Vraska, Golgari Queen

Vraska, Golgari Queen

Planeswalker — Vraska

+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.

-3: Destroy target nonland permanent with converted mana cost 3 or less.

-9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."

Browse Alters View at Gatherer

Trade

Have (1) gildan_bladeborn
Want (1) majorfrakture

Printings View all

Set Rarity
Secret Lair (SLD) Mythic Rare
Guilds of Ravnica (GRN) Mythic Rare
Guilds of Ravnica: Mythic Edition (GRNMED) Mythic Rare

Combos Browse all

Tokens

Legality

Format Legality
Duel Commander Legal
Historic Legal
Modern Legal
Tiny Leaders Legal
Pioneer Legal
Block Constructed Legal
Pre-release Legal
Vintage Legal
Commander / EDH Legal
Magic Duels Legal
Brawl Legal
Legacy Legal
Highlander Legal
1v1 Commander Legal
Unformat Legal
Oathbreaker Legal
Arena Legal
Leviathan Legal
Canadian Highlander Legal
Standard Legal
Casual Legal

Vraska, Golgari Queen occurrence in decks from the last year

Standard:

All decks: 0.18%

Golgari: 3.88%

Commander / EDH:

All decks: 0.02%

Golgari: 0.23%

Vraska, Golgari Queen Discussion

DanMcSharp on Wack Reanimator

1 week ago

Hello,

Arboreal Grazer works better in decks with high land count, like 25+ easily. For your deck I think Gilded Goose would make more sense if you really want a 1 mana ramp card. At least it won't be a 1 mana do nothing like Arboreal Grazer often will be.

I'm not sure why you run 4 Whisper Squad since it's normally used as sacrificial fodder which you don't need, but if you like playing them maybe you could mix in some Blood for Bones to get the most out of them. It would also be nice +2 fodder Vraska, Golgari Queen if you played one, which you should probably consider too.

Unexpected Fangs is pretty underwhelming. +1/+1 on your Void Beckoner or Titanoth Rex won't make much difference, and they might even already have a lifelink counter from Unbreakable Bond. If you use it just to help defend early on, you could just play some Mire Triton instead. They make excellent deathtouch blockers, they gain you 2 life and even mill you some cards. All kinds of things you want to get to your late game plan.

I'm guessing you're trying to keep the deck budget, but obviously mixing in some Overgrown Tomb would help the mana base a lot too.

Hopefully these suggestions are helpful, cheers!

mdallas27 on Abzan Pioneer

2 weeks ago

Just a couple thoughts. First and foremost I think the concept is actually really good. I feel like there are better planeswalker options than Ob and Sorin. Potentially look into Liliana, the Last Hope or Vraska, Golgari Queen

I'd swap Gideon, Ally of Zendikar for Gideon of the Trials as it will help more with your matchup vs inverter.

I'd switch Assassin's Trophy for Abrupt Decay as putting them ahead on mana isn't something you want to do in this deck

I'd also recommend Tireless Tracker Somewhere as it's a really good value option in the 3 drop slot.

I also have an abzan list on my page. would love your thoughts

Snowmen1 on Undying Retribution

3 weeks ago

Thanks for the comments and suggestions! SynergyBuild, being lower to the ground is exactly why I am down to just two yawgmoth. While it is a great midrange value play or just a combo backdoor finish, the card is just to expencive and awkward to justify playing more. You will see that the deck also only plays six three drops, and that is for the same reason. The deck is just really low to the ground. This is also the reason why the deck doesn't play more tutors. While having them essentially brings up the count for undying creatures and sac outlets alike, they also raise the curve very high, which the deck can't really support very well.

As for running a suite of discard spells in the main: someone who I worked with on a previous version of the deck, skookes, went with a similar route to the one you are suggesting for their version of the deck, and to great success. I see that there's plenty of reason behind playing these cards, and I do play Collective Brutality and Thoughtseize. I keep these cards relegated to the sideboard for the matchups I would need it the most though. I do this just because the main plan of being an aggro deck is already so strong and adaptable in my experience that I think it's just better to put down a mass of creatures. This combined with the mana stuff I was talking about is also why I haven't gone the route of playing like a rock deck.

As for Liliana of the Veil, this was my thinking for the card (expanding on what I stated above) Why spend the three mana for a Liliana of the Veil when I can cast Retribution of the Ancients and activate it to simultaneously grow a Carrion Feeder and clear the opponents board for attacks? In my opinion, the deck has better stuff to do, and the deck can't really leverage Liliana of the Veil as well as other decks that play it. You will find more often than not that either attacking or developing your hand or the board is preferable.

As for your other rock deck suggestions, here's my thoughts on those:

Abrupt Decay is clearly a very good card, and the deck already running three assassin's trophy clearly shows the deck wants these types of effects. Having a few of these types of cards just allows the deck to continue to function smoothly through hate, or just remove a threat that is too big. What worries me about Abrupt Decay is I can't hit a Leyline of the Void or a card like Primeval Titan with the card. That being said, I'm not going to say that I haven't been punished by giving my opponents lands with Assassin's Trophy, and I'm not going to say my assassin's trophys haven't been countered before. I think that for me, running a mix of these cards is correct, but honestly, I'm not sure what that is really. I opted for Assassin's Trophy for all of these slots for the time being because the range of things it can target means I'm not so worried about what cards I should prepare to face more.

As for Fatal Push, obviously the card is good, but just two has felt really good. I get gummed up with them if I draw the two, and they aren't the most useful when I have a Retribution of the Ancients online to use anyways.

