|Commander / EDH||Legal|
Printings View all
Combos Browse all
Enchantment — Aura
When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has ": Add two mana of any color to your mana pool."
Price & Acquistion Set Price Alerts
New Horizons Discussion
2 days ago
You welcome :)
I am not convinced by Shaper's Sanctuary. In my local meta, there is few single-target spells (the most popular is Vraska's Contempt). Some games, this enchant maked me draw nothing (never been activated). They use more wraths in the multiplayer format. So i'm testing Growing Rites of Itlimoc in replacement since we want more mana to kick our spells. I can change it according to the meta.
I think Path of Discovery is a little too slow. It's seem much more effective in a Merfolk deck who can cast many creatures in a turn or in a token deck. But it seems a little too slow in this deck. I'm testing Samut, the Tested. Double strike seems sweet.
I also use Song of Freyalise instead of New Horizons . The last trigger can be usefull (vigilance, trample and indestructible).
I'm testing all of this changes.
1 week ago
Have you tried Baral's Expertise, and to that New Horizons vs Gift of Paradise debate it really depends on if your finding that you really need that extra 3 life. If not then New Horizons is better simply to help flip Hadana's Climb Flip.Cool take on Riddleform but whats your take on the saga's from Dominaria?
2 weeks ago
And cut a drover for either Gift of Paradise or New Horizons . If you do, you might consider adding in a Burning Sun's Avatar (since u can get to RRR mana) to blast those pesky merfolk lords. Overall I'd say your curve is just a tad too high for your current amount of removal.
1 month ago
Jadelight Ranger and Blossoming Defense are absolute must-haves in any Standard Merfolk deck at the moment. To make room, I'd suggest getting rid of New Horizons, because this is a deck that mainly cares about filling the board, as well as Nissa, Genesis Mage and Flood of Recollection. Tishana, Voice of Thunder and River's Rebuke are both borderline, but if they've been performing for you then that's what matters. Good luck!
1 month ago
Hey, thanks for the feedback. So I got rid of New Horizons and added Thunderherd Migration. I don't know if I want to drop Wayward Swordtooth, because I can play it on turn two if I get Kinjalli's Caller out and then it helps me play a lot of lands really fast, which speeds up the amount of time for me to get the combo. I also don't want to run Commune with Dinosaurs because Forerunner of the Empire has built in tutor and whenever I play Commune with Dinosaurs I'm afraid I'm gonna end up discarding something I really need.
1 month ago
I think 34 lands is a little low. Rot Farm is fine unless your group runs a lot of nonbasic hate or Strip Mines. You might want to cut Tainted Wood because you don't have many Swamps. I prefer the Tainted lands in black-heavy decks. In this deck, where green is your main color, I'd rather run Foul Orchard. Though actually Path of Ancestry is better than either Orchard or Guildgate. You're not a tribal deck, but you still get a free scry if you use it to cast Skullbriar, and you have a few other Zombies and Elementals that would get the bonus. Field of Ruin is better than Ghost Quarter. Overgrown Tomb and Woodland Sanctuary are auto-includes if you have them. I don't like Mortuary Mire very much since it only puts the card on top, not in your hand. I'd probably rather just have a Swamp.
As far as ramp, you're green so you don't need Dark Ritual. Cultivate and Kodama's Reach are great and you won't be sad to pick them up. Map the Wastes and New Horizons are on-theme ramp. If you want more stuff to do turn 1, Joraga Treespeaker is fantastic, and you can also run stuff like Elves of Deep Shadow or the classic Llanowar Elves. In the two-slot, Rampant Growth is a fine choice. If you end up getting the Overgrown Tomb in here, you could also consider Farseek or Nature's Lore, but they aren't better than Rampant without the Tomb. And I would probably cut Golgari Signet in favor of land-based ramp, which tends to be less vulnerable. Oh, and Myriad Landscape will play nicely in here as well.
Cuts - Does your group sling around a lot of -1/-1 counters? If not, I'd cut Melira. Glissa feels out of place to me as well with only 13 artifacts. Aetherborn Marauder looks sweet, but my instinct is that most of the time you won't want to move more than one or two counters off your other stuff onto him. Gift of the Deity is probably a good cut too - it's expensive and they're pretty much going to want to block Skullbriar anyhow.
EDIT: Oh, I said some of this stuff before! Well, I guess it's not a crime to repeat oneself, and some of it is new...
1 month ago
If you're only running 2 polyraptors, I think you need a significant amount of dig. 4x Commune with Dinosaurs would be good. Thunderherd Migration is noticeably missing too. You'll need the fixing. I'm not sure Wayward Swordtooth is the best choice. It doesn't help you defend, and it only lets you dump and in your hand. I think it might run smoother by dropping New Horizons and Wayward Swordtooth and adding a full set of Thunderherd Migration and Commune with Dinosaurs. Maybe add a third Polyraptor too.
1 month ago
Hey, consider a different approach while still keeping the Dino Naya theme?
Hour of Promise with Deserts, Gift of Paradise and New Horizons ramping into Zacama, Primal Calamity and Carnage Tyrant? I think you need to go completely over the top with the huge Dinos skipping the majority of the Dinos of three to five drop spots of the mana curve. Go completely over the top of Glorybringer and The Scarab God.
Tribal Dinos competitively unfortunately can't compete with the other Midrange decks in Standard. There's just no reason to play Dinos over Gruul Monsters with Jadelight Ranger, Rekindling Phoenix and Glorybringer or Dimir Midrange with Glint-Sleeve Siphoner and The Scarab God or Golgari Snake or Grixis Midrange with most of all these powerful cards.
Zacama with Gift and Horizons is a sweet interaction either helps to ramp into the Dino by also making different colors of mana. Zacama untaps all your lands when it ETB. Untapping lands with Gift and Horizons lets you then use Zacama's great abilities to kill your opponent's creatures.
Consider a list like this:
- 4x Drover
- 3x Ripjaw
- 2x Alpha
- 4x Tyrant
- 3x Zacama
- 4x Hour of Promise
- 2x Hour of Devastation
- 2x Commune
- 4x Gift of Paradise
- 2x New Horizons
- 4x Abrade
- 1x Struggle / Survive
- 4x Thicket
- 4x Crag
- 3x Hashep Oasis
- 2x Scavenger Grounds
- 1x Desert of the Fervent
- 1x Desert of the Indomitable
- 1x Desert of the True
- 1x Arch of Orazca
- 4x Forest
- 3x Mountain
- 1x Plains
Good luck with your deck.