Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
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|Have (13)||Tiddilywinkus , KillDatBUG , switchkill65 , geazykagar , thetechzombie , Swamy , golgarigirl , rockleemyhero , Nebman227 , LegendDeer , Ashy , TheAlmostHero , ironax|
|Want (3)||Ariumlegion , samuelianstorm , NixterFenix|
Chain Reaction Discussion
3 days ago
megaPisces13 The cards I took out are these:
Gigantoplasm, Broodbirth Viper, Illusory Ambusher, Lone Revenant, Warchief Giant Goblin Electromancer, Charmbreaker Devils, Arjun, the Shifting Flame <-(Might be worth keeping), Etherium-Horn Sorcerer, Melek, Izzet Paragon, Dragon Mage.
Echoing Truth, Desperate Ravings, Reins of Power, Steam Augury, Word of Seizing, Aethersnatch, Magmaquake, Act of Aggression, DominateFor artifacts its a toss up, but I got rid of Seal of the Guildpact.
Get rid of all three enchantments.
I'll just put this is as a block text. Dig Through Time, Pieces of the Puzzle, Void Shatter, Swiftfoot Boots (or Lightning Greaves, if you prefer, thought you can go with both), Whispers of the Muse, Mystical Tutor, Part the Waterveil, Scour from Existence, Commit / Memory, Desolate Lighthouse, Cyclonic Rift, Tezzeret's Gambit, Mirrorpool, Disallow, Insidious Will, Shivan Reef, Spirebluff Canal, Metallurgic Summonings, Temple of Epiphany, Reiterate, Past in Flames, Learn from the Past, Meekstone, Epiphany at the Drownyard, Ponder, Merchant Scroll, Blasphemous Act, Mnemonic Nexus, Treasure Cruise, Guttersnipe, The Locust God, Wheel of Fate, Reforge the Soul, Sky Diamond, Expropriate, Insurrection, Caldera Lake, Halimar Depths
If you want some other upgrades to make this deck truly yours, you can go to EDHRec (https://edhrec.com/commanders/mizzix-of-the-izmagnus) to see what else you want to do. My deck is by no means the end all be all of upgrades. Keep it fun and make it work for you. :)
1 week ago
Cheap mass removal options
2 weeks ago
I own the following cards, and if you want them for the final build they're yours:
Impulsive Maneuvers, Widespread Panic, Custody Battle, Wild Ricochet, Sulfuric Vortex, Five-Alarm Fire, Fighting Chance, Heartless Hidetsugu, Bearer of the Heavens, Wildfire, Charmbreaker Devils, Flame Fusillade, Antagonism, Wild Evocation, Starke of Rath, Sin Prodder, Incite Rebellion, Scrambleverse, Tyrant of Discord, Smoke, Vulshok Battlemaster, Winter Sky, War Elemental, Power Surge, Galvanoth, Grand Melee, Mages' Contest, Chain Reaction, Breaking Point, Witch Hunt, Howl of the Horde, Thieves' Auction, Aftershock, Guttersnipe, Goblin Diplomats, Curse of Stalked Prey, Mob Rule, Mass Mutiny, Ash Zealot, Warp World.
I know a lot of those are more stax-y and group-slug-y than chaotic but some of them are quite chaotic and some of them force opponents to do something they don't want to do.
3 weeks ago
I've been seeing a lot of Alesha decks due to that video. I've had my own for ages, so I can make a couple of recommendations to add more to this deck.
Lands: Geier Reach Sanitarium, good for putting creatures in the graveyard. Ash Barrens, I love this card, because it can color-fix for you and whatever color you choose you can have it enter the battlefield untapped meaning you can use it right away. Maze of Ith, Though it doesn't produce mana you can tap it to stop a big massive stompy creature from smashing into you or you can target your commander so once you've activated the attack trigger you can prevent any damage dealt to it if your opponents all have massive blockers.
Creatures: Big Game Hunter, Intrepid Hero since they remover creatures that are more massive than your commander. BGH works right away while IH given some time can become repeatable removal. Vulturous Aven can give you repeatable card draw. Grenzo, Havoc Raiser can cause shenanigans for your opponents forcing them to swing their massive stompy creatures at your other opponents causing forced trades or force their smaller important creatures into attacking into another opponent's massive blockers effectively killing it. He also provides some card value if you choose to exile cards instead. Balefire Liege also works in fiving your creatures a buff while messing with your opponent's life totals and increasing your own. Peacekeeper is also nice since it can keep your opponent's from attacking and is recurable.
Artifacts: Rakdos Signet, Orzhov Signet, Boros Signet, If you find yourself needing more ramp these can be very helpful. If you want another Goblin Bombardment I'd recommend Blasting Station, since most loops will return the creature after being sacrificed it will untap the Blasting Station so inifinite sacrifices are still possible with it. Noetic Scales Considering most of your creatures will be smaller than your opponents the scales will likely effect your opponents more causing them to bounce and recast their creatures, and it can remove potential blockers. So long as you have 3 or more cards in hand it will never backfire on you.
