Wildfire

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Ninth Edition (9ED) Rare
Seventh Edition (7ED) Rare
Urza's Saga (USG) Rare
Portal Second Age (P02) Rare

Combos Browse all

Wildfire

Sorcery

Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

Price & Acquistion Set Price Alerts

MM2

9ED

7ED

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Wildfire Discussion

IlGuale on Metalwork Colossus in Modern

1 day ago

Well, in modern you have access to a lot of mana rocks. You could think of something using them in combination with Death Cloud, Wildfire or Restore Balance to make your opponent sacrifice all (or most) of their resources, while you still have your rocks to summon the Colossus and beatdown with it.

Kavle on Mono-Red Taxes

1 month ago

@LeaPlath I completely forgot about Blood Moon. Auto include if I'm going to try and make this a competitive deck. I'll try a R/G rampy build and see if Wildfire would work in that build.

@GabeCubed & @filthyc4sual R/G Taxes seems like it could be a thing. Getting a Manabarbs online on turn 3 seems really good. Might be able to include more copies of it if I can reliably cast it on turn 3. I'll throw a R/G version of the deck together and test it compared to my Mono-Red version. Simian Spirit Guide, Birds of Paradise, Arbor Elf + Stomping Ground + cards like Overgrowth would be good ramp sources.

@landofMordor Harsh Mentor is actually going to make the sideboard. Would be good against decks like affinity i think.

Suns_Champion on Neheb's big load

1 month ago

Hello! Love Neheb!

Swiftfoot Boots more haste, hexproof

Quietus Spike can ramp you a ridiculous amount

Sword of the Animist consistent land ramp

Wildfire you won't really need those four lands if you have Neheb out

Chandra's Ignition one-sided board wipe and ramp with Neheb

Furnace of Rath risky, but mainly used as a game finisher

Pyrohemia if you have a ton of mana and more life than your opponent

Knollspine Dragon draw cards equal to damage and pick the ones you need

Cut suggestions: Extra Arms

War Horn

hoardofnotions on Radha, Butcher of Keld

1 month ago

Draw_Wurm

I was thinking the same thing about Petradon, so I'm going to keep in Silvos, Rogue Elemental for now.

I think adding Keldon Firebombers would necessitate a total rework of the deck, so it'll probably be kept on the sidelines.

Thanks for explaining your thoughts and the upvote!

EternalBrewmaster

Some deckbuilding guild lines I set out for myself are very little artifacts or enchantments and creatures with toughness 5 and preferably 6 or more to survive Wildfire and Destructive Force so adding Sakiko, Mother of Summer or Wort, the Raidmother would be suspect. Though they are really good cards and I should probably try to fit in sakiko anyway.

I'm also running this on a strict total budget of $50. My buddy and I are trying to flex our deck building skills not our wallets lol. So I don't think i can fit in Neheb, the Eternal even though it's super good as well.

I'm going to swap Conjurer's Closet with Selvala's Stampede though! That's a super cool card and i think it'll be great!

Do you think I should run Hunter's Insight over Soul's Majesty?

If you like the deck an upvote would go a long way, Thanks!

Ziembski on Bully Tahngarth, Master of the Arena

1 month ago

EternalBrewmaster thanks for upvote, comment and suggestions!

Wildfire and Destructive Force both are not bad, however I don't really like losing my own lands. And another thing is my actuall local meta with Omnath, Locus of Mana, The Gitrog Monster and Ezuri, Claw of Progress. Those cards would really hurt me while not really hurting them. I prefer to keep single-land destruction to get rid of their essencial non-basics (like Urborg+Cabal for Gitrog).

Neheb, the Eternal is put into maybeboard for sure. I've always seen him as being too OP for Commander, but might be fine as part of 99. However, what should I cut for him? I'm actually a little bit afraid that without many burn spells and so few creatures, he won't really be that great or even worth cutting.

In terms of card draw, I'm already working on it. Just added stuff like Staff of Nin and Sunset Pyramid and others (I find Pyramid actually not so bad). Mind's Eye is quite pricey but I was planning on adding it, will include it when I get one.

Problem with wheels is that they are also very pricey. I got copy of Reforge the Soul and might add it but orginal one and other are quite out of my reach, at least at this moment. What would You suggest to replace for Reforge the Soul?

Oh, and I will send accordion code in PM.

EternalBrewmaster on Bully Tahngarth, Master of the Arena

1 month ago

First of all, this deck is sick and your deck page is beautiful. I'd love to get the code for the accordion panels with the pictures. As far as suggestions go: Wildfire, Destructive Force, Neheb, the Eternal all seem good for this deck. I'm a little concerned by the lack of card draw, so I'd also suggest Mind's Eye, Wheel of Fortune, Reforge the Soul, and so on.

lilgiantrobot on

1 month ago

You just blow them up as well. Red loves Vandalblasting, going on Shattering Sprees, and getting rid of things By Force. Pick off the important things while blowing up lands and if you're building your deck to anticipate that you'll still have an edge. People will all gang up on you, but if you're playing LD you expect it to become a game of archenemy.

I don't think Niv is the right choice - copying Wildfire with Melek, Izzet Paragon is much more fun - but I still think it's a viable deck idea.

lilgiantrobot on

1 month ago

UR LD is certainly interesting. If you stick this route Wildfire, Keldon Firebombers and Sunder are cards to add. But you also need more mana rocks if you want to make it so you can still play spells.

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