Wildfire

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition Rare
Ninth Edition Rare
Seventh Edition Rare
Urza's Saga Rare
Portal Second Age Rare

Combos Browse all

Wildfire

Sorcery

Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 100%

0.02 TIX $0.02 Foil

Ebay

Have (3) Ashy , pskinn01 , Grantley91
Want (0)

Recent Decks

Load more

Wildfire Discussion

buildingadeck on Staples?

1 week ago

Colorless:

Mana Crypt

Sol Ring

Eternal Scourge

Mox Diamond

Chrome Mox

Dimir Signet or other on-color signets

Mana Vault

Grim Monolith

Winter Orb

Static Orb

Trinisphere

Tangle Wire

Null Rod

Sphere of Resistance

Thorn of Amethyst

Isochron Scepter

Paradox Engine

Fellwar Stone

White

Thalia, Guardian of Thraben

Boonweaver Giant

Aven Mindcensor

Swords to Plowshares

Path to Exile

Silence

Angel's Grace

Stony Silence

Rest in Peace

Grasp of Fate

Cataclysm

Armageddon

Vryn Wingmare

Enlightened Tutor

Idyllic Tutor

Elesh Norn, Grand Cenobite

Blue

Counterspell

Swan Song

Arcane Denial

Force of Will

Mana Drain

Cyclonic Rift

Into the Roil

Chain of Vapor

Brainstorm

Preordain

Ponder

Gitaxian Probe

Gush

Laboratory Maniac

Mystical Tutor

Tezzeret the Seeker

Dramatic Reversal

Stroke of Genius

Mystic Remora

Palinchron

Phantasmal Image

Timetwister

Snapcaster Mage

Gilded Drake

Jin-Gitaxias, Core Augur

Red

Gamble

Wheel of Fortune

Wildfire

Blood Moon

Pyroblast

Red Elemental Blast

Decree of Annihilation

Kiki-Jiki, Mirror Breaker

Zealous Conscripts

Black

Demonic Tutor

Vampiric Tutor

Buried Alive

Necrotic Ooze

Grim Tutor

Imperial Seal

Dark Petition

Toxic Deluge

Necropotence

Animate Dead

Entomb

Ad Nauseam

Tendrils of Agony

Exsanguinate

Sidisi, Undead Vizier

Green

Burgeoning

Exploration

Birds of Paradise

Arbor Elf

Elves of Deep Shadow

Avacyn's Pilgrim

Noble Hierarch

Beast Within

Nature's Claim

Crop Rotation

Life from the Loam

Regrowth

Noxious Revival

Eternal Witness

Seedborn Muse

Food Chain

Reclamation Sage

Survival of the Fittest

Yisan, the Wanderer Bard

Craterhoof Behemoth

Chord of Calling

Worldly Tutor

Natural Order

This is the best I have off the top of my head. The multicolored ones add some things, too.

illumfolly on Orcpocalypse

1 week ago

Wildfire, Destructive Force --> Ruination, Winter Orb --- will have to find a spot for Boom/Bust (maybe even Wave of Vitriol)

sonnet666 on Orcpocalypse

1 week ago

MLD is great for aggro because it basically puts everybody else on pause while you attack them to death. Basically every deck that aims to win though combat damage should have it IMO.

That being said, why no Boom/Bust or Winter Orb? I don't really see what Wildfire or Destructive Force have going for them other than clearing out blockers, and in a creature based deck that usually means clearing out half of your own board too.

As for draw, I don't know PartyJ recommended cutting Regal Force and Shamanic Revelation. Those two, along with Collective Unconscious, are some of green's best tools for picking up large chunks of your deck. This deck isn't tokens though, so I'm not sure how much gas you were getting out of these. If you were drawing less than 6 cards on average than they're not worth it and you should go with power based draw. Rishkar's Expertise is a beautiful card, but there's also Soul's Majesty, Life's Legacy, and Momentous Fall. Also Abzan Beastmaster, Elemental Bond, and Garruk's Packleader are oft-overlooked gems for creature based decks.

