Greater Auramancy


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Rare

Combos Browse all

Greater Auramancy


Other enchantments you control have shroud.

Enchanted creatures you control have shroud.

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Greater Auramancy Discussion

multimedia on Tuvasa

11 hours ago

Hey, consider cutting a bunch of creatures? There's several creatures here that are good cards, but they don't really help the game plan with Tuvasa or are redundant. Consider cutting these cards:

  • Yavimaya Enchantress
  • Terastodon
  • Vendilion Clique
  • Sower of Temptation
  • Reflector Mage
  • Knight of the Reliquary
  • Aven Mindcensor
  • Acidic Slime
  • Nyx-Fleece Ram
  • Kruphix's Insight
  • Cryptic Command
  • Counterspell
  • Bident of Thassa
  • Auramancer

Consider adding these cards:

Good luck with you deck.

hkhssweiss on Tuvasa of the Eternal Aeon (Aggro)

4 days ago

KayneMarco Thanks for checking out my deck buddy! I used to run Greater Auramancy but the problem with that is that I can't target Tuvasa when that was on the field and it got a bit weird not able to voltron her. It's better in a Enchantment build version of her.

Privileged Position I also used to run this card, but it got cut out for lower CMC enchantments/aura on the turn I go nuts lol :P

Plea for Guidance, too high of a CMC although it is a tutor. What would you suggest cutting for it?

Mystical Tutor, considered running but don't know what slot to actually take out.

Sometimes I feel I need a Regrowth or a way to shuffle my library that's not based on a artifact/instant/sorcery. Ideally I want something like a Elixir of Immortality on an enchantment but to my knowledge there is nothing like it.

KayneMarco on Tuvasa of the Eternal Aeon (Aggro)

4 days ago

The only thing I would do to this deck is add in either Greater Auramancy or Privileged Position and Plea for Guidance. Use the Plea to tutor for either of these and your sterling grove to protect each other and protection to all enchantments or permanents depending on what you choose. And maybe a Mystical Tutor to find the Plea for Guidance.

Killzun on Tuvasa the Second Sunlit (control voltron) > $350

1 week ago

Bonds of Mortality is a great addition.

Greater Auramancy has been on my radar for a long time now. It's the only piece missing from my Zur deck.

Sterling Grove is on my radar as well... Maybe I need to eat homemade sandwiches for lunch for a month or so and put that money aside :)

Noelqkazoo on Tuvasa the Second Sunlit (control voltron) > $350

1 week ago

Oh no doubt I really like your idea of using Control Magic type of auras in the deck! If i didnt already own alot of (rather expensive) cards like Greater Auramancy, Sterling Grove, Opalescence, and other pillowfort/stax based cards to make up my list of enchantments, id definitely consider putting in several control-give-me-your-shyte spells because you seldom ever see that! Take your opponents things while making tuvasa bigger?! The risk of player hate-reward of winning is too close to ecstasy now that i think about it xD

SynergyBuild on The Many-Deck Dilema

1 week ago

First off... you are wanting to build the wrong Neheb list...

Secondly, it depends. If you have fun playing each deck you have, build more! Otherwise, make sure you upgrade the decks that you don't enjoy playing as much, or sell them (or parts of them, and save others to put in other, more fun decks), so you can make more fun decks.

Really, if you want a deck that can be 'meta-controlling', you should figure out the main gameplans of your playgroup, and attack it from another angle. This will consistently make you win more, and even if you get targetted, will commonly lead to a 50%+ Winrate.

My Local Game Store has an issue of not running sweepers, opting for a lot of single-target, cheap removal spells. I decided to build an enchantress-combo list (Earthcraft/Squirrel Nest) prison deck, which I used because I can run Greater Auramancy, Privileged Position, Sterling Grove, and being in WG, Teferi's Protection and Heroic Intervention for the occasional 1 or 2 sweepers the control deck finds.

I also made a Karametra, God of Harvests deck with Archetype of Endurance, Sigarda, Host of Herons, Temur Sabertooth, Avacyn, Angel of Hope, Selfless Spirit, Privileged Position, and Asceticism to combat all of their removal entirely, these decks have only ever been interacted with Cyclonic Rift before, and as both are majorly ramp lists at heart, I can just empty my hand after.

