|Commander / EDH||Legal|
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Creature — Human Druid
Yavimaya Enchantress gets +1/+1 for each enchantment in play.
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Yavimaya Enchantress Discussion
5 days ago
Uril is da bomb! I wish you the best of luck in your endeavour. The deck already looks badass :) If you want more drawpower, there's Argothian Enchantress, Enchantress's Presence, and Femeref Enchantress.
Yavimaya Enchantress could be a monster in this deck.
1 week ago
Draw_Wurm I love budget lists, and yours seems to be coming along decently!
One thing I'd consider is playing more enchantments. Generally if a deck revolves around a "thing", I usually like to have 30 or more of that "thing" (enchantments in your case). Blind Obedience would be a good addition to your deck, also, maybe Yavimaya Enchantress.
Commander / EDH*
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3 weeks ago
I was once curbstomped at a Modern tournament by a version of that GW enchantress deck jamming with Sigil of the Empty Throne and Yavimaya Enchantress as primary wincons, with blue splash for a control heavy sideboard. (I was playing a Thopter Foundry Gifts deck).
4 months ago
Just curious as to why your enchantress deck has no enchantresses. Is the Eidolon posing as that? There are three actual enchantresses you could use for your deck if you wanted.Yavimaya Enchantress, Verduran Enchantress, and Mesa Enchantress...all modern legal. Rancor might be a good inclusion. If you can afford them, Stony Silence and Rest in Peace as well as Leyline of Sanctity is good against targeted effects. Privileged Position is also interesting.
4 months ago
Journey to Nowhere is a pretty good removal control card.
If you are cool with splashing another color, Yavimaya Enchantress was the driving force of my own enchantment deck from a while back. No matter how much control you may have, creatures are kinda needed to be out sooner. Other good enchantment related creatures include Argothian Enchantress (bit pricier), Blessed Spirits (so gosh darn cute yet sad), Celestial Ancient (doesn't really solve speed issue), Herald of the Pantheon, Mesa Enchantress, and Verduran Enchantress. You never realize just how useful plenty of card draw is until you end up solely topdecking.
Also, from personal experience, I would advise cutting down on some lands to about 21 and balancing out the important cards. Sphere of Safety is insanely cool in this deck, as would Ethereal Armor be, but with only a single copy in the deck your odds of getting it at all are slim, so you want to make sure you have a decent chance with at least 2-3 in the deck, because they do stack.
4 months ago
I really like what's going on with this deck!
It's hard to tell how everything will run without play testing, so sorry if any of the suggestions I have aren't relevant.
The ramp is set up nicely.
For the mana side of things: If you do end up changing your creature base a bit, I think swapping out a mana generator and the Ulvenwald Tracker (without capitalizing on clues via other cards, or even artifacts being out, I don't think investigate is worth it) for a Cryptolith Rite would give you some wiggle room to throw in other creatures.
For the draw side of things: I would be careful about too much ramp happening, since most of the enchantresses are mandatory draw. You might play it and find it necessary to cut one or two. Alternatively, adding in some more insurance beyond reliquary tower could help, such as Thought Vessel, Library of Leng, Venser's Journal, or Spellbook. If you find you want even more draw to happen, Alhammarret's Archive might have some nice potential with your setup.
Another search option if you find you need to be more responsive is Plea for Guidance.
I think any enchantress that runs green should have a Herald of the Pantheon.
You also might need a few more things to discourage/respond to board wipes (something like Fracturing Gust, which actually might be worth you using yourself, depending). I've always liked Karmic Justice, though having a Replenish handy is also helpful.
I think adding a few more creatures and cutting some other cards out would make the deck the right amount of aggressive, especially with as low of an average cmc as you're running for EDH (which I respect haha, I struggle getting it that low). If you do, putting in more auras and adding Greater Auramancy could also make your deck more threatening. It depends on how you want to win: it's easy enough to pillow fort with enchantments and hold out - alternatively, fast aggro can also be super powerful in enchantress. Regardless, I think Rancor is a must-have.
Some creatures to consider: Archetype of Courage, Heliod, God of the Sun, God-Favored General, Sigarda, Host of Herons, Ajani's Chosen, Harvestguard Alseids, Humbler of Mortals, Celestial Ancient, Custodi Squire, Tethered Griffin, Yavimaya Enchantress, Gaddock Teeg and Krond the Dawn-Clad. Speaking of Krond, he might be a good alternative to Dramoka, depending on what type of control you want.
Hope at least some of this helped! Happy deck-building!
5 months ago
I'm currently working on shoring up my Commander Decks and posting them on this site, which has been quite the project. I currently have one built of all ten "Wedges" - one from each of the Shards of Alara, and one from each of the Clans of Tarkir. I might build a few more Commander decks, like one themed around Uril, the Miststalker because I love "Enchantress" decks and he is the Legendary Beast of Enchantresses, or a five-colored Sliver Overlord or Child of Alara or Scion of the Ur-Dragon deck (maybe all three, knowing me). After I finish those, I'm going to rebuild some of my favorite decks (most of them Legacy-legal, but some of them Modern-legal) from my twenty years spent playing the game. Fallen Angel, Yavimaya Enchantress, Terravore, Pestilence, Mogg Maniac, and Traumatize are just some of the stars of those decks, so wait and see what I build!
I like the idea of using this to track what I'm up to in regards to the game, so I'll likely be "blogging" like this from time to time.