Tayam, Luminous Enigma
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Tayam, Luminous Enigma

Legendary Creature — Nightmare Beast

Each other creature you control enters the battlefield with an additional vigilance counter on it.

, Remove three counters from among creatures you control: Put the top three cards of your library into your graveyard, then return a permanent card with converted mana cost 3 or less from your graveyard to the battlefield.

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Gidgetimer on How Many EDH Decks Do …

1 year ago

I answered early and want to get in on some of the extra info that people were sharing. Decks in order from strongest to weakest are

Tayam, Luminous Enigma Rube Goldberg Combo

Chulane, Teller of Tales Mana dork tribal/"Honest" Thoracle

Hapatra, Vizier of Poisons -1/-1 Synergies

Minsc and Boo, Timeless Heroes Fast combat damage (used to be Xenagos, God of Revels big dumb beaters. My son took over the deck and then wanted to switch the commanders so I retooled it)

Ghave, Guru of Spores Tokens

Sythis, Harvest's Hand Enchantress

Miirym, Sentinel Wyrm Dragon tribal

Jodah, the Unifier Legendaries

Alela, Artful Provocateur Vehicles

First three are pretty hard combo and I would play them at cEDH tables despite missing some pieces that would make them truly over the top. Next three are for what I find the average playgroup to be. Playing impactful cards but nothing that people can't deal with. Last three are for when there are new players with out of the box or slightly upgraded precons or when I am throwing games. They do stuff but it is slow.

Pip count:

White 7

Blue 4

Black 5

Red 3

Green 8

Unsurprising to me red is my least played color. The fact that green and white are so close is interesting to me. The "strongest" and "weakest" colors in commander are only 1 apart and first and second in how much I play them. Though there are 6 decks that have both so maybe I am just a Selesnya player.

DrukenReaps on Song of the Dryads - …

1 year ago

griffstick It's been great in my Tayam, Luminous Enigma deck for that reason honestly. Tayam's ability being at instant speed is dumb rofl.

DrukenReaps on Deckbuilding Necessities?

1 year ago

RambIe I very much disagree with "Selfmill/reanimater doesn't need card draw. A tuned deck with average 2cmc or less doesn't need ramp. Pillowfort/hug doesn't need removal"

I'll point to my own Tayam, Luminous Enigma for a moment, far from competitive I'll note. The deck however matches up quite nicely with Selfmill/reanimater and has an average cmc of 3. I can say without a doubt if there was no draw or ramp it wouldn't perform nearly as well as it currently does. Taking a look at your decks I'm not convinced you believe what you typed either. All of your decks I looked at have each of those basic categories I mentioned.

I would be interested in seeing a deck that performs roughly the same when 1 or more of card draw, ramp, or removal are eliminated from it. I'm happy to be wrong in this. I will say my definitions of these things are not particularly strict and would agree that having self mill lessens the need for card draw. Low CMC decks don't want as much ramp. I'll stand by every deck should run more removal forever though, maybe that's just me lol.

griffstick on Fascinating Cards from New Capenna

1 year ago

Tayam, Luminous Enigma is one of those cmdr decks I've wanted to build for quite a while but never did. I imagine the Angel of Suffering feeling alot like massive card draw in that deck

1empyrean on Fascinating Cards from New Capenna

1 year ago

griffstick: Indeed. I really like the self mill aspect of Angel of Suffering, but imagine those 2 in a Tayam, Luminous Enigma deck.

Ashdust on Streets of New Capenna

2 years ago

Well now that all the mob bosses are out, I'm going to rank them in the order that I like them. Because why not though? Remember, these are just my preferences and opinions. Feel free to make any notes I didn't think of.

1-Falco Spara: This card sort of reminds me of Tayam, Luminous Enigma, but with top of your library, and you don't have to remove as many counters. Sure, you have to pay the cost, but it's like always having an additional card in your hand. Only four mana for that? Love it. Oh, and I'm also a big fan of the shield counters.

2-Raffine, Scheming Seer: Only 3 mana, and if you go wide with tokens, you draw like, 10 cards and choose the best out of those. If you go with graveyard synergy, it's easy to either get those cards back or give Mortivore a bunch of power. That, and one of those tokens is gonna get a BUNCH of counters. It's wide and tall all in one.

3-Ziatora, The Incinerator: I do love me some treasure, and three every end step is pretty good. This is nothing special in Jund, however, since we have Korvold, Fae-Cursed King. I do like the idea of having a way better Makeshift Munitions in the command zone, and the treasure makes that even better. If only Korvold wasn't so popular.

4-Jetmir, Nexus of Revels: Cheap, and REALLY good in a tokens deck. 9 creatures is easy with cards like Doubling Season in Jetmir's identity, and giving them all trample, double-strike, and +3+0 is pretty good. Even if they're all just 1/1s, Jetmir gives you a total of 9 4/1 double strike tramples. That's 8 damage per creature with the double-strike, but the trample seems kinda redundant. If your double-strikers don't kill your opponent's creatures in first-strike combat phase, they're likely going to die in combat. But that's just assuming they're 1/1s, so he's actually going to be a lot better than this. Still, he's not the best of the bunch.

5-Lord Xander, the Collector- I like what he does, sure, but his mana cost erases any chance of me using him. There is no way I'm paying 7 for my commander, ever. But that's just my opinion.

Gidgetimer on Convoluted Combos

2 years ago

Since expressed interest in convoluted combos, my entire Tayam, Luminous Enigma deck is 3-6 piece interactions for infinite Tayam activations; that shifts gears to produce some sort of infinite advantage (either with the same interactions or different ones); then kills off of the infinites made in step 2.

(Disclaimer: This is far from cEDH Tayam, I am aware of that and prefer my version because fun™. It also is not how my deck currently exists, but I moved to another deckbuilder to share the lists on facebook so as to not dox myself since I have received threats on here for answering rules questions correctly [albeit a little concededly when my correct answer was dismissed out of hand] and people on the internet are crazy. I will not be sharing the updated list for obvious reasons.)


The "A" Team (Tayam Rube Goldberg Combo)

Commander / EDH Gidgetimer

SCORE: 13 | 9 COMMENTS | 1145 VIEWS | IN 2 FOLDERS


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