Hey, I removed your comment on my Hellbent deck. Nothing personal, I dont let anyone leave decklists on mine without permission.
September 9, 2018 1:34 p.m.
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September 24, 2018 4:57 p.m.
Modern has a lot of options for budget decks- combo, aggro or tempo. Cards like Skinshifter or Keldon Marauders which were powerhouses but faded out are usually very reasonably priced and effective enough to take FNMs- just look at old tournament winners and see what is cheap.
Combo cards like Spellweaver Helix that never made the cut thanks to artifact hate are also very reasonably priced.
There are some really fun interactions out there- look around and have fun, because modern is a wide open format- there are always new interactions and meta-decks that can work well.
Control gets expensive because the most versatile answers and card advantage engines are expensive- the difference between Wrath of God and Fumigate is too marked in the format for a reasonable budget control setup that doesn't face glaring problems, and thats before how mandotory the jace/snapcaster interaction is there. That said gimicks like mana rocks into Wildfire is traditional and effective, if not tournament playable.
If you aren't worried about format, then I really reccomend playing 'Eternal standard'. Rules are simple- if a deck was legal in standard, its legal in eternal standard. That means that you can just browse through the archives for previous stanbdards and pick out something in-budget and fun. That and variants on the duel decks which have been put out everywhere by folk are very playable- just be careful because its really easy to build an unfair matchup, so a variety of decks is important. Some decks get expensive because the cards are favoured by commander, but there is still plenty out there.
If you're looking at zombies and playing eternal standard, I really reccomend a classic Rooftop Storm list- its a lot of fun.
September 24, 2018 8:18 a.m.
Aight- I'ma walk through a few options and cards. Your list looks good, but there are some cute and inexpensive wizard synergies that can make this kind of list run better- I hope it helps.
Usually more spell pierce/Negate or similar outperform Wizard's Retort. The turns you want it, you're mostly hitting instants or sorceries at instant speed to protect your damage. Similarly, Izzet Boilerworks is good because it effectively increases the number of lands in your hand- which is great with Magmatic Insight, but the cost of a land being tapped in a tempo deck cannot be understated. I'd play islands in preference, but Highland Lake is the more pressing change- I'd consider a shift to Evolving Wilds/Terramorphic Expanse and a couple more islands.
It plays nice with Opt and helps you find the lands you need, and set up your draws- on a budget manabase that counts for a lot, and when you can shuffle away those cards you get a lot of consistancy. Consistancy in a deck isn't expensive to set up, and with a lot of high-cost decks outplaying themselves with high variance cards it will get you wins. Make your opponents work to beat your average hand.
Think Twice triggers prowess twice, and is instant-speed carddraw. I much prefer it to insight, because instant speed holding up counters is very relevant against most decks.
Finally, plan your sideboard alongside your deck. Those 15 cards are super relevant, and planning them to work well with your maindeck is what sets apart a mediocre budget list from a great one. What hate you mainboard and what you keep sideboard can free up 3-4 slots in the average list, and sometimes a lot more.
September 24, 2018 6:17 a.m.
If you want to make it more competitive and stay on theme, just drop the curve and run a ton of Seeker of the Way/Monastery Swiftspear/Abbot of Keral Keep backed by Path to Exile (or Oust) and lightning bolt. Its a proven archetype.
September 22, 2018 3:04 p.m.
I highly reccomend Whispers of the Muse. Early game its a 1 mana cycler, but the way it doubles as a wincon with pala makes it feel really good to draw into.
September 22, 2018 5:13 a.m.
Why tron lands? You could run forests and mana dorks and you'd free up all the star, sphere and search colourless cards. With the extra slots you could play Arbor Elf/Utopia Sprawl/Commune with the Gods/Kruphix's Insight as well as something like Ghostly Prison into Sphere of Safety.
September 21, 2018 10:59 a.m.
The big question about stoneforge is one of design space, not of the cards power.
If stoneforge is in the format, big splashy high CMC equipment starts looking at it, due to the tutor/free play, limiting print options.
The idea of big, 'becomes a creature' artifacts was something that clearly was in testing- but, and this is a big but, this concept has since been reworked in vehicles. Its likely that cards like Heart of Kiran started out as equipment int testing. Hopefully now that the most obvious cards that would have gotten out of control -artifacts that were also creatures sometimes- have a clearer, cleaner design that doesn't interfere with stoneforge, wizards can look at future equpments and say 'stoneforge should be fine- we aren't printing anything causing more problems than batterskull itself'
The only big question I see with stoneforge is that its basically 6 cards to slot into any list. That means that the risk of it getting jammed in anything remotely midrange to provide a big threat is a possibility, so any unbanning should keep an eye open for a format takeover.
September 21, 2018 7:54 a.m.
