Retreat to Kazandu


Format Legality
Pre-release Legal
Limited Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Uncommon
Duel Decks: Zendikar vs Eldrazi (DDP) Uncommon

Combos Browse all

Retreat to Kazandu


Landfall — Whenever a land enters the battlefield under your control, choose one —

  • Put a +1/+1 counter on target creature.
  • You gain 2 life.

Price & Acquistion Set Price Alerts



Retreat to Kazandu Discussion

PrehistoricMan on Vorel of the Simic

1 week ago

first of all, no need to apologise for critisism, as this is YOUR deck, and i'm trying to both help you, improve my own deckbuilding and have a good conversation about way too expensive cardboard :). you can leave formalities behind and so will i, unless that discomforts you of course.

i like your view on cards, as it differs with mine. this is probably because of the difference in playgroups, e.g. the issue of big things getting countered. (this rarely happens in my group, mainly cause i am the blue player playing very little counterspells. destroying things is the way to go)

i have two different points i want to bring out there, first point is about your reaction on my post, the second one is going to be about your "craving" for piloting a versitile deck rather than winning with a sequenced set number of cards.

so Woodland Bellower seems pretty good in the deck, however it cannot tutor Trinket Mage for it is not a non-legendary green creature. nevertheless it does tutor the Reclamation Sage, Eternal Witness etc.

Clever Impersonator: i get the idea of why this card is in the deck. even though versatility is key, this card is not going to help you close out the game when you are on the winning hand (assuming being on the winning hand is having a far better board state). mirage mirror would be my go-to replacement for this card as it is more versitile. apart from biomancer and fathom mage there's not much to copy in your own deck, but that was never the point of Clever Impersonator.

Oran-Rief Hydra: if this is a spotholder for a huge creature that grows if left unchecked i would still stress that it would be replaced. this time around i found Heroes' Bane to be the better option. although it is not a big change, this would optimize mana-cost and add yet another way to spend mana.

never judge a book by its cover, i completely missed Zameck Guildmage his second ability.

Tuskguard Captain: if flying is what you prefer, what about instead paying 6 mana to give your creatures with counters flying Sapphire Drake, you pay 6 mana to give ALL your creatures flying and have all your opponents' creatures lose that ability: Archetype of Imagination

is it right for me to say that having a lot of counters on one creature is more important than having lots of creatures with counters on them? if it is, then thrumming bird isnt really doing much. the inability of this deck (which isnt a bad thing per se) to easily place counters on creatures that haven't got any is what made me question Master Biomancer in the first place, after reading it today i realised it didnt need any counters to work. nevertheless in these 100 cards there are 5 cards that can give creatures counters: Plaxcaster Frogling, Master Biomancer, Zameck Guildmage, Bow of Nylea and Retreat to Kazandu. all of this gives me the feeling a proliferate trigger wont do much, same goes for hardened scales, as 1 more counter on a 13/13 hydra wouldnt make that much difference anymore. conclusion: consider taking out thrummingbird, hardened scales and retreat to kazandu.

to replace these cards you will need ramp, for your deck uses a lot of mana. i cant stress enough how important land based ramp is for your deck, as it is using a wild variety of hard-to-cast cards like Prime Speaker Zegana, Plasm Capture and Alchemist's Refuge, but i respect the issue at hand. i have come up with a small list of ramp that might counter the issue i know all too well: the pain of drawing cultivate in the most important part of the game.

Explore, Urban Evolution, Commander's Sphere, Mind Stone, Hedron Archive

these cards all replace themselves if you draw them lategame. some draw you even more. an honarable mention could be Abundance

i'm thinking about versitality and i am actually wondering what that means for you as a player. is it adding cards like Orochi Hatchery ?

finally i'd like to know what you think of Gyre Sage Everflowing Chalice Astral Cornucopia Crystalline Crawler

duff87 on Landsfall

1 week ago

msanchez13 Yeah, buddy. I do like playing Mina and Denn, Wildborn shes a pretty simple design, and is fun to pilot. and i agree with you i dont run Scryb Ranger and never have. I am also already running Retreat to Kazandu. thanks for your insight and i will consider those. Especially Storm Cauldron. with it being a lands matter deck, obviously we are benefiting the most from lands coming back to our hand, while being an inconvenience for our opponents. Good suggestion!