Enchantments: Animate Dead, Surprisingly you missed a combo. If Leonin Relic-Warder is in your graveyard and you have Goblin Bombardment on the battlefield you can use Animate Dead to bring back the Relic Warder. Relic Warder then exiles Animate Dead. Since Animate Dead leaves the battlefield a sacrifice trigger for the Leonin Relic Warder is put on the stack. While its on the stack and before the Leonin Relic Warder has been sacrificed you can instead sacrifice the relic warder with Goblin Bombardment dealing 1 damage to an opponent. Relic Warder leaves the battlefield returning Animate Dead back onto the battlefield from exile. You can then target the Leonin Relic Warder with it and repeat the process all over again. Dance of the Dead also works as an alternative to Animate Dead. Break Through the Line is utterly evil with Master of Cruelties since it can give him haste and you can give him unblockable before blockers are declared. Phyrexian Arena is also a helpful card since it can give you additional draws on each of your turns. Sinister Concoction allows you to discard a creature card while removing an opponent's creature.
Instants: Path to Exile is a handy creature removal spell. Vengeful Dreams is also a handy removal spell since it allows you to discard creature cards to exile your opponents attacking creatures. Lightning Axe can also allow you to discard a creature to remove a creature as well, but this time at any time. Anguished Unmaking, Chaos Warp, Both are handy permanent removal spells you can run in your colors. Abolish, this card can be a free-cost card if you have a Plains in hand since it can removal an opponents artifact or enchantment when they think you're tapped out. Argivian Find is also useful in case one of your opponents destroys one of your artifacts or enchantments you use in your combos you can return it back to your hand.
Sorceries: Buried Alive is a useful tutor that allows you to put any three of your creature cards from your library into your graveyard. Day of Judgment, Blasphemous Act, Chain Reaction, are all effective boardwipes you can use. Demonic Tutor is also a good tutor effect since it costs less than Diabolic Tutor. Gamble is another fun tutor spell to use and given your odds the more cards you have in hand the less chances it will force you to discard something important. Do or Die is another deliciously vicious card you can also use since it can cut your opponents boardstate in half.
3 weeks ago
You've defiantly have the burn down, I just think with your low cmc curve you need more card draw. I suggest Faithless Looting and Browbeat because it will take a fourth of your opponent's health if they choose to not let you refuel. My other suggestion would be Fire Servant because it just looks fun in this deck. Also Chain Reaction would be good but maybe as a sideboard against token stratigies although maybe if you put in a Stuffy Doll it might be worth it to mainboard it.
1 month ago
Daedalus19876 Hot damn thats a lot of good suggestions.
Chain Reaction and Blasphemous Act were removed for more spot removal. This way I can keep my creatures. I probably will take your advice and switch it out for Chandra's Ignition. I have that in this deck for a creature with wither so its like a -1/-1 wipe. Or maybe for Decree of Pain.
Fists of the Demigod and Festering Mummy/the little -1's were removed due to better options. The fist would be mostly for adding wither to my creatures which isnt that great in comparisons to Corrosive Mentor as I only have 4 red creatures.
Horobi, Death's Wail will most likely be added due to the spot removal and the wheel affects will be added. But only the draw 7 ones. Same with Spontaneous Combustion. I didnt even know this was a card!
Great suggestions as always Daedalus19876!
1 month ago
Okay, I'm back! ;) I'm going to split this feedback over several comments, for which I apologize.
I took some time and cross-referenced our lists. I'm definitely going to steal some ideas from you (and I already have), but here are a few things you might have missed! :)
Blasphemous Act is THE damage-based sweeper. And in this deck, your commander will return without having to play no commander tax. Accept no substitute.
We have a slow-gring commander with an instant-speed mana sink, which makes me immediately consider Braid of Fire. Plus, it's always handy for a big Comet Storm in a pinch (speaking of which, why aren't there more instant-speed global damage effects here?).
Death Match is a card I've always wanted an excuse to use, and it might fit here. It keeps the field very clean, which is what you want in this deck.
Decree of Pain is a MUST. It has an extremely strong cycling ability, and if you hardcast it you'll often be drawing DOUBLE cards.
Fists of the Demigod seems really strong attached to your commander here (since it'll kill most anything in combat, AND draw you a card from the Withering counters).
You will be casting your commander from hand a lot. This suggests to me the necessity for Sneak Attack and Heartless Summoning and Semblance Anvil. If you reduce his cost to recast, it leaves you with more mana to activate his ability (or, you know, cast other spells). Also, Sneak Attack is just busted in general.
Heartstone might work if you're not in too combo-heavy of a meta.