Precursor Golem


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all


Precursor Golem

Artifact Creature — Golem

When Precursor Golem enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield.

Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.

Price & Acquistion Set Price Alerts




Precursor Golem Discussion

Steve_MTG on Precursor golem. Friend or foe?

3 days ago

Cool one, but your whole board of Golems dies against one single target removal spell (given your Precursor Golem is out) - and in modern, there are very many of them. Abrupt Decay, Path to Exile, Terminate and even Lightning Bolt (you may not get the glyphs or your tempered every game) would most likely finish off the whole number of Golems for the small cost of one or two mana.

So how about adding some protection for your dudes?

  • Blossoming Defense would even be usefull for the final swipe.

  • Ranger's Guile see above.

  • Sheltering Word could be a tool against burn decks because of the lifegain.

  • Asceticism will even protect your splicers from single target removal spells and provides an additional source of regeneration.

With exception of the last one, the options should not extend your budget in a large scale.

Another thing would be rebuilding after a board swipe (or preventig one). With Heroic Intervention you could sort of bypass your opponent's swipe, but I'm not sure if it fits in your budget plans. Same with Dauntless Escort.

xyr0s on Splicer/Golem Army

2 weeks ago

Assuming that you go up to 24 lands (or 20 lands/4 birds, elves, or hierarchs), next thing is: curve.

4 Blade Splicer, since you most likely will get to have 3 mana (deck consistency - you want to have the best thing your deck can do happen as often as possible, and in this case the "best thing" is a first striking golem token as soon as you have 3 mana), and you want to be sure you have something to play. Wing Splicer and Vital Splicer seem like 2-ofs, Master Splicer like something you need 3 of. Maul Splicer... it's just so expensive. Maybe 1?

Oh, and Cloudshift should be a played as a full set. The card may contain some text, but that is rubbish. In your deck, it really reads: "Counter target removal spell, put a 3/3 golem token into play". No Precursor Golem to go with that, though (imagine what happens to all your tokens, if you Cloudshift a non-token golem).

You could also go for a SURPRISE! WINCON! by removing all artifacts from your deck, then adding a single (or two... to ensure you don't draw it by accident), huge golem, like Blightsteel Colossus, Darksteel Colossus, Mycosynth Golem, Sundering Titan, Platinum Emperion or something like that, and a bunch of Shape Anew. Sac tiny token, play huge golem, win game. An should that not work out, you still have an army of golem tokens.

Pieguy396 on Splicer/Golem Army

2 weeks ago

I'd try and streamline your deck - cut down on your worse cards, and max out on your best ones. Awakened Amalgam, Golden Guardian  Flip, Nature's Spiral, Reviving Melody, Wake the Reflections, Wildest Dreams, Intangible Virtue, New Horizons, Weirding Wood, Xenograft, and Ghirapur Orrery in particular don't seem that strong. Instead, I'd add some Birds of Paradise and/or Noble Hierarchs, and go all-in on your splicers. Max out on Blade Splicer, Master Splicer, Wing Splicer, and maybe even add Precursor Golem and Distortion Strike as another user suggested. Removal is also always nice; and I'd add 4 copies of Path to Exile or Condemn, depending on your budget.

xyr0s on Splicer/Golem Army

2 weeks ago

You could try Precursor Golem + Distortion Strike - it's pretty brutal.

sylvannos on Which tokens to bring

2 months ago

I like making my own tokens using tip cards from booster packs. If you using rubbing alcohol or acetone (acetone works easier), you can then use a rag to wip/scrub the ink off the tip cards. Then, you draw your token using permanent markers.

This is a really inexpensive, yet personal, way to get those really obscure tokens.

The other one I noticed missing from your collection that are common in Modern (not already mentioned) are 3/3 Beast tokens (from cards like Beast Within, Thragtusk), 3/3 Golems (Blade Splicer, Precursor Golem), 5/5 Demon (Skirsdag High Priest), and 1/1 Soldiers (Timely Reinforcements, Elspeth, Sun's Champion). We'll probably also see more 1/1 merfolk tokens since Rivals of Ixalan added a few.

Gadianten on Primal Surge EDH

5 months ago

I do not know how your meta plays in regards to board wipes and creature removal, but I would recommend adding pretty much every cheap mana producer like Birds of Paradise, Boreal Druid, Elves of Deep Shadow, Elvish Mystic, Fyndhorn Elves, Llanowar Elves as reaching 10 mana for your combo is pretty taxing.

Some value creatures you might consider that play well with your commander are Hornet Queen, Precursor Golem, and Myr Battlesphere. Most of these creatures create tokens with the very relevant artifact type providing your commander flexibility. As an additional bonus these creatures create small armies by themselves that would dove tale into your Primal Surge combo well. Also, the ability to work well with Feldon of the Third Path, Daretti, Scrap Savant or any of your recursion really.

Other enchantments to consider would be Curse of Opulence, Curse of Bounty and to a lesser degree Curse of Disturbance. You can curse your self and make it so when attacked you can untap lands or create permanents, permanents that can serve as fuel for your commander making it less desirable to attack you especially in multiplayer.

MerxRherm on Green Blue Clues

6 months ago

Once again, thanks to all of you for the suggestions.

I decided to take Clear Shot for creature removal, as the extra toughness might come in handy and instant speed is always worth having. I really cant add illegal cards to the deck, as it might end up becoming a FNM deck and any cards outside of Simic are things I really cant use, but might end up in a Precursor Golem deck I might make.

MerxRherm on Green Blue Clues

6 months ago

Again, Thanks for all the suggestions. It's not a full playset, but I could replace Fleeting Memories with Ongoing Investigation, and 2x Tireless Tracker with a couple Whirler Rogue. They would really help with the secondary win condition of hitting big with Chasm Skulker or Lorescale Coatl and would mean I could remove Wingcrafter.

Precursor Golem is perfect in this deck, and is definitely going in with Confront the Unknown and maybe Epic Confrontation for the removal the deck has been missing. Also, I hadn't realised that Mechanized Production doesn't have to be attached to the winning artifact.

The only thing I can think of for Clock of Omens to be doing would be to untap Tamiyo's Journal to tutor more often. Also, any ideas on getting some better removal of artifacts/enchantments?


Load more