Greater Auramancy

Enchantment

Other enchantments you control have shroud.

Enchanted creatures you control have shroud.

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Greater Auramancy Discussion

calmdodge on Enchanted Spring Cleaning - Bant

4 days ago

Yeah that makes sense. I'm not a fan of Greater Auramancy.

MrSilk on Enchanted Spring Cleaning - Bant

4 days ago

I might just do that.. The problem is that I only own 2 right now and they're expensive haha. I was thinking about just having the leylines on the mainboard and taking out the Greater Auramancy because I can't enchant my enchantments with Ethereal Armor with it out.

SynergyBuild on Competitive 5C Constellation

1 week ago

Tainted AEther is pretty good against Animar, Soul of Elements, but otherwise feels like a silver bullet.

Moat doesn't affect cEdh decks, almost ever. I mean Sword of Feast and Famine gets hurt a bit, etc. Same thing goes for Ghostly Prison, Propaganda, Sphere of Safety. These cards are neither prison nor stax, just pillow fort.

"Damage Mitigation" isn't stax/prison either, just more pillow fort.

City of Solitude and War's Toll aren't "Stax" in a conventional sense (War's Toll is very close), but they are much closer to combo protection. Rule of Law or Ethersworn Canonist are real options for "Casting Stax". Nevermore and Gideon's Intervention are considered removal though.

Karmic Justice is just considered protection. It is in the same vein as Greater Auramancy, Privileged Position, Sterling Grove, and Asceticism.

That leaves you with the following real stax/prison effects.

Mystic Remora

Rhystic Study

War's Toll

Tainted AEther

Now, let's say all of these were efficient stax elements, like Stasis, Winter Orb, Armageddon, and Nether Void (Similar Average CMC)

Okay, would your deck be stax? No, it would have a few stax cards. Would it be prison? No though it can pull off one.

Now, lets go back to reality. You run 4 cards, of which Mystic Remora/Rhystic Study are may costs, and so can't pull off a prison, and War's Toll doesn't affect many decks. It can stop a bit of disruption, which is powerful as an effect, but it does set up a prison without other cards. Think how good it would be with The Tabernacle at Pendrell Vale, if they pay any upkeep costs, they tap all their lands, and their mana disappears by their main phase. But you don't run it for that.

Finally, the best Prison/Stax piece you run, Tainted AEther, which can affect a few very specific decks, and slow them down a turn or two. If you ran 6-10 of these silver bullets, and tutored them up dependent on the situation at hand.

To sum everything up, you run 4 stax peices, of which two can't set up prisons, one doesn't in this deck, and one that could, but is a silver bullet. You are not Stax nor are Prison.

zenozia on Mono white prison

1 week ago

Hi like your list

enchantement: Sphere of Safety is the best enchantement of the deck as you will propably have 4-5 enchantement in play Suppression Field is also a good stax piece, Greater Auramancy is simply awesome but it's not cheap :(

land: try to aim for 22-24 land and add Nykthos, Shrine to Nyx if again you can put the money

wincon: the best option in my opinion is Sigil of the Empty Throne and Starfield of Nyx they each have their win and con and you should probably playtest to choose as the 2 are really good card

sideboard: Karma black matchup are now pretty easy with this card Holy Day help against hyper agro matchup Rule of Law completely shut down combo deck Rest in Peace if you have the money it's propably the card to add because graveyard is 1 of your deck biggest worries

Happymaster19 on Azkaban: A Prisoner's Primer [W/r Enchantments]

2 weeks ago

fluffyeel Ajani Vengeant is sweet but straying too far from the enchantment core weakens cards like Greater Auramancy, Sphere of Safety, and Idyllic Tutor. It also weakens the suggestion of Mesa Enchantress.

I really want a Defense Grid effect in here and may still consider it for the sideboard. Control is definitely one of the deck’s weaker matchups. I want to test it more before devoting slots to an artifact. Pithing Needle is a rare exception because it really boosts our matchup against those control decks as well as Tron (one of the deck’s weakest matchups).

Considering this weakness to Tron, Blood Moon absolutely overrules Blood Sun. The deck struggles much more with Engineered Explosives, Ugin, the Spirit Dragon board wipes, Ratchet Bombs, Qasali Pridemages, etc than Academy Ruins, Gavony Townships, Azcanta, the Sunken Ruins, etc. The card draw on Blood Sun is appealing but simply doesn’t matchup to the combined forces of Pithing Needle and Blood Moon. Perhaps some number of Temple of Triumphs could help in the card advantage department but the Needle and Moon haven proven WAAAY too necessary.

As you may notice in our virtually non-existent creature base, we can blank removal spells by skirting creatures. If you got a Path to Exile for Heliod, God of the Sun, good for you. If you want to blow Fatal Pushes or Paths on angel tokens, go for it. One of the sweet combos is Heliod and Porphyry Nodes and adding the Enchatntress makes it harder to slam. If I were to consider any card advantage engine, it would probably go to Endless Horizons.

Thanks for your thoughts!

Happymaster19 on Azkaban: A Prisoner's Primer [W/r Enchantments]

2 weeks ago

fluffyeel Ajani Vengeant is sweet but straying too far from the enchantment core weakens cards like Greater Auramancy, Sphere of Safety, and Idyllic Tutor. It also weakens the suggestion of Mesa Enchantress.

I really want a Defense Grid effect in here and may still consider it for the sideboard. Control is definitely one of the deck’s weaker matchups. I want to test it more before devoting slots to an artifact. Pithing Needle is a rare exception because it really boosts our matchup against those control decks as well as Tron (one of the deck’s weakest matchups).

Considering this weakness to Tron, Blood Moon absolutely overrules Blood Sun. The deck struggles much more with Engineered Explosives, Ugin, the Spirit Dragon board wipes, Ratchet Bombs, Qasali Pridemages, etc than Academy Ruins, Gavony Townships, Azcanta, the Sunken Ruins, etc. The card draw on Blood Sun is appealing but simply doesn’t matchup to the combined forces of Pithing Needle and Blood Moon. Perhaps some number of Temple of Triumphs could help in the card advantage department but the Needle and Moon haven proven WAAAY too necessary.

As you may notice in our virtually non-existent creature base, we can blank removal spells by skirting creatures. If you got a Path to Exile for Heliod, God of the Sun, good for you. If you want to blow Fatal Pushes or Paths on angel tokens, go for it. One of the sweet combos is Heliod and Porphyry Nodes and adding the Enchatntress makes it harder to slam. If I were to consider any card advantage engine, it would probably go to Endless Horizons.

Thanks for your thoughts!

FelixMortem on Zur-tifiably Enchanted

1 month ago

If you're using Greater Auramancy and Diplomatic Immunity consider getting a Starfield of Nyx, that way you can give Greater Auramancy shroud

chaoticsoldier on The Angel Factory

1 month ago

Thanks FullmetalWes :)

Spellskite would be excellent for protecting my creatures and I could definitely see it working in this deck. I do have trouble against decks with lots of removal. Greater Auramancy looks amazing. I might be able to swap out Elixir of Immortality for this. I'll give it a whirl and see how it goes.

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