I made a mistake linking that mono black devotion list. Its a bad example. Hit up one of the meta breakdown sites for a tornument winner and go from there- care though, sometimes 8-rack gets mislabeled, and thats a very different strat.
September 19, 2018 7:48 a.m.
We were all new to the format once. I'll cover some, since it should help clear things up and help you plan.
Most relevant cards are less than 4CMC, almost the entire format never generates much mana per-card but plays a lot of cards in each game. The most key turns of the game are turns 3-4-5. Aggro will be attacking for the win in those turns, combo will probably have assembled it, control will have answers.
Most decks also pack in disruption cards, as its far, far more difficult to win when you are missing a key card- whether it has been hit by Path to Exile or Abrupt Decay or even if your Urza's Tower is a mountain thanks to Blood Moon. Everyone has both devastatinly powerful combinations of cards, devastatingly powerful answers, and a plan to win (usually quick so their opponent can't luck out).
Decks that play Aether Vial broadly fit one strategy- almost all creatures, played quickly, but they are creatrues that disrupt your opponent when you play them. The weaker body on a Meddling Mage or the devastating tempo of a well timed Thalia, Guardian of Thraben. They delay your opponents plan just enough to win before card advantage catches up with them.
When you play Aether Vial, you have one less card in your hand- which means that if your opponent can trade 1-for-1 with you in time, your opponent wins. That is the big weakness. Compared to lands to make those same plays it is favourable, but a lot of the cards mono black wants to play aren't creatures, or don't play nice with vial. It takes 3 turns to tick up to cmc 3, so unless you have a lot of 1 and, in particular, 2 drops, there is a lot of waste. If you could still Gatekeeper of Malakir properly, it would see more play.
Which brings us to the core of mono black- from reccouring threats like Gravecrawler, targeted discard like Duress, things like Collective Brutality which let you swap a spare land or dead card for a creature, kill spells like Go for the Throat and card advantage engines- even the humble Sign in Blood- all make it really, really good at trading 1-for-1. Whether you plan to be aggressive or more control oriented, that is what black is amazing at in modern- trading a card for a card-and-a-bit.
Giving up that advantage is a big choice- not bad, but it it forces a very aggressive 'race your opponent' game plan, and gives up a lot of flexibility.
The big thing mono black has is a massive toolbox of tier-2 cards that can be perfect answers to a metagame. Suddenly you don't trade 1-for 1 with that card, you trade 4 for 1 or more, then win from the advantage. Shadow of Doubt hitting a fetch gets forefits.
Inquisition is broadly equivalent to thoughtsieze with one key difference- in exchange for that two life, you cannot stop Supreme Verdict, Wrath of God Cryptic Command or Damnation. Inquisition does stop Path to Exile, Anger of the Gods and combo pieces like Kitchen Finks or hate like Relic of Progenitus, while trading even with basically everything else, so its still devastatingly good. There are competitive lists to look up if you want to see exactly what they do- usually a 3-3 or 3-2 split iirc, but 4 inquisition is still very strong.
I'd reccomend starting by copying the curve of a classing mono-black-devotion list, and working from there. Best of luck piloting, and I hope you have a lot of fun. This is probably the most versatile, diverse and consistantly strong archetypes out there.
September 18, 2018 5:30 p.m.
Any love for the new snap replacement, Mission Briefing? The scry on it looks like it might be a 4-of in miracles lists instead of/alongside our lovable card advantage engine.
September 18, 2018 4:04 p.m.
As with most budget lists, focussing way in on what you are trying to do and doing just that thing is the best way to make it work. Strip out everything nonessential and see how much space you have for anything else.
Giving Wildfire Eternal haste to kick out a big sorcery as your core gameplan sounds good. You can run Living Lore, Spellweaver Helix and draw/discard as well- gameplans that try to use one creature as the lynchpin are easily disrupted, but when you have multiple options, things start looking better. Discard/draw also helps deal with the 'all my cards are stuck in my hand and I can't use them' problem.
Next step- ramping and giving them haste. Pentad Prism is a simple, manafixing, ramping artifact that leaves your mana open to cast a counterspell. It'll serve as extra generator servant copies, barring the haste enabler.
To give haste is more tricky, as you start needing to look at how much disruption you have compared to enablers compared to payoff. Expedite and Crimson Wisps are powerful options, as they don't cost cards. Hanweir Battlements is another interesting one.
Striking a balance between payoff cards (cheating a Cruel Ultimatum or Wildfire usually wins), disruption (Roast, vapor snag, Repeal, Mana Leak etc) and draw/discard (Cathartic Reunion, Faithless Looting, Tormenting Voice, Collective Defiance etc is tricky.
Which is why its your job. Look at lists that try to do similar things (cast 2-3 cards for a big payoff), and copy their proportions of cards until you have a mix that feels good. Playtest, playtest playtest. You'll have an FNM crushing list in no time.
September 18, 2018 8:29 a.m.
