Foundry of the Consuls
: Add to your mana pool.
, : Sacrafice Foundry of the Consuls: Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
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Foundry of the Consuls Discussion
3 weeks ago
I've been tinkering with the deck and here are the swaps i've made
Foundry of the Consuls for Throne of the High City-I want some more card draw, and i've cracked the foundry 2-3 times. It's very expensive to use for the amount of benifit i'm recieving. I think the throne is also expensive to crack, just a little cheaper and i think getting the monarch up and running will entice people to attack more which will open themselfs for devestating counterattacks!
Life's Legacy for Smothering Abomination-I orginally swapped Tireless Tracker for the legacy and wasn't impressed with the change. So i'm swapping the legacy for abomination. I think i have enough creatures to feed the eldrazi, and with mazirek it's more synergy. This swap could also have been for The Gitrog Monster. If anyone has opinions on the matter i'd love to hear them!
Woebringer Demon for Custodi Lich-The demon has a higher upside for sacrifice effects, but also dosen't live all that long.The lich only gets one sac, though it can repeat. I think that getting the monarch started will be helpfull against control decks with lots of wraths and also create more combat between players taking the monarch.
I've also discovered this really awesome/mean combo. Nature's Revolt and Archfiend of Depravity/Dictate of Erebos I'm considering taking out Noosegraf Mob for it. Any people think this is a good idea to explore?
I have some room in the budget for something cool and i've been re-reading folks suggestions and have narrowed it down to these,
3 weeks ago
hoardofnotions - First off, with the land issue, I have not really had any problems finding land. With Harrow, Cultivate, Kodama's Reach, Burnished Hart, Sakura-Tribe Elder, etc. etc. I have plenty of ways to dig it out of my deck.
Onto the lands you mentioned. Some of them have extremely expensive costs for the tokens they produce and also require the land to die, leaving me with less mana available than I already had. For that reason I am not sure I am a fan of Foundry of the Consuls and Spawning Bed. I also literally just took out Grim Backwoods because I never have enough mana open to use five of it drawing one card. Blighted Fen has always seemed weak to me because it only forces one opponent to sacrifice a thing. Jund Panorama is just essentially a worse Terramorphic Expanse or Evolving Wilds, and I would like to keep as much of my mana untapped as possible. That being said, Khalni Garden may be worth it because it's a free token just for playing a land.
Next up, Animation Module - That combo is dumb, didn't notice it at first, will definitely look harder into that bad boy.
Retribution of the Ancients is a very neat removal option, definitely requires some looking into.
As for Sylvan Safekeeper I actually took her out of the deck originally. I face many more boardwipes than targeted removal, but the card may deserve a second look.
Gyre Sage and Devoted Druid are interesting and I will be looking into experimenting with those. Joiner Adept is simply a Chromatic Lantern on a stick, and with only two colors I haven't felt the need for that effect in this list.
Fleshbag Marauder just barely got cut from the list on last revision, but I may consider putting it back in for something else as I flush out more of what cards are not pulling their weight.
Reyhan, Last of the Abzan had actually just popped onto my radar about two weeks ago, am currently looking at running him.
Jarad, Golgari Lich Lord definitely deserves a look.
Noosegraf Mob also deserves a look.
Wave of Vitriol is an expensive effect, but it may actually be worthwhile if I were to tweak the list to lessen the number of things I am losing to it.
Killing Wave has always performed for me. I can cast it for enough to make everyone sacrifice everything and then just pay for Mazirek and all of a sudden he is massive. One of my favorite tricks, however, is using it for X=0 then choosing to not pay 0 life for my creatures, thus allowing me to sacrifice however much I want to for only .
Vampire Hexmage is useful for planeswalkers, and is nice against cards like Tangle Wire and Parallax Wave. It is possible that he can be cut however. Also I am not running Dark Depths because it is banned in EDH.
As of now, I would argue against cutting the 4-mana walkers, simply because I haven't had a lot of difficulty keeping them around.
Reaper of the Wilds could definitely see the axe soon. The scry is nice, but could possibly be upgraded.
Smothering Abomination is another one that can be cut. I do generate significant tokens, but in the times he is bad, he's really bad. Could see cutting it for some other card draw source.
Gilded Lotus may go, may stay, unsure.
Already mentioned that Vraska may become Beast Within.
Reflecting Pool is just really low on my priority list right now because for two color EDH the mana is already so good that I don't feel the need to spend my $8 on this land. I think those $8 could be better spent elsewhere for the time being. I'll pick one up in trades if I can find one, but not going to drop money on it.
Alright, that's everything. Thanks a bunch for the input, it has definitely given me food for thought.
3 weeks ago
I've been playing my version of Mazirek (Mazirek, Shaman of the Swarm ($60 budget)) for a while and have some ideas for a non-budget build.
