|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Seventh Edition (7ED)||Rare|
|Urza's Saga (USG)||Rare|
|Portal Second Age (P02)||Rare|
Combos Browse all
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
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3 days ago
You already have most of the budget staples but a simple, game winning combo is a traditional kiki-jiki infinite loop with either conscripts or celebrant to get either infinite combats or 3/3s. As of now the components for this combo are at around 30 dollars total.
If you think Tooth is too expensive, substitute Samut, the Tested.
Any amount of creature tutors you include in your deck will substantially increase the competitiveness. They are usually expensive.
Finally, since radha can generate resources for you in combat, employing land destruction and resource denial can be a solid strategy as well. With a Vigor spells like Wildfire and Destructive Force become advantageous mass pump spells. Boom / Bust or cycling Decree of Annihilation can strip opponents of their only mana sources leaving you with a usually insurmountable advantage.
3 weeks ago
3 weeks ago
Modern has a lot of options for budget decks- combo, aggro or tempo. Cards like Skinshifter or Keldon Marauders which were powerhouses but faded out are usually very reasonably priced and effective enough to take FNMs- just look at old tournament winners and see what is cheap.
Combo cards like Spellweaver Helix that never made the cut thanks to artifact hate are also very reasonably priced.
There are some really fun interactions out there- look around and have fun, because modern is a wide open format- there are always new interactions and meta-decks that can work well.
Control gets expensive because the most versatile answers and card advantage engines are expensive- the difference between Wrath of God and Fumigate is too marked in the format for a reasonable budget control setup that doesn't face glaring problems, and thats before how mandotory the jace/snapcaster interaction is there. That said gimicks like mana rocks into Wildfire is traditional and effective, if not tournament playable.
If you aren't worried about format, then I really reccomend playing 'Eternal standard'. Rules are simple- if a deck was legal in standard, its legal in eternal standard. That means that you can just browse through the archives for previous stanbdards and pick out something in-budget and fun. That and variants on the duel decks which have been put out everywhere by folk are very playable- just be careful because its really easy to build an unfair matchup, so a variety of decks is important. Some decks get expensive because the cards are favoured by commander, but there is still plenty out there.
If you're looking at zombies and playing eternal standard, I really reccomend a classic Rooftop Storm list- its a lot of fun.
1 month ago
As with most budget lists, focussing way in on what you are trying to do and doing just that thing is the best way to make it work. Strip out everything nonessential and see how much space you have for anything else.
Giving Wildfire Eternal haste to kick out a big sorcery as your core gameplan sounds good. You can run Living Lore, Spellweaver Helix and draw/discard as well- gameplans that try to use one creature as the lynchpin are easily disrupted, but when you have multiple options, things start looking better. Discard/draw also helps deal with the 'all my cards are stuck in my hand and I can't use them' problem.
Next step- ramping and giving them haste. Pentad Prism is a simple, manafixing, ramping artifact that leaves your mana open to cast a counterspell. It'll serve as extra generator servant copies, barring the haste enabler.
To give haste is more tricky, as you start needing to look at how much disruption you have compared to enablers compared to payoff. Expedite and Crimson Wisps are powerful options, as they don't cost cards. Hanweir Battlements is another interesting one.
Striking a balance between payoff cards (cheating a Cruel Ultimatum or Wildfire usually wins), disruption (Roast, vapor snag, Repeal, Mana Leak etc) and draw/discard (Cathartic Reunion, Faithless Looting, Tormenting Voice, Collective Defiance etc is tricky.
Which is why its your job. Look at lists that try to do similar things (cast 2-3 cards for a big payoff), and copy their proportions of cards until you have a mix that feels good. Playtest, playtest playtest. You'll have an FNM crushing list in no time.
1 month ago
The archetype tends to be called 'Dice', and traditionally looks to ramp into Wildfire, although there are lists that look for locks with Ethersworn Canonist and Erayo, Soratami Ascendant. A stax variant is very much a possiblity, and I wish you the best of luck exploring this criminally underplayed archetype.
1 month ago
After playing my own version of the deck, you might want to include Wildfire, Ember Swallower, and Destructive Force as ways to wipe the board and put yourself ahead in the game - they can hate you all you want, but if they can't cast spells, then it doesn't matter.
You might want Dryad Greenseeker to compliment your Courser and Oracle, dropping the Borderland Explorer, since leveraging/knowing the top card of your deck can be pretty useful. More ways to dig further into your deck would be Harmonize and Reforge the Soul.
1 month ago
thanks for your suggestions Icbrgr. I have tried Ideas Unbound in the past and it was in the deck until Cathartic Reunion came out. The double blue is hard on the mana base, but the ability to discard after drawing really help put the drege creatures back in the graveyard to use again. If Frantic Search is banned then I will probably put Ideas unbound back in the deck and maybe add additional Blue/Red sources of mana.
I use Living Lore in some of my EDH decks, if things go smoothly I am usually comboing off (turns) or winning with Wildfire on turn 4. Its a good sideboard card if my opponents hate on spellweaver as an alternate wincon. Though you will have to set up a land and flamejab (or 2 lands and flamejab in graveyard) for after you deal damage with living lore (with wildfire exiled) to win the race.
1 month ago
blfngl to be honest I keep forgetting to put Piranha Marsh, in the deck as it does seem pretty good. The deck is trying to be pretty fast though and it does have to be the fifth mana source played in order to work, but it definitely should still be there.
In regards to Reanimate, it could probably replace Animate Dead, but Phyrexian Reclamation seems to do the job. I've found the best use for reanimation is in the early game, if a pinger gets cleared, or I want to just let Rakdos go to the graveyard. But many of our big threats shuffle the graveyard away, and more reanimation doesn't really help the combo as much.
I used to run Wildfire as far as land distruction, but with the new upgrades and combo focus, I am usually able to win the turn of or after I cast Rakdos anyways.
Thanks for the input, they are all good suggestions. I have a hard time cutting cards at this point though, except probably Pilgrim's Eye, although there is something to be said about it.