Mono black deckbuilder's toolbox is the big list of mono-black cards that I've mucked about with in modern. There is a vast amount you can do without breaking the bank. Black is probably the most flexible mono-colour list in terms of what you can do, transforming from aggro all the way up to control depending on what you play.
If you want to win a bunch with zombie tribal, you've got 99% of the stuff you need. I'd cut Aether Vial and for a set of Inquisition of Kozilek and swap a couple of lords for Phyrexian Arena or similar.
Zombies plays better as a grindier, disruptive lists, and achieving that with creatures is tricky- zombies don't have a lot of the tools that merfolk have, so Aether Vial is mostly wasted. Instead, look for card advantage tools- drawing more cards, and trading even while your creatures generate a ton of value.
September 18, 2018 3:46 a.m.
Magma jets filtering is incredibly strong in mono red, especially when you look at the chandra synergy, but Scrying Sheets does that just as smoothly IMO, as you mostly just don't want to be hitting lands. Bolt/Jet is great for budget lists, but here when you're packing it as removal there are other options.
September 18, 2018 3:33 a.m.
The best way to get this working well is to remember your curve and gameplan- without the stabilisation tools that most other tribes enjoy, goblins will usually try and race the opponent, finishing out with grenade and lightning bolt. Its tried, tested, and enough cards have been printed to support that plan that it runs smoothly.
Running matsterwork into Thud as extra goblin grenades is a strong option- no problems with that- it just needs a stronger creature plan to support it.
You really only have 4 1-drops maindeck (the firebrands) so turn 1 plays will be awkward- wardriver and fodder are decent 2 drops, but most of your creatures start the 'go wide' plan in the 3-5 drops slots, and only have haste by virtue of Goblin Warchief. This is gonna be awkward, because this is usually the point where the board gets reset by a Damnation or Sweltering Suns. You should look at masterwork into thud as a 4 drop too, as it really needs your creatures on the board to function.
I'd look at doing the traditional goblin thing and dropping your curve, focussing in on Foundry Street Denizen, Mogg War Marshal, Goblin Instigator into Goblin Chieftain. This will give you a lot more early game damage, and help immensely with consistancy.
September 18, 2018 3:27 a.m.
This is a surprisingly decent list- but the big thing for budget lists at FNM- SIDEBOARD.
You don't have to grab staple sideboard tools- the more budget your list, the more powerful a transformative sideboard becomes. Changing from red devotion where you want Leyline of Sanctity asap to a Raid Bombardment/Mogg War Marshal tokens list is very powerful, and the flexibility of just saying 'oh, I'll run these 15 cards instead of (all my spells, all my creatures, half of each) is strong.
It also lets you plan out sideboard tools so that some can sit mainboard- Ash Zealot and Harsh Mentor provide seven slots mainboard that can be smoothly swapped for more spells, more creatures, different hate depending on what you need, and planning that out can have immense benifits.
There are lots of options- and finding cards that can flex into a second list with 15 swaps is suprisingly a lot simpler than it seems- just look for cards that are hit hard by spells your opponent will sideboard out so you can swap them in. eg; they ditch their high CMC answers/enchantment removal for more road blocks while you swap to a Goblin Assault/Curse of Stalked Prey list.
Good luck, and happy brewing.
September 17, 2018 9:39 a.m.
Bloodchief Ascension was the standard-legal part of that combo iirc. Check out the bloodcrank archetype to see what was happening there. There were ban discussions (just like most combo decks see) 2013ish, but the deck never really found the support pieces it needed and stopped seeing play.
September 17, 2018 8:23 a.m.
September 15, 2018 12:52 p.m.
Have you considered a singleton Triumph of the Hordes sideboard for that one guy playing troll worship/sisters/finks combo?
Seriously though, this deck looks polished. I really like it. Not seeing any changes I'd want.
September 15, 2018 7:25 a.m.
I've seen a few interesting lists on this plan, usually comboing with cards like Immolating Souleater. Axis of Mortality is the newest card that plays to the strat, but there is also Soul Conduit, and the threat of it sitting on a permanent is pretty effective. If you search the site for modern soul conduit, you should find some example lists.
September 15, 2018 3:57 a.m.
If you've taken a break, its worth looking over the major new modern contenders, KCI, Vengevine and Humans. The meta looks pretty different across the board- even if it still has a healthy variety.
Grave interaction has gotten so degenerate and widespread that most tron variants pack relic mainboard.
Some metas get wrecked by a fast Rakdos Charm, and two don't like K-command. If you're prepared to metagame a little, you can do what I did and pack 3 k-command and 4 charm mainboard. It converts a deck like this closer to midrange list, but even the threat of playing it like that keeps too many people from dipping into artifact/graveyard-heavy strategies at fnm. Best of luck
September 14, 2018 3:21 p.m.
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