Estrid's Invocation


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Core Set 2019 (M19) Rare

Combos Browse all

Estrid's Invocation


You may have Estrid's Invocation enter the battlefield as a copy of any enchantment you control, except it gains "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."

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Recent Decks

Estrid's Invocation Discussion

SynergyBuild on Protean Chromium, Elder Dragon

2 days ago

Ooh, haven't responded in a bit, here are some late responses:

Metachemist, while I like the idea Geode Golem needing a whole turn, being five mana, not having the flash that Chromium does, and being highly prone to removal makes it a bit of a lackluster choice, the idea is good though, tell us if you have any other ideas!

supercaptainpow, Lim-Dul's Vault is a great tutor, but paying life, costing 2 mana, and taking two colors makes it less appealing than our current tutors, but I like the Tunnel Vision synergy. I'll test it out, seems plausible.

Goodra_Hugs, the control varients are more aggro-control, still being invested in being the proactive deck at the table, while also trying to disrupt the opposition. I would argue for it to be at least equal with this varient.

dizzierabit Estrid's Invocation doubles the best enchantment, which I would argue isn't very good. With many cheap auras, it costs too much, like Edge of Divinity, and with many enchantments, doubling them isn't useful, like Omniscience, Phyresis, Necropotence, etc. so I doubt it deserves a spot.

dizzierabit on Protean Chromium, Elder Dragon

4 days ago

I went discard theme with my chromium, but this is pretty great. new card you need: Estrid's Invocation

Noelqkazoo on Approach of Tuvasa the Second Sunlit

1 week ago

Love your deck as ive considered the milling for midgame as well; however, im personally not a fan of the auras since in my playgroup if someone has their commander out at any moment, the consensus of the table is usually “ either kill the one with the commander outright or kill their commander immediately”. And since we all know auras fall off when your commander comes out, yada yada yada.

Instead, i stick to the pillowforty version of bantchantments, and aim to instead win with a timely Genesis Wave for free things, throwing down a soft lock like Greater Auramancy + Sterling Grove, or using Estrid's Invocation or Copy Enchantment to form that same soft lock, and then proceeding to throw down a Decree of Silence + Solemnity hard lock to shut everyone else out of the game.

Again, though, really enjoyed playtesting your deck on here and watching it perform on Muddstah’s channel!

Poly_raptor on Zur’s Paradox Theorem

1 week ago

Hey, thanks for your comment and upvote.

I wasnt aware of the ruling on indestructible so that’s good to know, I can remove that equipment then.

I also had bond of agony in the list at one point, however I want to be able to remove the life in one big chunk instead of bits here and there if that makes sense.

I actually want to take arena rector out, when I first built this I’d built an extremely complex engine involving Paradox Haze and Estrid's Invocation as a copy of it, which gave you three upkeeps in which you would use Aminatou or Kaya, Ghost Assassin to blink a creature to return second chance to your hand after sacking it. I then realised you didn’t need to do any of that because Riptide Chimera would work instead so I removed a lot of the other cards in that particular combo haha.

Poly_raptor on Zur’s Paradox Theorem

1 week ago

rshistorysmuf Thanks! I can’t believe I didn’t think about Paradox Engine

I did consider Demonic Tutor but I decided to go for other tutors that drain the life total to get you closer to the 5 life for the combo to go off.

Copy Enchantment could be good, there is already Estrid's Invocation which does a similar thing, however once the loop gets going you only need Second Chance and you can have as many turns in a row as you want!

Thanks for the suggestions:)

Noelqkazoo on It's Lit Fam

4 weeks ago

Get rid of either Land Tax or Energy Field for Estrid's Invocation. Neither of those really do much for your deck after turn 3-4 since you’ll draw most of your lands anyways off the enchantresses and as soon as you fetch, energy field dies.

Noelqkazoo on It's Lit Fam

4 weeks ago

If Youre going to play Copy Enchantment you should also play Estrid's Invocation.Its a BETTER version because of the utility it brings each upkeep.

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