Wildfire

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Ninth Edition (9ED) Rare
Seventh Edition (7ED) Rare
Urza's Saga (USG) Rare
Portal Second Age (P02) Rare

Combos Browse all

Wildfire

Sorcery

Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

Price & Acquistion Set Price Alerts

MM2

9ED

7ED

Ebay

Recent Decks

Wildfire Discussion

timmyt1000 on I DON'T WANT FRIENDS

4 days ago

@Blizerdman I have found Obliterate ,Decree of Annihilationto be way to high on the curve even though they are great. Burning of Xinye not better then Wildfire. I like Slobad, Goblin Tinkerer and the rest of the artifact package.

Thanks for the ideas I'll try and find room for the Slobad package.

Alkadron on Etali, primal beats

5 days ago

I like it!

Needs more Hellkite Charger and Scourge of the Throne.

Also, if you feel like being really mean, Wildfire and Destructive Force

Daedalus19876 on The Deckwatch [Home Base]

1 week ago

Zimmers_0: When I get back to WUSTL this Friday, I may make an Etali list based on your work so far (with a bit more stax and Wildfire).

TheRedGoat: You know what, I'm just gonna add you to this group. You've been as active as anyone here, haha. Welcome! Sorry it's been quiet recently.

ddunph31 on Jurassic Stomp

1 month ago

Possible includes: Domri Rade Wildfire Lurking Predators

goblinguiderevealpls on Looking for fun control edh ...

1 month ago

first off, two things

mizzix is a combo general, not control, and "control" and "fun" arent really the same thing, if by fun control you mean YOU have fun and nobody else does, then you're talking control!

there's a million options for good control commanders, but for edh multiplayer the most common and reliable control are stax builds, where you ramp out very fast into stuff like Smokestack, Winter Orb, Torpor Orb and Sphere of Resistance which then slows everyone down immensely with you being in the lead, problem is most of the good ramp that gets you very far ahead very fast to be able to handle the effects of such cards on your own board state are pricy.

my personal favorite control decks are Keranos, God of Storms and Meren of Clan Nel Toth,

keranos because it combines the above stax with Counterspells galore and the ability to cast Jokulhaups/Obliterate/Wildfire without keranos dying, and he just draws you into more lands and counters and bolts creatures

meren because she can easily ramp early by stacking Arbor Elf type cards and then playing stax or cards like Living Plane, Grave Pact or Contamination to not let opponents do much of anything while getting a free creature to sacrifice every turn, abusing stuff like Sidisi, Undead Vizier, Gray Merchant of Asphodel or Eternal Witness

stax is the cornerstone of edh control, but many other commanders do it well,

Sen Triplets//Oloro, Ageless Ascetic

Grand Arbiter Augustin IV

Derevi, Emperial Tactician

Hokori, Dust Drinker/Thalia, Guardian of Thraben

Baral, Chief of Compliance/Jace, Vryn's Prodigy  Flip

Titania, Protector of Argoth

the most fun but least competitive form of staxcontrol is chaos, where silly things occur and lots of dice rolls of chance, for these you want my favorite general, Nekusar, the Mindrazer, or other chaos generals like Norin the Wary

nekusar uses chaos to win in the form of mass draws via Teferi's Puzzle Box or Wheel of Fortune effects, which is like casting a bunch of global mulligans and can either win you games or feed your opponents based on what cards are drawn when you force draw

norin abuses cards like Genesis Chamber, Possibility Storm and Confusion in the Ranks that mess the game up while norim comes out turn 1 and starts flickering

theres plenty more but those are the most common i can think of

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

3 months ago

illumfolly: Thanks for commenting!

Mana Echoes - I had this card in a long time ago, but the deck isn't built to take advantage of it. The curve is really, really low, and the only X cost card I have is a sideboard of Rolling Earthquake. When I played Echoes before I would quite often make 200+ colorless mana the turn after it went down, but any turn after T3 I only have one or two cards in hand, and neither of them can take advantage of all that colorless mana.

Wildfire/Burning Sands/Keldon Arsonist - The problem with a deck like mine and effects that have a land sac effect means I can't do anything in response to it. Keldon Arsonist for example, if I spent the 1 colorless, and then sacc'd two lands to active his ability, I can't then sac them to Ib before they go to the graveyard because it's part of a cost and doesn't use the stack. With a cycled Decree of Annihilation or a Boom/Bust I can respond to the destroy trigger with an Ib sac, and still get Goblin tokens out of a symmetrical spell. To go with the land destruction suggestions though, I used to run Shivan Harvest and a Ruination, and realized that the land destruction got me a ton of hate that I often couldn't survive through, while Price of Glory/Price of Progress/Blood Moon/Magus of the Moon/Acidic Soil had a better ultimate effect, and I had a lot more control over the table hate too. I'm always on the lookout for more "land dysfunction" or control type of effects though! I sideboarded Mana Web just because I want another 1 or 2 stax effects that deal with land specifically.

illumfolly on Ib Halfheart, Goblin Sac-tician [PRIMER]

3 months ago

Mana Echoes -- do it!

Needs Wildfire, (and whatever other similar ones there are)

Burning Sands?

Keldon Arsonist?

Broboaticus on A Michael Bay Film, Omnath: Age of Explosions! v3

3 months ago

Question: why aren't you running land destruction that breaks parity? Omnath is cool as a beat down general, sure, but if you want to be King A$$hole, I think that MLD a la Wildfire, Ruination, Blood Moon, and many more should be your focal points. If you slant your deck to have a higher than average basic land count, you can start to utilize Valakut, the Molten Pinnacle as a win condition and control card, along with Splendid Reclamation & Crucible of Worlds to support your own reconstruction. Obviously this strategy needs a lot more control elements and stax elements in order to be competitive, but I've found it to be very successful at beating relatively fast decks. Turn 3-5 is usually when I fire off a massive land destruction spell that sets my opponents back considerably. Shout out to Wave of Vitriol for it's brutal efficiency in more competitive metas.

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