msanchez13 on Landsfall

1 week ago

I like the looks of your list a lot! I love that you ran across the card Terminal Moraine, I didn't even know that existed! Seems like it would work well with Titania, Protector of Argoth, she goes well with fetches too but at least Terramorphic Expanse and Evolving Wilds also count. Have you thought about Storm Cauldron? It's something I used to run and had a hard time cutting. I also see you're running Burgeoning, but you're also running Lotus Cobra. I used to run Burgeoning but decided Exploration was a better choice, since I usually don't need that many extra land drops and Exploration plays better with Lotus Cobra. Another card I used to run that does something similar to one of your cards was Lifegift (it actually got cut for Retreat to Kazandu). I thought I would recommend that as an alternative to Jaddi Offshoot since it's harder to kill and triggers more often (assuming you usually play 4-player games). I'm also going to recommend you don't consider using Scryb Ranger. This card is powerful when used to activate tap abilities multiple times a turn, such as Yisan, the Wanderer Bard (who is especially powerful as the commander of a deck). Here, it seems like you're just giving a creature vigilance, which seems really underwhelming. It's a cute surprise blocker but overall pretty ineffective. Right now I'm running World Breaker as a blocker for flying, since it doubles as removal and is also likely to kill whatever it blocks.

Overall, the deck looks like it's going a very fun and powerful direction! Hope you're having at least as much fun as I have with Mina and Denn :)

StankP.I. on Gitrog Frontier(with RIX)

1 month ago

Tireless Tracker seems like a must here, and I think you want at least 1 Smoldering Marsh to let you wooded foothills fetch black. You could go deeper and run a Cinder Glade and some Bloodstained Mire for even more consistent mana.

I feel like the deck wants to find a way to abuse landfall more, and that Winding Constrictor is kind of off theme (with only 8 cards that it helps main deck). I wonder if there're some other ways to mess with all these land you've got. Maybe Retreat to Kazandu in the board... maybe Embodiment of Fury as a one or two of for a way to close games out. I definitely want to see at least one Nissa, Vital Force somewhere to help convert land drops to cards along with Tireless Tracker

Pal00ka on Increasing Strength

2 months ago

I had a hate bears +1/+1 counter deck headed by Daghatar the Adamant for a bit so here are my thoughts:

Green's competitive edge is ramping yet you are not playing a single ramp spell. Why? While your curve is nice not using this advantage only makes this weaker.

Is Deadbridge Goliath a pet card? Otherwise he is pretty bad. A vanilla creature w an obscene scavenge cost is win less and more simultaneously. I would re-examine your creature choices and prune the less optimal ones. Instead focus on giving more +1/+1 counters like Durable Handicraft, Citadel Siege, and Retreat to Kazandu.

Surprised to not see more outlast guys like Abzan Falconer, etc.

In general I think you are too focused on creatures. As suggested prune and add more ramp, interaction and card advantage for better balance. For CA Shamanic Revelation, Elemental Bond, Phyrexian Arena, Armorcraft Judge, Inspiring Call, etc. are options.

Hope something helps!

Hyperalgialysis on $2 Angels (Angelic Accord)

2 months ago

If the dollar limit is arbitrary, and you could push it up some there are a few other gems like Nyx-Fleece Ram and Ajani's Mantra that can give you a little life each turn. I like the theme behind the deck, I think you can come down on mana costs with a chunk of your creatures and get some more effects to gain the life in spurts each turn. If you would like the idea, I think making it green white would really help too. Heros Reunion Captured Sunlight and then green guys like Jaddi Offshoot Grazing Gladehart and Retreat to Kazandu. Some solid lands to include are Radiant Fountain and Kabira Crossroads. Again if you add green these get even better with Selesnya Sanctuary Blossoming Sands and Graypelt Refuge.

Pieguy396 on Ajani health

4 months ago

Hey there! Cool deck you have here! I have some suggestions for you:

In any case, enjoy your deck!

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