Foundry of the Consuls
: Gain .
, : Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying.
|Want (3)||unbreakablepirate , NiftyBiscuit , Jebanator|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Magic Origins (ORI)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Foundry of the Consuls occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Foundry of the Consuls Discussion
3 months ago
MapPsycho Thanks for the comment and the upvote! While I do like your suggestions as cards, I don't think they'll be as efficient in this deck since I've found that I'm often using up a lot of my mana during my turns to cast creature spells. If I do end up running counterspells, they would have to be 2 CMC or "free" (i.e Pact of Negation, Force of Negation, and Force of Will) for me to best use my mana.
Too bad those counters I mentioned cost too much, though :(.
I'll probably still consider Foundry of the Consuls, though. It'd be a one time use, but I haven't really been using Castle Ardenvale or Kjeldoran Outpost to generate tokens much. I mostly put them in the deck as "just in case" cards.
FrogBoy95 And another thanks to you for the nice comment and upvote! I'm glad you guys have been liking what I've made; gives me a bit more confidence that the deck won't be a complete dud once I actually buy it in paper lol.
I recently edited the decklist to show some changes I made over the past week or so. Instead of Vedalken Orrery, I'm using Leyline of Anticipation since it basically has the same effect, and more importantly, is waaayyy cheaper than Vedalken Orrery.
On the subject of counterspells, I've also been thinking that better cards for me to use would probably be redirecting effects such as Narset's Reversal, Redirect, and Commandeer. While I don't think counterspells are a complete waste in EDH, I do think they're tougher to use efficiently since you're dealing with more than one person and ultimately end up losing some card advantage. Those redirect spells can help turn opponent's cards completely in your favor and will more or less replace themselves in doing so.
I haven't put those cards in the maindeck, however; currently those "flex slots" are being taken up by Phyrexian Metamorph and Stunt Double, which will ideally let me get more mileage out of my own deck by acting as extra copies of my EtB creatures.
Luminarch Ascension is a cool card, but my issue with it is that it will quickly put a target on your head, and my deck doesn't really have a lot of ways to completely dissuade people from attacking me. Dawn of Hope is much more lowkey and comes with an added bonus of potentially drawing cards, but that mana cost to make one token is a bit too high for my liking, and I don't really have a lot of ways to reliably gain life other than Cloudblazer, Elite Guardmage, and Charming Prince.
3 months ago
Really like what you've put together here!!! I was thinking of building an Ephara deck awhile back, but decided against it because I couldn't wrap my head around how to make a new type of build. Bravo! Two counterspells I'd recommend (not sure what they're priced at right now)are Faerie Trickery to put a slightly more permanent stop to some board wipes, and Render Silent. Also, a land I'd recommend would be Foundry of the Consuls for a little extra creature cover. I recently added a copy to my Renata deck for some flying cover and it has come in surprisingly handy, even saving my butt a few times!
1 year ago
werasus: that's a good looking deck; if you're using the budget version, it's already pretty cheap, especially since Bomat Courier went down after rotation. You could try swapping Herbal Poultice for Welding Jar, Snapsail Glider for Etched Champion, and something like Foundry of the Consuls for Blinkmoth Nexus. Looks like the only other thing over a dollar at TCGplayer is Inventors' Fair; I can't think of a good replacement for that, but you might be able to just leave it out.
1 year ago
1st - you can make the card name a link by clicking on the the folded piece or paper picture above and fill the blank in the middle with the name of the card
2nd'ly there are other lands like Spawning Bed, like Foundry of the Consuls for example, I dont like them since a lose a lot of mana and a land for a small amount of tokens id rather use lands that can generate less tokens but without dying.
2 years ago
2 years ago
this is the deck I need help with.I just wanna make it better. It was loosely based on managorger hydra back in Origins.
2 years ago
These are the cards above 10 dollars and what to include instead:
- Exploration can be changed for Burgeoning, but Exploration is more explosive since it lets you also cast a one mana creature on turn one and attack with it on turn two, drawing a card.
- Temporal Manipulation can be changed for Part the Waterveil
- Time Warp is very importart, I would recommend you buying it (I'm saving for Capture of Jingzhou since 5 mana take a turn are crucial for going off), but if you are short on money Temporal Trespass may do the trick
- Gaea's Cradle can be replaced with Boreal Druid. Don't use Growing Rites of Itlimoc Flip, since it is too slow. Remember to take out Crop Rotation
- Flusterstorm can be replaced with some other cheap counterspell, maybe Mana Leak, Disdainful Stroke or Swan Song (beware: the bird token blocking your flying creatures is very annoying)
- Force of Will can be replaced with Foil, specially since you will have more basics by taking out fetches. Abjure is another good option.
- Chrome Mox, Mana Crypt and Mana Crypt: fast mana is really important for this deck, maybe Elvish Spirit Guide can replace one, also try Druids' Repository and Nature's Will (specially if there is stax in your meta.
Regarding the mana base, just take of all the fetches, shocks and Cavern of Souls (its not that important) and replace them with duals lands that come into place untapped, like Reflecting Pool and Exotic Orchard (this is very important). If you don't find lands that come into play untapped, just play basics, a high basic land count its actually a good thing since Elvish Pioneer on turn one is one of your more explosive hands (it lets you cast Edric on turn two and attack with a creature).
This is a very "all in" version of the deck. Maybe a budget friendly version could try to be more resilient and run cards like Coastal Piracy, Bident of Thassa and more ways of protecting your creatures from wrath effects, Wrap in Vigor, Chasm Skulker, Hangarback Walker, Whisperwood Elemental, Foundry of the Consuls, Faerie Conclave are just some that come to mind.
This deck started as a budget one, and it did very well then :) it does improve with expensive cards, but not as much as you would think.
Best of luck! Upload yours when you build it and let me know of the results.
2 years ago
Looks pretty great; I built a Jalira list myself recently, and she's an absolute blast to play. I'd swap out Tromokratis and Lorthos, the Tidemaker since you actually can't flip them with Jalira (she specifies nonlegendary). I suggest including Inkwell Leviathan as a replacement beater and Talrand, Sky Summoner as an additional token generator. If you want other big creature budget ideas Pathrazer of Ulamog, Frost Titan, Stormsurge Kraken, Artisan of Kozilek, and Deep-Sea Kraken are all pretty cheap.
Definitely recommend some board clears to help stabilize yourself into the lategame so you can actually get the big dudes out. Whelming Wave, Engulf the Shore, and Crush of Tentacles are all pretty good in this respect.
I'm gonna link my build here in case you ever want to go above $30 as your budget; don't worry, there's nothing crazy expensive in here except for the Blightsteel Colossus I opened in a booster pack back in the day: Jalira Big Dumb Beaters EDH