Wildfire

Wildfire

Sorcery

Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

Wildfire Discussion

rockgobbler on Discarding is REALLY bad.

1 day ago

Anti-sticky_keys,

I know!

Honestly though, my approach to these decks that I'm making on here is a 'son of a bitch' test. To me, throwing that in a deck is like throwing in 4 of Lightning Bolt. I was making red decks with Lightning bolts and after a bit, I did not feel good about how op it was.

The only reason that I didn't put Hymn to Tourach in is because I'd feel like a jerk casting that in my dining-room game of magic with a supposed friend. I'm very aware of this experience, because my favorite card for many years was (and probably is to this day) Wildfire. To hear the groans of an entire table's worth of drunk guys after that dropped...

Either way, I appreciate your feedback! If you ever have any deck with which you'd like some feedback, I'd be happy to help!

Nodrog666 on Numot Stax

1 week ago

Hey man! Good first draft! I like some of the ideas in here. I have some constructive criticism for you, so, as brutally honest as I will be with my suggestions, keep in mind I’m just offering my best advice on how to improve this list. I tested this deck a bit and here’s some thoughts I have:

More Tutor / Draw: You’re running very little card advantage, which I noticed when I was testing this deck. There isn’t enough dig or deck manipulation going on here. Basically every time I found myself durdling. Here are some suggestions:

More spot removal: Your deck doesn’t have a lot of ways of dealing out targeted removal. Mass Land D and other sweeper spells are great and all, but you also need ways of handling individual problems as they arrive. Here are some suggestions I have:

More Persistent harassment: You’re running MLD, Tax, but you aren’t running a whole lot of effects to consistently torment the opponent. Smokestack, Pendrell Mists, Kataki, War's Wage, Manabarbs keep pressure on your opponents. Even just running more stuff to slow things down (Winter Orb, Tangle Wire, Kismet, Rule of Law, Stranglehold etc.) would be useful here.

Consider less creatures, more enchantments: Hatebears are cool, but consider the fact that they are easier to kill than their enchantment counterparts. Magus of the Moon dies much easier than Blood Moon and you want these effects to have a good return on investment. This one is more food for thought than actual criticism.

Suggestions for cuts: Hall of Heliod's Generosity (?): It’s a great card, but right now you aren’t running enough Enchantments to justify it. Most of the time it’s going to just tap for colorless. If you run more Enchantments, it’s a keeper! (I think I’m going to try and find a slot for my own deck)

Jhoira, Weatherlight Captain: This is pretty vestigial. It’s not really pulling much weight. Cut it.

Karn, Silver Golem: See above.

Remorseful Cleric: This is too squishy. Run Tormod's Crypt instead. Just as easy to recur (moreso, in fact, cause Academy Ruins sees it) and it lowers your curve.

Tomik, Distinguished Advokist: I get what you’re going with here, but you’re blowing up your lands anyway, making them untargetable is kind of moot. There’s a bunch of hatebears I’d rather run in this slot.

Burning of Xinye / Wildfire: These are weak, you can do way better for MLD in your colors. Add Sunder (Cheaper at Instant speed!).

Saltblast: This card is kind of bad. Costs waaay too much for targeted removal. Also, is completely dead against decks that run white. I’d honestly remove this and replace it with Wrath of God instead.

Karn, the Great Creator: Not doing enough. I see the combo with Mycosynth Lattice, but Hellkite Tyrant is a much better combo.

Elspeth, Sun's Nemesis: This card isn't great. If you want Elspeth, put in Elspeth, Knight-Errant or Elspeth, Sun's Champion instead. Both make tokens as a +1 ability.

Empowered Autogenerator: Too slow, too expensive. It’s not as good as it looks. Ideally, rocks should slot into the 0-3 CC range. If you desperately wanted something in the 4 slot, why not just run Thran Dynamo instead? It’s more consistent.

Firemind Vessel – See above.

Rab_Leveret on Klothys, God of Slugfests

3 weeks ago

Thanks for the suggestions :)

Wildfire is off limits for my playgroup (All MLD is), but all the other suggestions are neat. Actually have a copy of Shadowspear that I could slip in.

Dragon-Marti on Klothys, God of Slugfests

3 weeks ago

There are a couple of more permanent Damige Doublers that I'd like a bit better than Quest for Pure Flame like Furnace of Rath and Gratuitous Violence. Also, if you want to be mean to people, I'm pretty sure you should try Ruric Thar, the Unbowed. I knwo he can hit you as well, but chances are people are gonna be more concerned with him. You can also try Zhur-Taa Druid because he fits in the theme and is ramp.

Try an mitigate some heavy loss of life with Loxodon Warhammer and Shadowspear and maybe include a tad bit more recursion. I'd also try running Wildfire just to mess with people, but you might need some help recovering from that.

seshiro_of_the_orochi on Phoenixes of Invention (Mono-R Phoenix Tribal)

4 weeks ago

psionictemplar: This looks pretty good indeed. I'll swap in thrill right now. It'll take me some time to get the other cards, but this actually seems like a change for the better.

I'm not too sure about Wildfire though. It's fine with Fires of Invention, but I think I'll find myself needing the mana to recurr my phoenixes. I'll definitely consider it still.

Thanks a lot for the great input.

psionictemplar on Phoenixes of Invention (Mono-R Phoenix Tribal)

4 weeks ago

If I were to swap cards out it would probably look something like this.

-1 Shard Phoenix

-2 Warcry Phoenix

-1 Phoenix of Ash

+1 chandra's regulator

+2 Castle Embereth

+1 Fires of Invention

Swap the Tormenting Voice for Thrill of Possibility just for the instant aspect. Going back to the sorcery point, maybe things that you can make one sided over time. Example: Wildfire

NerdPounder on If you don't chew Big Red, then fuck you.

3 months ago

Suns_Champion I knew I recognized your name from somewhere, I love your Neheb deck. Have you thought about running a version of it that runs a lot of Wildfire effects and Cavalier of Flame? Wildfire seems super good in Neheb because you're still generating a ton of mana while your opponents are struggling on land drops.

dingusdingo on Looking To Build 5 Color ...

3 months ago

You're going to have to run a lot of symmetrical effects (hit all players) and then run cards to get around them yourself. In a 4 player pod, if you 1 for 1 trade cards from hand for opponents lands, you're going to be really far behind. You start with 7 cards, while your opponents collectively have 21 cards. 1 for 1 trades are not the way to go about building this deck.

First, some cards that hate on lands. Winter Orb Static Orb Hokori, Dust Drinker

Now, some ways to negate the drawback

  • Boros Garrison and other bouncelands -> lets you get more from untapping just 1 land, and the bounce resets a land to enter untapped again
  • Lands that tap for 2+ mana -> Ancient Tomb City of Traitors Gaea's Cradle most of these are expensive-ish. Also check out depletion lands Remote Farm its a full cycle and they cheap.
  • Permanent untap effects -> Seedborn Muse and similar
  • Lots of artifact or creature based mana. Signets and Talismans are great in five color budget.

Next, some cards that destroy lands or hate on lands. Armageddon Boil Choke Flashfires Acid Rain Ravages of War Destructive Force Contamination Blood Moon Magus of the Moon Tsabo's Web Omen of Fire Strip Mine Wasteland Impending Disaster Tectonic Break Ruination Wildfire

Then we run some cards that let us recur lands, or like when lands break Ramunap Excavator Crucible of Worlds Life from the Loam Terravore The Gitrog Monster Titania, Protector of Argoth Splendid Reclamation

Add some lands matter cards, some ramp, and some good beaters, and you have a deck.

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