, THEN flinging it is hilarious in a match vs control/ramp.
5 days ago
I would swap out the Pia's Revolution and the Izzet Charms for a full playset of Serum Visions. You're in blue in modern, these are a necessity for fixing draws. I would also drop the favorable winds to round out the Chief of the Foundrys. You may want to eventually upgrade him into a play set of Master of Etherium at some point. I would also bump up Thopter Engineer to a full playset, and reduce your number of 4-drops. While Padeem does protect your thopters, your best permanents are creatures (Lords) and an enchantment, so I don't think she does as much as you think she does. If your thopters are dying, it'll often be via mass boardwipe such as Supreme Verdict. I would switch out her for Pia Nalaar, who has better combat abilities and is cheaper. I think the only 4 drops you should keep are full playset of Spy network and 3 of Pia and Kiran. You may also want to add a second Tezzeret the Seeker for consistency. You can also gradually upgrade the landbase with time, although I would either recommend Darksteel Citadel for artifact synergies or Inventors' Fair for stabilizing. Your sideboard is also up to you, but you can invest into some control pieces (Anger of the Gods, Vapor Snag) if you are getting overwhelmed. This is also where I'd put Whirler Rogue in match ups where they have lots of fliers too. I absolutely love this archetype, so these are my thoughts!
Kyln on It's a Copy
1 week ago
I'm not much for standard, but try to get a artifact that could kill your opponent as well as win you the game. A couple I think could work are Chief of the Foundry, Whirlermaker, and Workshop Assistant.
1 week ago
- Archer: Greatbow Doyen
- Artifact: Chief of the Foundry, Etherium Sculptor, Foundry Inspector, Master of Etherium, Tempered Steel
- Chicken (Unset): Chicken a la King
- Defender: Stalwart Shield-Bearers, Wakestone Gargoyle, Assault Formation
- Donkey (Unset): Assquatch
- Flanking: Cavalry Master, Telim'Tor
- Flying: Favorable Winds, Sprite Noble, Thunderclap Wyvern
- Fungus: Pallid Mycoderm, Thelon of Havenwood
- Infect: Hand of the Praetors
- Kavu: Kavu Monarch
- Minion: Balthor the Defiled
- Modular: Arcbound Overseer
- Scarecrow: Reaper King
- Trample: Stonebrow, Krosan Hero
2 weeks ago
It's actually fine. Just take out the lord cards and go put in some artifacts that will benefit you. Like Filigree Familiar in place of Metallic Mimic. The blue or black puzzleknot in place of Chief of the Foundry. You need four of your colossus so you can have 3-4 of them being fetched and playing them all for free.
2 weeks ago
Anyways, nice deck. +1 from me
3 weeks ago
There are 32 Constructs in standard including the Gearhulks, Pummeler, and Walking Ballista. Multiform Wonder always seemed good but I don't think it ever got much play, and there's always that good ol' Bomat Courier. Not sure it's all good enough for Standard, but there's certainly a whole lot of supporting artifacts to help them along. Also, Foundry Inspector and Chief of the Foundry would be pretty sweet. Ballista doesn't just die when you take the last counter away and you can get an extra counter on him if you spend an odd amount of mana.
1 month ago
Looking at your deck, I can see there's 6-7 card that cost more than 5, and in modern, even with ramp like Palladium Myr or infinite combo of mana you can't base your strategy on it. I like myr as you do, I had a deck similar times ago, but this deck is more casual than modern, you won't win with that.
If you want to play it modern, considering the infinite mana combo is your win-co, you should get rid of Herald of Anguish, Hellkite Tyrant, Chief of the Foundry, everything that cost more than 5 basically (you don't play tron, you won't have enough mana). Then here comes the new stuff.
Ramp like Birds of Paradise would help but prioritize artefact base ramp, especially on myr. Etherium Sculptor is a favorite of mine. Then, you should board in tutor because you prefer Myr Galvanizer over anything (Enlightened Tutor is not cheap, but it's good, Fabricate is more in your range I presume). Clones could also work (Phantasmal Image could be nice, it would also be versatile, copying creatures from the opponent, Voltaic Key could also mimic Myr Galvanizer). Cheaper draw engine (Ancient Stirrings or Thoughtcast considering you would have a shit load of myr and Darksteel Citadel) is a most. Counter-spells or tax engine to slow the opponents down naturally (punishing anything other than artefact being played). You should also board in protection for your creature like Heroic Intervention or Myr Retriever in case you lost something important. FINNALLY, 4x Walking Ballista as your win-co, doing infinite damage. You won't have a lot of win-co thought, that's why a tezzeret or 2, whatever it is, ultimate is interesting.
The deck won't be tier 1, but you could perfectly have fun with it, and pretty cheaply. It would also become G/U, splashing W or B for Tezzeret or tax stuff. And one or 2 Master Transmuter, cause it's OP. It cost a lot but recycling a Walking Ballista who came too soon for anything better for the board state is just incredible.
If you want to see what a list would be like with my suggestion ask me, will take me a minute. Hope you have fun :)