Greater Auramancy

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Rare

Combos Browse all

Greater Auramancy

Enchantment

Other enchantments you control have shroud.

Enchanted creatures you control have shroud.

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Greater Auramancy Discussion

Saljen on Modern is Enchanting

1 week ago

I've been running a G/W Enchantress deck in Modern for a while now. Here's some recommendations that I'd make.

First off, Idyllic Tutor is very good. The 3 mana cost may seem high, but with Arbor Elf and Utopia Sprawl, it is very easy to cast. It also lets you run your deck in more of a "tool-box" style, letting you rely on silver bullets to more easily take on a variety of decks.

Once you're running 4x Idyllic Tutors, combos become much more accessible. An easy one to hit is Heliod, God of the Sun + Worship. This combo means you cannot die until the opponent can get rid of one of the pieces first. Since Heliod is Indestructible, that adds a layer of protection to the combo. The best part is that both of these cards are good individually in this deck, even if the combo isn't established. Heliod is a great mana sink, that adds to Sphere of Safetys power as well as providing blockers, while Worships effect is just as useful if you've got 3-4 random creatures in play. The Tutor also allows you to grab both Greater Auramancys once you have a useful board state, making your board state incredibly difficult to remove, and causes you to be less reliant on lucky draws.

Some other good silver bullet cards are Authority of the Consuls to slow down the opponent and prevent some combos, as well as add passive life gain against wide creature strategies. Ixalan's Binding is a great "cover's everything" removal spell, and it prevents them from casting that spell again which can completely shut down some combo decks. 4 mana is nothing with Arbor Elf + Utopia Sprawl. Leyline of Sanctity is a great silver bullet against a lot of decks. Burn is the most obvious one, but most decks run some form of hand interaction with cards like Thoughtseize and what not. This shuts those cards down and turns them into dead draws. Starfield of Nyx is an alternate win-con that also allows you to recover from early enchantment removal. Powerful tool to have available with Idyllic Tutor. The Tutor also allows you to run less of some of your win-cons, because you can pull them out whenever you need them. 4x Sigil of the Empty Throne will mean you'll have a dead draw in the early game and several dead draws in the late game. You can get away with just running 2x if you're running 4x Idyllic Tutor.

Mana is a huge issue that this deck faces. Arbor Elf + Utopia Sprawl is a great way to tackle this problem. Nykthos, Shrine to Nyx also manages this problem very well. It's worth running both. This whole deck is all about dropping permanents and keeping them on the field, consistently increasing the power level of Nykthos.

After play testing with it a lot, I've found that Abundant Growth just doesn't do enough to warrant a card slot. It's an extra enchantment and it draws, but this 2 color deck doesn't have a card draw problem and doesn't have a mana color fixing problem, so it just doesn't do anything for us.

Always happy to see another Enchantress player in Modern, it's a crazy fun archetype and takes a ton of decks by surprise! Good luck fellow Enchanter!

Noelqkazoo on Approach of Tuvasa the Second Sunlit

1 week ago

Love your deck as ive considered the milling for midgame as well; however, im personally not a fan of the auras since in my playgroup if someone has their commander out at any moment, the consensus of the table is usually “ either kill the one with the commander outright or kill their commander immediately”. And since we all know auras fall off when your commander comes out, yada yada yada.

Instead, i stick to the pillowforty version of bantchantments, and aim to instead win with a timely Genesis Wave for free things, throwing down a soft lock like Greater Auramancy + Sterling Grove, or using Estrid's Invocation or Copy Enchantment to form that same soft lock, and then proceeding to throw down a Decree of Silence + Solemnity hard lock to shut everyone else out of the game.

Again, though, really enjoyed playtesting your deck on here and watching it perform on Muddstah’s channel!

SynergyBuild on tuvasa Tier?

2 weeks ago

Really, it would be around tier 4 this build. I imagine a better version going with a more consistent stax plan that happens to run a few key enchantments, instead of this could even be tier 2.5, but the commander would be all but a major part of the deck.

