|Commander / EDH||Legal|
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Creature — Elemental
Belligerent Hatchling enters the battlefield with four -1/-1 counters on it.
Whenever you play a red spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you play a white spell, remove a -1/-1 counter from Belligerent Hatchling.
Belligerent Hatchling Discussion
5 months ago
Good thing I only have to remove 5 card!
What do you think of Student of Warfare for this deck? I think I have one lying around.
Same with Belligerent Hatchling , maybe deserves a spot here?
Love the land suggestions. Great Furnace is funny. I'm sure I have one, was sure I had it in this deck. I can't find it. I three times put it in my order list on Card Kingdom, 3 times I didn't realize I took it off. Definitely going in when I do get it.
1 year ago
Have you have been in magic deck building limbo for awhile? Yknow that desire to build something new but dont exactly wanna net-deck nor have a very big budget? Well i have come across a card cycle that i have fallen in love with that i recommend checking out! The mimic/hatchling cycles from Eventide!
They are very easy to build around with lost of support given from Guildpact/Dissension/Return to Ravinca/Dragon Maze/Shadowmoor/Eventide sets because in these particular sets i noticed the use of the Hybrid mana in spells were quite abundant however; keep in mind that run of the mill multicolored spells also work as triggers.
I have built decks around Shorecrasher Mimic/Sturdy Hatchling and Riverfall Mimic/Shrewd Hatchling and find them both to be an absolute blast! Blood Moon is somthing i suggest as well if using /. With a bit of Digging on Gatherer searching the card lists of some of the sets i have suggested (or others) is pretty fun and easy to create a new semi-competitive yet budget friendly deck to play with in a casual environment.
Good luck out there and happy brewing!
1 year ago
Also, is there any rule regarding partner commanders (a custom rule or our own fan made Oracle text for certain cards)
1 year ago
Fortress Cyclops could potentially do well. White has access to multiple cards that grant protection, allowing it to swing unblocked and protect it from removal. It will be coming down a bit later in the game but you can prepare with rocks, equips, blockers, and red boardwipes to eliminate weenies that dropped on the first few turns. You will need to hit an opponent a minimum of three times to kill them (assuming you don't have any buffs) which means you are dangerous but not a pressing issue. I think the main issue with this commander is how you will deal with the entire table. This can be shored up with some mutual damage cards like Hissing Iguanar and battle tricks but overall I think it will lack the legs to pull out a win a majority of the time.
Belligerent Hatchling comes out as a 2/2, making it vulnerable to half of the board wipes in the format. Removing the counters will require at least 4 mana and 4 cards, which means you will need a hand with at least 4 cards to be able to use it effectively. Not only this, but if your commander is removed you will need 4 more cards to get it back to fighting shape. I think this commander has too many stipulations to be able to be used effectively every game but a 6/6 for 4 mana is definitely nothing to sneeze it.
1 year ago
3 years ago
Oh goodness! It's been so long since I've been on here!
Yes, years ago, I considered Belligerent Hatchling and even ran it in the first iteration of this deck. I later used Spitemare simply because of the trading power and infinite combo. Now Spitemare is outdated by Boros Reckoner which brings the combo out faster.
If you are not planning on running the combo or other 4-drop planeswalkers, Belligerent Hatchling is a fine 4-drop!
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