New Horizons


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common

Combos Browse all

New Horizons

Enchantment — Aura

Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted land has ": Add two mana of any color to your mana pool."

Browse Alters

Price & Acquistion Set Price Alerts



Have (2) Totally_A_Spy , Sprx101
Want (0)

Recent Decks

Load more

New Horizons Discussion

Arthfael208 on Dinos

2 days ago

Last comment did not work so I reposted it in a different format.

These are my recommendations:

  1. Ramp cards like Skyshroud Claim or Cultivate.
  2. Creature ramp specifically Birds of Paradise, the elves, and Priest of Titania.
  3. ways to cheat in dinos Quicksilver Amulet and Elvish Piper.
  4. more dinos with effects you do not want plain dinos that are just a 4/3 beater you want it to do something.
  5. more haste enablers like Swiftfoot Boots or Urabrask the Hidden
  6. more removal or ways to interact with the board like Path to Exile, Nature's Claim, Wear, Austere Command, and Pyroblast

Thornsplitter on Ramp of Hailfire

2 weeks ago

Also added a maybe board of cards my friends have said might be good in the deck splashed getting to the right mana shouldn't be hard with things like New Horizons and such

wisegreenbean on Midrange Merfolk 2.0

2 weeks ago

Welcome to Magic! Let's talk about deck building.

I appreciate that this appears to mostly be building off what you have, but you'll find that to be a difficult way to play. Online sellers like tcgplayer or your local gaming store can probably do a better job furnishing you with full playsets of cards you want. Realistically, as there aren't an enormous number of good merfolk, you'll want to get the max number of the good ones.

A critical consideration for this deck is that a new set is coming out very shortly, less than 2 weeks. We already know it contains some good merfolk, you can puruse the revealed cards here, and there are more to come. I'd suggest you wait before cementing your deck considerations. Silvergill Adept in particular will be an autoinclude at 4x, but there will likely be many fun options. Merfolk Mistbinder, which tappedout doesn't recognize yet because it's new, will also be something you will want 4x. You can check it out on that link.

On to deck building. Merfolk are an aggressive strategy. The kind of deck that's interested in playing those 1 mana 2/2s you have with Kumena's Speaker. Your cards should follow that model. Low cost, quick to close out a game. So unfortunately, that Jace isn't a great fit here. He's 6 mana and doesn't do much for your strategy. Jace is the kind of card you see in a control deck, which is playing the long game, trying to run the opponent out of resources, before closing with powerful big threats. Having aggressive cards alongside control fatties is usually a mistake. At most you might have it in the side board to combat control strategies that will take you into late game. It should also be noted that you have only 20 lands, making a 6 mana spell VERY ambitious. The same logic also applies to Fleet Swallower.

Working under the assumption that you follow my advice and make those cuts, then New Horizons is also quite unimpressive. It ramps you into a late game strategy that would no longer be a part of your deck. Your 3 drops should be powerful threats that kill the opponent or powerful removal cards to deny their strategy.

Then there are outright bad cards: Jade Guardian is 4 mana for 3 power. If it doesn't do something much more exciting, then that's a big nope. Same for Wind Strider. Creatures that have less power than their mana cost are usually not good for an agressive strategy. And even if you have 1 Jace in your deck, it wouldn't be enough to make Jace's Sentinel good. Same for Grasping Current; pretty mediocre with Jace, terrible without.

In about a week, the whole new set will be spoiled. Shortly after that happens, and the pro players and content producers have seen the cards, you can google what a standard merfolk list might include for ideas about how to construct your deck. That would probably be the best place to start, as brewing independently can be challenging for a new player.

Good luck!

TheOrakle on 4,5-Colour New Perspectives Combo

4 weeks ago

mikeyoffbeat No problem, I'm actually pretty new, only started a week before HOU came out!

BriMagic Thanks for the great feedback! I thought of the same problem with splashing a fifth colour too, but I'd like to point out that green sources allow me to cast Gift of Paradise and New Horizons, so they translate into any colour.

sg_86 on There's the Door

1 month ago

My very first deck was quite similar to this, except it used playsets of Weirding Wood and Gift of Paradise. Now there is the Ixalan one, New Horizons. Perhaps that could fit in the deck?

nibsey on Karametra and the four Enchantress's (EDH)

1 month ago

It was the first battle for my newest commander Karametra, God of Harvests this evening in a three player game against two pre-con commander decks; Oloro, Ageless Ascetic and Arahbo, Roar of the World.

My first hand had two lands, Sol Ring, New Horizons and Mesa Enchantress... ideal start and didn't look back.

The victory was sealed with the loss of only one life point.

Fairmount on Re-exploring Standard

1 month ago

The more explore the better, especially considering the payoff with walker and Caravel. I would drop New Horizons and Rhonas's Monument for something like Fatal Push/Walk the Plank/Doomfall

Brutal_B on Lifetoken

1 month ago

Maybe a few more basic lands and drop some ramp like Quest for Renewal and Rampant Growth to name a couple (instead of Rampant Growth try Map the Wastes). Make it so your playing a land EVERY turn. Also I'd like to suggest limit your dual lands. You play faster if you don't have to wait till your next turn for that one mana you need. Play dual lands like Brushland and Blossoming Sands. Ditch Krosan Verge and Thespian's Stage for same basics. I find while running a 2 color deck that you're better off with as many basics as possible and then have those "special" lands to help out.

Also, consider Abundant Growth, Explore, Gift of Paradise, New Horizons and possibly Vivid Meadow/Vivid Grove

Load more