|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar (BFZ)||Uncommon|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Uncommon|
Combos Browse all
Retreat to Kazandu
Landfall — Whenever a land enters the battlefield under your control, choose one —
- Put a +1/+1 counter on target creature.
- You gain 2 life.
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Retreat to Kazandu Discussion
1 month ago
Jaddi Offshoot, and Retreat to Kazandu are all decent landfall lifegain. In my honest opinion i think the countermagic gets in the way of what you want this deck to do. Psychosis Crawler is a threat that MUST be answered not to mention you already have Enter the Infinite to use with Laboratory Maniac. You might as well use crawler in case your maniac gets removed you can't just trust you will have everything in place for when you want to win.
These are just my opinions because I don't believe in counterspells. yes they can be considered good protection to pull off a combo, but they always come with several tablespoons of salt when it stops people from playing magic. Also they are anti climactic pieces to whats supposed to be an amazing land and draw engine.
Also I didnt see Exploration, Azusa, Lost but Seeking just spells to get out lands which can be a bit slow. in my opinion, this commander does its best when it is playing lands to draw more cards to play more cards. I have a lot of questions regarding your direction for the deck tho.
1 month ago
3 months ago
I don't see anything preventing this from working as long as you put the triggered abilities on the stack in the right order. The land's ability needs to be put on the stack before the Amulet of Vigor so you can tap it for mana before it's bounced. Retreat to Coralhelm's trigger can be added anywhere as long as you're always choosing the first option to untap Walking Atlas. You should also be able to add in any other landfall triggers you want. Hedron Crab, Seer's Sundial, Lotus Cobra, Retreat to Kazandu, Retreat to Hagra, Retreat to Emeria, and so on.
3 months ago
Don't know what your budget is, but I might consider the following cards as upgrades down the road for more of that sweet Landfall goodness!
Also, Primeval Titan is banned in EDH, unfortunately.
The deck looks super fun though, and thoroughly stompy!
4 months ago
first of all, no need to apologise for critisism, as this is YOUR deck, and i'm trying to both help you, improve my own deckbuilding and have a good conversation about way too expensive cardboard :). you can leave formalities behind and so will i, unless that discomforts you of course.
i like your view on cards, as it differs with mine. this is probably because of the difference in playgroups, e.g. the issue of big things getting countered. (this rarely happens in my group, mainly cause i am the blue player playing very little counterspells. destroying things is the way to go)
i have two different points i want to bring out there, first point is about your reaction on my post, the second one is going to be about your "craving" for piloting a versitile deck rather than winning with a sequenced set number of cards.
so Woodland Bellower seems pretty good in the deck, however it cannot tutor Trinket Mage for it is not a non-legendary green creature. nevertheless it does tutor the Reclamation Sage, Eternal Witness etc.
Clever Impersonator: i get the idea of why this card is in the deck. even though versatility is key, this card is not going to help you close out the game when you are on the winning hand (assuming being on the winning hand is having a far better board state). mirage mirror would be my go-to replacement for this card as it is more versitile. apart from biomancer and fathom mage there's not much to copy in your own deck, but that was never the point of Clever Impersonator.
Oran-Rief Hydra: if this is a spotholder for a huge creature that grows if left unchecked i would still stress that it would be replaced. this time around i found Heroes' Bane to be the better option. although it is not a big change, this would optimize mana-cost and add yet another way to spend mana.
never judge a book by its cover, i completely missed Zameck Guildmage his second ability.
Tuskguard Captain: if flying is what you prefer, what about instead paying 6 mana to give your creatures with counters flying Sapphire Drake, you pay 6 mana to give ALL your creatures flying and have all your opponents' creatures lose that ability: Archetype of Imagination
is it right for me to say that having a lot of counters on one creature is more important than having lots of creatures with counters on them? if it is, then thrumming bird isnt really doing much. the inability of this deck (which isnt a bad thing per se) to easily place counters on creatures that haven't got any is what made me question Master Biomancer in the first place, after reading it today i realised it didnt need any counters to work. nevertheless in these 100 cards there are 5 cards that can give creatures counters: Plaxcaster Frogling, Master Biomancer, Zameck Guildmage, Bow of Nylea and Retreat to Kazandu. all of this gives me the feeling a proliferate trigger wont do much, same goes for hardened scales, as 1 more counter on a 13/13 hydra wouldnt make that much difference anymore. conclusion: consider taking out thrummingbird, hardened scales and retreat to kazandu.
to replace these cards you will need ramp, for your deck uses a lot of mana. i cant stress enough how important land based ramp is for your deck, as it is using a wild variety of hard-to-cast cards like Prime Speaker Zegana, Plasm Capture and Alchemist's Refuge, but i respect the issue at hand. i have come up with a small list of ramp that might counter the issue i know all too well: the pain of drawing cultivate in the most important part of the game.
these cards all replace themselves if you draw them lategame. some draw you even more. an honarable mention could be Abundance
i'm thinking about versitality and i am actually wondering what that means for you as a player. is it adding cards like Orochi Hatchery ?
4 months ago
msanchez13 Yeah, buddy. I do like playing Mina and Denn, Wildborn shes a pretty simple design, and is fun to pilot. and i agree with you i dont run Scryb Ranger and never have. I am also already running Retreat to Kazandu. thanks for your insight and i will consider those. Especially Storm Cauldron. with it being a lands matter deck, obviously we are benefiting the most from lands coming back to our hand, while being an inconvenience for our opponents. Good suggestion!
4 months ago
I like the looks of your list a lot! I love that you ran across the card Terminal Moraine, I didn't even know that existed! Seems like it would work well with Titania, Protector of Argoth, she goes well with fetches too but at least Terramorphic Expanse and Evolving Wilds also count. Have you thought about Storm Cauldron? It's something I used to run and had a hard time cutting. I also see you're running Burgeoning, but you're also running Lotus Cobra. I used to run Burgeoning but decided Exploration was a better choice, since I usually don't need that many extra land drops and Exploration plays better with Lotus Cobra. Another card I used to run that does something similar to one of your cards was Lifegift (it actually got cut for Retreat to Kazandu). I thought I would recommend that as an alternative to Jaddi Offshoot since it's harder to kill and triggers more often (assuming you usually play 4-player games). I'm also going to recommend you don't consider using Scryb Ranger. This card is powerful when used to activate tap abilities multiple times a turn, such as Yisan, the Wanderer Bard (who is especially powerful as the commander of a deck). Here, it seems like you're just giving a creature vigilance, which seems really underwhelming. It's a cute surprise blocker but overall pretty ineffective. Right now I'm running World Breaker as a blocker for flying, since it doubles as removal and is also likely to kill whatever it blocks.
Overall, the deck looks like it's going a very fun and powerful direction! Hope you're having at least as much fun as I have with Mina and Denn :)
5 months ago
Tireless Tracker seems like a must here, and I think you want at least 1 Smoldering Marsh to let you wooded foothills fetch black. You could go deeper and run a Cinder Glade and some Bloodstained Mire for even more consistent mana.
I feel like the deck wants to find a way to abuse landfall more, and that Winding Constrictor is kind of off theme (with only 8 cards that it helps main deck). I wonder if there're some other ways to mess with all these land you've got. Maybe Retreat to Kazandu in the board... maybe Embodiment of Fury as a one or two of for a way to close games out. I definitely want to see at least one Nissa, Vital Force somewhere to help convert land drops to cards along with Tireless Tracker