First off, is 35 lands enough? Seems like your curve goes a little high.
Retribution of the Ancients is really good when you start rolling
Sylvan Safekeeper is another all-star! no spot removal ruining your day and you can sac lands to alpha somebody
Smallpox can be really good. plus two counters per player with a creature
Reyhan, Last of the Abzan shuffles around counters for alpha strike kills
Jarad, Golgari Lich Lord can kill the whole table
Noosegraf Mob is an army in a refilling can
Wave of Vitriol is a game ender
Some cards I think could be cut are
Killing Wave this is a cool card i haven't played with, but it seems like a punisher card like Browbeat. you're giving your oppenents the choice of what to do, and they'll pick the thing that helps them out, not you.
Darksteel Ingot could be cut for a mana dork.
both 4 mana planswalkers could be cut i think. They just seem hard to keep around, especially in multiplayer games.
Reaper of the Wilds could be something higher impact. Right now it just looks like a big dude.
Smothering Abomination I'm just wondering about this one, do you run enough tokens to support it? It seems hard to run out on turn 4 and have it provide the vaule you want
Gilded Lotus for a mana dork
Wurmcoil Engine this is a good card, i just want to know if it's a "good stuff" addition or you need the lifelink
Army of the Damned is cool, but it makes tapped dudes so you can't block with them and it's soo expensive. Have you had good experiences with it?
Some of the cards in your maybeboard i think you should try and get in the main deck are
Phyrexian Arena card draw is good
Beast Within very versitile removal spell
Reflecting Pool good card is good
1 month ago
I'm putting lands into a separate thing because I'm currently seeing 72 cards for your mana base, so something's clearly off and I can't make any assumptions as to what's actually part of the decklist and what isn't.
A mono colored deck, especially a white one always likes Terrain Generator, in my experience. I'd probably cut Rustic Clachan for it, because it's not a particularly great combat trick and always comes into play tapped for you. Myriad Landscape is another fairly obvious suggestion for mono colored decks, cutting one plains for it. Since you'd probably enjoy manlands but don't really want to re-equip your creatures all the time, maybe try Foundry of the Consuls as well as Spawning Bed, although the former is probably strictly better for your purposes. Lastly, I want to suggest running City of Shadows as a big mana land. You should have enough token production to make this viable, but it's still kind of risky considering it doesn't produce mana on it's own. Nykthos, Shrine to Nyx is another option that at least produces mana, but you'd need two white symbols in addition to your commander to get any benefit from it and considering a lot of your deck is colorless it seems like a waste. You should probably also add the two mono white cycling lands, Secluded Steppe and Drifting Meadow, as well as Buried Ruin for some attractive options inside your mana base.
I'm confused about Terramorphic Expanse and Evolving Wilds in the decklist. It seems like it's not worth having your lands come into play tapped simply to thin out one more plains, especially considering there are so many other nonbasic lands you could play. Strip Mine is obvious, because some lands just can't be left on the table for too long (hi there, Gaea's Cradle!). For the other land it feels like New Benalia's Scry 1 is a more immediate benefit compared to having one less plains in the decklist. Windbrisk Heights is another good option, though I always feel underwhelmed by the impact of Hideaway lands.
I'll summarize the entire manabase since I have no idea what is and isn't in there:
39 Land total 1 Eiganjo Castle 1 Emeria, the Sky Ruin 1 Kjeldoran Outpost 1 Kor Haven 1 Mistveil Plains 1 Throne of the High City 1 Strip Mine 1 New Benalia 1 Terrain Generator 1 Myriad Landscape 1 Foundry of the Consuls 1 City of Shadows 1 Secluded Steppe 1 Drifting Meadow 1 Buried Ruin 24 Plains
2 months ago
I'm liking the deck quite a bit, as it looks very slightly like my Red-Black deck for. I'm finding joy in having a few copies of Foundry of the Consuls for instant-speed tokens.
The deck looks a bit slow for the format given what you want to do. I'd maybe have maybe two copies of Lightning Berserker and another copy of Impact Tremors, just to increase the deck's speed a bit (paying one mana to potentially bolt the opponent, if not deal more is punishing, and also dodges any sorcery-speed removal or mass-removal) and remove Stoke the Flames as I doubt you'll reliably cast it (you have no red creatures at all at the moment, so you're paying at least just to do something when decks more attuned to using it might not need to use any mana at all). Atarka's Command is a bit too good to be left in the sideboard, so maybe swap some cards over to include it. Finally, maybe think about Pia and Kiran Nalaar if you want to be a bit faster (you have the support and plenty of artifacts)
Overall, with some good tweaking, this could become a great deck. Mana base looks good, and I'm liking the Nissa include. But because it looks slow, I feel some cards can be ditched to make it faster.