|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Rare|
|Commander 2015 (C15)||Rare|
|MTG: Commander (CMD)||Rare|
Combos Browse all
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
|Have (22)||ironax , Fleshxandxbone , marcus638 , mziter501 , SirFowler , webdokkeren , redlegs_17 , REV666 , EliGjerdingen , switchkill65 , LoneCrusader399 , joshw335 , frederiklw , Reliva , superdude2431 , Melmo , Epidilius , The_Munchkin , Va1mar , FALLEN-X-ANGEL , mazrimtaim , Horizon97|
|Want (3)||vashaclarens , helium2 , binarysecond|
Chain Reaction Discussion
1 day ago
I have a few cards that are in line with what you play and might want to add to your deck.
Garruk's Packleader Gives you draw effect like elemental bond
These are just some cards i would suggest. I have my own Omnath deck on my profile if you want to see how i built him.
1 week ago
@Hamroids wait wat holy shit I never knew these existed. I'm gonna add those in! >big thank
2 weeks ago
The nastiest Zurgo deck I ever faced was full of boardwipes. After all, you can't block if your creatures are dead. You're in the best colors for it, too. You've got Chain Reaction , Wrath of God , Damnation , Day of Judgment , and Hour of Revelation go for 4 mana or less. Above 4 mana, you've got Jokulhaups , Deadly Tempest , and Phyrexian Rebirth .
3 weeks ago
Hey I got some inputs you may want to consider. Of course every deck's performance is closely related to the meta you're playing, but these are some things I think can help.
In my opinion, Haste is more relevant than, for example, Double strike in your deck, since dragons are big enough by default, same goes for Crucible of Fire. Having that is a bit overkill. I think I'd cut Berserkers' Onslaught, Rage Reflection and Crucible of Fire for this reason. I'd also cut Emblem of the Warmind because it's so very easy to deal with. Instead, I think it would be better to add Anger , Fervor , Hammer of Purphoros . Also, these cards can lower your average CMC.
Counter magic can be toublesome when you look at the high CMC of your spells, so Conqueror's Flail can help you protect against that. Also Red Elemental Blast and Pyroblast are good on these same way. Another thing is the sweepers, since your creatures will be the biggest and more costly, Wrath effects are more detrimental to you. Maybe squeezing in a Warping Wail to protect your board against that can be useful and also the least expected in a mono red deck.
I think you're OK when it comes to drawing cards, but there are some things I think can be improved. First, there is Urza's Blueprints which isn't very mana efficient. For 6 mana artifact you should replace it with The Immortal Sun , so much more at same cost. Then, comes the "when something happens, pay some mana to draw" effects, which I think are no good when you look at how much mana you're spending on your creatures: Here we have Mind's Eye and Seer's Sundial. Not only these cards require stuff to happen but also that you pay precious, scarce mana for them. Farsight Mask comes here as well; I think these can be replaced by Outpost Siege (choosing Khans) and Vance's Blasting Cannons Flip. The Outpost has a teeny tiny difference with the Cannons in that it lets you play lands while Cannons does not. Staff of Nin is a bit high cost for what it does but I think it's OK considering it's a "secure" draw. Dragon's Hoard is somewhat slow, but as it also gives you mana fits great. Same thing with Vanquisher's Banner, as it gives a little buff and some draw as well. Knollspine Dragon can really draw lots of cards, but somewhat late I think. I wouldn't cut it though, I'd maybe add Dragon Mage to refill your hand.
Looking your ramp, you got some good choices. I'd add Herald's Horn and Ruby Medallion to the "lowering cost" pack and also The Immortal Sun as I already mentioned. I think you should consider the inclusion of Solemn Simulacrum and Burnished Hart to get lands and also, there's this land I really like on mono colored decks with lots of basic lands, Terrain Generator . I'd be careful with symmetric effects such as Gauntlet of Power and Mana Flare, it could be dangerous to give free mana to your opponents. On a related subject, in addition to Belbe's Portal, maybe adding a Quicksilver Amulet and Cryptic Gateway as a second and third ways to cheat dragons at instant speed.
Your deck is lacking removal, there's virtually none if you don't count the effects on some creatures and as we all know, creatures are the most vulnerable permanent on the board. So, Chaos Warp is a must I think considering the versatility it provides. Warstorm Surge could kill most of your opponents creatures whenever a dragon enters the battlefield or do lots of damage directly to your opponents. Kilnmouth Dragon can act as a removal for creatures as well. Steel Hellkite fits here too, it's a dragon and can get any permanent of the specific cost needed, kills tokens for 0 mana, for example. Also, Vandalblast to get rid of your opponents' mana rocks. Earthquake is OK, I'd rather run Magmaquake or Starstorm because of instant speed, but I'd consider adding Blasphemous Act and maybe Hour of Devastation , Chain Reaction or Mizzium Mortars . Disaster Radius has a high CMC but it doesn't hit you or your stuff.
The last ability on Sarkhan, Dragonsoul is ridiculous, but hard to achieve. Still, I think it may worth the try.
Swiftfoot Boots instead of Mask of Avacyn, equipping for 3 mana is way too high.
1 month ago
Very nice deck! I've found it a fun challenge to balance the voltron/token/political mix of Varchild. And it's got a Neheb theme? Lovely!
Not sure how well Cloudstone Curio is going to work for you... you don't seem to have enough creatures to consistently bounce Varchild with it.
One card you might not know is Slate of Ancestry. After you gain control of all your survivors, you can discard your hand to draw half your deck :)
Grenzo, Havoc Raiser is a great way to get some card advantage with your survivors.
Trading Post is another great value card. Whatever you have a lot of you can dump for what you need.
Suprised not to see Rogue's Passage.
Fatal Frenzy is a great buff then sac card. Everything you want for 3 mana.
That's all for now. Check out my Varchild deck for more ideas! I Will Survive | Varchild EDH
2 months ago
If you love hate cards as much as I do, then I've got a lot of recommendations!
Bastion Protector will protect Tajic while Tajic protects Bastion Protector, so easy wombo combo
I know this might seem counterintuitive, but Boros Reckoner and Truefire Captain could both go really well in here! If Tajic ever gets removed, then suddenly any Blasphemous Act effects become massive burn spells! I'd also recommend other Earthquake effects like Magmaquake, Hour of Devastation, or Chain Reaction
2 months ago
Here might be some good cheap removal and 'card draw'
Hope that helps!
3 months ago
I assume you have counters in the deck...but here are some suggestions anyway, in case you haven't heard of them: Ionize, Disallow, Counterflux, Misdirection, Rewind, Summary Dismissal (personal favorite of mine), Overwhelming Denial, Arcane Denial, Negate, Essence Scatter...
I know most pillow fort cards aren't instants or sorceries, but if your problem is getting overrun in combat, you could try Propaganda and the like.
Hope this helps!
Chain Reaction occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
U/R (Izzet): 0.17%
RW (Boros): 0.17%
BRG (Jund): 0.18%