Renegade Tactics

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Kaladesh Common

Combos Browse all

Renegade Tactics

Sorcery

Target creature can't block this turn.

Draw a card.

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Renegade Tactics Discussion

SatanistKesenKedi on Grixis Thermo Alchemist

6 days ago

A friend of mine got a Gentry mono-red deck. He using similar cards and performs very well. i'm writing some of them at below. You should consider my suggests and modify your deck.

Expedite, Renegade Tactics, Shock, Fiery Temper, Burn from Within, Skyship Stalker, Weaver of Lightning, Tormenting Voice,Harness the Storm, Lightning Axe, Sanguinary Mage, Savage Alliance, Incendiary Flow, Collective Defiance, Bedlam Reveler

Also if you gonna build U/R you can add cards like Stormchaser Mage, Thing in the Ice  Flip and Fevered Visions

Panzerforge on Ragavan's Raiders

4 weeks ago

Argeaux they're mentioned in the "Ragavan's Secret Plans" tab under "This Monkey's Got a PLAN."

But, for convenience, I'll list them here:
Fortuitous Find for decks that run a high amount of removal, or when your opponent sideboards in strong artifact destruction.
It puts the entire deck into a more defensive mode. Depending on the opponent, I'll side out Collective Defiance, Renegade Tactics, and Kari Zev's Expertise for 3x Prophetic Prism and 4x Fortuitous Find. The Prisms give the draw I lose from dropping Tactics, while providing fixing to cast Fortuitous Find.

Part of this is based off of my own local meta, where a Mardu Reanimator deck runs no less than 9 Gearhulks and uses Refurbish and Rise from the Grave to grab them from his graveyard on the cheap, I needed to be able to stop the 'hulks once they arrived without sending them to the yard. So, same as above, except I use Thopter Arrest to stop the big bruisers without yarding them.

Savage Alliance swaps in for Collective Defiance if I find an opponent with lots of servos or other chump blockers (all creatures gain trample is nice right after smacking all their creatures for 1 damage.)

And Release the Gremlins also swaps in for Collective Defiance against an artifact heavy deck.

Hope this helps!

McKendry2 on

4 weeks ago

I'd also reccommend Jori En, Ruin Diver x2 at the 3-slot. You have virtually no card draw in the mainboard. She gives permanent neutral card advantage while enabling you to cast 2 spells every turn. Also combos nicely as a turn-4 drop followed by Slip Through Space or Renegade Tactics to draw you 2 cards and giving your damage dealers evasion.

McKendry2 on

4 weeks ago

If you're looking for High efficiency, try standard's version of Kiln Fiend, Mercurial Geists x3. Has hyper prowess, and evasion. It fills your empty 4-slot and you can take out Umara Entangler. You have 15 2-drop creatures. I'd hardly recommend more than 8. Sanguinary Mage is inefficient as well and I would recommend the cheaper Bomat Courier as a replacement. Haste 1-drops are powerful starter plays and this one promises a future hand of MINIMUM 2 cards when you find yourself with a hand of useless lands, or no hand at all. Built to Smash is efficient but lacks the consistent Trample enabler of your other combat tricks and I would recommend a replacement to Invigorated Rampage. You don't waste value on defense (effectively useless stat when you're on the aggressive and looking to close out the game turn-4 or 5) and get a guaranteed Trample effect. Can even grant TWO creatures Trample with no downside. Baral, Chief of Compliance is a good choice, but would only recommend 2. Having 2 in starting hand is effectively the same as taking a mulligan to 6. Replace Rush of Adrenaline with Slip Through Space for more aggressive evasion + Neutral card advantage. Part the Waterveil is a win-more card where you might just need to get around 1 more blocker. I'd suggest replacing it for the final Renegade Tactics for consistency.

This leaves you with:

1-drop creatures x4

2-drop creatures x6

3-drop creatures x4

4-drop creatures x3

And a new deployment of more potent combat tricks to guarantee damage every turn and more effective damage buffs.

PanicButton on U R In Standard Too, Mr Thing?

1 month ago

Zephakia After I made my comment I realized you did have Renegade Tactics in there lol. I've been trying to play test it on Cockatrice but I'm afraid my own lack of skill is letting it down. Tons of fun though.

Zephakia on U R In Standard Too, Mr Thing?

1 month ago

Hey PanicButton, I felt the same way about Expedite originally. However, I saw opportunity for it to shine! After of a grind(ish) game of +25min, I had more cards in grave than deck. I was coming down to the wire at 9 health, with opponent at 6. In my hand I had Renegade Tactics and Expedite. I drew Thing in the Ice  Flip and cast. My opponent tapped out for his now 8/11 FLYING Felidar Guardian. I then cast tactics, drew another, cast it, drew Slip Through Space cast, then drew a Mountain which I played. He said I was so close to run out of steam at that point, but with the cast of Expedite, Mr. Thing became THAT Thing, bounced his stuff, and swung to win.

EDIT: Also, I can Expedite one of their creatures EOT if I have more than 1 in hand to draw.

PanicButton on U R In Standard Too, Mr Thing?

1 month ago

This deck looks super interesting to me. The only thing I see is Expedite seems a little unnecessary to me. Renegade Tactics is the same cost still draws a card and has an effect more in line with the rest of your cards.

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