Prosperous Pirates


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common

Combos Browse all


Prosperous Pirates

Creature — Human Pirate

When Prosperous Pirates enters the battlefield, create two colorless Treasure artifact tokens with "t, Sacrifice this artifact: Add one mana of any color to your mana pool."

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Prosperous Pirates Discussion

McToters on Pillage & Plunder

2 months ago

Arcane Adaptation or Conspiracy will help you keep your tribal theme as far as creatures go.

If you want things to help trigger the "unblocked pirates" part of BB's abilities I would recommend Demoralize, Wave of Indifference, Panic Attack, Outmaneuver and Bedlam.

For another wincon you'll definitely want a Mechanized Production.

Deadeye Navigator could go well with Prosperous Pirates or any of the others that produce treasures when the enter the battlefield.

I love the pirate tribal! +1 I run my pirate deck with Marchesa as commander.

DiggleMcGee on Animatou's Miraculous Blinking Beasts

3 months ago

What do you think of cards like Evil Twin or Prosperous Pirates. Both of them offer some nice blink options. The turn you play the pirates they generate four treasure tokens if you blink them almost paying for themselves as well as providing more mana over time if you go for it. You can get a ton of health from Angelic Chorus with some nice combos like an eerie interlude providing a huge sum of hp after dodging a wipe or panharmonicon doubling the triggers for nice amounts of life. A really nice removal creature is Phyrexian Ingester hitting your opponents with exiles. Personally I love running Sepulchral Primordial to grab a bunch of my enemies creatures.

Chasedrk1 on UB Revel Control

6 months ago

Deadeye Plunderers still looks weak here. Without evasion, it’s just a 3/3 treasure producer for 5.

I honestly can think of a deck it would shine against. Zahid has flying, scarab god is scarab god and still plays well in control, Prosperous Pirates will Net you treasures and is a good body- as is Sailor of Means. Twilight Prophet is a good card draw/ drain life that can help push the mid game to late game victory. Gifted Aetherborn are a cheap body for attack deterants against small aggro.

Just all of those options would fit into the plunderers spot with better value for your game plan, but I would consider Zahid to answer a turn 3 Heart of Kiran or turn 5 Lyra Dawnbringer that will often hit the board.

Burger_1987 on Naru Infinite Storm

7 months ago

stensiagamekeeper thanks for the feedback :)

Saheeli's Artistry definitely is cool and I agree it'll put on quite the show. I've been looking at some other brawl decks and majority of them do seem quite aggro. SO to make Saheeli's Artistry good I need to find other ways to slow down the game until I have the mana I need. Sailor of Means and Prosperous Pirates may help with the ramp and take a hit to the chin to help Saheeli's Artistry succeed.

I dig your recommendation with Expel from Orazca, and you make quite the Compelling Argument of including Compelling Argument.

I'm open for suggestions, I'm gonna play test as much suggestions as I can :)

TotallyHaywire on Indomitable Wins

7 months ago

Hey PikaSir

I've had an indomitable deck for the last 10 weeks, Mardu Creativity, and it's been fairly competitive, taking 1st place at Store Championship this past weekend, winning FNMs, getting top 16 at a PPTQ which is not the best, but not too bad for how rogue it is. I started with the deck using - Ghalta, Primal Hunger- Samut, Voice of Dissent- Goring Ceratops

Then I switched Samut for regisaur alpha , because that gave me extra damage and all the creatures I was bringing out were dinos anyway.

Now I run- Panharmonicon- Marionette Master- Prosperous Pirates

They enter, Prosperous Pirates makes 4 treasures of the panharm, you sac them to a double-fabricated Marionette Master for 28 lifeloss at instant speed. This combo works better for me simply because it avoids messy combat phases where you can get Settled or whatever.

My deck uses a lot more creature tokens than yours, but I still believe the Marionette Combo is stronger, especially since you're bound to have excess treasure lying around wherever.

I would suggest Trove of Temptation because it's such a strong treasure generator with the combo, and can get out of control.

The other thing is if you draw your wincons, you have no way to win. For my deck, I at least have a swarm of creatures that can be pumped with Shefet Dunes, and casting Cut / Ribbons from graveyard for X=their life can also work when I have enough treasures.

Sorry if I spent more time "advertising" my deck, I'm very tired. My point is, your version is very linear, and while the control and scry help you with consistency, you can lose the game simply by topdecking one of your 3 creatures, which there is a slightly over 50% chance of doing before turn 6.

