Greater Auramancy


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Shadowmoor Rare

Combos Browse all

Greater Auramancy


Other enchantments you control have shroud.

Enchanted creatures you control have shroud.

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Cardhoarder (MTGO) -7%

2.49 TIX $5.89 Foil


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Greater Auramancy Discussion

Happymaster19 on Azkaban [Modern Enchantment Prison] *Primer*

1 month ago

Going overboard on Greater Auramancy will get you killed by aggro. Plenty of other pieces can sort of protect our other pieces.

Story Circle simply isn't 4x maindeckable. I'm pressed to even add a single to the main but one for the side is fine. They don't do anything against Affinity or Eldrazi. They actually don't do nearly as much as you'd think. If I see a ton of Merfolk, I'll get back to it.

It almost never makes sense to take out Halo. Halo is one of the quintessential cards of the deck. It should be 4x as it has insane versatility against so much. Redundancy. It can be a free win in niche situations.

Dovescape in interesting but likely better in Enduring Ideal lists that can quickly build upon the lock. There's situations where you don't want to be giving your opponent tokens. Mainly because o oh taxing works on them. One thing that gets around naming mechanics is tokens which are nameless. I may not want to face down an Ulamog, but I don't want to be facing down 10 1/1 flyers either.

Happymaster19 on Azkaban [Modern Enchantment Prison] *Primer*

1 month ago

michaeljager We have ways of protecting our enchantments in both the main and side. Most decks don't run a ton of enchantment interaction so Greater Auramancy can shut out targeted removal.Aura Barbs is an intersting card as it gets around targeting both us and our enchantments. Fortunately the card is also not played so we shouldn't have to worry about it? There's always Nevermore when we don't know how else to answer something. Halo and Nevermore and Gideon's Intervention can protect us further from interaction. Nevermore can name those Fracturing Gusts and Back to Natures.

Idyllic Tutor got gives us access to our win cons, allowing us to play fewer. Ascension could be the right choice without Suppression Field but I want to be open to bringing that card back in if need be. Ascension is also stronger with Nykthos, Shrine to Nyx. We forgo that to splash for Blood Moon.

I'm glad Pithing Needle had a chance to shine. Such an underrated card. It was a. It of a revelation for this deck as Tron is brutally hard for us to beat. The Blood Moon splash and the Needles will help make that matchup much more favorable.

Firebones675 on

1 month ago

Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. I usually like around 3 in my decks. (Winds of Rath is especially nice here)

Here are some specific cards:

Ethereal Armor can pump zur and let you go in for the kill.

Animate Dead/Necromancy: Being able to tutor for this catches people off guard

Phyrexian Arena is decent draw

Hanna, Ship's Navigator/ Replenish can bring things back

Greater Auramancy/Solitary Confinement: protection

Crackdown: Stops many creature decks

Grasp of Fate: Removal

Eidolon of Rhetoric back up rule of law that can also block

JaysomeDecks on

1 month ago

I would honestly suggest more enchantments. Karmic Justice, Rhystic Study, Greater Auramancy, and Thassa, God of the Sea are some gernerally good ones. Trespasser's Curse is fantastic if you have anyone in your meta who runs tokens, infinite etb combos, or even just a ton of creatures. As Fortold bypasses commander tax. Commander has died 10 times? Still can cast him from the command zone for free is you have 4 counters on it. Imprisoned in the Moon and Darksteel Mutation are fantastic removal for opponents' commanders. They don't exile or kill, so your opponents can't just recast their commanders, and they also remove all of their abilities. Fantastic for shutting down an Avacyn, Angel of Hope.

TheWrongBunny on Life -> Damage -> Life... Infinitely

1 month ago

no problem. glad I could be of some help. and if budget is not an problem for people who might want to try this deck at least they have a nice option of Greater Auramancy

Grady72949 on Life -> Damage -> Life... Infinitely

1 month ago

@TheWongBunny yes that is exactly what the plan is. Also thank you very much for the reccomendation. I would add 4 Greater Auramancy to the deck but it is budget so I will do the 4 Silence

TheWrongBunny on Life -> Damage -> Life... Infinitely

1 month ago

My guess is that your plan is to get both Exquisite Blood and either Sanguine Bond or Defiant Bloodlord out at the same time then gain any amount of life? if so you need to be wary of decks that have the likes of Platinum Angel as this would cause a draw.

However with the issue of protecting your enchantments, I would recommend Greater Auramancy. another option would be Silence although that is only for 1 turn. other options include something that gives permanents protection from a colour or indestructible.

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