Greater Auramancy

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Rare

Combos Browse all

Greater Auramancy

Enchantment

Other enchantments you control have shroud.

Enchanted creatures you control have shroud.

Greater Auramancy Discussion

Koalatoucher on Hurry up and COMMANDER already

2 days ago

Hello Peoyogon! Thank you for taking a look at the deck!

At this point we have playtested it, maybe 10-15 times over the last 3 weeks. The games do get out of hand quickly, often times not ending well for me, especially when playing asymmetrical effects where opponents get to free cast but I don't ( Tempting Wurm ), so everyone jumps 5+ turns ahead and I get left behind for the remainder of the game.

The most unfortunate thing that can happen is that someone will play to win, which they usually do quite quickly after they decide that because they have tons more mana and cards than they probably should. But as long as the win doesn't take too long to execute, everyone usually has no problem scooping and shuffling up again.

Excellent suggestions! I very much like the idea of Howling Mine and Ghirapur Orrery . I have also been considering Storm Cauldron to try to discourage people getting too greedy with their mana via tap-untap shenanigans.

I have noticed that one of the things I need to work on are self-protection. I need more effects like Privileged Position and Blazing Archon . Considering cards like Greater Auramancy and Sterling Grove

JagonFel on Modern Enchantress

2 days ago

I like it. A couple sideboard suggestions:

Blind Obedience fits well if you have trouble stabilizing against aggro.

Privileged Position is a more expensive Greater Auramancy but it gives Hexproof instead of Shroud and protects your lands and creatures if you find them getting targetted a lot. Also, in case you didn't notice, if you have two of either of these out they protect each other so only board wipes can remove them.

graycattt on Phyrexian Unlife/Solemnity Selesnya Sacrifice

2 weeks ago

I love this idea!! With the 3x Idyllic Tutor I'd be inclined to go down to 1-2 each of the unlife and solemnity. Especially since you have the Greater Auramancy hard lock to protect the pieces. If you're worried about removal, a copy of Mistveil Plains could get them back into the library to hit with tutor. Cutting some of those could make room for 4x Birds of Paradise to ramp into your stuff a turn earlier, which I would definitely recommend. Avacyn's Pilgrim could help as well, though birds is nice as a later game flying blocker.

Herald of the Pantheon is also nice for enchantment ramp, though doesn't help with the creatures here and you don't need the extra life gain since you have the finks, so probably not a great option.

I think 1-2 Nykthos, Shrine to Nyx could do some work here, especially with a free leyline and the persistent finks adding a lot of white devotion.

If you're adding Journey to Nowhere to have an earlier turn play, I'd say go with 4x Path to Exile instead. I think it's strictly better in this deck, and also gives you turn 1 interaction. It would also help clear the way for picking away with your creatures if you're up against a Stony Silence .

Another option could be to go WU instead, which would let you replace Oblivion Ring with Detention Sphere to hit any permanent, as well as Spreading Seas for an answer to things like Tron. Copy Enchantment is also a nice option in blue. And maybe make room for 4x Serum Visions to dig for the pieces.

If you like the idea of adding blue, you could keep Young Wolf and go bant, but I think you'd definitely want some Birds of Paradise and/or Noble Hierarch for fixing.

Anyways, that's my thoughts. This looks like a super fun idea!

2017qx22 on Ancestral Animar

1 month ago

In an 1v1 match, my opp cast Tainted AEther protected by Greater Auramancy as I tapped out for Animar on T3, I had no answers thus conceded on the spot.

lords2001 on Bruna, the Enchantress

1 month ago

I like it.

Some ideas - you don't need to do them all but I would suggest doing some -

Gift of Immortality is an amazing card for you as it negates a wipe or spot removal to get rid of you.

False Demise is also worth a look.

Spirit Mantle is too good to pass up as it stops blocks. Unquestioned Authority is also a great option to stop hate on your commander.

Curator's Ward is hexproof - another nice option.

Greater Auramancy is excellent as it protects your enchantments and your creatures. Its very, very solid. Copy this enchantment to essentially make all enchantments untargetable. Please note that this will stop you from attaching further enchantments but hey.

Sphere of Safety gives you some protection without drawing heat from the board.

Hour of Revelation is a great sweeper as sometimes you need to wipe out their hard to hit stuff.

Austere Command is expensive to cast but is able to target the things you need dead.

Land Tax is also a great one to have for EDH as it gets you the lands you need against ramp.

DrkNinja on Budget Oloro Politics

2 months ago

First let me start by saying that if your goal is to win, I think you are missing value... You have 8 cards that require voting and 3 cards that affect your ability to change votes... I think that of those only 4 or 5 cards are worth their weight. I like the concept of the deck, I even built a version of politics matters deck called Politically Motivated. which is themed after House of Cards but it's in Mardu colors. I think you'd be better off cutting the cards that affect the voting outcome and play some pillow fort. Ghostly Prison , Propaganda , Collective Restraint , Glacial Chasm , and Sphere of Safety are all great cards for that purpose. I also think you should play a bit more counter magic, stuff like Arcane Denial so that you tell them no and give them a slap on the ass at the same time! Honestly some spells will resolve and destroy your boardstate so it's worth playing a few. I also think that Path to Exile , Swords to Plowshares , and Anguished Unmaking are pretty relevant to deal with cards that are indestructible.

Also here are some fun political cards I used that you may like.

Also Humility + Forcefield is a great combo for pillow fort I forgot about... and Humility is far better than Overwhelming Splendor.

Lastly Greater Auramancy isn't political but... most of your political tools are enchantments so... you could also add Enchanted Evening for shits and giggles.

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Greater Auramancy occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%