Retreat to Kazandu

Retreat to Kazandu

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

  • Put a +1/+1 counter on target creature.
  • You gain 2 life.
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Printings View all

Set Rarity
Zendikar Rising: Commander (ZNC) Uncommon
Archenemy: Nicol Bolas (E01) Uncommon
Battle for Zendikar (BFZ) Uncommon
Duel Decks: Zendikar vs. Eldrazi (DDP) Uncommon

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Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Pioneer Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Retreat to Kazandu Discussion

Beebles on Mina & Denn's Supermassive ZNR Update! | Primer

1 week ago

Thanks Profet93 :). I like your questions! They makes me reconsider card assessments formed long ago. Let’s dig into our new ones:

  • Yavimaya Hollow: a card I like and play in other decks. I also considered it for this deck several times. However, every time I do I feel it just does not belong in this deck. I think the reason why I feel that way is because it’s not the creatures that need protecting most of the time (or that I don’t want to focus on protecting them). Opponents could kill Mina and Denn, Wildborn sure. But they are just an enabler for the deck. Not a key piece, like in decks where I do run Hollow. The deck does not really have many vital pieces like that. On certain moments, yes, hollow will save that one creature you needed for the explosive play, so I do agree it would be a useful include. I just don’t think it is necessary or used very often. A bit like Kessig Wolf Run maybe. To be honest, the threshold of getting one in FOIL also contributes to a feeling of resistance nowadays. However, I can totally see anyone swapping out Spikefield Hazard for Yavimaya Hollow if they feel differently. It might be a good idea to test this one again just to see what happens.
  • If I’d cut Retreat to Kazandu now - which I won’t ;) - I’d probably go for another 2-mana ramp piece or put Krosan Tusker back in. I did just put in Rampant Growth in the last update, so I’m already up a ramp piece (5 now) to skip a turn for M&D. Sol Ring is a no go for me because of the total lack of synergy. Life from the Loam was cut in the last update for Ancient Greenwarden and the deck does not need a 4th effect like that I think. Eternal Witness is nice to have, especially with all the green creature tutors, so that is also a valid choice. Has creeped up on my maybe list rank recently because of Valakut Exploration. Depending on your meta, you can also consider something like Vexing Shusher for the spot.
  • Ancient Tomb: I have a similar opinion on this land compared to hollow and kessig wolf run. They all provide a little something for the deck, but creating a spot for them is just terrible. Apart from Spikefield Hazard there are no lands I am willing to cut atm. Blast Zone has been a strong answer on a land so far that’s easily found. Khalni Garden has a lot of applications and synergy, Radiant Fountain I like for the same reasons as Retreat to Kazandu. Cryptic Caves and Temple of Abandon get you out of dead situations, which I value more than the benefits of the competition. Most other lands feel like they are kind of set in stone now.

Beebles on Mina & Denn's Supermassive ZNR Update! | Primer

1 week ago

Hey Profet93,

Great questions! I agree with you Retreat to Kazandu does not seem impactful. However, I really like he card and do think it is well worth the inclusion. This is because it is a versatile landfall card that we can play early, before Mina and Denn, Wildborn hit the table. Also, the fact that it does not seem impactful (not likely to draw out removal) and that it's an enchantment (hard to remove) means it’s going to stick around the rest of the game in a lot of cases. So starting with our 4th land drop, we are going to get a lot of landfall triggers over the course of the game. Let’s assume 8 - 10 would be the average. That would be 16 - 20 life already, and that has made the difference between winning or losing in certain games. It is especially relevant when you become the archenemy of the game. This is not a combo deck that wins on the spot most of the time (by design), so after we make an explosive play we are going to have to sustain some beating for a turn or two from the rest of the table to secure the win in those cases. Retreat can help you do that similar to how Glacial Chasm can. It’s just a little less obvious. Those 2 cards are not used together super often, but both increase your resilience quite well on their own. As a bonus, there is this nice play pattern, going Retreat to Kazandu into Mina and Denn into either Garruk, Primal Hunter or Rishkar's Expertise for some extra cardraw.

Is I think it’s necessary? No, not really. Can it be cut for something else? Definitely :). I just happen to really like it still.

