Hunted Horror

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Ravnica: City of Guilds (RAV) Rare

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Tokens

Related Questions

Hunted Horror

Creature — Horror

Trample

When Hunted Horror enters the battlefield, put two 3/3 green Centaur creature tokens with protection from black into play under target opponent's control.

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Hunted Horror Discussion

Epochalyptik on Misdirection targeting

3 weeks ago

Whenever something asks you for a target, you must choose a legal target.

Rhadamanthus on Misdirection targeting

3 weeks ago

There's a problem with your example: Misdirection can only be used to change the target of spells, not abilities. Let's imagine we're talking about Willbender or something instead.

The key thing to know is that you can only use a target-changing effect to change the target to a legal one. That first ruling you found only means that it doesn't matter if the original target somehow happens to be illegal at the moment. You still have to choose a legal new target. You aren't your own opponent, so the target of Hunted Horror's ability can't be changed to you.

MountainMan817 on Misdirection targeting

3 weeks ago

Misdirection

The specific rulings for this card say both:

"This does not check if the current target is legal. It just checks if the spell has a single target."

and

"If there is no other legal target for the spell, this does not change the target."

Let's say I have a Torpor Orb out and cast Hunted Horror. In response, my opponent casts Naturalize targeting my Torpor Orb. I could use Misdirection to turn Naturalize, I know; but,

could I use it on the triggered ability of Hunted Horror to give myself the tokens?

or

Is this not possible because I am not a legal "target opponent" for myself?

MountainMan817 on StifleNought mana-base help

3 weeks ago

The only reason I started with Mana Leak is to be a buffer for my mana base is easier to cast than especially when I already need to worry about it for Muddle the Mixture, Hunted Horror and Hunted Phantasm

Trtl on Table of Terrors

1 month ago

I am overjoyed to hear you had as much success with this deck as i have!

Now, about Leyline of Sanctity, It simply isn't common enough for me to worry about.

I assume it is in your meta and that is why you bring it up; the best option would be to splash green for Golgari Charm, Nature's Claim, etc.

Other options are sideboard Pack Rat or Hunted Horror over Nyxathid to just beat them to death.

Kem on casual torpor sundial

2 months ago

It's looking a lot better, good job ;) I would recommend changing the creatures to fix the mana curve a little bit so this deck has a better aggro deck match-up, maybe take out 1 Leveler for a extra Hunted Horror so you can begin the main combo early.

Also, play 3 Torpor Orb and 2 Sundial of the Infinite because torpor orb allows you to maybe play multiple big beaters a turn.

Kem on casual torpor sundial

2 months ago

I'm just going to point out some of the immediate problems I see, tell me if I'm wrong or if you have other reasons for card choices etc.

  1. Just play Counterspell instead of Muddle the Mixture. The transmute is nice, but not necessary.

  2. 24 lands + Dimir Signet + Talisman of Dominance = Way too many cards that are basically lands. I don't think a deck like this needs 32 lands. Also, both cards seem like a waste of mana to play. (2 mana to generate 1 mana? Might as well just play an island) My advice: Cut Dimir Signet and Talisman of Dominance, max out on Torpor Orb, Sundial of the Infinite, Counterspell, Hunted Horror, Hunted Phantasm, and another Island or some other card. That should add some consistency to the deck.

Other than that, cool idea and will definitely get an upvote in my book.

Jaxx134 on Trespassing Phantasm

2 months ago

thanks everyone for all the suggestions and +1s I greatly appreciate it.

Primal Vigor is a little to mana costly, I find by turn 5 my opponent is already dead and without any mana ramp I wouldn't be playing it until turn 5 which would be too late to be helpful. Besides Cloudshift and Essence Flux are what really shine at duplicating my tokens.

I definitely like the Street Wraith idea, I was thinking of taking out Hunted Horror since 2 tokens that don't die immediately thanks to Illness in the Ranks or have their first attack negated thanks to the life gain from a few cards wasn't really working out as well as I hoped. I was going to throw in Hunted Troll but I don't really want to add fourth color and the free card draw from Street Wraith would be extremely helpful.

I was originally thinking of adding Authority of the Consuls but I found I never needed to attack with anything other than my Hunted Phantasm which is unblockable anyway. Definitely a good sideboard option for fast agro decks, gives me extra life gain and slows them down a bit. Also I never really thought of how well it goes with Mercy Killing I just had it stuck in my head that all the tokens I give them come into play on my turn anyway but that's not the case with Mercy Killing.

Beast Within is only in the sideboard because I was thinking about adding green I just forgot to remove it. I don't think I would need Crib Swap since I already have Mercy Killing which does basically the same thing but gives them more tokens to be drained by. I love the idea of Genesis Chamber, that will be a great replacement for the Beast Withins in the sideboard for fighting creature heavy decks. Against anything else it is kind of a dead card since it doesn't duplicate the tokens I give them.

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