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Renegade Tactics Discussion
7 hours ago
I would suggest Thermo-Alchemist to replace Firebrand Archer, it can take more damage, but can't attack so it might not fit in right.Maybe add Renegade Tactics for more card draw with Zada. Also maybe Vandalblast
3 weeks ago
1 month ago
Removed two Renegade Tactics from side board added two more Spell Pierce. Removed 1 Enigma Drake and 1 Soul-Scar Mage from side board for 2 Siren Stormtamer. Early counter threats for pressure and to help against control.
2 months ago
Thanks for the suggestions Von.Banamaor, you certainly put forward some interesting points. Unfortunately the issue with Simian Spirit Guide is that it involves exiling in order to get 1 mana, while Rite of Flame replaces itself in terms of mana and counts as a non-creature spell cast for Firebrand Archer, Thermo-Alchemist, and Monastery Swiftspear. A lot of the time this difference will only mean 1 or 2 damage more dealt but a lot of the time it's actually worth it. In summary I feel like it's a lot down to personal preference, as some people may prefer to have Simian as a backup 2/2 creature. Also in regards to Lava Spike, I found in previous iterations of the deck that I needed the straight damage to my opponent's face and that Spike provided that dome damage. Perhaps for greater board interaction I could put a few copies of Shock in the sideboard?Also it's great to hear that my list helped give inspiration for your own decklist, Renegade Tactics can be really sweet for making Swiftspear more evasive in tough board-states.
2 months ago
Apart from Opt , your instant seems heavily depends on opponent's play. There will be lots of time you have a Enigma Drake with 0 Damage and Riddleform/Firebrand Archer sitting un-triggered. in the late game, opponent is probably got more threats than you can answer.
2 months ago
I'm a big fan of trying to shake things up and I try to avoid playing established deck types and create my own. As such, I've been building my own alchemist deck and I have to say I hadn't thought of Renegade Tactics but I like it a lot. That said, I have two potential upgrades for what I think you're trying to do. Firstly, I would recommend Simian Spirit Guide over Rite of Flame. Early in the game they serve the same function, but later in the game a 2/2 creature is better than useless mana. Secondly, Lava Spike is really not very versatile. Personally, I like the synergy between Searing Blaze and Fireblast. It makes your mid and late game land draws useful and quite effective. My two cents...
2 months ago
1) The best way to improve the consistency of a Standard deck is to limit yourself to exactly 60 cards (and you want burn decks to be consistent). I would recommend trimming to 35 spells and 25 lands. If you lower your mana curve you could drop to 36/24.2) Minotaur Sureshot seems like an odd fit. Perhaps replace it with Ahn-Crop Crasher? You pay the same cost but get an aggressive beater with haste and repeatable can't block effects.3) Blazing Volley has fairly narrow applications, and seems better as a sideboard card. Some other great one mana spells you could use instead are Shock and Renegade Tactics.
Otherwise, this looks like a fun start! I like the spice of Wildfire Eternal and Neheb.
3 months ago
After some testing,I found Renegade Tactics is very much needed, most of your creature already got flying and force then unable to use their powerful blocker is very good. I would play 2 Renegade Tactics at minimum.