Renegade Tactics

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Renegade Tactics

Sorcery

Target creature can't block this turn.

Draw a card.

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Renegade Tactics Discussion

Pscioed on $10 Super Budget Aggro

6 days ago

@luis-hj:

Cool deck, it's definitely a different strategy. It's a question of going a little wider and drawing a bunch, or going more all in on one creature. I don't know which strategy is better overall, but if I'm given the choice I would like to pay 18 life to attack with a 10/1 trample double strike on turn 3 (personal preference). Manamorphose would be an all star in your deck, I highly recommend it if you can afford the price tag.

Renegade Tactics and Crash Through don't trigger any of my creatures except Kiln Fiend. Maybe Expedite and Crimson Wisps are playable, but they sound worse than Reckless Charge. I like Downhill Charge as a free effect that scales up in case the game goes long, but I don't think it makes the cut over any of the pump already here. Flame Slash sounds pretty good, but I've been finding my creatures are outclassing the opponent's in combat by a significant margin anyway. And if they aren't blocking, then I generally like my odds on winning the race. Although I have been looking for a different sideboard card to try out, and these Electrickerys are 8% of the cost of the deck. I'll give 2 copies a run.

rupertmarquez on Wizard's Aggro Burn v. 2.0

2 weeks ago

Hi tjjonny2000, thanks for the suggestions and the feedback!! Now, to answer your questions:

  1. I don't include Siren Stormtamer in my deck mostly because I can't see what card to replace with it. I have considered it many times, but find myself not liking how the deck looks and feels with it. I can't cut cantrips like Opt, Warlord’s Fury and Crash Through (I'm running Crash Through in place of the Renegade Tactics that appear on the list), because my deck is constructed to use a low land count, low curve. The cantrips help give the deck consistency and enable prowess on their own. The only creature I could cut in favor of the Siren Stormtamer is the Ghitu Lavarunner, and I can't do it since it is a far more aggro card that can help me get some damage in early while not being susceptible to Goblin Chainwhirler. I can't cut burn spells for obvious reasons and Riddleform has won me many a game because of the fact that he dodges sorcery speed removal, and is a really good beater in this deck, closing out games by itself if left unchecked. The scrying has also won me games by itself when in a top-deck war. I completely understand why you think that Siren Stormtamer would be a great fit for a Wizards deck, and you might be right, just not for this iteration.

  2. When speaking about Nimble Obstructionist , the reason this card did not make the cut for my deck is because the deck wants a really low curve to function properly. To give you an example, whenever I board in my copies of Enigma Drake to have a bigger threat that can win on its own, I tend to cut all 3 of my copies of Adeliz, the Cinder Wind to not mess up the curve; and it works really well. The point I'm trying to make is that Nimble Obstructionist is a good wizard with useful applications, but it is just too high up the curve for what my deck is trying to do.

  3. Fiery Cannonade sounds awesome with a Soul-Scar Mage on the battlefield, but otherwise, I don't love the idea, especially since when I am sideboarding, one of the first cards to always come out is Adeliz, the Cinder Wind. If I have a card on my board that really works well with one other card on the battlefield, it takes away from the consistency of the deck in general.

I would invite you to playtest a bit with the deck so you can see for yourself what I mean with all of what I said here.

Again, Thanks for the feedback! (And I would really like if you would give a link to your deck in the comments, I do not mind that at all!)

Poaralion on Witch Hunt

4 weeks ago

I don't think you will have time to activite his 1st ability many times in a game. Warlord’s Fury and Renegade Tactics could be nice since they trigger Guttersnipe.

Have you look at Firebrand Archer ? Could be a way to get in some more points of damage.

Terramine on Witch Hunt

4 weeks ago

Poaralion, I added Pyromancer mostly because of his first ability and subtype. I'll try to look into it, but as far as I can see there's not much of a consistent and cheap card draw/cycling in red aside from planeswalkers. Maybe something like Warlord’s Fury or Renegade Tactics could make up for it

DistortionSlayer on Oh why did it have to be Goblins?

1 month ago

My "expert opinion" (from playing a very similar deck) is that you drop Renegade Tactics (maybe sideboard it if your worried about huge blockers like Gigantosaurus) add in +1 Bomat Courier, The Flame of Keld, and Goblin Chainwhirler. Chainwhirler need to be a four-of because I have seen this happen: they have Gigantosaurus you have 9 life, you play a 3rd Goblin Chainwhirler with Soul-Scar Mage on the field and now you have 9 damage first striking, thats insane. Keld needs to be a four-of because you run out of hand so fast and for that same reason you could use four Bomat Courier. All in all summery: -3 Renegade Tactics, +1 +1 +1 Bomat Courier, The Flame of Keld, and Goblin Chainwhirler.

Phizzy on Shields and Swords

1 month ago

I am thinking replace Cathartic Reunion with Implement of Combustion. Shock is also up for consideration to be added to the deck or at least sideboard. Renegade Tactics isn't the worst card in the deck and actually has some use sometimes.

IvyLeaguerCU on Wizard's Aggro Burn v. 2.0

2 months ago

I can attest that Merfolk Trickster works pretty well. Especially flashing it in against stompy decks. I also put a couple Admiral's Order in the sideboard to use against UW decks. The reaction when you counter Settle the Wreckage or Torrential Gearhulk with it is priceless. Plus you'll get a prowess and/or Adeliz trigger before damage. I like the idea of Renegade Tactics. I'm going to work a couple of those in my 60.

rupertmarquez on Wizard's Aggro Burn v. 2.0

2 months ago

Thanks a lot BSmitt for the suggestions! I will consider them, but first I think I must re-vamp the deck for the match-up, since it is the only one giving me problems at the moment. Anyways, I've made a copy of this deck in this website and I'm currently working on some changes on the deck, since removal on the wizards is very painful to the deck. Among the changes I'm considering, there are cards like Adeliz, the Cinder Wind and Renegade Tactics like geoffw very wisely suggested. Also, I'm accommodating a playset of Riddleform to help work through removal a bit better. Another card added to the sideboard when I finish the new configuration will most likely be Enigma Drake to help expand on the win conditions, and at 4 toughness, it's not that easy to blow it up, and it can obviously get very big in the deck. There is also a possibility of me running a Merfolk Trickster just as an additional "instant" that can enable Wizard's Lightning at any moment, and can help deal with annoying creatures as well. I'd be happy to hear your and anyone's thoughts on these possible changes to the deck, since I think that the deck will turn into a more consistent and resilient one.

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