|Commander / EDH||Legal|
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|Duel Decks: Elves vs. Inventors (DDU)||None|
|Magic Origins (ORI)||Uncommon|
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Creature — Elf Warrior
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
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Dwynen's Elite Discussion
1 month ago
Interesting Elf deck. So how do you see this on turn 2, or 3, or 4? You do have some of the tools (my own Elf deck very reliably wins on 4), though I might recommend Dwynen's Elite. It produces more bodies to pump up your mana production and plays very well with Heritage Druid. If you get two of them in your opening hand or in your first draw, you can really put out a huge amount of mana by turn 2-3.
2 months ago
I don't think Nissa Revane is where you want to be, Elves wants to win quicker than she allows. I'd cut her and the Nissa's Chosens, play 4x Elvish Clancaller, 2 more Elvish Archdruid and 1 more Ezuri, Renegade Leader. I'd also cut Imperious Perfect and Elvish Champion for Dwynen's Elite to make the go-wide plan better. If you wanted to keep some of the extra lords, I'd cut all eight of the enters the battlefield tapped lands, but overall play 2 fewer lands. Those etb tapped lands will cost you games by slowing you down.
3 months ago
Consider the nut draw, which is actually fairly frequent:
Turn 1: Land, Elvish Mystic or Llanowar Elves Turn 2: Land, Heritage Druid, tap second land + dork for Dwynen's Elite. Tap Elite, token, and Druid for GGG and put out Elvish Archdruid (or you could run something like Harvest Season and have 4 creatures and 6 lands out on turn 2, which I used to do) Turn 3: They'd better have answers, because you now have at least 7 mana. Hardcasting a turn 3 Akroma's Memorial or a CoCo or the like is pretty strong. Or with Ezuri you can go HAM.
I'm considering finding room in my deck for Steel Leaf Champion, too. He's just so strong. Plus, he's an Elf with an eyepatch. An eyepatch Elf! How cool is that?
3 months ago
Hi! I run an Elf deck, as well, and it's quite strong (managed to get a turn 4 245-damage win today), and it has gone through many iterations. So I have some experience with Elves. Here is that deck, if you want to check it out for inspiration.
First thing I would do is probably up your land count by at least two. I run 18, myself, with 20 mana dorks in the deck. There's a ton of mana generation but even then, 18 lands is pretty low. You only need one or two to pop off, but you want to have some kind of backup.
Collected Company is immensely powerful with all this mana, and I highly recommend finding room for at least a couple, if not four. Also, Lead the Stampede isn't flashy, but in such a creature-heavy deck, it's an extremely efficient way to refill your hand.
I love Nissa, but I'm not sure she's necessary for Elves. Life gain isn't used except for countering burn or the mirror, and there are easier ways to do that, I think. You definitely want a more reliable way to put out Ezuri, so CoCo and/or LTS are good for that. You have the Harbinger, too, but we want something a little more consistent. You might consider upping your count of Ezuri, for that matter.
I love the Immaculate Magistrate + Joraga Warcaller combo, too. Used it for a while. But in the end, it's slow and fairly easily stopped. Also, CoCo (which you will want to use) doesn't hit the Magistrate. Another reason CoCo is so good is because you can do it on your opponent's end step, throw out something like an Elvish Archdruid, and have it ready to go on your next turn.
Instead of or in addition to Elvish Promenade, maybe consider Hunting Triad. The nice part is that the reinforce ability doesn't count as casting so it can't be easily countered. You can either put out 3 tokens to power up Elvish Archdruid, or put the counters directly on Joraga Warcaller to pump up all your Elves.
These are just a few basic ideas to start with. Take a look at my deck for some more ideas, especially on the sideboard, and I'll post again with some more ideas soon.
3 months ago
I would recommend Elvish Archdruid and Dwynen's Elite, maybe cut out the equipment and add more promenade's and banner's, maybe cut Forced Adaptation because its slow and gets you two for one'd by removal. Just some suggestions to try to make it more elf themed.
4 months ago
Hey, to a fellow Commander Elf player. Lots of interesting card choices here. I think you can decrease the avg. CMC by quite a bit making the deck faster. With green you can take advantage of a lot of low CMC creature tutors. More cheap ways to tutor for Priest or Archdruid is excellent for the game plan...