Don't play Harmonize. It's like wonderbread. It's such a staple that everyone thinks of it, but there are tons of better options. Acidic Slime is the same way.

Daedalus19876 on Orcpocalypse

1 week ago

cracks knuckles

Needs a Natural Order, Worldly Tutor, Blasphemous Act, Sol Ring, Mana Vault, and possibly Lurking Predators. These should probably go in over other non-creatures (to keep the creature count as high as possible, and avoid Ruric's punishment). Also, Lightning Greaves over Swiftfoot Boots.

Another neat combo to fetch with Defense of the Heart and friends is Xenagos, God of Revels and Blightsteel Colossus (both of which could merit slots here on their own). Vorinclex, Voice of Hunger is the best thing to Natural Order for, as well.

If you're strictly using Wheels for hand disruption, I'd use Winds of Change instead. Giving people cards with Wheel of Fortune and friends is always REALLY risky.

Why all of the MLD? I'd cut Wildfire, Destructive Force, and Jokulhaups. While I'm not one of those people who always abhor MLD, it just doesn't seem to fit here, and you could use the slots better? The only one I'd probably keep is Decree of Annihilation, because you can cycle it will a strong board state to secure your victory.

I'm going to punctuate this for emphasis: You. Need. More. Card. Draw. Harmonize, Rishkar's Expertise, et cetera. Wheels don't count, because they are usually massive card disadvantage if you can't out-tempo your opponents with the new cards.

Overall, though, seems like a good deck! Hope this was helpful! :)

Busket on Breya Tax (Control)

2 weeks ago

First set of changes since I've been throwing the deck at every possible type of opponent(s):

-1 Solemn Simulacrum
+1 Lightning Greaves

This change came about because Solemn has been very "meh" in this deck and I felt I needed the greaves way more.

-1 Decree of Annihilation
+1 Wildfire

This is more of a functional swap to add in a second pseudo-Devastation effect that is a bit easier to cast.

-1 Arcane Denial
+1 Mana Drain

Finally got a mana drain. Felt no reason to keep arcane denial at that point. Still want to make room for Counterspell just need to find the next weak point.

-1 Arcum Dagsson
+1 Wear / Tear

Arcum was having fewer and fewer targets for his ability every game, and unless Breya comes out immediately after him, he tends to do nothing. Better suited for a more combo-oriented deck. Cut for a removal spell.

-1 Whir of Invention
+1 Day's Undoing

Whir became too difficult to cast when needed. The triple blue hurt more than I expected it to. Day's Undoing took it's place to test it out. Might just cut it later for Counterspell.

-1 Chief Engineer
+1 Thorn of Amethyst

I loved Chief Engineer, but he's become much worse as the creature count has dropped. Thorn makes itself at home in the deck.

Quells on Duel Commander: Uril

4 weeks ago

My game plan is to kill the opponents commander as much as possible to make it impossible to cast while blowing up everything until I can play Uril and swing for a win in a single turn.

Is land destruction viable?

Wildfire, Armageddon, Realm Razer, Boil

Or do I focus on soft control options?

Blood Moon, Manabarbs

bushido_man96 on Radha, Butcher of Keld

1 month ago

Desert Twister is great green removal. Crater Hellion gives you half of Wildfire. Groundskeeper will get you some land back. All are easy on the budget.

Venti on Dank Bustin

1 month ago

I'm not terribly keen on Wildfire.

We can't cast it off of Goblin Dark-Dwellers or Yahenni's Expertise. We can only hardcast it, and it has a fairly steep mana cost, especially in a deck where we aim to blow up all the lands, sometimes more than once.

We can't do what we can with Boom and target a fetch (or just Flagstones of Trokair), then hold priority and crack said fetch to negate the land destruction on our end. We won't have a Crucible of Worlds out every time to quickly recover from it.

It also kills all our creatures, and it's vital for us to have some way of beating on our opponent after Bustin - the likes of Pyroclasm and Yahenni's Expertise only kills Kitchen Finks on our end, which we don't really mind killing.

Load more