Chain Reaction

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2015 Rare
MTG: Commander Rare
Worldwake Rare

Combos Browse all

Related Questions

Chain Reaction

Sorcery

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

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Chain Reaction Discussion

jandrobard on 2DollarEDH - Zedruu, giver of stuffs

1 day ago

First of all Sphinx's Revelation and Chromatic Lantern are noticeably over 2$. Second, your wincon seems like it's not enough (in multiplayer very much so).

Maybe for an alternate wincon add Chain Reaction to combo (alongside of Blasphemous Act with Stuffy Doll, Arcbond, Coalhauler Swine, Firedrinker Satyr, Shinka Gatekeeper, and/or Boros Reckoner (not all of them are very good, but some may fit your gameplan better than others) along with some ways to gum up the board with weak donate-able tokens to make the damage spell easier to cast/better. Id's not amazing but it's the best I could do in this format without time to think/research.

Neotrup on Can Equinox counter board wipes ...

2 days ago

9/20/2013 When the activated ability resolves, determine whether the targeted spell would destroy a land if it resolved right then. If it would, then counter that spell. Otherwise, it is not countered, even if the spell could, under other circumstances, destroy a land.

So as long as Wrath of God would destroy one of your lands right then and there (as you're commander choice suggests it would), Equinox will counter Wrath of God. Indirect destruction seems to be referring to if the spell's resolution would trigger an event that would result in the destruction of your land (such as casting Acidic Slime), or if instead of Wrath of God it were Chain Reaction, as damage causes the game rules to destroy the land as a state based action rather than the result of the spell.

PookandPie on Yidris Monthly Upgrade

1 week ago

When you go to make your first update, here are some general suggestions for your deck:

Beast Within is the best removal spell in mono green in Commander. It hits any permanent for 2G at instant speed, which is valuable flexibility- 3/3s aren't much worry in this format. Similarly, Trygon Predator is perfect for this deck as repeatable targeted enchantment/artifact removal.

Anything that can give Yidris double strike would be phenomenal since it would double his cascade ability for the rest of your turn. Blood Mist is a nice cheap card capable of doing this, as is Fireshrieker. Berserkers' Onslaught does this for all of your attackers, while Assault Strobe does this once for only one red mana. Savage Beating and Seize the Day also perform this effect somewhat similarly without breaking the bank. The idea of cascading multiple times from a single spell is very tempting and easy to setup lol.

Diabolic Tutor. Cheap, powerful tutor capability is always nice. You run Waste Not, a card that specifically requires cards like Windfall to function. DT is like running an additional copy of Waste or Windfall, for example. Similarly, Bring to Light is cheap.

Delve spells are extremely powerful in cascade-oriented decks. Dig Through Time, etc., let you cast high cmc spells for a low mana cost, but the cost printed on the card is what matters for cascade, allowing these to get you nigh anything in your library.

As for cuts...

Academy Elite is pretty mediocre.

Guiltfeeder. Kind of worthless unless the stars align and virgins are sacrificed. Without tutors, I don't see this being very useful often, and more times than not, it would have just been easier to beat down with Yidris anyway.

Ancient Excavation. Most anything is better. If you have the budget, Rhystic Study is great in big games, otherwise, look to Dig Through Time and the like.

Horizon Chimera. Gaining life doesn't let you win, and you could honestly just run Essence Warden if life gain is what you want to do (much of the time, Warden will gain you way more at 1/4th the cost). Trygon Predator, for example, does a more active job of controlling the battlefield.

Thrasios. He's great if you can generate infinite mana, but if you're not, remove him since his activation cost is silly high for what you get.

Whims of the Fates seems pretty bad. Volcanic Vision seems rough as well since it's so expensive to cast that you could very well be dead before you could cast it (Chain Reaction or similar being easier to cast, generally), and Treacherous Terrain is pretty rough as well due to its crazy high mana cost.

That's all I've got though. Hope your revisions next month go well.

Peanut3181 on

1 month ago

Here's the issue. Storm is not a color that goes "smoothly". It's izzet. It's not suppose to. Sometimes I do an epic experiment and I blank. Sometimes I just win. It happens.

Izzet can't really go off on turn 3 or 4. It's a different style. But it utilizes cards like AEtherspouts AEtherize Cyclonic Rift Evacuation Blasphemous Act and Chain Reaction as board whipes. Then good spot removal like Rapid Hybridization and Pongify. I mainly use Young Pyromancer and Talrand, Sky Summoner as defense as well till I hit a board wipe.

Commander is about multiplayer. And storm is amazing when it comes to it. It strikes quick but not really early.

If you want card manipulation like the top Brainstorm does similar things and is good in the early game, Mystical Tutor is the nuts, along with Crystal Ball that not many people know about.

For early card draw I would include all the cheap blue spells like Brainstorm and even Faithless Looting to get you going. Discard your expensive stuff that isn't of use to you yet and get it back with Mizzix's Mastery or Past in Flames

For massive card draw Stroke of Genius is great and can mill in the late game. Mystic Confluence is very versatile, Thought Reflection gets scary real quick. But my favorite is by far Unexpectedly Absent (in multiplayer settings. I tutor for it many many times. And Time Spiral if you have one.

High Tide and Turnabout can net you an absurd amount of mana if you copy either and add the leftover mana to your mana pool in response. Inner Fire is absurd with massive card draw plus any copy effect like Increasing Vengeance. And of course Mana Geyser. Utilize artifacts like Worn Powerstone and Izzet Signet and Mind Stone for early ramp

If you want to be mean you could do Volcanic Awakening, and Volcanic Offering is crazy in multiplayer.

Gut Shot is too weak for me, but Mind's Desire to me is like another epic experiment. You can always hit your X spells and cast them for 0 to increase your storm count. Plus it synergizes with Guttersnipe and Sphinx-Bone Wand.

darleen on Olivia Voldaren, Queen of the Damned

1 month ago

golgariizzet, thanks for the suggestions. Nevinyrral's Disk and Chain Reaction will be added to the deck. As for the other sweepers, I am a bit wary to add mass land destruction to the deck because I am not sure how it will effect my ability to win and also because I don't want to draw out more hate from my opponents.

Wasadia123 on Riku of Two Reflections Altered

1 month ago

Take out Chain Reaction. You'll never play it, I'll bet you.

Wasadia123 on Riku of Two Reflections Altered

1 month ago

I have Ugin's Insight, Chain Reaction, Disaster Radius, Sylvan Caryatid, Simic Sky Swallower. Replace Into the Wilds with Courser of Kruphix to benefit off Riku of Two Reflections. You might want to run some counter magic, because Riku's going to paste a target on your back. I'd recommend ones that give you a draw or a scry, because those you could coppy with Riku for added stupidity. Try Rewind, Arcane Denial, and of course, Counterspell.

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