|Commander / EDH||Legal|
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|Guilds of Ravnica: Mythic Edition (GRNMED)||Mythic Rare|
|Guilds of Ravnica (GRN)||Mythic Rare|
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Vraska, Golgari Queen
Planeswalker — Vraska
+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.
-3: Destroy target nonland permanent with converted mana cost 3 or less.
-9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."
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Vraska, Golgari Queen Discussion
6 days ago
Okay. Apologies, this comment is going to be even longer than the last one.
Your entire Recursion folder is not great. Cauldron of Souls is good, but the rest seem very weak. How much removal is there in your meta?
Borborygmos has a nice effect but is also 7 mana.
Death's Presence is fine, but once again, pretty mana-costly. There are better payoffs for that cost.
Oona's Blackguard is not super good. It forces discards, yeah, but not enough. This deck has too few creatures to really make use of it.
Panharmonicon is a confusing inclusion. You have EIGHT creatures with ETB effects. Eight. That is not enough to justify panharmonicon.
Rage Forger's only use outside a deck that's going wide (which yours is not) is as planeswalker removal. And even then, it'll probably take two attack steps.
Solidarity of Heroes is suboptimal. How many creatures do you usually hit with it? Let's assume four if it's cast late-game as your only spell of the turn. It doubles for things' counters, which is probably... 12, total?? Not great.
Lifeblood Hydra is BAD. To understand why, I'll walk you up the curve. At 4 mana, it's a 1/1 that gives you 1 card and 1 life. At 5 mana it's a 2/2 that gives you 2 cards and 2 life. At 6 mana it's a 3/3 that gives you 3 cards and 3 life. The first time I see this being worth the casting cost is at NINE MANA, and by the time you have nine mana, there are better things to cast.
Why are you running Vraska, Golgari Queen? You don't have very many aristocrat synergies, I don't see where sacrificing creatures at sorcery speed would ever help.
World at War isn't that great here. I mean it's good, but not as good as a lot of other things you could play at 5 mana.
Violent Ultimatum is hilariously bad for its mana cost. Its variable use is nice, but SEVEN MANA to destroy 3 permanents? Pass.
Undercity Plague really doesn't do a lot. It's great against one opponent but it doesn't have a lot of impact on the board as a whole.
Balefire Dragon is good, but it doesn't synergize with the rest of your deck at all.
Oh yeah, and your deck has 109 cards in it, if I read correctly.
1 week ago
Hey, saw your forum topic asking if any recent cards are worth an upgrade in any of your decks. Out of all your decks this one in my opinion has the most potential for upgrades. Even just with cards that are already in Magic, not ones that were in recent sets. You seem serious about upgrading this deck therefore most of my suggestions won't be budget cards.
Cards in recent sets to consider:
Cards that can be potential upgrades for cards here:
- Diabolic Intent or Vampiric Tutor > Diabolic Tutor
- Maelstrom Pulse > Hero's Downfall or Putrefy
- Trophy > Abrupt Decay or Putrefy
- Reanimate or Animate Dead > Vigor Mortis
- Sylvan Library > Ordeal of Nylea
- Berserk > Soul's Might
- Scavenging Ooze > Obsessive Skinner
- Night's Whisper > Harmonize
- Drana, Liberator of Malakir > Vastwood Hydra
- Rishkar, Peema Renegade > Fungal Behemoth
- Pir > Varolz, the Scar-Striped
- Unspeakable Symbol > Death's Presence
- Umezawa's Jitte > Blessings of Nature
- Forum > Evolving Wilds
- Greater Good > Curse of Predation
Good luck with your deck.
2 weeks ago
So I commented on this deck over 6 months ago and now I saw it on the feed so... Imma do it again. And Imma be more specific this time. Let's start with cuts.
Bane of Progress is not great. If all goes well you'll absolutely be hitting your own enchantments and artifacts.
Gray Merchant of Asphodel is not anything exceptional in this brew. Yeah his ETB is really strong but it draws a ton of hate and you don't seem to have many ways of subverting or withstanding that hate.
Greenwarden of Murasa is really mana-costly. 6 mana for an eternal witness effect? Pass.
It That Betrays is really bad. Better when you can reanimate it, but still unless your opponents are running aristocrats or you're forcing them to sac things (and yeah I know It does that but that's not enough), really bad. Oh yeah, and that thing I said with Gray Merchant about drawing hate? That.
Lord of Extinction's lack of trample makes him pretty meh.
Massacre Wurm is pretty meta-dependent. If your buddy runs weenies he's decent but if not...
Mycoloth is great, but the 5-mana slot is competitive.
Pathbreaker Ibex honestly doesn't seem that great. Most he's giving your guys is +5 unless you find Lord of Extinction.
Terastodon is really cool and all, but it does have one huge drawback... You can EITHER repeat the etb OR have it as a beater. And for 8 mana, repeating the etb is not enough.
Greater Good is great when you have larger creatures than this deck does. As it is it's just gonna make you discard a bunch of cards, probably.
