Chief of the Foundry
Artifact Creature — Construct
Other artifact creatures you control get +1/+1.
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Chief of the Foundry Discussion
4 hours ago
Hello! What do you think about adding some cards like Master of Etherium or Chief of the Foundry? They can make your artifact creatures stronger.
Padeem, Consul of Innovation and Indomitable Archangel give your artifacts hexproof and shroud. And Etherium Sculptor makes them cheaper.
5 days ago
Let me start by saying that I think you have a great theme and you've done a great job of sticking to your theme elements.After going over your list, here's the recommendations that I think might help you.
Cards to take out (to get down to 100):
Golem Foundry is just a weak card. It is kinda nice getting a golem token for casting 3 artifacts, but I've never been happy playing that card. It always ends up feeling like a waste of board space.
Metalwork Colossus is really nice, but with all of the vehicles and other creatures, it seems kinda mana intensive and you're not really working on a sacrificing artifact theme.
Blinkmoth Urn is symetrical, meaning it helps you opponents as much as it helps you. Yes, you may have more artifacts than them, but do you really want to give your opponents free mana? And they get that free mana before you do.
Darksteel Juggernaut is a great card in a draft, or in another deck where you're primarily focused on attacking each turn. But the requirement of attacking each turn makes this card feel like it doesn't fit.
Sram's Expertise is cute, and I understand why it is in the deck but a few 1/1 tokens seems kinda weak for this deck.
Chief of the Foundry helps out the vehicles, but not the dwarves.
Those initial cuts gets you down to the 100 cards for Commander. Now to make the deck a bit stonger.
These changes might help make your deck more resilient againt various opponents. Obviously, you'll need to temper these recommendations with your collection, budget, and local metagame.
I'll start with lands. Nine (9) out, Nine (9) in.
Spinerock Knoll, Better in a combo deck.
Shinka, the Bloodsoaked Keep, Not enough legends
Wind-Scarred Crag, Boros Guildgate, and Stone Quarry come into play tapped. You have too many lands that come into play tapped and it slows you down.
Drifting Meadow, Forgotten Cave, Secluded Steppe, Smoldering Crater, the cycle lands are nice in a deck with lots of graveyard recursion or when you're focused on cycling cards. But you're deck isn't set up for those things and these are just more lands that enter the battlefield tapped and slow you down.
Kabira Crossroads for it. The 2 life usually isn't enough in Commander games to make a big different.
Sejiri Steppe is something to consider. And the Boros Garrison makes it better.
Move the Rugged Prairie and Sacred Foundry to the mainboard from your maybe board.
Don't ignore the plain old basic lands. Even if you just use a couple of each. You never know when an opponet will play a "Every seach for a basic land" card and you're left out of the party.
I would also consider Holdout Settlement and Springleaf Drum to help take advantage of Depala, Pilot Exemplar's ability to load your hand with creatures and vehicles. Remember that you can tap a creature with summoning sickness to activate the Settlement or the Drum since you aren't activating the creature's ability.
Lightning Greaves is a tough card to consider. Yes, it is a great card. But does it really help that much? You aren't themed around equipment. I would drop in in favor of something that helps more often.
One-shot effects like Built to Last and Built to Smash are not really good in a multiplayer game.
I hope these suggestions help give you some ideas. Let me know what you think. Feel free to look over my decks and let me know what you think of the suggestions.
1 week ago
I put 4x Narnam Renegade because I want to have some defenses in the early games.
I agree on reducing the number of my planeswalkers - not much synergies with them anyway.
Thanks for the advice!!!
1 week ago
As far as this deck goes, it has a nice theme and works fairly well together for the budget that it has.
As far as strict upgrades go, consider the following:
1 week ago
I'm currently working on this artifact deck,
And I could use some help making it better, I don't have a huge budget (I want to keep the deck around 100).
I'm using cards like Chief of the Foundry and Master of Etherium to boost my artifacts. Cards like Foundry Inspector reduce the cost, not that it matters with Metalwork Colossus. During playtesting I've been able to cast that one for free multiple times.
So if you guys have any recommendations please tell me!
2 weeks ago
2 weeks ago
Sram's Expertise instead of the copter.
Also, if this is a modern deck, you have SUCH better removal available to you other than welding sparks. Bolt, Path to Exile... I would strongly recommend removing some of the various anthem effects. Jor Kadeen, the Prevailer - you're only playing 20 land. You probably should be very close to GG by the time he drops, if you manage to drop him at all. Again, a plethora of great cards could replace this.
FInally, this is an agressive strategy. The last thing you want to do later in the game is draw a Boros Signet. i really don't why you would have here. If you want to increase the artifact count - make it a cheap aggressive artifact!
P.S, the only creatures Chief of the Foundry are pumping at the moment are themselves when there are two or more on the board, and the servos you produce from the puzzleknot. I don't think it warrants the place.
2 weeks ago
Cool deck, got some ideas for you..