Mana Bloom

Mana Bloom


Mana Bloom enters the battlefield with X charge counters on it.

Remove a charge counter from Mana Bloom: Add one mana of any color to your mana pool. Activate this ability only once each turn.

At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.

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Printings View all

Set Rarity
Return to Ravnica (RTR) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Mana Bloom occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Mana Bloom Discussion

OneSwellFoop on Zaxara, the Exemplary: Hydra Infestation

1 month ago

Somehow missed the Zaxara spoiler before now, but found out about it when I saw the freshly spoiled The Ozolith, which obviously plays very nicely with this commander. Got me excited to start putting together a similar decklist.

Some cards that I've been thinking about:

Growing Rites of Itlimoc  Flip seems like potentially good ramp.

Death's Presence is good against spot removal.

Not a hydra, but Stonecoil Serpent is efficiently costed.

Was thinking about Mana Bloom, but forgot it was only once a turn, probably not worth it.

lfritzsche on pioneer enchantress

3 months ago

I run a similar build and Mana Bloom is amazing. You only ever put one counter on it and then remove it so you can put it back in your hand and cast it again next turn for free triggers.

TheLordStormCrow on pioneer enchantress

4 months ago

Mana Bloom can only make 1 mana each turn.

Baffling End only hitting 3 or less comes up occasionally, but not very often. Most of the things we're wanting to hit with it are things in the aggro decks like Knight , Pack Rat , Scrapheap Scrounger , Bloodsoaked Champion out of mono B, anything apart from Glorybringer from mono R, also hits most things from that mono G stompy deck that's been going around. The restriction has been awkward at times, but I also run Cast Out and Prison Realm for bigger stuff, so I often have other options, especially with Idyllic Tutor and Calix, Destiny's Hand to find them when I need them.

I'd personally cut the Satyr Enchanter s altogether, I think that 6-8 card draw dudes is enough tbh, often later in the game, I stop playing more in fear of decking haha.

I've found having the full 4 Sphere of Safety in the 75 has been great. 2/3 in the main depending on if you go down the Idyllic Tutor route to find them more consistently is where I've landed after some testing. It's not the kind of card you want to draw 3 of in any game, and it's not particularly stellar in the control matchup either. Saying that, I'd definitely finish the set in the sideboard for creature decks, because a lot of the time, it's just lights out when it hits, or at least buys a lot of time to get set up more and stabilise.

Here's the link to the discord server (set to never expire so if anyone else comes along and wants to join, they can):

Trizzo2 on pioneer enchantress

4 months ago

TheLordStormCrow Once again thatks for all the advice! First off, if you have 1 cost reducer on the battlefield, you can cast a Mana Bloom for 1 green and have it enter with a counter on it, giving you the green or a white mana back. If you have 2 cost reducers on the field, then it enters with 2 counters on it when you pay 1 green. This essentially gives you an extra mana. I know it doesn't always ramp, but as long as an enchantress is on the field, it's a repeatable-every-turn cantrip that is very often free (if you have a cost reducer) that can fix mana and possible gain you 1 or 2 mana per turn. I can definitly see a few reasons not to run it, but I personally like it.

Second, I do see your point with Cryptolith Rite / Song of Freyalise . I think I still like 2 Songs for a little extra mana/ it's third ability which can help close out games with a gummed-up board through trample damage. However, removing the cryptolith rites seem like a solid move.

As for Baffling End and Seal Away , I agree, but do you have problems with baffling end not hitting big enough threats? I haven't tested it, but the cmc 3 or less clause just seems restrictive to me. Do you find that it consistently is able to hit your desired targets? If so, I will problably switch it in.

On to Setessan Champion . I have just updeted the deck with some Theros cards, and I replaced the Cryptolith Rites and 2 Satyr Enchanter s with 4 Champions. Do you reccomend cutting the Satyrs out entirely for something else? I do like the cast clause against control decks.

I like running all 8 cost reducers because I feel like having multiple on the battlefield help my mana blooms, sigils, and spheres come down faster. They also can help the deck snowball when the enchantresses are out.

Would you recommend dropping a sigil for a 4th sphere of safety?

I would love to get on that discord, my username is Trizzo2. Thanks!

TheLordStormCrow on pioneer enchantress

4 months ago

How does Mana Bloom ramp? Am I missing something?

I'm not a fan of Cryptolith Rite and Song of Freyalise here, this deck is more of a pillowfort style deck, we just want to remove early threats and lock creatures out of attacking us with Sphere of Safety so we can win with a bunch of 4/4s.

I prefer Baffling End to Seal Away because I've found it's better to be able to remove the creature outright, rather than having it return if and when the enchantment leaves the battlefield. Most of the time, the creature we are removing is a lot scarier than a vanilla 3/3, and we can almost always just block it with a Courser of Kruphix , Setessan Champion or an angel anyway.

I'd also recommend replacing Satyr Enchanter with Setessan Champion , as it's better in almost every way :)

I personally don't run the full 8 cost reducers, and I haven't had too many issues with not having enough mana for stuff too often, so you could consider dropping to 6/7 of them.

Trimming a Sigil of the Empty Throne is always an option too if you want more cuts, especially when this deck draws so many cards when it gets going, I've never had an issue where I didn't draw one in time.

Are you in the enchantress discord server/would you like to be? There's a group of us trying to make this as competitive as it can be! Let me know :)

Trizzo2 on pioneer enchantress

4 months ago

Hi TheLordStormCrow! Thanks for all the suggestions. I have really been liking Mana Bloom because it fixes colors, is basically free and repeatable card draw every turn with any cost-reducer, and can even ramp if I have multiple Herald of the Pantheon s or Starfield Mystic s out. As for Starfield of Nyx , I have been considering taking it out for probably Calix. It makes all of my enchantments more fragile, which is definitly a negative. What do you suggest taking out for all the exile enchantments? Thanks for the help!

TheLordStormCrow on pioneer enchantress

4 months ago

How have you found Mana Bloom ? Seems cute, but maybe too cute.

Has Starfield been worth the mainboard slots for you? I had it in the main of my deck before, but it didn't seem necessary.

Have you given any consideration to some of these (they've all performed very well in my build), Courser of Kruphix , Cast Out , Prison Realm , Calix, Destiny's Hand , and Baffling End ?

Here's the link to my build if interested

Pioneer GW Enchantress

Pioneer* TheLordStormCrow


cEDH_TV on Tuvasa enchantress

5 months ago

Hi, this looks legit. There are a few tweaks here and there you could do. For exemple there are some enchantments that are a bit expensive and don't perform that much for you. For example Mana Bloom - Mirari's Wake I am sure you can find better cards then these. But I guess they are supstituts for Carpet of Flowers . I think you should play some mana dorks.

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