Renegade Tactics


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Renegade Tactics


Target creature can't block this turn.

Draw a card.

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Renegade Tactics Discussion

DaKiwiMonsta on 8-Alchemist Burn

3 weeks ago

Thanks for the suggestions Von.Banamaor, you certainly put forward some interesting points. Unfortunately the issue with Simian Spirit Guide is that it involves exiling in order to get 1 mana, while Rite of Flame replaces itself in terms of mana and counts as a non-creature spell cast for Firebrand Archer, Thermo-Alchemist, and Monastery Swiftspear. A lot of the time this difference will only mean 1 or 2 damage more dealt but a lot of the time it's actually worth it. In summary I feel like it's a lot down to personal preference, as some people may prefer to have Simian as a backup 2/2 creature. Also in regards to Lava Spike, I found in previous iterations of the deck that I needed the straight damage to my opponent's face and that Spike provided that dome damage. Perhaps for greater board interaction I could put a few copies of Shock in the sideboard?Also it's great to hear that my list helped give inspiration for your own decklist, Renegade Tactics can be really sweet for making Swiftspear more evasive in tough board-states.

SpremePhantasm on $8 BeastBudget Counterburn

3 weeks ago

Apart from Opt , your instant seems heavily depends on opponent's play. There will be lots of time you have a Enigma Drake with 0 Damage and Riddleform/Firebrand Archer sitting un-triggered. in the late game, opponent is probably got more threats than you can answer.

I would suggest adding some cantrip like Crash Through or Renegade Tactics to be more proactive.

Von.Banamaor on 8-Alchemist Burn

3 weeks ago

I'm a big fan of trying to shake things up and I try to avoid playing established deck types and create my own. As such, I've been building my own alchemist deck and I have to say I hadn't thought of Renegade Tactics but I like it a lot. That said, I have two potential upgrades for what I think you're trying to do. Firstly, I would recommend Simian Spirit Guide over Rite of Flame. Early in the game they serve the same function, but later in the game a 2/2 creature is better than useless mana. Secondly, Lava Spike is really not very versatile. Personally, I like the synergy between Searing Blaze and Fireblast. It makes your mid and late game land draws useful and quite effective. My two cents...

karmassassin on A Noob's Mono Red

3 weeks ago

1) The best way to improve the consistency of a Standard deck is to limit yourself to exactly 60 cards (and you want burn decks to be consistent). I would recommend trimming to 35 spells and 25 lands. If you lower your mana curve you could drop to 36/24.2) Minotaur Sureshot seems like an odd fit. Perhaps replace it with Ahn-Crop Crasher? You pay the same cost but get an aggressive beater with haste and repeatable can't block effects.3) Blazing Volley has fairly narrow applications, and seems better as a sideboard card. Some other great one mana spells you could use instead are Shock and Renegade Tactics.

Otherwise, this looks like a fun start! I like the spice of Wildfire Eternal and Neheb.

SpremePhantasm on U/R Riddle Drake (Ixalan Standard $30 Budget Deck)

4 weeks ago

After some testing,I found Renegade Tactics is very much needed, most of your creature already got flying and force then unable to use their powerful blocker is very good. I would play 2 Renegade Tactics at minimum.

To be honest, I found Opt and especially Chart A Course quite underperform at some level because this deck is fast. Playing them would be better to have some Cryptic Serpent for longer game.

Titanco on R/U Spells Matter

1 month ago

What about Firebrand Archer and Cryptic Serpent? They could help you get value off of your spells without having to rely on attacking, making them more reliable. I am also not sure if this a deck for The Locust God, as your only draw spell mainboard is Renegade Tactics.

Also, why is Opt in the sideboard? in what match-up would you bring in Opt, and what match up is Opt bad enough to not want to have it main board, as it seems to be a really good way to get you primal amulet online quicker.

razelfark on Burninate

1 month ago

I would prioritize Lightning Strike over Shock. The extra damage for the mana helps kills more important targets in the format.

Cards you will likely want to cut from your deck include: Fling, Open Fire, Fireforger's Puzzleknot, Renegade Tactics, Spreading Rot , Dhund Operative, Embraal Gear-Smasher, Spireside Infiltrator, Welder Automaton.

If you want to make use of any of the cut cards let me know and I will try to see about suggesting some card options to help it stay in deck. The reason I suggest the removal of these cards are that most are not synergizing that well with what you say you want your deck to do (ex:Dhund Operative not enough artifacts to run) or are cards that are weaker then other card options (ex: Open Fire < Lightning Strike).

Gattison on SpellPump

2 months ago

nice deck. I have a very similar one, built around the same creatures, basically.

you could try replacing Artful Dodge with Slip Through Space, if you want more draw/cantrips. Additionally, Renegade Tactics serves a very similar purpose.

Nice idea using Elusive Spellfist, I think I may steal that idea. =)

EDIT: here's the deck i use, btw. Flying Purple Pauper Eater

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