Torment of Hailfire gives your opponents something you don't want them having: choice. They'll just sac a bunch of useless crap or discard lands. Without steps to limit their options, it's not a great card.
So I looked at your maybeboard and holy crap dude, you need to put some of those in. Night Incarnate, Whisper, Blood Liturgist, Savra, Queen of the Golgari, Craterhoof Behemoth, I'm actually adding the first two to my brew now. Thanks for the ideas, sorry for stealing them.
Now Imma give you some card suggestions.
You forgot Fleshbag Marauder when you got the rest of the edict gang!
Thragtusk is pretty underrated in aristocrats.
As is Treasure Keeper, but that's less good in your deck since you have a really high mana curve.
Vindictive Lich gives you options!
Wall of Blossoms is good protection and a draw!
Hell's Caretaker is reanimation and a sac outlet.
Phyrexian Delver is also good reanimation.
Attrition is excellent removal.
Perilous Forays is an awesome card for this deck, I love it.
Quagmire Druid isn't the greatest ever, but it's enchantment removal.
Sadistic Hypnotist can play the long game, run opponents out of resources.
Thoughtpicker Witch can screw combo.
Vraska, Golgari Queen is an epic sac outlet and the ult is perfect for this deck.
Entomb is legendary.
Grim Flayer is great card advantage.
Fauna Shaman is like Entomb but better maybe?
Underrealm Lich is good card advantage.
Thank you for coming to my ted talk.
2 weeks ago
First off, a big apologies for the delay in getting back into this comments section. Work got the better of me for a week and I've hardly had the time to get on here! Thank you all so much though for pitching in :) It's beyond appreciated!
I'll address each of you individually in here as well, but as a bit of general information, v1.1 of the deck is only incorporating changes from hkhssweiss as his suggested cards were the only cards I was able to get my hands on before the work rush. I do have some from other user's suggestions, but I wanted to get my hands on all suggested cards, not just the few I had.
Thankfully, I do now have a decent amount of spare time on my hands and will be visiting my LGS to purchase and try out all card suggestions within the next couple of days.
@MillersEdge - Wow, dude, what an effort you put into that, thank you ever so much! It's quite clear you know your stuff :)
Regarding ramp, I can certainly appreciate your observation. The lack of mana rocks in this deck is definitely a big thing. I really like the idea of Coalition Relic, Astral Cornucopia and Everflowing Chalice and believe all 3 of these will make it into v1.2. Forest retrieval cards are nice but can become dud draws fairly quickly in the game. I've added both Nature's Lore and Three Visits to the MaybeBoard anyway and will play-test with them as well. I want to get both Birds of Paradise and Noble Hierarch in somehow too.
Phyrexian Scriptures has also made it onto the MaybeBoard. It's certainly an eye-catcher with all 3 abilities having relevance, and I do like the idea of Saga's (never played them before). In saying that, one of the common players at my playgroup has both a Sharuum the Hegemon deck and a Breya, Etherium Shaper deck. We'll see how it goes.
In terms of the prison related cards, I'm actually probably going to move away from this plan, as to do it effectively you do seem to dedicate a large amount of slots. However, Spike Weaver genuinely looks amazing. I've no doubts that he'll see some MainBoard action in the future.
Privileged Position is currently in for a late game pillow fort strat involving Privileged Position, Sterling Grove and Avacyn, Angel of Hope. To be honest though, the three of these cards might be swapped later for others anyway as they really only hold relevance to themselves. Or I'll simply add Shalai, Voice of Plenty as well as Privileged Position as quite a few other users are also recommending it. Armageddon is hated at my playgroup, but I don't mind being 'that-guy' every so-often ;) I'll play test it this week and see what the general reaction is.
The walkers got a pretty big shuffle around since you might have last seen the deck, but I do see the relevance of Tezzeret the Seeker and Garruk Wildspeaker. Tezzeret the Seeker could come in handy if I can increase my mana rock amount, and I think I prefer the idea of him over Garruk Wildspeaker. Will get back to you with results.
Leyline of Anticipation has landed in the MaybeBoard with high chances of being MainBoarded. I genuinely forgot all about this badboy!
Really really like the idea of Nexus of Fate, looking forward to seeing what sort of shenanigans I might be able to pull off with that. Savor the Moment is definitely competitive, but the late game appeal of Nexus of Fate is striking me more.
I'll definitely jump onto your list as well and have a fish around :) As well as throwing in my own 2 cents! Thanks again.
@Aragon_Neotrix - Thank you! Definitely hearing you regarding proliferate-able targets. I'm hoping to improve on that in the next iteration with counter based mana rocks etc.
Aetherworks Marvel is amazing, hardly surprising it was banned in standard eh?! I did admittedly forget about energy and experience counters. I'm sure this is going to make it onto the MainBoard.
I'll take a closer look over your own version over the next day or two for some more proliferation ideas, and will throw in any suggestions I have myself :)
@ManSauce - Man, every suggestion here is on point. Thank you so much!