Whether you change the deck color archetype doesn't matter as much as adding in backup win conditions. Riddleform can be ruthless, but keep in mind dies to pushes and whatnot. Maybe add in some strong lategame burn like Jaya's Immolating Inferno (once Dominaria drops of course). That's just my 2 cents, sorry for any rambling/ patronizing.

Argy on Control the Treasure-Control

10 months ago

Sideboarded like this.


3x Costly Plunder
2x Gleaming Barrier
2x Prosperous Pirates
3x Sailor of Means

All Creatures removed due to the fact that Flame-Chained is efficient with Creature removal, and this will leave their hand full of useless cards.


3x Duress
2x Heartless Pillage
2x Lost Legacy
3x Sorcerous Spyglass

This deck won, again with Mechanised Production.

Sorcerous Spyglass was useful to shut down Angrath, the Flame-Chained.

Another thing with Metalspinner's Puzzleknot is it can be used to activate Revolt on Fatal Push, without any negative consequences.

xhuggels on Control the Treasure-Control

10 months ago

Hey there, got your message. So first up, i think you need more CA mechanics. You have great cycling ability with Opt and treasure map , but they dont actually do anything in terms of CA. Opt only replaces itself, it doesn't actually draw you an additional card. treasure map can work once you flip it, but you need to spend your treasures to use the CA you get from it.(This is important, and ill get back to it)

Second up, i dont think you have enough creatures to play Pitiless Plunderer effectively, so id take it out.

Third up, i think Spell Swindle is a great card, but only if you use treasures to cast it(Again, important, ill get back to it)

fourthly, Ruthless Knave is great, but again, not enough creatures to actually get treasures out of it consistently. if it does so, its by luck. It does help you CA though, but you need to use treasures to make that happen(Same theme)

So you see, to play the control version of the treasure deck you really need freedom to use your treasures when needed. What this means is that you will never...ever have 8-10 treasures on the field, so i think Revel in Riches and Mechanized Production will always be dead cards in this deck.

Torment of Hailfire doesnt need to have tons of treasures to do damage or even be lethal, and Marionette Master only needs 5 for lethal in addition to being a large body. Alternatively you can play her small to stall the board while you setup a bigger Torment of Hailfire. These are your win-cons i think.

There is a more creature heavy treasure deck with the play-set of Ruthless Knave ,Pitiless Plunderer, Gleaming Barrier and dire fleet hoarder where you can get up to 4 treasures from sacking a creature, and in that deck 8-10 treasures isnt a funny thing to see, but for this deck i dont think Revel in Riches or Mechanized Production works at all.

Prosperous Pirates also only really do a lot if played above curve paying for it with treasures, or in a really lategame environment, but because of that i think its viable here for its toughness. Sailor of Means is also solid, as is Gleaming Barrier.Id drop the plunderer and MC for something that helps your CA.Secrets of the Golden City may be an option as treasures will help you get ascend. Search for azcanta is also an option if you wanna add some $ to it. With the number of instants/sorceries you run primal amulet might even also work if you have room to drop it.If you feel naked with less than 10 creatures you could add 1 more of either Gleaming Barrier or Sailor of Means as well.

Lastly, i love the Marionette Master/Tezzeret the Schemer combo. Those two cards work so well together. He gives her a means to deal direct damage, he can buff her to the point where you only need 2-3 treasures to deal lethal, and that isnt even talking about his ultimate.

w33m4n on

10 months ago

I'd recommend using Gleaming Barrier over Wily Goblin for an early game option. It'll slow them down more giving you more time to setup and counter the early plays also it's not double red so it a guaranteed to come out turn 2 on. Instead of Deadeye Plunderers , Spell Swindle , Prosperous Pirates , or even another Contract Killing will do you more good than the Deadeye Plunderers.(his lack of evasion is very saddening, they shoulda made like a pay 4 give him flying instead of treasures).

I will say I like your use of Release the Gremlins a very different route than expected. Another option if you'd entertain it could be Cut / Ribbons for Ribbons. Decent early removal and late game direct loss of life payout if you don't hit Marionette Master or Torment of Hailfire. (it usually catches people of guard hiding in the graveyard.

If you want any other idea feel free to look at my treasure deck.

Treasure Production Control

Standard* w33m4n

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