Other times I have heard stories of times where every player is running infinite token decks and so run Rakdos Charm to combat them, and Tainted AEther, or Authority of the Consuls. There even was a story about a playgroup in which everyone played artifact decks, so the girl showed up with a Kataki, War's Wage stax list, running cards like Hokori, Dust Drinker, Linvala, the Preserver, and a bunch of walkers like Elspeth, Gideon, Ugin, and even a Karn as wincons.

eliakimras on Estrid, the Masked

1 week ago

Solemnity is a really strong card that shutdowns Atraxa, Praetors' Voice, Vorel of the Hull Clade, Mikaeus, the Unhallowed-Triskelion/Walking Ballista combo, Marchesa, the Black Rose reanimator and general infect decks. Since you're not running any of these strategies, swap in Solemnity. It comboes with Phyrexian Unlife (you can't die since you can't have poison counters), Lost Auramancers (that can be immediately killed with High Market to bring Decree of Silence so no one but you can play Magic), Glen Elendra Archmage (counter every single noncreature spell your opponents cast, since she can't have -1/-1 counters), Dark Depths (the land enters without counters, then immediately turns into Marit Lage - but she can still be easily Swords to Plowshares'd), Glacial Chasm (if it can't get counters, you can keep it forever to never be attacked), Mystic Remora (free draws for the rest of the game) and Arixmethes, Slumbering Isle (it enters as a creature). It also comboes with Elephant Grass (more pillowfort), Force Bubble, Delaying Shield and Kitchen Finks, but they're not that good on their own. However, you need to protect your combo pieces: Solemnity+Decree of Silence win combo cost a whopping 11 mana, and can be disrupted easily. So you need protection of targeted removal. Privileged Position, Sterling Grove and Greater Auramancy can do the trick, and the Grove doubles as a tutor. // Enchanted Evening comboes with Aura Thief+High Market, Cleansing Meditation, Calming Verse, Opalescence+Mirari's Wake (all opponents' lands will be 0/0s and will be put into the graveyard while yours will be 1/1s) and Serra's Sanctum. // Omniscience + an Enchantress + Approach of the Second Sun is a free win if uncountered. // If I can suggest some improvements on your manabase: Exotic Orchard, Rogue's Passage, Prairie Stream and Yavimaya Coast are cheap replacements for Thornwood Falls, Woodland Stream and 2 Islands. Weirding Wood is better than Gift of Paradise, because it can draw you a card via Clue. Card advantage is crucial in EDH, and you should run at least 6 sources of realiable draw. That's why I recommend you to run Mesa Enchantress, Verduran Enchantress, Kruphix's Insight, Mystic Remora, Rhystic Study, Sylvan Library (comboes with Abundance), Argothian Enchantress. // Eladamri's Call tutors your creatures. Ground Seal and Rest in Peace shutdown graveyard stategies. Open the Vaults is a really good budget replacement of Replenish and plays around Ground Seal (better replace Hanna, Ship's Navigator - she's too slow). Courser of Kruphix, Land Tax, Mirari's Wake, Burgeoning and Exploration are great ramp Leyline of Anticipation allows you to play on your opponents' turn. Copy Enchantment gives more utility. Search for Azcanta  Flip fills the graveyard for Open the Vaults and easily flips into a good utility land. Seal of Primordium, Seal of Cleansing, Banishing Light, Stasis Snare, Cast Out, Prison Term, Act of Authority, Detention Sphere, Imprisoned in the Moon, Song of the Dryads, Grasp of Fate and Aura Shards take care of troublesome permanents. Energy Flux, Aura of Silence and Stony Silence deals with artifact decks. Austere Command, Wrath of God, Supreme Verdict and Cyclonic Rift are great boardwipes. Teferi's Protection is the best protection spell ever released. Karmic Justice and Martyr's Bond tell people to don't mess with you. Collective Restraint is another Propaganda effect (comboes with Prismatic Omen).

TheErebos on Phyrexian Growth

2 weeks ago


Dude.. I totally agree on Leyline of Anticipation (dunno how I could forget about "Leylines" at all - sold Void yesterday without ringing any bell in my mind xD)

Tishana, Voice of Thunder - I was thinking about this chick but: 1) She's expensive as hell and 2) she can be very weak later on when dat mana will be used to cast everything from my hand.

Greater Auramancy is really good (and also expensive money-wise) but I feel like EDH is artifact and land-hate heavy. Will think about it anyway.

I think this Lattice and Forge thing can really be something.. :D

What would You cut for the stuff mentioned above? There's not much wiggle room now really.

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