New Horizons


Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
War of the Spark (WAR) Common
Ixalan (XLN) Common

Combos Browse all

New Horizons

Enchantment — Aura

Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted land has ": Gain two mana of any colour."

Browse Alters

New Horizons Discussion

FlyingDingo on Nissa's Fury

2 weeks ago

Thanks for your comments! I've been playing a lot with the deck in Arena around the gold ranks, and it's true it struggles against aggro while destroying most control decks, even though it works really well in Bo3. I'm going to list some things I have realized during this time.

  • As you can see, I changed the sideboard a lot. I'm convinced it can still be improved. The first thing would be to change some of the greediest cards of the main deck for anti aggro tools, like Fiery Cannonade or Blast Zone. Some of the ones I'm considering are Planewide Celebration, Finale of Revelation and Tamiyo. Finale of Revelation is pretty lackluster, to be honest.
  • On Planewide Celebration: even though it is really slow and may only be useful as a side board against control, I don't want to take it out completely. Its ability to auto-ult a Nissa is an assured win when it happens, and its cost is not an issue in this situation due to the Forest density + Nissa's static.
  • I'm not sold on my current ramp cards. Initially, I thought the Wayward Swordtooth + Nissa's Triumph combination would be really powerful, but it hasn't been that good. I like it though, having more Forests means more mana when you get Nissa out. I'm tempted on trying out Growth Spiral , or the synergy between Incubation Druid and New Horizons . Grow from the Ashes sounds good too.
  • Pabs4444, you hit the nail in the head when you mentioned early removal and Planeswalker hate, because those are the things I struggle most with. Grixis with Bolas, Mono-Red, and Izzet Drakes/Phoenix are troublesome. Thrash//Threat was my initial consideration because it kinda hits both things and its cost is manageable, but I haven't tried it in practice and I worry it'll be bad. Any suggestions on that end apart from LB?

I hope this is all reasonable! Oh, and you didn't come across as rude Pabs, don't worry. I hope you get some cool ideas from this, Roorai, and do tell how it goes if you try this!

PosLightning on HydrAscendancy

3 weeks ago

I appreciate the input. I don’t know about Incubation Druid because I like Utopia Sprawl a little more for more mana and faster hydras. I actually replaced my 4 Negate with Divination because it helps draw Simic Ascendancy faster and get the hydras, and I can’t think of really any other cards that could fit in that spot well. I like your idea for New Horizons and Mistcutter Hydra so I added them both.

bjungleboy115 on HydrAscendancy

3 weeks ago

Ok, so I had just reviewed your deck once again and I have to say I am loving how well it works and it seems faster with some great synergy using the planeswalker you put in because whenever I got Garruk in and a hydra, like Heroes' Bane , I found such improvement in effectively placing more counters on Simic Ascendancy . I love it, of course, there are more things you can do and maybe this may help, I suggest take Incubation Druid , New Horizons , remove Utopia Sprawl and Fertile Ground and you will have greater chances of improving the decks speed with placing a ton of counters on your guys when they get in. Also, put in one Mistcutter Hydra in case you meet any blue decks with counterspells in them and it has haste so that makes it super good. Tell me how it works.

Optimator on MerMAN, father, mer-MAN!

1 month ago

New Horizons might be an interesting ramp choice

hoffie4 on Hallar, the Nuke Launcher

2 months ago

I also run a Hallar deck, and I'm liking yours a lot. You have a lot of stuff that I don't.

Here are some suggestions that I've found useful:

In general, I've found that a good way to play Hallar is to focus on providing a lot of +1/+1 counters and then using a few cheap kicker spells to trigger Hallar. I tend to avoid most kickers that are expensive or that require multiple colored mana whenever possible. I also like to use something like Reclaim to get back a cheap kicker so I can potentially trigger Hallar twice in one turn.

I might recommend cutting out some of the more expensive cards, like:

Another fun way to play Hallar if you include a lot of cards that put +1/+1 counters on creatures is to include cards like:

If you use cards like Hunger of the Howlpack and Blessings of Nature to dump counters on them, you can really do some damage with these. They also help to take some of the heat off of Hallar.

mumuxx1234567890 on Vorel Needs More Dice On A BUDGET

3 months ago

Eyh hello man! I’m thinking that you can easily remove New Horizons because it’s a 3 mana card that give you only one counter.

Also, the little Pentad Prism is just too little for what you want. This artifact will enter the battlefield with probably like 2 counters on him, and your commander’s ability cost 2 mana to activate , so it will cost like 2 turns to get only 2 more manas? Isn’t worth it at all. ( turn two tou cast the prism, he got 2 counters. Turn three tou cast your commander. Turn 4 you activate tou commander’s ability on the prism. So, turn five the prism have only 4 counters, and you lost 4 turns to get 2 more mana.)

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New Horizons occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%