Moldervine Reclamation

Moldervine Reclamation

Enchantment

Whenever a creature you control is put into the graveyard from the battlefield, you gain 1 life and draw a card.

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Set Rarity
Core Set 2020 (M20) Uncommon

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Moldervine Reclamation Discussion

RambIe on Help me foolproof this infinite ...

1 month ago

I can vision this in jund

I would add card mechanics like
Call to the Netherworld, Shadow of the Grave, Garna, the Bloodflame, Creeping Renaissance to reload your hand
Liliana, Dreadhorde General, Erebos, Bleak-Hearted,Moldervine Reclamation,Fecundity, Korvold, Fae-Cursed King. to improve the draw

This could help you get past the lands.
plenty of ways in these colors to make this combo go lethal or as pointed out fetch win (IMO do both)

the true challenge is making it consistent
I hate to say it but tutor for a tutor Diabolic Revelation

I hope this is enough suggestions to get you started on your journey, Good luck

Azeworai on Undying gift of Nel Toth

1 month ago

Alright. I am not too fond of graveyard strategies myself, though I have tinkered vehemently with Alesha, Muldrotha Adun Oakenshield, so I'll see where that gets me.

I see a strong value engine in the command zone, but far too much late-game in the ninety-nine. I would highly recommend cutting much of the seven drops, lest the deck be too slow betime on, thusly being trampled.

Furthermore, the deck needs more sacrifice outlets. With many death triggers comes a dire need to control when they go off, thence you should probably have at least seven.

Ideally, the gameplan is turn one or two ramp and cheap creature, then turn three Meren to return it to your hand.

Now, onto my suggestions.

Upon what I would ablate:

  1. Korozda Guildmage is too slow. Four mana to sacrifice something is awful.

  2. Overseer of the Damned is the same. Seven mana to kill something with a menial deathrattle.

  3. terrastodon is eight mana. I have a deck with seventeen cards of ramp and it's still too much.

  4. Endrek Sahr, Master Breeder may be an exquisitely perfidious character within the lore, hereon he is rather slow. Egregious stats and only lives so long.

  5. I've never quite understood the draw to Yavimaya Elder. Three mana, then requires extra work to find two basics to the hand, whereat even further toiling is required to draw the card. I never liked it, but I suppose.

  6. Phyrexian Rager is too slow, no matter how mad it gets.

  7. Deathsprout is cute, but four mana to remove something whiles providing no value by being a creature.

  8. Acidic Slime has always seemed lacking to me. You have Sage and Caterpillar to foredo artifacts or enchantments. A five-mana 2/2 seems lacking.

  9. Sever the Bloodline is a four mana sorcery to kill one thing. If someone plays Kiki-Jiki or Mr. Gitaxias, whereupon their effects are immediate, this won't solve anything. Sure it flashbacks for seven mana, but the additional upside of the card isn't worth it in a singleton format.

  10. Aid from the Cowl is a card I have tested withal. It's effect is slow, capricious, and ineffective. When it does work, it's five mana to maybe get something off of the top. I don't like it.

  11. Diabolic Tutor and Final Parting are five mana to find one card. In a deck without infinite combos these are a lot less appealing. I'd put in cantrips instead.

  12. So, Pathbreaker Ibex and Overwhelming Stampede. Each possess much dint, but I wouldn't play multiple. Pick one, move on. (I prefer the Ibex, though I'm biased.)

  13. Thrashy is fine, but is four mana to kill something. Given the foison of similar effects the deck has, just remove it.

Okay, now unto thee I provide sacrifice outlets.

Altar of Dementia is literally perfect for a deck like this. Mill and death, all in one! Viscera Seer is a classic, Carrion Feeder can become massive, Goat Thing comes back by itself and offers caprine fodder, Yawgmoth, Thran Physician is oft the best card in my aristocrats deck though is expensive, and High Market or Phyrexian Tower are always fine.

Blood Artist or Bastion of Remembrance are fine in strategies such as this.

Fauna Shaman seems absolutely great; Discard a dork, fetch a monstrosity, return aforesaid dork with Meren, celebrate.

Victimize is never lacking as it cheats out giants whilst providing sacrifice, Dread Return fills a very similar role, Eternal Witness is always great, Blood for Bones loops with the Witness, and Animate Dead is always great.

