|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Rare|
|MTG: Commander (CMD)||Rare|
Combos Browse all
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
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Chain Reaction Discussion
1 week ago
Oh you need enrage triggers well here you go
- Splintering Wind
- Staff of Nin
- Harbinger of the Hunt
- Fiery Confluence
- Archangel Avacyn Flip
- Powerstone Minefield
- Fire Ants
- Volcanic Fallout
And because Temple Altisaur
1 week ago
Remove Sphinx of Magosi, 3 Shock, Chain Reaction, and a few basic lands to reduce it down to 23 lands. There are a bunch of cards that you could upgrade. Taking out 3 Lightning Strike and adding in 3 Lightning Bolt would be a start. Swiftwater Cliffs are tap lands, you should remove those and add in some Sulfur Falls or Shivan Reef or Spirebluff Canal. Ideally, you would add in 4 of each of those dual lands. I would get rid of your creatures except for Thing in the Ice Flip and max out that to 4 cards. Hope this helps!
4 weeks ago
Some creatures that you may want to look into include:
Avenger of Zendikar - An elemental that makes more tokens that get stronger? Yes, please. A great card after board wipes to start rebuilding.
Vigor Elemental staple that essentially makes most combat in your favor. Also if it would get put into the graveyard in any way, it gets shuffled back into your library.
Sylvan Safekeeper So this guy is a good protector of creatures you control, especially with Ramunap Excavator. Also, he can win you the game with a four card combo. With Omnath, Locus of Rage and either Where Ancients Tread or Warstorm Surge sacrifice a decent amount of lands to Sylvan Safekeeper, then use Splendid Reclamation to bring all the lands back, making that many elementals and blowing an opponent out of the water.
Some non-creature cards to check out:Splendid Reclamation outside of that combo, this card is good for picking up lands that for one reason or another ended up in your graveyard. It also really sticks it to the mill decks.
Greater Good essentially lets you dig 5 cards deep for answers for usual the cost of an elemental. An easy way to draw cards and do damage. Goes well with some of the already mentioned cards. Also, it has real-life flavor text. Rare for cards now
Shamanic Revelation Draw cards and gain life. nothing to hate here.
Chain Reaction Sometimes you are going to need a board wipe. This spell will be your best option, as usually its a high enough number of creatures on your side alone to burn out the boards creatures. Couple this with Vigor and your playgroup will start picking up their cards, yielding to your overwhelming force.
Boseiju, Who Shelters All VERY IMPORTANT LAND. This thing makes sure your haymaker instants and sorceries go unquestioned. Praetor's Counsel , Splendid Reclamation ,Chain Reaction ,Second Harvest ,Boundless Realms: Boseiju has your back.
1 month ago
Looks good. I would suggest taking out the Naturalize because you already have some good artifact/enchantment removal, unless your play group has a lot of good artifacts enchantments. I would also suggest some board wipes since they can be really important in commander, try Blasphemous Act or Chain Reaction.
Awesome start for a deck +1.
1 month ago
2 months ago
2 months ago
As your deck list is pretty big so I thought I would give you some ideas for cards to cut.
Akroma, Angel of Fury: good, but does not have a big enough effect for commander
Anger: you're only running 2 mountains
Duergar Hedge-Mage good card but again, you are only running 4 mountains and 6 plains
Fallen Angel: you don't really have a use for a sac engine.
Jayemdae Tome: Just not great
Wrecking Ball no need for land destruction and there is better creature removal
Ghostly Prison:fine cared but has no real reason to be in this deck
Vow of Duty: just run a removal spell
Earthquake, Evincar's Justice, Pyrohemia, Sulfurous Blast: The mardu colors are the king of board wipes, run something better. ie. Damnation, Toxic Deluge, Wrath of God, Chain Reaction, Phyrexian Rebirth, and Decree of Pain to name a few
Congregate: don't need the life gain. Unless of course you play lots of token decks
Liliana of the Dark Realms: you have 3 swamps
you have a good amount of good creature but because your commander relies on your hand here are some more card draw ideas:Ambition's Cost, Ancient Craving, Bloodgift Demon, Damnable Pact, Dragon Mage, Erebos, God of the Dead, Harvester of Souls, Necrologia, Night's Whisper, Ob Nixilis Reignited, Painful Truths, Sign in Blood, Skeletal Scrying, Underworld Connections, Wretched Confluence, and Read the Bones.
More additional combat phase spell would also greatly benefit you. World at War, Aurelia, the Warleader, Fury of the Horde, Hellkite Charger, Relentless Assault, Savage Beating, Scourge of the Throne, Seize the Day, Waves of Aggression
in case you haven't already you may want to check out https://edhrec.com/commanders/kaalia-of-the-vast for more card ideas.
Looks like a great start, hope my comments were helpful