New Horizons


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common

Combos Browse all

New Horizons

Enchantment — Aura

Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted land has ": Add two mana of any color to your mana pool."

New Horizons Discussion

hoffie4 on Hallar, the Nuke Launcher

2 weeks ago

I also run a Hallar deck, and I'm liking yours a lot. You have a lot of stuff that I don't.

Here are some suggestions that I've found useful:

In general, I've found that a good way to play Hallar is to focus on providing a lot of +1/+1 counters and then using a few cheap kicker spells to trigger Hallar. I tend to avoid most kickers that are expensive or that require multiple colored mana whenever possible. I also like to use something like Reclaim to get back a cheap kicker so I can potentially trigger Hallar twice in one turn.

I might recommend cutting out some of the more expensive cards, like:

Another fun way to play Hallar if you include a lot of cards that put +1/+1 counters on creatures is to include cards like:

If you use cards like Hunger of the Howlpack and Blessings of Nature to dump counters on them, you can really do some damage with these. They also help to take some of the heat off of Hallar.

mumuxx1234567890 on Vorel Needs More Dice On A BUDGET

1 month ago

Eyh hello man! I’m thinking that you can easily remove New Horizons because it’s a 3 mana card that give you only one counter.

Also, the little Pentad Prism is just too little for what you want. This artifact will enter the battlefield with probably like 2 counters on him, and your commander’s ability cost 2 mana to activate , so it will cost like 2 turns to get only 2 more manas? Isn’t worth it at all. ( turn two tou cast the prism, he got 2 counters. Turn three tou cast your commander. Turn 4 you activate tou commander’s ability on the prism. So, turn five the prism have only 4 counters, and you lost 4 turns to get 2 more mana.)

nzznzn on Explorers of Ixalan

3 months ago

This deck no longer ramps. You only have 4 cards which ramp. Druid of the Cowl, Gift of Paradise/New Horizons, Blossom Dryad, Elvish Rejuvenator, and Wayward Swordtooth. Particularly Druid of the Cowl, Elvish Rejuvenator, and Wayward Swordtooth.

Your deck can't be hurt at all by putting in Vivien Reid, an astounding planeswalker which belongs in any green deck.

Keep in mind that there is a lot of white mass-removal floating around with Jeskai control being a top deck and that doesn't give a damn about hexproof.

hkhssweiss on Enthralling Enchantress

3 months ago


Here might be some cards that are budget and maybe of use! They should be under $2 at most!


Danitha Capashen, Paragon

New Horizons

Gift of Paradise

Unbridled Growth

Ancestral Mask

Energy Flux

Verdant Haven

Curator's Ward

Market Festival

Hope that helps!

You can also take a look at this deck if you want a more voltron approach to gain some ideas!

Tuvasa of the Eternal Aeon (Aggro)

aMindAmok on Selesnya Heal Bros (Arena)

4 months ago

@Swetybalzack I have considered Trostani Discordant and have it in another tokens deck. It is a great card and definitely fits the theme. The only issue I have with it is it fits where Tendershoot Dryad sits in the curve. Because of the synergy with Ajani's Welcome and Ajani's Pridemate I think it provides more value than Trostani in this case.

I hadn't considered Song of Freyalise though. That looks to be a great replacement for New Horizons and perhaps 2 of the Llanowar Elves. I will definitely try that out tonight. Thanks for the suggestion.

Snap157 on Tuvasa, Altered Reality

5 months ago

Earthcraft has a couple more combos that can be easily included here. By using an enchantment like Wild Growth on a basic plains, you can then use Earthcraft to combo with Luminarch Ascension and Sacred Mesa.

As a general tip for enchantment decks, I would include the other ones such as Satyr Enchanter, Verduran Enchantress, and Mesa Enchantress. These will provide reliable draw for an engine

For ramp, include enchantments such as Fertile Ground, New Horizons, Utopia Sprawl, Overgrowth, Awakening Zone, and Weirding Wood. These will trigger your tuvasa draws and also will combo with earthcraft, and should probably be included over your signets and Thought Vessel. I would shoot for ten reliable ramp cards and ten reliable draw cards, putting in as many enchantress effects as possible.

I really like your pillowfort aspect of the deck, and would also include Aurification, Elephant Grass and Dissipation Field.

Hope this helps! +1

cows5467 on Ixalan's Majesty

5 months ago

gotta love the dinos but Gaddock Teeg will get you hated out of the game and New Horizons is just bad ramp

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New Horizons occurrence in decks from the last year

Commander / EDH:

All decks: 0,01%