|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar||Uncommon|
|Duel Decks: Zendikar vs Eldrazi||Uncommon|
Combos Browse all
Retreat to Kazandu
Landfall — Whenever a land enters the battlefield under your control, choose one —
- Put a +1/+1 counter on target creature.
- You gain 2 life.
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Retreat to Kazandu Discussion
2 days ago
Thanks for the suggestions, and I'll certainly be changing this when I can, but there area couple I disagree with.
Heroes' Bane grows by X, where x is it's power. Given enough mana it can get to as high as 128/128 or above in only a few turns and that's if you don't use other abilities like Retreat to Kazandu or other spells to bump it up further. Give it trample and it's a game ender.
Primal Bellow is by far the best buff card I've seen for any green deck. +1/+1 for each forest you control?! For one mana! In a mono-green deck! I can't tell you how many times it's saved me from cards that either do damage or put -1/-1 or more until end of turn. Cartouche of Strength + Primal Bellow + Timbermaw Larva is another late game combo almost sure to end the game.
Again, thank you for the feedback though. I knew I was missing something and the guy I usually face is a real...well I hate playing against his five color legendary dragons/elves deck. 6/6 dragons turn four or five. Not fun.
3 days ago
Wow! Great job on the deck. It's clear that you put a lot of thought into this deck. I'm currently working on a Karametra, God of Harvests deck myself, but it's more of an enchantress deck. Since you're running landfall, why no Retreat to Kazandu, Retreat to Emeria, Emeria Shepherd, or Emeria Angel? It is a bit of a stretch, but you could also add Sandwurm Convergence for general protection, seeing as you only run a handful of flyers.
4 days ago
5 days ago
Really? I actually consider Synod Sanctum one of the best cards in the deck. A lucky draw means I can exile lands from the start, and then near end game, bring them all back, triggering the landfall abilities. I'm also pretty attached to Retreat to Kazandu, but I'll def look at removing some of the others. Thanks!
6 days ago
Hey, thanks for leaving a comment! :) I don't plan on playing bilands as they can't be tutored with Evolving Wilds and i only need green mana until turn 4: once i have Ramunap Excavator and Evolving Wilds played i basically can't miss a landdrop, with 2 landfall triggers each turn. Chump blocking early should not be hard with the help of Undergrowth Champion. I thought about Rhonas the Indomitable too, but it turns out he doesn't help with the game plan: he won't be able to defend early and once I have a creature with 4 power I already have enough lands to grow out of control. I'm actually having doubts about my ability to tempo the early game as I still haven't playtested the deck. I could go more aggro by getting rid of Dragonmaster Outcast, Sylvan Advocate and Tireless Tracker for things like Scythe Leopard, Grove Rumbler or Snapping Gnarlid. I also am a lot more sceptical about Swell of Growth after seeing a few oppening hands. I'll give a few tries to Akoum Stonewaker, Retreat to Kazandu and Slab Hammer. Anyway I'll keep an eye open for further HOD spoilers.
1 week ago
This deck is a little messy, so it's hard to say what to take out and what to increase in numbers.
At first, maybe you want to take a look at a pretty interesting (though Bant coloured) landfall deck: Moonfall
You definitely can drop the following: Synod Sanctum, Temple Bell, Pinecrest Ridge, Natural Connection, Grazing Gladehart, Solemn Simulacrum, Retreat to Kazandu and Zendikar Incarnate. This makes fourteen cards less. Then you should also drop some basics to get to somewhat around 15 of these. With the rest of your lands, you'll have 24. That's enough. We now have shrinked your deck by 33 cards and are at 63 cards if I counted properly.
From here on, I'd drop the two Blighted Woodlands and the silvan primordial. This would put the deck at sixty cards with an ok amount of 22 lands. Sounds a lot better. And now, you could play some games and start tweeking the numbers of your leftover cards.
2 weeks ago
Small distinction though, you can't "play" any of the cards revealed by Genesis Wave, you only put them onto the battlefield. This means none of the lands will trigger Horn of Greed, though they will trigger landfall abilities like Retreat to Kazandu.
2 weeks ago
White Power exiled Omnath. Silent Commander hit this deck for 36 in the air, with lifelink. This deck hits Silent commander for 48, no blockers. White Power is useless. Silent Commander hits this deck for 40 in the air and this deck dies, hits White Power for 32, all of it's lifelink so Silent Commander has 128 life. Silent Commander wins handily on turn 13.So Omnath performed really well, much better than my Avacyn deck which got crippled by one board wipe early on. If it weren't for Entreat the Angels paid at Miracle cost Omnath would've definitely won.
So, unsurprisingly, this deck has a problem with flyers. For sure, I think you need Tornado Elemental and Cloudthresher. Hornet Queen, Arashi, the Sky Asunder, Squallmonger, Hurricane, Squall Line, Raking Canopy, and Silklash Spider could help. Akroma's Memorial and Ifh-Biff Efreet would be pretty killer, I think, if you're willing to pay for them.
Anyway, well done!