Enchantment — Aura
When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has ": Add two mana of any color to your mana pool."
Price & Acquistion Set Price Alerts
New Horizons Discussion
1 day ago
Heres a ridiculous idea. Onward / Victory with Gishath OR carnage. If they chump block, theyre losing. Almost all their creatures, and doing an extensive amount of damage.. Id personally take out the dino ramps humans, and add 4 Gift of Paradise and 2 New Horizons add extra dinos in and you can have a huge turnout. If you hit with Gishath
2 days ago
So Growing Rites of Itlimoc is redundant here, it's a legendary for one so there's no need to have 4 of them, however I would cut them entirely, you mainly want them to pump out mana for your big creatures but you don't have enough little guys to reliably flip it, generally by the time it flips here you'll already have enough Mana that you won't really need it.
You have no removal in this deck despite running red which is a wasted opportunity.
You're relying on big creatures to flex on the battlefield but no real way to get them out early enough for it to matter.
I also feel like you're being a slave to your theme.
Here's some suggestions
2x Raptor Hatchling
2x regisaur alpha
1x Ripjaw raptor
4x Growing Rites of Itlimoc
4x New Horizons
3x Savage Stomp
3 days ago
Have you thought about ramping up your mana with Gift of Paradise and New Horizons? Ixalan's Binding would be great for some of those big issues you face with hazoret and glorybringer. And anything else like that. Also a possibility for sideboard against energy decks, Solemnity.
1 week ago
Good Cards to consider:
1 week ago
Three ramp creatures is more than enough but I would rather use New Horizons if I had to include that type of card.
1 week ago
You can use Savage Stomp to your advantage with enrage dinos. if you dont have/want many of those in your deck, consider cutting Raging Swordtooth . on that note, Raptor Companion and Tilonalli's Skinshifter both die to Swordtooth's ETB effect.
I would do 4 total of Drover of the Mighty . its a 2-drop 3/3 with an upside. you'll most likely have a dino out, but if not, its still a mana dork to ramp out the big guns.
Thaumatic Compass and New Horizons seem slow for an aggro deck. have you been having success with those, specifically? i'd say probably cut them for a combination of Drover of the Mighty and other dinos. maybe some main deck Lightning Strike or Cast Out for a bit of general removal that doesnt require a creature.
Lastly, have you considered Burning Sun's Avatar (had pretty good success with that guy), Ripjaw raptor (price tag sucks, but the dude is good), Kinjalli's Sunwing , or Imperial Aerosaur (a well-timed, surprise flying dino bomb can close a game)?? if you're going low-to the ground aggressive some other worthy considerations are Sky Terror, Nest Robber, Metallic Mimic, Raptor Hatchling , Territorial Hammerskull, Rampaging Ferocidon, Bonded Horncrest (not in love with him, but not terrible with low curve aggro), Thrash of Raptors, and Dinosaur Stampede. i was rocking a RW dino aggro list and got top 8 at FNM at my LGS. changed the list so much and went Naya, so the relevance isnt there as much. worth noting that low-curve aggro dinos are actually playable. Nest Robber was mvp.
2 weeks ago
I play a lot of control and combo, and I find that the most effective decks play several spells to help protect and also speed up their game plan.
A few ideas. First of all New Horizons is a very good ramp spell, and also has the benefit of boosting a creature. In addition, I feel that you want a reusable energy sink in order to be able to reuse the the Greenbelt Rampager more, and I was thinking that Peema Aether-Seer could do this, or maybe Aethergeode Miner, as they both enable you to attack and kill enemy creatures, as well as taunt blockers.
You might also want to consider Lifecrafter's Bestiary for card draw and so that you can filter your draws.
4 weeks ago
So I've played a few games of this and the lower mana hasn't been an issue yet because the
covers me. Also considering that I only have 4 cards that are 4+ drops, I really only need 3 mana to get the ball rolling.
Kumena's Speaker Does seem to be the better of the two for turn 1/2 purposes, though the pump ability on Jungle Delver can get outta hand really quickly if I run out of cards in hand but have plenty of mana. So any opinions on when is the optimal play there would be greatly appreciated. I have the same issue deciding between Deeproot Warrior and Shaper Apprentice because possible 3/3 for 2 is awesome, but the flying helps get the damage down range.
River's Rebuke Was a wild card in my initial assessment, its nice when I actually get it and need it, but the 1/60 of it and its high cost makes it sort of meh I agree. I was thinking of removing it, Growing Rites of Itlimoc , and Search for azcanta to make room for 2 or 3 Kopala, Warden of Waves and then taking out the Perilous Voyage s and grabbing some Unsummons (even though i do like the early scry, I can see what you mean by keeping the tempo up)