Omnath, Locus of the Roil

Omnath, Locus of the Roil

Legendary Creature — Elemental

When Omnath, Locus of the Roil enters the battlefield, it deal damage to target creature, player or planeswalker equal to the number of Elementals you control.

Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.

Start Commander Deck Browse Alters View at Gatherer

Printings View all

Set Rarity
Core Set 2020 (M20) Mythic Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Omnath, Locus of the Roil Discussion

loricatuslupus on Risen Elementals

4 days ago

Alright, so right off the bat it's a pretty strong deck with lots of synergy but is lacking big payoffs or interaction which means you'll struggle to do much against combos. As a creature-based deck you're also naturally weak to board wipes and removal.

We can start by improving the mana base: 24 is probably the right number considering the Reefs, and looking at the stats it looks like what you want early are Forests and Mountains. I'd definitely recommend Cinder Glade/Sheltered Thicket due to their having the basic subtypes, so can be utilised alongside both the reveal (Game Trail)) and check (Rootbound Crag/Hinterland Harbor) lands. Unclaimed Territory gives you all three colours but will get slightly worse if you start including more non-creature spells, while Lumbering Falls seems pretty good for you what with being an Elemental and all. Finally there are the shock lands and a strict upgrade to Evolving Wilds in Fabled Passage but they cost money. Ps you want to put "ZEN" in the square brackets after the lands of you want them show up as those lovely original Zendikar ones.

Ok, with that out of the way, we can take a look at the creatures. I maintain that a single Omnath, Locus of Rage is the best top end you can have here, as he'll do silly things with all your lands entering and if anyone tried to wrath your board they'll probably just end up killing themselves! Also two copies of his latest incarnation (Omnath, Locus of the Roil) again gives you some damage to ping around and some card draw. Undergrowth Champion is a beast, and the Cavalier cycle might be worth looking into as well. I think you can easily afford to cut some creatures in order to get other spells in - maybe down to 28? Stuff I'm thinking of would be Temur Battle Rage, Growth Spiral, Neoform, Hadana's Climb  Flip, and Retreat to Kazandu.

Finally there's your sideboard, if you want to get into that for the paper version. Here you'd probably want to consider Plasm Capture, Broken Bond, Cindervines, Shapers' Sanctuary, Rhythm of the Wild, 2 Pithing Needles or Sorcerous Spyglasss and maybe a single Chandra, Awakened Inferno.

Paeldroth on Theros: Beyond Decks

1 month ago

Oh snap I forgot about that crazy elemental that's going right into my Omnath, Locus of the Roil deck.

Jacksansyboy on Torbran commander deck

1 month ago

So, since this is Casual play, I should say what my friends are running. One has a Blue deck for Talrand, Sky Summoner and a WUBRG with The First Sliver . The other has a RBG elemental deck using Omnath, Locus of the Roil . Don't know if that helps, but it's the reason Boil is on the side board.

greyninja on TOP 3 from Theros, Beyond ...

1 month ago

I'm a green mage at heart, and Dryad of the Ilysian Grove tickles me silly. I can see this being staple for sure. It'll go in at least 4-6 of my decks!

I have a soft spot for elementals and Tectonic Giant makes me smile. Red does lack some card advantage, and this can help fill that gap in the most red way possible. I see it going in the wife's Aurelia, the Warleader deck and my Omnath, Locus of the Roil deck. Smacking a defending player for 12 dmg with Aurelia out sounds fun.

Next up... it's green... it's an elemental... and I see it going into A LOT of people's lists... it's Nyxbloom Ancient !!! Absolutely bonkers and a little unnecessary; this opens up a lot of combos and wincons. What was WotC thinking?!

That last one you probably saw coming ;)

What are your favorites?

greyninja on Omnath Locus of Rage VS. ...

1 month ago

As someone who has all three Omnaths built and sleeved, I think they're all super fun!

For a while I thought Omnath, Locus of Rage was my favorite. Then I felt Omnath, Locus of Mana was the king. Then after building Omnath, Locus of the Roil I thought I'd found my new favorite. Honestly although the newer two do have some overlapping synergies, you can have all three built and feel the flavors are different.

I did go a more budget friendly route with Omnath, Locus of the Roil and having a heavy elemental theme. I run the other two omnaths in the 99. I do also run the Deadeye Navigator / Palinchron combo for the insta-win

For my Omnath, Locus of Rage deck I run seven fetch lands which hurts the budget (nine can go in temur). I also run a Perilous Forays combo suite in that deck

Mono G for me is straight beatdown

I'd say Omnath, Locus of the Roil is probably the "easy" commander, since you have removal and card advantage in the command zone. This is assuming you have the land base for 3c

Gruul is a good direction if you see a lot of boardwipes in your meta. The Lightning Bolt effect is nothing to scoff at. I occasionally win by crapping out tokens then using my own 'wipe to finish the table

Just my $0.02

Have fun!

enpc on Omnath Locus of Rage VS. ...

1 month ago

Omnath, Locus of the Roil is just better. Having access to blue means that you have more options for card advantage and landfall gets much stronger with blue available to it.

Not to mention that you can run a very compact win condtion with Omnath, Locus of the Roil + Deadeye Navigator + Palinchron which can be deployed through Tooth and Nail if you were so inclined.

TheRussBuss on This Deck Is Driving Me ...

1 month ago

I am committed to making every title for every forum thread I make a horrible, horrible pun.

Hey summoners! I'm back at it again looking for some help on another deck. Though this time, it's a bit different.


Roiling Elemental Wreckingball

Commander / EDH* TheRussBuss

SCORE: 2 | 22 VIEWS


Omnath, Locus of the Roil was my first Legendary pull, and when I got Risen Reef out of the same pack, I knew it was destiny that I needed to make my first EDH deck elemental tribal. It went...

HORRIBLY!

For starters I got so excited and wrapped up in it all that I ordered well over 100 cards off of TCG. Not only that, but I didn't think about having a proper mana base, good draw or removal (I completely glossed over Flamekin Harbinger ! In elemental tribal? How?!) I later tried to rebuild the deck properly with what I had to work with, but the deck had more holes than swiss cheese.

And so now, finally, we're back. Its redemption arc time. I've done my research and gathered up a bunch of cards, but I'm still very new to deck building. There are more than 100 cards in this list, and I need to whittle that down, a lot. My current dilemma though is that, as far as the categories I've made, I don't know which cards are better than others. Should I stick with the low cmc card that does one thing, or keep the high cmc one that does that same thing, but better, or with additional effects?

Unlike my last deck help, please keep the discussion here. And even though the whole point of this is to toss out cards, feel free to bring up ones that aren't on the list. Thank you for your time, and I'll be happy to hear from all of you.











Also if the Gruul-Aid man himself Starsky2814 could give me his two cents that would just make my day.

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