Now, cantrips: Grisly Salvage, Winding Way, Grapple with the Past, Ransack the Lab, and Once Upon a Time all filter through the deck, fill the graveyard, save for Once Upon a Time, and find lands or creatures. Furthermore, they are great with Meren, as creatures are to be disinterred.

For ramp, mana dorks are great. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, and Elves of Deep Shadow offer fodder and acceleration. The best is probably Skull Prophet. Mill, fodder, and ramp in one.

Reassembling Skeleton just seems great, Bloodghast grants much, and Bitterblossom can be sacrificed a meiny of times.

Importantly, I add some more draw. Phyrexian Arena, Underworld Connections, Liliana's Standard Bearer, Erebos, Bleak-Hearted, Dark Prophecy, Moldervine Reclamation, and Rankle, Master of Pranks do this deed.

That shall be all from me. Good luck!

Tylord2894 on Dark Prophecy and Moldervine Reclamation

1 month ago

Yes, they get to stack these triggers.

Anytime someone has multiple triggers try to enter the stack at the same time, they get to order those triggers. In your example, Dark Prophecy and Moldervine Reclamation both trigger from the same event (a creature dying), so they will try to go onto the stack at the same time. In general though, this does not have to be the case.

If you have something that triggers when you discard a card (such as Archfiend of Ifnir) and something that triggers when you draw a card (such as Psychosis Crawler), you get to order the triggers from those two cards when you Windfall.

Hope this helps!!

DemonDragonJ on Dark Prophecy and Moldervine Reclamation

1 month ago

If a player controls both Dark Prophecy and Moldervine Reclamation, is at exactly 1 life, and then has a creature that they control destroyed, can they stack the abilities from the two enchantments so that they do not lose the game?

builderboy7 on

2 months ago

This seems Like a really cool deck, I feel that It could use card draw like Moldervine Reclamation and Skullclamp to refill your hand when it sarts to get empty. I see that you have Fecundity which is a great start. I think looking at sacrifice heavy decks like Prossh, Skyraider of Kher or Korvold, Fae-Cursed King (Sorry, both are jund decks), since both of these commanders do something similar when playing cards that like to sacrifice their boards. Having utility in getting an Executioner's Capsule or the black seal would I think make this deck more synergistic. Just some thoughts.

Tzefick on Wheel of Life and Death

3 months ago

The revised version seems fair, almost too fair to the point that I'd still not play it unless we're in a limited format.

I'd say you might still lower the activation to 1 colored for each trigger. Or alternatively reduce the cost to 2 hybrid from 3.

It's a 3 mana do-nothing enchantment that requires a creature enter or die and then a hefty payment per trigger. At the current level you pay 7 mana to draw 2 cards, the equivalent of a Divination. I know blue is the best at drawing cards and this is continuous advantage, but you pay so much. If you draw 4, you pay 11 mana.

For 6 you can play Rishkar's Expertise and draw way more AND get a free 5- CMC spell cast.

If you reduced the trigger costs to 1 each, you'd need 5 mana to equate a Divination, 6 for a Concentrate. It would follow the alignment of Stroke of Genius but you're not necessarily master of getting the triggers or having the mana available to take advantage of it.

If we're worried about taking advantage of the token generation, there's way better cards to take advantage of that, like Species Specialist, Moldervine Reclamation, Kindred Discovery, Mentor of the Meek, Elemental Bond (if we go the higher power route).

If there is a need to tone down the power, then axe the token-trigger or increase the cost to . For a continuous effect I think you'd rather pay a hefty price to buy in, for the benefit of cheaper fuel. Or you want a relatively cheap buy-in (2 mana CMC) at the expense of more costly fuel (2 mana activation). A semi-expensive CMC (3) coupled with expensive fuel (2) is unlikely to be attractive.

And take the above into perspective, you can tell how I feel about the original suggestion.

Malsorn on Spore Aristocracy

3 months ago

Return to Nature over Naturalize, Moldervine Reclamation is also a pretty good one for the deck, but I'm not sure what you'd pull for it. Golgari Charm is also pretty handy, gets a bit more versatility than Wrap in Vigor.

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