Dwynen's Elite

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

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Set Rarity
Magic Origins Uncommon

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Tokens

Dwynen's Elite

Creature — Elf Warrior

When Dwynen's Elite enters the battlefield, if you control another Elf, put a 1/1 green Elf Warrior creature token onto the battlefield.

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Dwynen's Elite Discussion

Zenbeast on Mono Green Elf

1 day ago

Thanks for the tips! I am trying not to spend more than $5 per card and I was considering running Elvish Visionary instead of Sylvan Messenger or Dwynen's Elite perhaps? Though I really do like how Sylvan Messenger can get me multiple elves. I liked Rhonas's Monument since he makes getting more elves cheaper and gives me a boost on any creature. I do like your suggestions for instants though.

Hagdorm on Elvish Crossroads

5 days ago

Well, after shelving this deck for the better part of a year, I've realized that Dwynen's Elite would be better than I thought - I must've derped right over the fact that DarkConfidant pointed out that they work nicely with Heritage Druid. Seems like some updates are in order.

Ninjamoose234 on B/G Elves

1 week ago

No Dwynen's Elite?

Low cost, good stats, + a token, especially good with Collected Company and Genesis Wave.

You could also consider making room for Dwynen, Gilt-Leaf Daen.

WiltLeafElves on Jund Elves

1 week ago

colton815 The purpose of adding different colors to elves is for sideboards, as well as access to certain spells such as Beck / Call, or Lightning Bolt. Green Black has become a really common splash color, especially with Shaman of the Pack, as well as access to Thoughtseize and Abrupt Decay. White lets you run Burrenton Forge-Tender, Kataki, War's Wage, and a menagerie of other spells.


Hello there! I have some recommendations to make. What your reason behind running Lead the Stampede over Chord of Calling? With Dwynen's Elite, Nettle Sentinel, and not a single copy of Heritage Druid, you could easily get flooded with a ton of creatures, which aren't strong enough to attack easily without Ezuri, Renegade Leader. Running chord also lets you swap Burning-Tree Emissary could probably be cut for some Ezuri, Renegade Leader, and Narnam Renegade for Heritage Druid. This allows you to still have a possible turn 3 swing for 21 damage, while keeping lightning bolt at the ready.

Although red is a helpful color, relying on red for most of your sideboard spells (and not having an easy way to get red early in the game) can cause you to have sideboard answers flooded in hand. You only have 5 lands which can help you get red, meaning that many of your games can result in having no red. swapping destructive revelry for Fracturing Gust can help you against affinity. cutting atarka's command for Ghost Quarter and another Grafdigger's Cage. +1 :D

TL;DR: cutting burning tree emissary for Ezuri, Renegade Leader, and narnam renegade for Heritage Druid. destructive revelry for Fracturing Gust and Reclamation Sage, and atarka's command for Ghost Quarter and another Reclamation Sage

Also, if you want, here's my black green elves list!

IRNMN on Jund Elves

1 week ago

Upvoted. Love the Jund approach, I've never seen that before in Modern elves. As a Junk elves player my biggest feedback is you're missing out on a lot of the benefits of the Elves tribal identity. Without Heritage Druid you lack Elves' ability to spam the board with creatures on turn 2 via tap shenanigans with Dwynen's Elite and/or Nettle Sentinel, and with no mana sink you don't really have a great way of using the insane mana potential Elvish Archdruid gives you. I recommend dropping all of your Burning-Tree Emissary and Narnam Renegade to add in 4 Heritage Druid and 2 Ezuri, Renegade Leader. This will give you better mana generation and a solid win con via gratuitous Archdruid mana and Ezuri's activated ability. I also recommend replacing the 2 Kolaghan's Command with 2 Chord of Calling, which will allow you to tutor for Ezuri to win or Archdruid for +1/+1 and mana ramp. With those changes you should be able to win consistently on turn 4. Good luck!

WiltLeafElves on Competitive Elves

1 week ago

just a note about your description, the quickest you can win is really turn 3.

turn 1: Llanowar Elves or equivalent.

turn 2: Heritage Druid, and any 2 other elves (that cost a total of 2 mana, for example Dwynen's Elite). Then, tap all 3 to heritage druid and cast Elvish Archdruid.

Turn 3: cast Ezuri, Renegade Leader with your lands, tap Elvish Archdruid for 6 green, activate overrun, swing for around 20~21 damage (depends on if you played dwynen's elite or 2 random 1/1's.)

Emzed on Elves

2 weeks ago

If you want your elf synergies to work, you need more elves! 20 is way too few, it will work much better with 30+. You don't need all those non-creature, non-land cards. Some of them are good, but overall you just have way too many. The ones i like the least are Attune with Aether, Nissa's Pilgrimage, Vines of the Recluse and Golden Urn.
I would add a lot of 1cmc elves, like 4 of each Llanowar Elves and Elvish Mystic. They might be unexciting, but help you being explosive by accelerating your mana. You could also add Elvish Archdruid, Dwynen's Elite, Elvish Champion, Imperious Perfect and Ezuri, Renegade Leader.

dkeller4113 on Mono-White Token

1 month ago

You have a lot of blinking creatures but not a lot of creatures that will actually do damage. I would say remove the Aviary Mechanic, since Jeskai Barricade will be more useful as a wall when you have primarily 1/1s out that can't block much. Then, here are some other interesting creatures that will do more than Aviary Mechanic

Drogskol Cavalry

Dwynen's Elite

Extricator of Sin

Glint-Sleeve Artisan

Countless Gears Renegade

Hooded Hydra

Hornet Queen

Ishkanah, Grafwidow

Linvala, the Preserver

Regal Caracal

Retreat to Emeria

Spirit Bonds

Wingmate Roc

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