Omnath, Locus of the Roil

Omnath, Locus of the Roil

Legendary Creature — Elemental

When Omnath, Locus of the Roil enters the battlefield, it deal damage to target creature, player or planeswalker equal to the number of Elementals you control.

Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.

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Printings View all

Set Rarity
Core Set 2020 (M20) Mythic Rare

Combos Browse all

Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Magic Duels Legal
1v1 Commander Legal
Leviathan Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Arena Legal
Frontier Legal
Standard Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Historic Legal
Brawl Legal
Modern Legal
Block Constructed Legal
Pre-release Legal
Unformat Legal
Legacy Legal
Tiny Leaders Legal

Omnath, Locus of the Roil Discussion

dichia on 5c elementals toolbox

2 days ago

I added another Neoform in the sideboard because it's too important for the Healer of the Glade combo against aggro/burn decks even though when I removed it from the main board I added another copy of Omnath, Locus of the Roil which can also buff my Thunderkin Awakener.

dichia on 5c elementals toolbox

4 days ago

Eventually I decided to cut 2x Neoform for the two cavaliers; 1x Vesperlark for 1x Omnath, Locus of the Roil; 1x Flickerwisp for 1x Lightning Skelemental.

In the games I played I didn't use a lot the tutor cards and I still have 10 anyway.

Vesperlark and Flickerwisp are not that necessary to be run in 4/3 copies. They were the only creatures I could think to cut to make more room for the new ones.

RambIe on Omnath, Battle of the Roil

3 weeks ago

ugg i know...
I struggled between Dualcaster Mage & Lutri, the Spellchaser for a while with this deck

My play group does not support the banned card list, but they do support banned mechanics.
Example: no conspiracy, no side board, no companion, no wishing, (partner is borderline being banned).
The catch is if you play with a banned card in your deck you are subject to the mulligan rules at the time the card was first printed.
Example: we can play with mox's and lotus in our decks but if we do we are subject to the land mulligan rule.

Back on topic
Dualcaster Mage
Can infinite copy any spell cast.
Also Helps Color Balance The Deck.

Lutri, the Spellchaser
Can only infinite copy my own spells
Screws color balance
But its an elemental.
So it counts towards Omnath, Locus of the Roil trigger.
Also i can cheat it out easier with Cryptic Gateway.

VexenX on [[Primer v3.4]] - OM_RATH!!! (M20 Update!!!)

3 weeks ago

Guerte: I think there is definitely more room for card draw, so I would likely remove something else for Garruk's Uprising. I'm going to have to play around with some ideas.

Leafkin Avenger will likely go in many builda, but I dont think I have room for a slow 4comic dork in my current build. Really cool card though, and will be going in my Omnath, Locus of the Roil deck for sure!

With Fiery Emancipation being printed it almost makes me wonder if it is time to cut Akroma's Memorial. In my years of play I almost see combat to be unnecessary a ton of the time. I swing in more with plants then with Elementals it seems because I would rather us them to deal damage. The haste and flying is why you run this card, but that might not be worth it for 7 CNBC.

Terror of the Peaks will be making the cut for sure. With the additional creature tutoring I've added recently this makes even more sence. I'll be playing around with some cut ideas today for this as well.

I dont know about you, but shocked that a core set gave us so many goodies! All I need is a 2-3 cmc playable land ramp spell and this will be the best set ever!

I'll be posting an update as soon as spoilers are finished, but until then I'll let you know what cuts I come up with!

greyninja on alechodgin23

4 weeks ago

My pleasure! Your Thrasios, Triton Hero/Vial Smasher the Fierce deck looks super fun! I love those two commanders, and I love land shenanigans. Also I just upvoted all of your other decks ;)

If you're looking for ideas/inspiration, I'd suggest checking out both my Omnath, Locus of Rage and Omnath, Locus of the Roil decks on my profile. There's a lot of land-specific strategies in them. I also have Muldrotha, the Gravetide built if you need more sultai ideas. The 3c temur omnath deck is the newest, but they're all built with love haha

I also have Jhoira, Weatherlight Captain built if you need artifact ideas.

Overall keep up the good work! Cheers!!!

king-saproling on Sisay and Jegantha's Wild Party [SuperFriends EDH]

1 month ago

Cool deck! You might like these: Chakram Retriever, Intruder Alarm, Momir Vig, Simic Visionary, Horde of Notions, Omnath, Locus of the Roil, Varolz, the Scar-Striped, Derevi, Empyrial Tactician, Illusionist's Bracers, Nazahn, Revered Bladesmith, Cerulean Wisps, Instill Energy, Nature's Chosen, Generator Servant, Fist of Suns, Jodah, Archmage Eternal, Jeskai Ascendancy.

