Retreat to Kazandu


Format Legality
Tiny Leaders Legal
Limited Legal
Frontier Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar Uncommon
Duel Decks: Zendikar vs Eldrazi Uncommon

Combos Browse all

Retreat to Kazandu


Landfall — Whenever a land enters the battlefield under your control, choose one —

  • Put a +1/+1 counter on target creature.
  • You gain 2 life.

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Retreat to Kazandu Discussion

Beebles on Mina and Denn's Supermassive Landmass

21 hours ago

Hey hoardofnotions, good to see you again,

I really like Lifegift and I would love to try it out. However, I don't think I want to replace offshoot with it. That card is mainly there because it's a defensive 1-drop to deter aggressive decks, while still being relevant to our strategy. It also has the benefit that I more often end up with 2 landfall cards before I drop my commander.

For me Lifegift competes more with other 3-drop landfall cards, like Retreat to Kazandu, Courser of Kruphix, Grazing Gladehart or even Tunneling Geopede.

I will try it out and see how it performs. Thanks for the tip!

dotytron on Saprolings infini combo

1 month ago

i like the combo, but i think other landfall would be more helpful than a lot of the creatures

a really good one would be Baru, Fist of Krosa

Bramblesnap would help use them all etb for a beater right away

Tireless Trackerfor infinite draw/huge beater,

Retreat to Kazandu infinite life/huge beater,

Timber Protector help protect everything,\

Embodiment of Insight would help cash in immediately with bigger threats

i would take out Wall of Tanglecord,Overgrown Battlement,Predator Ooze and Tukatongue Thallid

RudeCanadian on Ever Growing (Hydra Tribal)

1 month ago

Thanks for the suggestions, and I'll certainly be changing this when I can, but there area couple I disagree with.

Heroes' Bane grows by X, where x is it's power. Given enough mana it can get to as high as 128/128 or above in only a few turns and that's if you don't use other abilities like Retreat to Kazandu or other spells to bump it up further. Give it trample and it's a game ender.

Primal Bellow is by far the best buff card I've seen for any green deck. +1/+1 for each forest you control?! For one mana! In a mono-green deck! I can't tell you how many times it's saved me from cards that either do damage or put -1/-1 or more until end of turn. Cartouche of Strength + Primal Bellow + Timbermaw Larva is another late game combo almost sure to end the game.

Again, thank you for the feedback though. I knew I was missing something and the guy I usually face is a real...well I hate playing against his five color legendary dragons/elves deck. 6/6 dragons turn four or five. Not fun.

Drerner_3 on [EDH][PRIMER] Karametra's Garden of Eden

1 month ago

Wow! Great job on the deck. It's clear that you put a lot of thought into this deck. I'm currently working on a Karametra, God of Harvests deck myself, but it's more of an enchantress deck. Since you're running landfall, why no Retreat to Kazandu, Retreat to Emeria, Emeria Shepherd, or Emeria Angel? It is a bit of a stretch, but you could also add Sandwurm Convergence for general protection, seeing as you only run a handful of flyers.

PeeBee on Growth Never Ends

1 month ago

with you playing Retreat to Kazandu and Natural Connection you should definitely put Tireless Tracker in the deck to make clues for card advantage and gain +1 counters.

stumbleweed on Red/Green Landfall

1 month ago

Really? I actually consider Synod Sanctum one of the best cards in the deck. A lucky draw means I can exile lands from the start, and then near end game, bring them all back, triggering the landfall abilities. I'm also pretty attached to Retreat to Kazandu, but I'll def look at removing some of the others. Thanks!

Zygomatic on Ramunap Earthquake (HOU)

1 month ago

Hey, thanks for leaving a comment! :) I don't plan on playing bilands as they can't be tutored with Evolving Wilds and i only need green mana until turn 4: once i have Ramunap Excavator and Evolving Wilds played i basically can't miss a landdrop, with 2 landfall triggers each turn. Chump blocking early should not be hard with the help of Undergrowth Champion. I thought about Rhonas the Indomitable too, but it turns out he doesn't help with the game plan: he won't be able to defend early and once I have a creature with 4 power I already have enough lands to grow out of control. I'm actually having doubts about my ability to tempo the early game as I still haven't playtested the deck. I could go more aggro by getting rid of Dragonmaster Outcast, Sylvan Advocate and Tireless Tracker for things like Scythe Leopard, Grove Rumbler or Snapping Gnarlid. I also am a lot more sceptical about Swell of Growth after seeing a few oppening hands. I'll give a few tries to Akoum Stonewaker, Retreat to Kazandu and Slab Hammer. Anyway I'll keep an eye open for further HOD spoilers.

seshiro_of_the_orochi on Red/Green Landfall

1 month ago

This deck is a little messy, so it's hard to say what to take out and what to increase in numbers.

At first, maybe you want to take a look at a pretty interesting (though Bant coloured) landfall deck: Moonfall

You definitely can drop the following: Synod Sanctum, Temple Bell, Pinecrest Ridge, Natural Connection, Grazing Gladehart, Solemn Simulacrum, Retreat to Kazandu and Zendikar Incarnate. This makes fourteen cards less. Then you should also drop some basics to get to somewhat around 15 of these. With the rest of your lands, you'll have 24. That's enough. We now have shrinked your deck by 33 cards and are at 63 cards if I counted properly.

From here on, I'd drop the two Blighted Woodlands and the silvan primordial. This would put the deck at sixty cards with an ok amount of 22 lands. Sounds a lot better. And now, you could play some games and start tweeking the numbers of your leftover cards.

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