Creature — Horror
When Hunted Horror enters the battlefield, put two 3/3 green Centaur creature tokens with protection from black into play under target opponent's control.
Price & Acquistion Set Price Alerts
Hunted Horror Discussion
1 week ago
It's looking a lot better, good job ;) I would recommend changing the creatures to fix the mana curve a little bit so this deck has a better aggro deck match-up, maybe take out 1 Leveler for a extra Hunted Horror so you can begin the main combo early.
1 week ago
I'm just going to point out some of the immediate problems I see, tell me if I'm wrong or if you have other reasons for card choices etc.
24 lands + Dimir Signet + Talisman of Dominance = Way too many cards that are basically lands. I don't think a deck like this needs 32 lands. Also, both cards seem like a waste of mana to play. (2 mana to generate 1 mana? Might as well just play an island) My advice: Cut Dimir Signet and Talisman of Dominance, max out on Torpor Orb, Sundial of the Infinite, Counterspell, Hunted Horror, Hunted Phantasm, and another Island or some other card. That should add some consistency to the deck.
Other than that, cool idea and will definitely get an upvote in my book.
2 weeks ago
thanks everyone for all the suggestions and +1s I greatly appreciate it.
Primal Vigor is a little to mana costly, I find by turn 5 my opponent is already dead and without any mana ramp I wouldn't be playing it until turn 5 which would be too late to be helpful. Besides Cloudshift and Essence Flux are what really shine at duplicating my tokens.
I definitely like the Street Wraith idea, I was thinking of taking out Hunted Horror since 2 tokens that don't die immediately thanks to Illness in the Ranks or have their first attack negated thanks to the life gain from a few cards wasn't really working out as well as I hoped. I was going to throw in Hunted Troll but I don't really want to add fourth color and the free card draw from Street Wraith would be extremely helpful.
I was originally thinking of adding Authority of the Consuls but I found I never needed to attack with anything other than my Hunted Phantasm which is unblockable anyway. Definitely a good sideboard option for fast agro decks, gives me extra life gain and slows them down a bit. Also I never really thought of how well it goes with Mercy Killing I just had it stuck in my head that all the tokens I give them come into play on my turn anyway but that's not the case with Mercy Killing.
Beast Within is only in the sideboard because I was thinking about adding green I just forgot to remove it. I don't think I would need Crib Swap since I already have Mercy Killing which does basically the same thing but gives them more tokens to be drained by. I love the idea of Genesis Chamber, that will be a great replacement for the Beast Withins in the sideboard for fighting creature heavy decks. Against anything else it is kind of a dead card since it doesn't duplicate the tokens I give them.
2 weeks ago
2 weeks ago
A few cards you could consider Deathrite Shaman, Grim Flayer, Lotleth Troll, Pernicious Deed, Pharika, God of Affliction Steel Hellkite, Wurmcoil Engine, Death's Shadow, Hunted Troll, Hunted Horror, Varolz, the Scar-Striped, Reaper of the Wilds, Deity of Scars, Lord of Extinction.
3 weeks ago
Torpor orb is a powerhouse for sure. It's only in the deck to cheat out Hunted Horror and Phyrexian Dreadnought but it brings so much "bonus" sweetness to almost every matchup. Against death and taxes it is so unfair. Phyrexian Revoker, Flickerwisp, Stoneforge Mystic etc.. Against elves stopping stuff like Elvish Visionary is good. Against merfolk it stops Silvergill Adept it shuts off a couple eldrazi like Thought-Knot Seer. I would really appreciate help with a sideboard if you can give me any input. The dark rituals I only bring in against D&T because on the play there stoneforge mystic will come down 1 turn sooner than my torpor orb without it. I bring them in against burn too because they can't beat a t1 dreadnought.
3 weeks ago
I am also on a quest to break Eternal Scourge!
I am using him as a transformational sideboard package in a grave based monob pox deck. When they try bringing in gy hate, I bring in scourges plus some gy hate of my own.
Here are some things I've found that work well:
Mimic Vat : makes scourges unkillable and you don't lose any tempo as you can swing with the haste token then cast the scourge out of the vat.
Crypt Incursion : gain 12 life and draw 4 scourges?
Sadistic Sacrament : could be either tutor for 3 scourges or remove any key cards from your opponent.
Hope that helps! Let me know if you find any other useful cards or learn any tips/tricks for the scourges. It would be much appreciated!