Wildfire

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Ninth Edition (9ED) Rare
Seventh Edition (7ED) Rare
Urza's Saga (USG) Rare
Portal Second Age (P02) Rare

Combos Browse all

Wildfire

Sorcery

Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

Price & Acquistion Set Price Alerts

MM2

9ED

7ED

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Wildfire Discussion

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 month ago

illumfolly: Thanks for commenting!

Mana Echoes - I had this card in a long time ago, but the deck isn't built to take advantage of it. The curve is really, really low, and the only X cost card I have is a sideboard of Rolling Earthquake. When I played Echoes before I would quite often make 200+ colorless mana the turn after it went down, but any turn after T3 I only have one or two cards in hand, and neither of them can take advantage of all that colorless mana.

Wildfire/Burning Sands/Keldon Arsonist - The problem with a deck like mine and effects that have a land sac effect means I can't do anything in response to it. Keldon Arsonist for example, if I spent the 1 colorless, and then sacc'd two lands to active his ability, I can't then sac them to Ib before they go to the graveyard because it's part of a cost and doesn't use the stack. With a cycled Decree of Annihilation or a Boom/Bust I can respond to the destroy trigger with an Ib sac, and still get Goblin tokens out of a symmetrical spell. To go with the land destruction suggestions though, I used to run Shivan Harvest and a Ruination, and realized that the land destruction got me a ton of hate that I often couldn't survive through, while Price of Glory/Price of Progress/Blood Moon/Magus of the Moon/Acidic Soil had a better ultimate effect, and I had a lot more control over the table hate too. I'm always on the lookout for more "land dysfunction" or control type of effects though! I sideboarded Mana Web just because I want another 1 or 2 stax effects that deal with land specifically.

illumfolly on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 month ago

Mana Echoes -- do it!

Needs Wildfire, (and whatever other similar ones there are)

Burning Sands?

Keldon Arsonist?

Broboaticus on A Michael Bay Film, Omnath: Age of Explosions! v3

1 month ago

Question: why aren't you running land destruction that breaks parity? Omnath is cool as a beat down general, sure, but if you want to be King A$$hole, I think that MLD a la Wildfire, Ruination, Blood Moon, and many more should be your focal points. If you slant your deck to have a higher than average basic land count, you can start to utilize Valakut, the Molten Pinnacle as a win condition and control card, along with Splendid Reclamation & Crucible of Worlds to support your own reconstruction. Obviously this strategy needs a lot more control elements and stax elements in order to be competitive, but I've found it to be very successful at beating relatively fast decks. Turn 3-5 is usually when I fire off a massive land destruction spell that sets my opponents back considerably. Shout out to Wave of Vitriol for it's brutal efficiency in more competitive metas.

IlGuale on Metalwork Colossus in Modern

1 month ago

Well, in modern you have access to a lot of mana rocks. You could think of something using them in combination with Death Cloud, Wildfire or Restore Balance to make your opponent sacrifice all (or most) of their resources, while you still have your rocks to summon the Colossus and beatdown with it.

Kavle on Mono-Red Taxes

2 months ago

@LeaPlath I completely forgot about Blood Moon. Auto include if I'm going to try and make this a competitive deck. I'll try a R/G rampy build and see if Wildfire would work in that build.

@GabeCubed & @filthyc4sual R/G Taxes seems like it could be a thing. Getting a Manabarbs online on turn 3 seems really good. Might be able to include more copies of it if I can reliably cast it on turn 3. I'll throw a R/G version of the deck together and test it compared to my Mono-Red version. Simian Spirit Guide, Birds of Paradise, Arbor Elf + Stomping Ground + cards like Overgrowth would be good ramp sources.

@landofMordor Harsh Mentor is actually going to make the sideboard. Would be good against decks like affinity i think.

Suns_Champion on Neheb's big load

3 months ago

Hello! Love Neheb!

Swiftfoot Boots more haste, hexproof

Quietus Spike can ramp you a ridiculous amount

Sword of the Animist consistent land ramp

Wildfire you won't really need those four lands if you have Neheb out

Chandra's Ignition one-sided board wipe and ramp with Neheb

Furnace of Rath risky, but mainly used as a game finisher

Pyrohemia if you have a ton of mana and more life than your opponent

Knollspine Dragon draw cards equal to damage and pick the ones you need

Cut suggestions: Extra Arms

War Horn

hoardofnotions on Radha, Butcher of Keld

3 months ago

Draw_Wurm

I was thinking the same thing about Petradon, so I'm going to keep in Silvos, Rogue Elemental for now.

I think adding Keldon Firebombers would necessitate a total rework of the deck, so it'll probably be kept on the sidelines.

Thanks for explaining your thoughts and the upvote!

EternalBrewmaster

Some deckbuilding guild lines I set out for myself are very little artifacts or enchantments and creatures with toughness 5 and preferably 6 or more to survive Wildfire and Destructive Force so adding Sakiko, Mother of Summer or Wort, the Raidmother would be suspect. Though they are really good cards and I should probably try to fit in sakiko anyway.

I'm also running this on a strict total budget of $50. My buddy and I are trying to flex our deck building skills not our wallets lol. So I don't think i can fit in Neheb, the Eternal even though it's super good as well.

I'm going to swap Conjurer's Closet with Selvala's Stampede though! That's a super cool card and i think it'll be great!

Do you think I should run Hunter's Insight over Soul's Majesty?

If you like the deck an upvote would go a long way, Thanks!

Ziembski on Bully Tahngarth, Master of the Arena

3 months ago

EternalBrewmaster thanks for upvote, comment and suggestions!

Wildfire and Destructive Force both are not bad, however I don't really like losing my own lands. And another thing is my actuall local meta with Omnath, Locus of Mana, The Gitrog Monster and Ezuri, Claw of Progress. Those cards would really hurt me while not really hurting them. I prefer to keep single-land destruction to get rid of their essencial non-basics (like Urborg+Cabal for Gitrog).

Neheb, the Eternal is put into maybeboard for sure. I've always seen him as being too OP for Commander, but might be fine as part of 99. However, what should I cut for him? I'm actually a little bit afraid that without many burn spells and so few creatures, he won't really be that great or even worth cutting.

In terms of card draw, I'm already working on it. Just added stuff like Staff of Nin and Sunset Pyramid and others (I find Pyramid actually not so bad). Mind's Eye is quite pricey but I was planning on adding it, will include it when I get one.

Problem with wheels is that they are also very pricey. I got copy of Reforge the Soul and might add it but orginal one and other are quite out of my reach, at least at this moment. What would You suggest to replace for Reforge the Soul?

Oh, and I will send accordion code in PM.

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