As for Vraska, Golgari Queen, I did not really like the card, but I think it may have a slot in the sideboard after thinking about it some more. Currently, I am playing Evolutionary Leap in the sideboard for grindy matchups. While that card is very good, especially when facing graveyard hate and spot removal, it does little to nothing if the opponent sticks a clock or something that needs to be removed. I feel like Vraska could replace this card because the versatility makes the sideboard plans for the deck more potent. You can draw out opponents by sacrificing creatures, destroy graveyard hate, and even gain life for what it is worth. What kept me off of playing this card was the Mana cost, but when you think about what you would be siding in if Vraska wasn't in that slot, Mana cost would not be that big of a deal anyways. Great suggestion!

Finally, I just wanted to talk about Village Rites just since you mentioned it. You are absolutely on point with this card! I think that this card really brings the deck together in a way that contributes to the gameplan and adds consistency as well as some great value. I do want to run the full four, but I do worry about not being able to cast it or just drawing too many. That being said, I have had no such issues with three, and I am really thinking about what to cut in order to slot that last copy in. What are your thoughts?

Thank you for the comment!

DeinoStinkus, thank you for the suggestions! Unfortunately, Cauldron of Souls costs too much Mana to justify playing. I did like your suggestion of Cauldron Haze though! Being that it can save all of the creatures on the board from a board wipe, or even just "reset" undying creatures. Seems valuable versus control, it seems like a solid "gotcha!" card against control. I'll give it a try!

Thanks for the comment!

I just wanted to say, I really like having dialogue about the deck and talking about potential card choices/numbers of cards. If you have any ideas please let me know! Try out the deck as well if you get the chance.

SynergyBuild on Undying Retribution

3 weeks ago

Looking at the list, I feel like it being an undying deck should run at least the 3rd Yawgmoth, or more tutors for it. If not that, running a lower to the ground interaction package with your card-advantage filled creature package, Thoughtseize and Inquisition of Kozilek could help disrupt other decks. Additionally Collective Brutality could be good. I love the inclusion of Village Rites. It gives a strong base of card advantage where I think discard is really powerful.

More Fatal Pushes and perhaps a number of Vraska, Golgari Queen and Abrupt Decay, maybe even Liliana of the Veil could all make it a strong list, akin to a Golgari Rock or Jundish list.

amicdeep on Budget Rock

1 month ago

hi, big fan of hexdrinker, a couple of recommendations (from brewing and playing similar list recently) first im a huge fan of what the most recent standard has done for budget rock, Rotting Regisaur is a force to be reckoned with, esspecally when running unearth (i ended up with 3). its no goyf but it big...

also a big fan of 2 Vraska, Golgari Queen its no lilly but its very very good in the list, being able to turn trackers clues and spare zombie tokens into life and card advantage when ticking her up is really useful, not to mention you normally get a couple of abrupt decays out of her.

Chevill, Bane of Monsters has been my all star and won me games i had to right to win, 3 life and a card, for casting a fatal push is a massive upside, and the fact he doubles as removal for early aggro and is a solid unearth target makes him a very very solid budget option. he makes a very good case as a budget bob

id also (if budget allows) try to include a couple of Nurturing Peatland in with the low fetch count, these help with push triggers and consistency mid-lat game. id also consider a single Castle Locthwain as you have quite a few swamps, and the castle is pretty good in grindy matchups

also, i'd like to point out that with a recent reprint, collective brutality is pretty cheap at the moment as if you were thinking of adding a copy or 2 now would be a very good time

also im a big fan of the bone picker inclusion, and i've been trying to make it work for a while, no really good options yet but i'm in the process of trying Liliana's Steward as between bonpicker and unearth is has some solid synergies with the deck.

SilentSpook on Jund Land Destruction

1 month ago

Needs card advantage somehow. Vraska, Golgari Queen, Castle Locthwain, Chandra, Fire Artisan are all options I'd consider. Also possibly any of the random black sorcery/instants that draw you cards.

Plunderburger on Jund Food

2 months ago

Companions have been axed back to the stone age, and while M21 is only partially spoiled we have some interesting new options. Full disclaimer, I don't think this deck is going to be tiered in a world where degenerate combos are king of the heap, and it is very hard to justify running a midrange deck right now.

Flattening the Curve : Looking into a few options to bring that CMC down and give us a chance against fast combo, and cast more spells per turn against control.

Gadrak, the Crown-Scourge might come in over Korvold. King dragon is a great card, don't get me wrong, but he also costs 5 mana and doesn't have haste in a world where we might just be dead by then. He may also be considerable over Grim Haruspex. Haruspex is our boardwipe protection, but outside of that he doesn't synergize with the deck very much outside of specifically cat-oven. Gadrak, however, nets us a mana (and a valuable additional sacrifice trigger!) with every cat-oven loop, can be turned on by Tireless Tracker and Gilded Goose, has synergy with clue/food/treasure tokens, makes our removal better, and makes Mayhem Devil pings more significant. At the worst he's a 5/4 flying blocker in a deck that normally blocks somewhat poorly, so it is a card worth considering in my opinion.

Lurrus of the Dream-Den yeah, yeah, I know. In this case, we don't use this bad cat as a companion, instead playing it main deck. Card will let us recast like half of our creatures, and is a perfectly reasonable stall/combatant in and of itself. Double black is a bit annoying, but no worse than Liliana, the Last Hope out of the sideboard. Questionable synergy with Mayhem Devil. Good with Kroxa.

Treacherous Blessing is an oldie-but-goodie that might be an option against control. Three cards is worth a lot, and sacking this to Vraska, Golgari Queen would be nice. Ideally we would have another sacrifice outlet to really ensure that this thing doesn't ping us for too much. It works well with Korvold, but again... I'm not sure Korvold is where we want to be right now. TL;DR I'm unsure about this card, but find it worth considering.

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