Sisay finds Momir Vig, Vig finds Chakram Retriever (assuming you have a green card in hand to trigger Momir. 1/4 of your list is green so this should be no problem). You can then use Sisay to find Horde of Notions, Omnath LOTR, and Varolz. Sack Omnath to Varolz, use Jegantha to pay for Horde's ability to recast Omnath from grave, triggering Retriever to untap Jegantha. Repeat for infinite damage via Omnath's entry trigger. The other cards mentioned are just speed boosters

slashdotdash on 5 color no theme deck

1 month ago

Dear Kronhamilton

Golos, Tireless Pilgrim is my favorite commander, and I've been brewing around him ever since he was teased. Let me just say you've chosen an excellent commander.

(I’ve written quite a lot in an attempt to make a sort of guide for you, so if you want the short version, check out the Suggestions panel)

Golos can be tricky to build around since he can do literally anything pretty well. The easiest way to make an effective Golos deck is to lean into Golos's 7 Mana Rainbow Wheel Of Death. Before getting into that though, we need to cover some EDH deckbuilding basics.

I think the most useful advice I can give someone who is just beginning to explore the deck-building territory of EDH is to structure your deck and mind your Ratios. By this I mean it is useful to categorize the cards in your deck according to the role they fulfill.

We’ll begin by looking at some core categories that you’ll want to make your deck function effectively. Then I’ll present the Ratios (how many of each category of card) you will want to make a generic Golos deck function effectively. Next, I’ll include a detailed (but not totally complete, because I’d be here all day) catalogue of cards within some of those categories. I’ll also offer up some suggestions and input about some of your specific card choices. Lastly, since I’m about to unpack a lot of information, I will include a brief list of suggestions (see the bottom) for a generically good Golos ‘Shell’ that should be able to support most Golos strategies.

Categories

  • Draw

  • Ramp

  • Removal

  • Sweepers

  • Threats

  • Support

  • Land

Draw Show

Ramp Show

Removal Show

Sweepers Show

Threats Show

Support Show

Land Show

The art of Ratios is all about determining what combination of cards from each category makes your deck run the most smoothly.

Please note that these Ratios will not total to 99 cards. This is because you will invariably have extra flexibility to choose how your deck behaves even after establishing functional Ratios. Also keep in mind that although these Ratios do recommend you adhere to the minimum number of cards in each category, you still can choose which cards will fill those slots. The point is not to restrict your options, but instead to create a ‘Shell’ that is reliable enough to power your Threats cards, Support cards, and other cards. Whatever you do, make sure you have at least the minimum number of Draw and Ramp cards. THE MOST IMPORTANT CARDS IN THE DECK ARE DRAW AND RAMP!!!

While I ultimately suggest Ratios resembling the Basic Golos Shell, I will lay out the Ratios for several different Shells;

  • Template: a sort of baseline beginner’s guide which is commonly promoted as a place to start.

  • Basic Golos: a modified version of the Template that suites most Golos decks.

  • Control: a version tailored for a slower game with many Sweepers.

  • Aggro: a version designed to act quickly and deploy Threats before the opponents are prepared.

  • Big Mana: a version invested heavily into Ramp with the goal of deploying many end-game Threats.

  • Mega Mana: an even more extreme version of Big Mana with extremely expensive Threats.

Template Show

Basic Golos Show

Control Show

Aggro Show

Big Mana Show

Mega Mana Show

Draw Show

Please remember that any suggestions I make are because I am trying to help. Ultimately, the choices you make with your deck are up to you, and I can only provide constructive criticism based on my own experience and opinions.

Good luck :)

Ratio Fixing

The most effective change to your deck would probably be adjusting the Ratios, especially with regard to your Draw cards. Applying the most basic Template Shell, you want to have at least these three quantities nailed down for a smoother and reasonably powerful deck;

  • Lands – 36 --> You have 40 Lands (Cut 4 Lands)

  • Ramp – 10 --> You have 5 true Ramp cards (Add 5 to 8 Ramp cards)

  • Draw – 10 --> You have 3 true Draw cards (Add 7 to 10 Draw cards)

What I counted in your deck Show

Mutate

Depending on how strong your Mutate subtheme is, some of your Mutate inclusions may act as engines. However, I must state that Mutate is a VERY risky and even fragile strategy since your Mutate ‘Pile’ of creatures will all be destroyed at once if your opponent uses a Removal spell or a Sweeper. For that reason, I recommend leaning out of the Mutate theme (unless the Mutate card is just straight-up insane, as in the example of Nethroi, Apex of Death).

