Sunken Hope


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) None
Planechase 2012 Edition (PC2) Rare
Tenth Edition (10E) Rare
Planeshift (PLS) Rare

Combos Browse all

Sunken Hope


At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.

Sunken Hope Discussion

Force_of_Willb on The Otherworld

9 months ago

To keep your theme I've suggested some improvements


Faerie Harbinger - Tutor for the fary you need

Inspired Sprite - Extra Card draw

Mistbind Clique - Basically a one turn time warp - more if you can bounce with effects like Glen Elendra Pranksters

Nightshade Schemers - Since most of your deck is Faerie

Scion of Oona - Faerie lord - the shroud could be beneficial too

Spellstutter Sprite - Counter spell - more if you can bounce with effects like Glen Elendra Pranksters

Sprite Noble - Weaker "Faerie" Lord - most likely to cut


Siren of the Silent Song or Raven's Crime - discard

Hypnotic Siren - on theme version of Spirit away but not dead in hand early game

Siren Stormtamer - counter spell


Midnight Banshee - might hurt with all the blue you play but strong against many decks


Thing in the Ice  Flip

Scourge of Fleets - Cyclonic Rift type effect for all opponents - good with repeatable bounce maybe something like Mark of Eviction, Sunken Hope, Trusted Advisor, Faerie Impostor, or Quickling

I would Remove Macabre Waltz, Fill with Fright, Send to Sleep, Wings of Velis Vel, Fear, Phyresis with Glistening Oil (repeatable infect + used as removal in pinch), Psychic Surgery, Sleep Paralysis, Waterknot (your in black use actual removal), Faerie Invaders, Oona's Gatewarden (sorry I know oona's the general but its a weak card) and Dauthi Embrace (I know you said its a win con but most of your creatures are evasive on their own)

Guftders on Fun Shapeshifter Deck- Suggestions, improvements, ...

1 year ago

Huh what a coincidence. I was working on my own Shapeshifter tribal deck last night. I've been looking for something to do with my foil Lazav for ages, and came up with this Mighty Morphin Shapeshifters take a look and see where I was taking it.

Here's a few cards you might want to consider: Copy Enchantment, Masterwork of Ingenuity and Sculpting Steel, which will copy enchantments, equipment and any artifact respectively. Just because it's not enough to copy their creatures :)

I also can't believe I forgot about Prototype Portal and Mimic Vat, I'm going to have find room for them somewhere.

And one more thing- to get more value out of your Shapeshifters you can run Sunken Hope, Deadeye Navigator (which can also make you go infinite if your opponent ever plays anything to enable it), and Whip of Erebos (which gets better with Deadeye)

goblinguiderevealpls on Sphinx Spam!

2 years ago

Cloud Key and Warden of Evos Isle moar cost reductions Turnabout and Nykthos, Shrine to Nyx ramp

Beacon of Tomorrows repeatable extra turns that shuffles into deck

Time Reversal MemoryDay's Undoing Time Spiral Elixir of Immortality to stop milling yourself

Cloudstone Curio Sunken Hope Deadeye Navigator Evacuation Wash Out etb abuse/unesh support

Belltower Sphinx, Sphinx's Tutelage Altar of the Brood Brain Freezealternate wincon via card mill

If you can afford it, Consecrated Sphinx is by far the best mono blue sphinx in edh, draws SO MANY cards!

I also built unesh! Maybe itll give you some ideas!

Sphinx tribal

Ziembski on Ignite your Planeswalker spark

2 years ago

It is fun. At first I planned goin full mono Red with Ashling but that was very uninteractive. Then changed to Mogis, but he was drawing Hate like if we were playing archenemy. Keranos is perfect, letting me to remove essencial targets with 3 burn damage and get more draw when we get lands.

Its all about keeping your counters to defend your enchantments and big burns. Using enchantments to slow down creatures and make them not want to attack you. I love to play Keranos and casting Decree of Annihilation next turn and watch them slowly getting up while I burn and get more cards.

Atm worst matchups are big lifegain decks (thats why we have no life gain enchantments) and quick voltrons as we are not as good at removing powerfull ones (some nasty lands are on the way the way to me: Maze of Ith, Mystifying Maze and Ice Floe, also Tolaria West to fetch them). Sunken Hope is their nightmare but we dont always get it soon enought. Also actually added Fire Servant and Thassa so I wont get Hosed to Telemin Performance-like cards while keeping Feel-Like-Planeswalker theme.

When I get some more cash Ill get all those blue tutors to make it more reliable. Thanks for upvoting!

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