If you want a real enchantment-based build, use Earthcraft and Squirrel Nest, drop the Enchanted Evening/Aura Thief, Starfield of Nyx, Sigil of the Empty Throne, and Solemnity/Phyrexian Unlife/Solemnity/Decree of Silence. You should run Altar of the Brood as support for both the earthcraft combo and Opalescence/Parallax Wave.

The other drops you should have are cards like Cultivate and Kodama's Reach, because they are bad cards and shouldn't be run in any non-landfall deck, Cleansing Meditation because it is bad, and Skyshroud Claim. Pendrell Mists is too much mana for this deck to handle, as is Omniscience, despite its power in some decks.

Sun Titan would be okay in a more dedicated stax build that doesn't go with enchantments, despite its promise with Mana Vortex, and Austere Command/Supreme Verdict should be on the chopping board.

Leyline of Anticipation is weak for its mana cost, and is abd draw, only semi useful when in openning hand, but even then it isn't great.

Sphere of Safety is too much mana, and I'd probably drop a Propaganda or Ghostly Prison, perhaps because you'd just tutor up a Solitary Confinement.

Seedborn Muse, Mystic Confluence, and Mirari's Wake are a waste of mana, I know why you run them, but they are traps.

Words of Wind is a maybe, I feel it has value when comboing off, and acts as a wincon with Earthcraft/Altar of the Brood and a creature, but is otherwise weak.

Energy Field needs to go, it sucks, as does Hesitation and Lunar Force, yes, Sun Titan, no even so. You will not use these in a meaningful way.

Academy Rector is for pulling out your Decree of Silence/Omniscience, but because you are not hulking it up or having any consistent way for it to die, it isn't worth it.

Land Tax is a bad card, honestly unless you are monowhite or in a deck that benefits from discarding cards, it isn't worth it. The thinning is the best it does, and a card in your deck that thins only is trash. If it is used to help you hit land drops, your deck is either A: Not in need of land, or B: Awfully built or was mulliganned poorly.

Beast Within and Counterspell need to go, there are much more efficient options like Force of Will, Nature's Claim, and Swan Song.

Karmic Justice is a bit bad, I'd drop it, probably for Greater Auramancy.


Now the next part is on what to add. I talked about dropping around 27 cards, so there is some room. I would drop around 3 lands at least as well, which leaves us with a clean 30 cards to add.

Now, we'll add the cards I previously talked about, Altar of the Brood, Earthcraft, and Squirrel Nest. These help you win the game after we dropped a lot of your previous wincons. Greater Auramancy is also a card I prior suggested, and helps stop a Nature's Claim kill you. 26 cards left to go.

The next is to replace the lands we dropped. You want mana fast, so you can empty your hand, and use Tuvasa to draw more cards, aiming to hit a real enchantress or tutor for one. This means two things, more tutors, and more ramp.

Wild Growth, Utopia Sprawl, Overgrowth, and Fertile Ground help benefit Earthcraft when used to make more mana on combo turn, especially with an Opalescence out. Mana Crypt, Mana Vault, Sol Ring, Chrome Mox, Mox Diamond, and Lotus Petal allow the deck to get more mana faster as well. This leaves 16 cards.

With tutors, Idyllic Tutor, Worldly Tutor, and Mystical Tutor are the picks for me, leaving 13 cards.

Teferi's Protection, Swan Song, Flusterstorm, Seal Away, Ravages of War, Force of Will, Nature's Claim, Armageddon, and Cast Out are efficient pieces of interaction I would suggest. This leaves 4 cards.

Back to Basics, Root Maze, and Rest in Peace make for a good toolbox effect for hate pieces. This leaves 1 card.

Nature's Chosen is a card I have found success in, and suggest you try it too. Enchanting a Tuvasa makes it another land in essence, and can untap a Serra's Sanctum, it is under the radar, so pick it up before all of the Emmara, Soul of the Accord players find out about it. That is it!


This last part is about optimizing your landbase for Back to Basics and Earthcraft, they synergize well, so don't worry too much about stretching your deck thin.

