Wildfire

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Ninth Edition (9ED) Rare
Seventh Edition (7ED) Rare
Urza's Saga (USG) Rare
Portal Second Age (P02) Rare

Combos Browse all

Wildfire

Sorcery

Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

Price & Acquistion Set Price Alerts

MM2

9ED

7ED

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Wildfire Discussion

ElTacoDude on The Hordes of Keld

7 hours ago

Do you think Grand Warlord Radha would make a fun land destruction deck? have a bunch of tokens and mana dorks, then run stuff like Ruination Decree of Annihilation Price of Glory Impending Disaster Wildfire Boil Ramunap Excavator Crucible of Worlds Orcish Settlers

Lord_Khaine on MagicalHacker - List of All Recursion Cards

3 weeks ago

Thank for this! I'm trying to figure out an EDH list that'll let me get the most out of repeatedly casting Smallpox, Pox, Death Cloud, Wildfire, Destructive Force, and Devastation, continually eroding creatures and lands.

PookandPie on How can I bring Superfriends ...

3 weeks ago

Helix could be decent. It's early removal on a combo piece (lots tend to be 1/1s and 2/2s) or mana dork, and if you draw it after your Commander is out then you get 6 life and 6 damage out of it which makes it pretty reasonable removal.

Wildfire could be a good option. Losing 4 lands sucks for everybody, but it wouldn't kill your Commander and it would keep your ramping opponents in check (backbreaking versus Yisan, in my experience. A guy resolved that on t5 and completely wrecked my wife when she was going to win the following turn).

It's going to be hilarious to see you cast Star of Extinction with Repercussion on field. Good lord that will be funny against creature decks (which is what I'm assuming this will play against).

luther on Land Destruction Commanders

1 month ago

I have a Mina and Denn, Wildborn deck (not on tappedout) that ramps into mass land sacrifice, big dumb idiots with land related abilities, and big dumb idiots that cause people to sacrifice (i.e. original eldrazi). The type of ld I use is Wildfire, Ember Swallower, and Destructive Force. With lots of ramp and draw, I always get to a couple of ld before the game is over, and with ways to get multiple lands from your graveyard each turn it becomes a game of attrition that you are likely to win.

hoardofnotions on OukenMarzz

1 month ago

Hey! This is that person that loves Wildfire and Radha, Heir to Keld.

If you're interested in some opinions I could look over your decks and suggest some stuff

Starsky2814 on Omnath, Face Bolter!

1 month ago

Consider the following for this type of build: Crucible of Worlds, and World Shaper for more land recursion. Wildfire, Rite of Ruin, Thoughts of Ruin and Price of Glory for a stronger LD package. Vesuva to pair with Valakut, the Molten Pinnacle. Looks like a pretty solid build!

moldycrow83 on In Mists Lain Thick, Monsters Reign

1 month ago

Hey there,

Excellent work on the Uril deck! I run one myself and it's a ton of fun. I gotta say, I love the Bear Umbra + Aggravated Assault; need both to keep the juggle going, but good god that's gotta be fun to pull off.

Anyway, here's a few cards you may want to consider!

Evasion/Trample

These are low cmc cards to help get past creatures to trample right through them.

  1. Asha's Favor
  2. Gryff's Boon
  3. Giant Spectacle
  4. Shield of the Oversoul
  5. Messenger's Speed
  6. Mob Mentality
  7. Imposing Visage
  8. Primal Frenzy
  9. Tilonalli's Crown

Utility

These I like because they help remove a blocker. Potentially can be chucked considering the amount of evasion and trample, but once and a while someone has something that is worth tapping or preventing from blocking.

  1. Cartouche of Zeal
  2. Grasp of the Hieromancer
  3. Hammerhand

Removal

NV_1980 had some good suggestions, as did others. I've got some more :)

  1. Cataclysm
  2. Wildfire
  3. Hull Breach
  4. Destructive Revelry
  5. Destructive Urge
  6. Chandra's Ignition, +1
  7. Razia's Purification, +1

Ramp

Not sure how you're doing on mana, but it never hurts to get more! Keep in mind utility enchantments help boost Helm of the Gods and others.

  1. Land Tax
  2. Exploration
  3. Fertile Ground
  4. Trace of Abundance
  5. Utopia Sprawl
  6. Wild Growth

Enchantment Protection

  1. Fountain Watch
  2. Sterling Grove

Hope some of the suggestions help. Again, cool deck. Hope you have fun smashing people's faces in!

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