|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Seventh Edition (7ED)||Rare|
|Urza's Saga (USG)||Rare|
|Portal Second Age (P02)||Rare|
Combos Browse all
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
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1 day ago
TriusMalarky: It's 100 card singleton but that's basically where its similarities with commander stop. It's more like vintage with 100 card decks.
We have found it especially good to get into after playing a lot of commander where you haev some really powerful cards lying aroung but don't have a playset of them. And becasue it's only 20 life per player, you don't run into the aggro problem that you would with commander.
That and it lets you play all of the dick cards you don't want to run in commander. One of my friends has a deck which is about running out a bunch of artifact ramp and then playing a bunch of MLD, one of his favourite being Wildfire. My girlfriend has a super efficient abzan beatdown +1/+1 counters deck. I run a 5 colour monstrosity (list is here for reference) built around super value creatures and removal.
As an edh combo player (I can't not put at least one infinite comob in every deck I play), I find it really refreshing to have a format where I can run a completely comboless list which just revolves around wrecking hands and boardstates and then beating face.
3 days ago
4 days ago
With Lord Windgrace in play Wildfire serves two purposes:
Firstly, it clears the board - protecting your Commander and yourself.
Secondly, it slows everyone else down through blowing their lands up. You can -3 Lord Windgrace and gain back two lands the same turn you cast Wildfire.
The biggest problem I found with my Lands Matter deck is that it can take a lot of time to set up a board state where you can win. I've even added Burning of Xinye to my list as without the land destruction and boardwipe other decks can overwhelm you with threats early on and then you have no chance of winning.
4 days ago
Rabid_Wombat I didn't know one of the two that you mentioned and the one I didn't know of would be Obliterate. I decided to take out Harmonize for Obliterate because Obliterate is uncounterable. The reason I had Harmonize in the deck was for consistency sake, but the commander can do the job just fine.
Wildfire is problematic because the card is forcing you to sacrifice your own lands and you want to maximize your benefit instead of setting yourself back.
4 days ago
Are you too nice to run them? ;)
1 week ago
Land destruction is a touchy subject for a lot of people, but would you consider Keldon Firebombers or any of the Wildfire type effects? Destructive Flow is also another one you can easily break the symmetry of if you don't have any mono-colored decks at your LGS.
1 week ago
Great list so far. Here are you my suggestions:
I'd swap out the infect cards for an evasion suite. Infect is great on paper, but you don't get to direct where it's going. Thus, it comes with #1 negative (painting a large target on yourself that says: 'kill me now') without the #1 benefit (eliminating your greatest threat in a turn or two). I think you'll do better flying lower on the radar. Stick the five commander damage and be happy. Some combination of Corrupting Licid, Sleeper's Guile, Dauthi Embrace, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep should do the trick. Add in a Nim Deathmantle to keep Xantcha on the field indefinitely.
War's Toll should incentivize others to use Xantcha as a mana sink on their own turn. Which is exactly what you want.
Glacial Chasm is good protection. Sit back and watch the world burn.
Alhammarret's Archive seems great w/Xantcha's ability, although it is quite slow. Maybe get a feel for how your opponents are dealing with Xantcha first. If you get to sit around a lot, slot this in.
If you find that Xantcha is eating removal often, Fury Storm seems like a good add. Playing Xantcha three times, and quintupling an x=6 Exsanguinate to drain the table for 30 sounds like a positively delightful way to spend 10 mana. Works with that Profane Command in your Maybeboard as well.
As far as what to swap out:
Spiteful Visions isn't asymmetrical enough. You're probably going to be using Xantcha's ability often enough to make this hurt.
Exquisite Blood isn't really working within your game plan. You're using it as a defensive option here. I think there are better options (Chasm, for example).
Blood Sun works against you too much.
Polluted Bonds could probably be swapped out for something. I get that your opponents will be drawing more, but if feels like 5 mana good stuff.
Rite of the Raging Storm might also be too cute, but it's hard to judge.
Overall, this is a really good list. Xantcha is a cool card and it's fun to see how many niche interactions she enables. Good luck with it!
1 week ago
I'd suggest removing these cards:
Brambleweft Behemoth - It's a 6/6 for 6 with trample, yes it's an elemental but there are far better ones, especially for 6 mana.
Drove of Elves for 4 mana, you'd want something stronger than this, it's not an elemental, and the only real upside is that it has hexproof.
Nissa's Encouragement It's not really worth to have, considering that the cards it gets you aren't that great.
Nissa, Genesis Mage there are better nissa walkers out there
I'd suggest these cards:
Ashling the Pilgrim you can build up a boardwipe, and with omnath triggers, you could easily kill everyone.
Briarhorn gives you either a 3/3 blocker with +3/+3 on target creature for a combat trick, or you can evoke it, get the +3/+3 anyways and then you get to deal damage with Omnath.
Brighthearth Banneret makes your ele's cheaper
Fertilid 2 land for 3 + 4 mana instant speed fetch too.
Flamekin Harbinger topdeck Eletutor for 1 mana. Really recommend this card, plus elemental decks are the only decks which can really run this.
Greenwarden of Murasa It's effectively a big, double eternal witness.
Incandescent Soulstroke lets you cheat out an elemental which then gets sacrificed later.
Multani, Yavimaya's Avatar gives you ways to return lands to your hand for more landfall triggers.
Skullmulcher gives some card draw.
Soul of the Harvest I know it doesn't work with all the tokens you make, buuuut it does give draw.
Undergrowth Champion gives you a nigh indestructible blocker so you can go wild with your attacks.
Walker of the Grove gives you a 4/4 ele when it leaves the battlefield.
Budoka Gardener gives you extra land draws/elemental generation
Flamekin Village gives a creature trample, and is an ele land
Primal Beyond is also an elemental land.
Raging Ravine is also an elemental land
Skarrg Guildmage makes a land 4/4 for 3 mana
Waker of the Wilds does the same thing.
Vivien Reid gives some nice card draw.
Animist's Awakening with the amount of ramp you have, you could easily have a massive awakening.
Chord of Calling is a pretty good tutor in green.
Khalni Heart Expedition Gives you moooooore ramp, but more importantly, double landfall triggers at instant speed.
Crop Rotation is an instant speed landfall.
Harrow more instant speed landfall.
Perilous Forays Sacrifice your free landfall elementals for 1 misc, get a tapped basic, and another elemental.
Sakura-Tribe Elder for more instant speed landfall.
Tireless Tracker gives you 2 mana card draw for landfall.
Forgotten Ancient can be a real all star when buffing up your board.
Grave Sifter could be a nice include to let you replay elementals, but considering that people are bringing tribal decks, maybe not.
If you went down the burn route, Hostility would be a fun card.
Rite of the Raging Storm is a pretty fun card in multiplayer.
Sylvan Awakening is okay, and pretty funny to kill someone with 2/2 lands.
Eternity Vessel Can make you live forever
Indomitable Creativity you can destroy your own elementals to get other creatures.
Kamahl's Druidic Vow upside is that you can get heaps of lands, downside is that you don't have /that/ many legendary permanents.
Constant Mists will protect you from damage all the damn time.
If you wanna be super mean, Tectonic Break to destroy everyone's lands, except that you'd have way more lands out than anyone else. Boom // Bust Destructive Force Devastating Dreams From the Ashes Thoughts of Ruin Tremble Wildfire