After looking through, the following lands are must drops, as they aren't good in nearly any deck:

Maze of Ith, Krosan Verge, Reflecting Pool, Reliquary Tower, and Rogue's Passage

They don't have a place in this deck.

Similarly, you should optimize your deck to get your colors more on curve, fetchlands being a major part of that. Wooded Foothills, Flooded Strand, Polluted Delta, Misty Rainforest, Scalding Tarn, Verdant Catacombs, Arid Mesa, and Marsh Flats are the missing ones in your colors. You can use them to fetch the shock/dual lands for colors, or basics for Back to Basics/Earthcraft.

Wooded Bastion, Flooded Grove, and Yavimaya Hollow should be dropped as well to fit them, as well as Brushland for Razorverge Thicket, Adarkar Wastes for City of Brass, Hinterland Harbor for Mana Confluence, Glacial Fortress for Exotic Orchard, and one of each basic because you have too many lands.


That's it. That would actually be a tier 3 enchantress deck, and doesn't stoop to just playing Tuvasa for colors for a stax-combo deck, running no enchantments.

multimedia on Estrid, the Masked

1 month ago

Hey, you're welcome.

With the enchant land auras and Estrid you technically don't need anything else to make Stasis busted. In my opinion Stasis and The Chain Veil are the best cards along with the enchant land auras with Estrid. With the idea that Stasis is good with Estrid the rest of my suggestions in my first comment were based on how to make the deck better set-up for a Stasis lock. I didn't make it very clear in my comment, but I was suggesting a strategy to heavily build around Stasis.

You already picked the best enchant land cards and you're right about Unbridled Growth. Gift of Paradise and Verdant Haven however do make an additional mana when enchanted land is tapped. Both are just like Weirding Wood, either one makes two mana when the enchanted land is tapped. Haven is worded strangely, but it's the same.


Consider Enlightened Tutor, Whir of Invention or Fabricate and Eternal Witness? Enlightened can tutor for Stasis, Invention or Fabricate can tutor for Veil and Witness can get back Veil or anything else from the graveyard. Invention is powerful because it's instant, cast it for seven mana at your last opponent's end step, tutor for Veil, put Veil into play and combo off with Estrid on your next turn. Because Whirl is an instant it gives you a lot of flexibility in response to your opponents to use all the mana that's made with enchanted lands and Estrid.

There's several cards in the maybeboard that can be main deck if you have them: Greater Auramancy, Earthcraft, Land Tax, Mirri's Guile, Rhystic Study, Exploration, etc. These are all just good cards for Commander, no matter what strategies your playing. Best of all they're all low mana cost enchantments for the Enchantresses.

The combination of Grove and Auramancy gives all your enchantments great protection. If you have these cards I would play them main deck. Earthcraft is very good with basic lands that are enchanted. Use Enchantresses who aren't doing anything else, tap them to untap enchanted basic lands to make a lot of mana.


Combining the enchantments you have main deck and in the maybeboard consider this enchantment base:

  • Stasis
  • Grove
  • Auramancy
  • Presence
  • Earth
  • Growth
  • Sprawl
  • Abundant
  • Fertile
  • Overgrowth
  • Wood
  • Paradise
  • Dawn's
  • Remora
  • Guile
  • Rhystic
  • Library
  • Obedience
  • Propaganda
  • Prison
  • Silence
  • Flux
  • Carpet
  • Tax
  • Exploration
  • Song
  • Grasp
  • Primordium
  • Rest
  • Field
  • Solemnity
  • Invocation


sovietolga on Tuvasa Flash Rector

1 month ago

Great build! I'm a long time player of enchantress and I would like to ask your thoughts of the exclusion on the following cards:

  1. Mesa Enchantress&Verduran Enchantress
  2. Replenish
  3. Survival of the Fittest
  4. Greater Auramancy & Sterling Grove

budlaorf on The Government Can!

2 months ago

Thank you for the suggestion. I think I may have to change out my 2 Karmic Justice for 2 Greater Auramancy. I have so many 3 drop cards that it might help make the deck a tiny bit less clunky with another 2 drop card.

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