With that said, playing a Mutate theme is your decision and I totally respect that and if you want to stick to a Mutate theme then by all means do so. I just want to be sure you know that Mutate is a risky strategy that you cannot depend on to fulfill your Ramp and Draw slots (so you’ll just need to supplement it with other cards).

Cut or Include?

At a glance your deck seems like something you have created using just your collection – and that’s great! However, if you want to incrementally upgrade your deck, then I recommend replacing most of the cards in your deck with more powerful options over time.

Here is a list of cards you should probably keep playing: - Barrier Breach (Removal, because exiling 3 enchantments is helpful in some situations)

In my opinion, there are other, better options for all of the other nonland cards in the deck, however it is up to you to decide on how you would like to proceed so I won’t intrude.

I strongly recommend cutting the Planeswalkers though – Calix, Destiny's Hand doesn’t seem to synergize much with the deck and I feel that Lukka, Coppercoat Outcast is not very potent.

Lands

Just as a recommendation, I would suggest the following spread of Basic Lands;

  • 8 Basic Forests

  • 3 of each other Basic Land

The remainder of your lands could be either more basics (which is really, really, risky if you don’t have tons of Ramp – think like 15 Ramp cards and about 12 Basic Forests) or Color Fixing Lands (see the Catalogue for more options). It is rough to have your lands enter the battlefield tapped, but unless you want to either lean into Green or spend a lot of money on lands, you will just have to live with it (I play around 5-10 tapped lands in a normal Golos deck and it isn’t really that bad).

In this section, I will list out an example of the Basic Golos Shell complete with the necessary Ratios and some examples of good/fun cards in each category. I’ll try to keep it relatively Budget sensitive and most of these cards will be relatively random – this won’t be based on any particular theme so don’t expect it to be optimal.

As a reminder:

Basic Golos Show

The Shell

Ramp – 12

Draw – 13

Removal – 7

Sweepers – 2

Threats – 12

Support – 7

Land – 36

Good Luck :)

-Slashdotdash

rdean14 on Card creation challenge

1 month ago

I like the idea of a prison-style Jeskai curse, here's mine, based on Ruric Thar, the Unbowed, Lavinia, Azorius Renegade, Chancellor of the Annex, and Gaddock Teeg, among others.

Ojutai's Curse

Legendary Enchantment - Aura Curse

Enchant Player

Enchanted player can't cast creature spells with converted mana cost greater than 3.

Whenever enchanted player casts a spell, counter it unless that player pays .

Whenever the enchanted player casts a spell with a converted mana cost greater than the number of lands they control, Ojutai's Curse deals 5 damage to them.


Temur () is my least favorite wedge/shard. I like stax, aristocrats, and resource-denial oriented control (Lantern Control and 8-rack styles more than more traditional control).

I'd like a Temur commander you think I'd like, or at least one you'd like, if you don't feel like speculating. I just require it does something Temur doesn't have a commander for. Here are the existing Temur commanders and my sense of their themes:

Illuna, Apex of Wishes, which either incentivizes running only one or two nonland permanents or top-deck manipulation and mutate/bounce effects.

Intet, the Dreamer is largely about top-deck manipulation

Kalamax, the Stormsire is about instants and copying effects.

Maelstrom Wanderer is a combo-build using its cascade trigger.

Omnath, Locus of the Roil is Elemental Tribal with Landfall.

Riku of Two Reflections is interesting in that it works both with nontoken creatures and nonpermanent spells. Lutri, the Spellchaser would be ideal, were it not banned, lol, but Wort, the Raidmother, Dualcaster Mage, and Naru Meha, Master Wizard are definitely core to the spirit of its function.

Surak Dragonclaw. is about stompy creatures and maybe Trample-tribal

Xyris, the Writhing Storm is about making opponents draw card Windfall and Wheel of Fortune effects

Yasova Dragonclaw is a voltron-style commander

Animar, Soul of Elements is for artifact creature and morphs.

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