Profet93 on Mina & Denn's Supermassive ZNR Update! | Primer

1 week ago

Retreat to Kazandu - What is the point of this? I read your description but it feels unimpactful. Does the lifegain really help? How often do you find it being used in conjunction with glacial chasm? The +1/+1 counter doesn't seem in place. Could you explain?

theninja97 on Mina & Denn's Supermassive ZNR Update! | Primer

3 months ago

Have you considered the new Radha from M21, Radha, Heart of Keld in place of Courser of Kruphix? Both allow lands to be played from the library. The former doesn't force the top card to be revealed (in case it's not a land), but the latter provides lifegain (which does appear to be a subtheme in the deck alongside Radiant Fountain, Scavenging Ooze, Retreat to Kazandu, and Primeval Bounty). The new Radha also synergizes self-pumps and gains trample with Mina and Denn, Wildborn

skeletonkey8 on Toxic Relationship: Hapatra EDH [PRIMER]

4 months ago

If you wanted more direct counters your could add Retreat to Kazandu and maybe Oran-Rief, the Vastwood

Or even Varolz, the Scar-Striped

sub780lime on Multani, Yavimay's Avatar - The Land is Angry

7 months ago

Thanks for the feedback, Hexaflexagon. Both City of Solitude and Dosan the Falling Leaf have won me games. The cards are often underestimated and my opponent doesn't deal with them on their own turn and soon enough I've got Multani, Yavimaya's Avatar out and Craterhoof Behemoth dropping in or just playing Triumph of the Hordes and the game is over. The deck definitely surprises people.

Great card suggestions. I really like subbing in Prowling Serpopard. Architect of the Untamed might be dead weight too often. One of those, everything has to go right to really get the value from it. Retreat to Kazandu is something to consider. It brings the curve down, but I wouldn't mind replacing Paradox Engine with another more impactful five drop.

Hexaflexagon on Multani, Yavimay's Avatar - The Land is Angry

7 months ago

Hey there!

I really like your current list, for a start, especially City of Solitude. It was played against me once, and I hated it so much, that I actually liked it (after the game was over, of course).

To replace Paradox Engine, I suggest that you add in some more landfall effects such as Architect of the Untamed (although it might be too slow with the wrong hand), or Retreat to Kazandu (which I think is better, it gives you choices and can pump up Multani).

I also think that you should replace Gaea's Herald with Prowling Serpopard. For just one extra mana, you get a bigger body, and the snake itself can't get countered.

You could also try Crash of Rhino Beetles, but I don't really know what to replace for it.

I wish you and this deck luck (especially City of Solitude)

loricatuslupus on Risen Elementals

7 months ago

Alright, so right off the bat it's a pretty strong deck with lots of synergy but is lacking big payoffs or interaction which means you'll struggle to do much against combos. As a creature-based deck you're also naturally weak to board wipes and removal.

We can start by improving the mana base: 24 is probably the right number considering the Reefs, and looking at the stats it looks like what you want early are Forests and Mountains. I'd definitely recommend Cinder Glade/Sheltered Thicket due to their having the basic subtypes, so can be utilised alongside both the reveal (Game Trail)) and check (Rootbound Crag/Hinterland Harbor) lands. Unclaimed Territory gives you all three colours but will get slightly worse if you start including more non-creature spells, while Lumbering Falls seems pretty good for you what with being an Elemental and all. Finally there are the shock lands and a strict upgrade to Evolving Wilds in Fabled Passage but they cost money. Ps you want to put "ZEN" in the square brackets after the lands of you want them show up as those lovely original Zendikar ones.

Ok, with that out of the way, we can take a look at the creatures. I maintain that a single Omnath, Locus of Rage is the best top end you can have here, as he'll do silly things with all your lands entering and if anyone tried to wrath your board they'll probably just end up killing themselves! Also two copies of his latest incarnation (Omnath, Locus of the Roil) again gives you some damage to ping around and some card draw. Undergrowth Champion is a beast, and the Cavalier cycle might be worth looking into as well. I think you can easily afford to cut some creatures in order to get other spells in - maybe down to 28? Stuff I'm thinking of would be Temur Battle Rage, Growth Spiral, Neoform, Hadana's Climb  Flip, and Retreat to Kazandu.

Finally there's your sideboard, if you want to get into that for the paper version. Here you'd probably want to consider Plasm Capture, Broken Bond, Cindervines, Shapers' Sanctuary, Rhythm of the Wild, 2 Pithing Needles or Sorcerous Spyglasss and maybe a single Chandra, Awakened Inferno.

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