Omnath, Locus of the Roil

Omnath, Locus of the Roil

Legendary Creature — Elemental

When Omnath, Locus of the Roil enters the battlefield, it deal damage to target creature, player or planeswalker equal to the number of Elementals you control.

Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.

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Set Rarity
Core Set 2020 (M20) Mythic Rare

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Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Arena Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Omnath, Locus of the Roil Discussion

unwucht on Omnath, A Song of Creation and Chaos

2 days ago

What I really like is that despite the difference being only a few cards, our decks take different approaches now. Me, sticking to you Ghostly Flicker and Dualcaster Mage for an additional combo and Omnath, Locus of the Roil for flavour and card draw begins to make a difference.

unwucht on Omnath, Locus of Landfall

4 days ago

So, with Emiel the Blessed arriving tomorrow, and Retreat to Coralhelm already in the deck I want to make room for Dockside Extortionist. For obvious reasons I do not want to break up any other combo and still want to stick to Omnath, Locus of the Roil.

Starsky2814 on Omnath, A Song of Creation and Chaos

6 days ago

CoolCat7271, personally I felt like Omnath, Locus of the Roil was very lackluster in the deck as draw. Fantastic as a commander itself, but getting it’s draw engine online seemed so late in the game with the way this deck is built around. To get to eight lands quickly, you need a lot more land ramp then this deck provides. Then you have to hope that it sticks to the board long enough to take advantage of the draw and we aren’t built around protecting that piece. Reasons why I made the cut.

Metachemist, about 12-13 draw cards have been the sweet spot for the deck. Anything more than that can be targeted for cuts. If Finale of Revelation isn’t hitting the 10 or more, consistently, I’d say it’s one for the chopping block then. I’m swapping out Rhystic Study for Consecrated Sphinx and see how that pans out. We’ll have to wait for rkjunior to answer some of these questions, since, like you said, can provide us with the data.

CoolCat7271 on Omnath, A Song of Creation and Chaos

6 days ago

rkjunior you’re running Roiling Gruul-Aid man (Omnath, Locus of the Roil) in your deck it seems from that picture! Is he working well in terms of mid-to-late game draw power for you? Also have you had any games where you’ve found that you could really use an Eternal Witness, Regrowth,Seasons Past, etc.?

Starsky2814 on Omnath, A Song of Creation and Chaos

1 week ago

Jensu08, yeah, that also works for infinite landfalls and wouldn’t require a bounce land. I just prefer the early game advantage I can get with Sakura-Tribe Scout by cheating in a land. Ruin Ghost is helpful if you have the space for it.

Arzais, honestly I don’t care much for Escape to the Wilds or Urban Evolution. Sure, they bring on the synergy. But, there are still much better draw out there and thanks to fetch lands, I don’t feel like the additional land play they provide is worth it either. I’m considering to add either Consecrated Sphinx or Shamanic Revelation at this point for a replacement draw.

unwucht, it didn’t dawn on me that you didn’t have Retreat to Coralhelm in your build. If I don’t have Sakura-Tribe Scout with it, I usually use the landfall triggers to tap my opponents creatures down or scry if I need some fixing. I’ve had too many good times with that card in my old Omnath, Locus of the Roil deck that it was a no brainer for me to also include here.

rkjunior, your deck is beast, my friend! I always enjoy unwucht and your deck updates. We have truly created monsters.

Starsky2814 on Omnath, A Song of Creation and Chaos

1 week ago

UpperDeckerTaco, No, not in this one. I didn’t want to build around a Food Chain combo deck and it be frowned upon with my buddies. My playgroup considers Food Chain combo decks as degenerate builds that lack creativity and fun. Because the guys feel that way is the reason why I got rid of my General Tazri and my Omnath, Locus of the Roil - Food Chain builds. The combo would definitely gear the deck closer towards being competitive. It just wasn’t what I was trying to accomplish here, but if anyone’s goal is to build around cEDH then I’d recommend building that way.

Mirenheart on Omnath, Locus of Value

2 weeks ago

I'd recommend a Deadeye Navigator in this. he pairs very well with the koolaid man, and acts as a legit source of draw power, as well as resetting Omnaths landfall triggers so you can get them again.

I also recommend a few bounce lands like Gruul Turf. Early on, they act as additional land drops because they tap for two and bounce a land to your hand, and later on, you can play them, and bounce themselves back to your hand for multiplay landfall triggers, even if you're out of lands to play otherwise. Adding in Sakura-Tribe Scout, combined with a bounce land and Retreat to Coralhelm gets you infinite landfall triggers, if you don't mind having a hard to assemble, 4 piece infinite combo (fourth piece being something that gives landfall).

For other draw cards, I recommend Parcelbeast, Risen Reef, and Omnath, Locus of the Roil. Parcelbeast is only once per turn, but it does draw you cards, and sometimes ramps too. and you can mutate it onto something else for pseudo haste (or onto a Scute Swarm for VERY silly plays). Risen Reef is a fun combo that isn't infinite, when paired with Omnath, Locus of Rage or Zendikar's Roil, where playing a land creates an elemental token, which makes it look at the top of your deck, and if that card is a land, you play it, get another elemental, and it goes off again. And Omnath of the Roil is just good in general for this decks theme, giving you card draw if you have enough land. Tireless Tracker and Nissa, Vital Force are also great ways to draw cards from your deck. if you put in Spark Double as well, you can copy Nissa with it, instantly use the -6 for card draw, and then use the original nissa for recursion.

I'd also replace Skyclave Geopede with Brushfire Elemental. Similar effect, cheaper mana, slightly lesser power, but has haste and a type of evasion. Also an elemental if you add Risen Reef

For a fun way to close out a game, Akroma's Memorial puts in some good work when you pump out a bunch of tokens, giving them haste, trample, flying, and some relevant color protections. Moraug, Fury of Akoum also lets you overwhelm everyone with all those tokens and a couple lands. and finally, Finale of Devastation also works to close out games. If you pay 10GG on it (12 mana total), you can drop pretty much any creature in your deck onto the field, and then give all your creatures +10/+10 and haste.

Mirenheart on Omnath, Locus of Creation EDH

2 weeks ago

I'd suggest Parcelbeast in place of one of your artifacts. Parcelbeast does count as draw, that sometimes also ramps, which fits in very nicely.

Also, mutating it onto Scute Swarm, and having Risen Reef on the field can vomit all the lands in your deck onto the field one at a time, and put the rest of it into your hand, if you get lucky enough on the first few procs of risen reef to get lands. And since it's just looking at the top card of your deck, you don't actually deck out (that turn). While not always practical to do, unless you either have mass haste, Hedron Crab, and/or Ruin Crab, which all give you a win, it's very funny to just go "oops, 3000 scute swarms"

Omnath, Locus of the Roil fits in perfectly with this deck, and works as draw, Deadeye Navigator lets you blink your commander over and over, which lets you draw several cards a turn potentially, and since omnath with count as a new creature coming into the field again, you can get all three of his triggers again.

Valakut Exploration is also a surprisingly good card. It effectively draws you cards for playing lands, and does damage to all your opponents for all the cards you didnt play.

Rites of Flourishing can also just straight up replace Ghirapur Orrery if you're looking for that effect, giving you (and everyone else) more consistent card draw, as well as lands per turn.

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