Captain Sisay is a card that wouldn't have occurred to me. Very likely become one of the main tutors in the deck. Mox Amber and Noble Hierarch - Yep. Definitely keen on both. Ramp is becoming the main concern of the next update.
Plaxcaster Frogling is another one that I don't think I ever would have found. Interested to see how I can use it. Shalai, Voice of Plenty has received a few recommendations now. I'll be likely to find a spot for this too. Llanowar Reborn could pretty much be an auto-include.
I've jumped onto your profile and bookmarked your own version to go over in more depth. Thanks heaps for the suggestions :)
@Jimmy_Chinchila Man I've been spamming Search for Azcanta Flip in Magic Arena lately and for whatever reason it didn't even occur to me here! Thalia's Lancers is indeed solid but I think it might lack by comparison to some other tutors. Regardless it's been added to play testing.
Forgive me for the bulk of cards sitting in the MaybeBoard, my worst ability is choosing what has to come out! Aha. As mentioned earlier though, I've setup a large chunk of time to go through all current suggestions over the next couple of days and look forwards to coming back to cull the list :)
Thanks heaps for the suggestions, I've also bookmarked yours to go over in more depth!
@hkhssweiss - You're more than welcome my man! :) Thanks heaps for coming back again! Aha.
Not to worry regarding the planeswalker suggestions. I may be a little rash with my initial judgement of Vraska, Golgari Queen but admittedly the current objective has me focused on getting other utility spells in over planeswalkers.
Assassin's Trophy is amazing. I'd expect to see this in just about every G/B deck moving forward! Likely to make it in, just need to allocate a spot. Djeru, With Eyes Open is definitely one I hadn't seen before! His second ability might just make him a prime tutor candidate. Windgrace's Judgment is also phenomenal. Most of my games have 5+ people making this awfully attractive.
Shalai, Voice of Plenty has popped up 3 times now making her impossible to ignore! xD Pir, Imaginative Rascal is beyond amazing and as the more important part of Doubling Season is almost guaranteed a spot.
Thanks heaps yet again my dude! I do more than appreciate you sticking around :)
Ty all! Now to testing, woo!
2 weeks ago
Saw the update buddy! I appreciate the credits :P
Here might be some other cards that you might like that you might not have checked out yet!
Assassin's Trophy - New removal spell for permanents!
Djeru, With Eyes Open - A tutor that also prevents damage from dorks.
Windgrace's Judgement - Instant speed targetted removal for each opponent. Quite good and can seriously mess up tempo plays.
Shalai, Voice of Plenty - Gives your planeswalkers more protection.
Freyalise, Llanowar's Fury - Might not be first pick for a 5 cmc walker, but it does help to note, that she does ramp, removal, and card draw on one card.
Hope these gives you more options! Happy deck building!
2 weeks ago
Thanks for your comment Argy. Sorry it took so long to get back to you.
It's not a pure aggro deck, but it's quite rapid. Those Pelt Collectors are a real pain to try and deal with. Turn one Pelt Collector, turn two Glowspore Shaman means I can swing for two damage on turn two, then playing any of the three drops means I can swing for a further six on turn three. I can reliably deal lethal damage in five turns this way.
If that doesn't work, the game then transposes into a mid-range grind, as you pointed out, and this deck is good in that regard, too. The Midnight Reapers, Vraska, Golgari Queens and Izoni, Thousand-Eyed all provide excellent card advantage. The Find half of Find / Finality and Gruesome Menagerie also grant excellent value - two or three creatures returned for one card can generally overpower spot removal. Gruesome Menagerie in particular, when it goes off, can win games. Control's best response to this deck is a board wipe on turn four or five, and after that they're left tapped out and unable to counter Gruesome Menagerie, which just laughs at board wipes. Even if my opponent plays a board wipe afterwards, I'm still trading one card for one card, plus I get those juicy ETB triggers so even in that scenario I'm ahead. It's a brilliant card, the only question is how many.
When I got back into magic recently I decided I wasn't going to spend a lot of money. Vraska's Contempt is definitely out, for that reason. Though tbh, I'll play Status / Statue in that spot anyway, should I need removal - it's rare I need to gain life, and if I do, Kraul Foragers is perfect. Wait, it's not in my sideboard. Oops. Anyway, Status / Statue for the most part kills a larger range of stuff than Vraska's Contempt.
I'll stick with Kraul Harpooner for now, since as a creature it has synergy with the other cards in the deck, although I haven't even played it yet since I normally just trample over flyers with my Charnel Trolls without really needing to sideboard.
I've been toying with Golgari Findbroker, but tbh it just for the most part seems worse than Gruesome Menagerie, except for fetching Vraska, Golgari Queen, of course. I don't really need it, though. We'll see.
I've updated with how it is now. See if that's aggro enough for you :P
2 weeks ago
So I don’t think Llanowar Elves is needed here. Either that or go down to 20-22 lands. Assassins trophy belongs in the mb. I would cut Vivien Reid for Vraska, Golgari Queen. Adventurous Impulse could be useful if you are looking to dig. Though I don’t see a need for it. Duress would be good sb for teferi decks.