New Horizons


Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
War of the Spark (WAR) Common
Ixalan (XLN) Common

Combos Browse all

New Horizons

Enchantment — Aura

Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted land has ": Gain two mana of any colour."

Browse Alters

New Horizons Discussion

Sprung01 on Pantheon Of The Gods

3 weeks ago

Suggest more ramp 3-7 more for more consistent game play and a more advantageous early game, as far as land enchants go i'd suggest the following Sheltered Aerie Trace of Abundance Abundant Growth Dawn's Reflection Market Festival New Horizons

troublinparadise on GW Pioneer Cat

1 month ago

Fun! One quick piece of advice is that since your deck hinges a little bit on Leonin Warleader and Regal Caracal as strong but sort of high-CMC finishers, it might flow a little better if you add some ramp. If you add a playset of something like New Horizons or Weirding Wood , you can benefit from a little pump or card draw as well. As the deck currently stands, I would definitely cut some forests, as you want to make sure you can play your sacred cats on turn 1, and you can prettymuch count Flower / Flourish as a forest.

For adds to consider (I'm aware this is a budget/casual deck...)
Icon of Ancestry
Radiant Destiny are both good team pumps.

Metallic Mimic
Brimaz, King of Oreskos are more expensive but good.

DSquirrel on Ezuri's Elves

1 month ago

I would suggest playing the deck a bit first to see what you think the deck doesn't need. But to me it looks like you might have a lot more ramp then you need. i personally would remove Gift of Paradise and New Horizons as your main enchantment remover hit's your's too. I also think Gaea's Anthem doesn't have a big impact and also has thee same problem as i mentioned for thee other cards.

lagotripha on Happily Ever After

1 month ago

The deck feels a little unfocussed. If you are a control list, commit to it, if you are value, commit, if you are all-in combo, commit. You can't have it all- pick something to do well and take that.

Personally, I'd look at trying to get all the colours and happily off of dance in one go, while playing a midrange creature game in 1-2 colours. Three tops.

Theater of Horrors+Simic Ascendancy gives you all five colours from x=3, but Unlikely Alliance + Moldervine Reclamation would be a legitimate value engine outside of that too. Since it doesn't matter if card types are in the yard, just playing incidental card-draw should take care of the rest.

Shinechaser is just a 3/3 for 3. The creatures you play either need to provide more value, or cost less.

Halbard/lance are cool, but they will be awkward to use outside of the combo-win- If you were able to play white 1 drops with lifelink then pump them up with them to stay at high life for happily, that might be different- at which point ajani and pridemate will do a lot for you.

While the tall/cast off interaction is nice, Kenrith's Transformation fits the aura requirement and is removal, Lawmage's Binding has the benifit of instant speed to 'finish' your happily while New Horizons and Urban Utopia fix mana.

Good luck with the brew, and keep tinkering.

Murphy77 on I dream of deathtouch...

3 months ago

I would think that Vampire of the Dire Moon should be standard in a deck like this. I like the inclusion of Evolution Sage and Vraska, Swarm's Eminence backed up by Stony Strength , Courage in Crisis and New Horizons (at 3 copies of each) allowing your death-touch creatures to feed off Evolution Sage and grow in power. 2 each of Murder and Assassin's Trophy provides back-up creature removal. Everything else should be lands or death-touch creatures, but I would look to focus more on 1- and 2-drop creatures (maybe including Sedge Scorpion ). Among all your 3-drop creatures, only Leyline Prowler and maybe Ochran Assassin offer value for mana. Izoni, Thousand-Eyed is just so expensive to cast that it will seldom work in this deck.

ScionsStillLive on Chulane's fast food chain

3 months ago

Scuttlemutt , Basalt Monolith , Mana Geode , Gift of Paradise / New Horizons .

Kiora, Behemoth Beckoner can be used for mana. How: tap lands, Kiora untaps one, tap it again for more mana.

I-Rex on Big Bad Walls (Arcades)

3 months ago

Phule451 Those two cards are both really great suggestions that I will 100% Percent consider. What would you consider taking out for them? Rolling Stones And Huatli, the Sun's Heart might be taken out because they can't do both combat abilities but I don't know for sure. Also About the lands/ramp. I think with the vivid stuff, Signets, and other ramp I can get a lot of mana But I think more ramp might help for the mass card draw. Things like Market Festival and New Horizons we originally in but taken out.

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New Horizons occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%