There's many cards here including Elves that are fine, but their slow and in my opinion are not needed.
- Norwood Priestess
- Immaculate Magistrate
- Argothian Elder
- Dwynen, Gilt-Leaf Daen
- Elvish Vanguard
- Nissa Revane
- Praetor's Counsel
- Akroma's Memorial
- Caged Sun
- Paradox Engine
- Vanquisher's Banner
- Vedalken Orrery
All these cards except for Vanguard are 4 CMC or higher. Consider cutting most of them for lower CMC cards, one and two drops? Ezuri is the best mana sink and Craterhoof is your best secondary win condition with Elves. All the mana your using on these other cards can simply go to Ezuri's overrun or ways to get Craterhoof. This advances your gameplan of winning with Elves much more than playing many of these cards.
With Ezuri you want an established battlefield of Elves before you play him, Craterhoof also wants this. If your hand is clogged with a lot the above cards then this is going to be hard to do. These cards are not helping to advance your game plan with Ezuri they're in fact slowing it down quite a bit. Just about all these cards require other cards to make them good and when you're playing four, five, six plus drops then these cards need to function by themselves and give you value when you play them.
Lower CMC cards are different. If they give you value when you play them that's great. Their true value however is being one, two or three drops Elves or cards that can help you tutor for or draw Elves:
- Arbor Elf
- Birchlore Rangers
- Nettle Sentinel
- Dwynen's Elite
- Seeker of Skybreak
- Fierce Empath
- Summoner's Pact
- Chord of Calling
- Worldly Tutor
- Crop Rotation
- Sylvan Scrying
- Sylvan Library
Many of these cards I consider green staples for nonbudget Commander: Arbor, Pact, Chord, Worldly, Rotation, Library, Regrowth and Clamp. Your playing Elvish Guidance it has great interaction with Arbor. Nettle can be played for it's interaction with Heritage Druid and simply being anther one drop Elf. Elite is a lot of Elf value for two mana and it's also great with Heritage. Empath can tutor for Craterhoof, Thunderfoot or Regal Force. When playing Nykthos or Cradle both Rotation and Scrying are very beneficial to tutor for one of these lands.
Force, it's very good draw with Elves because you can creature tutor for it or get it with Fauna Shaman. It's much better than Shamanic Revelation because can't tutor for Revelation. It's a higher CMC, but it's worth it because it's a creature who gives you draw value when you play it. Force counts itself when it ETB, getting one draw no matter what.
Elves can make a lot of mana, but sometimes in games you can actually get land screwed not drawing more than one Forest. Having a few Elves who can get you a Forest is very helpful when these situations come up. Wood and Farhaven are fine turn two plays with help from a turn one mana Elf. Getting another Elf on the battlefield and land ramping at the same time. 31 total lands is low even for Elves; these Elves can help to get lands.
Good luck with your deck.
4 months ago
I get a lot of comments suggesting to add Heroic Intervention and it's fine if you want to play it, add it, but I don't. Intervention doesn't do enough in matchups where I want it, control matchups. Overextending my army because I'm counting or hoping that Intervention can save it is not a good plan. Instead my plan is to sideboard in cards that don't care about Fumigate or Settle because ultimately I can't stop all the Fumigates and Settles that my opponent will have. I want to sideboard in noncreature cards that can combat Teferi. Nissa, Vital Force's haste 5/5 lands and Lifecrafter's Bestiary to match card advantage; Bestiary's draw works through counterspells.
Due to tribal I only want to sideboard in a few cards in matchups; I can't take out very many cards especially Elves. I want to be aggressive in the control matchup, but there's a fine line between being aggressive and being dumb and overextending. Without having cards like Nissa and Bestiary at my disposal then my only realistic plan is to overextend with Intervention protection, which is problematic.
I like Song of Freyalise I think it's a great card, but not currently with Elves. Currently in Standard the best Elves other than Steel Leaf Champion produce mana. Elves don't have a problem with making mana therefore the first two chapter abilities of Song are not needed. The third chapter ability is amazing, but I don't feel the card is worth it because for two turns it's not doing much.
Many versions ago this deck was called "Rite Elves" utilizing Cryptolith Rite to ramp into a fast Westvale Abbey Flip or Distended Mindbender with Elves. It had Collected Company and Shaman of the Pack and other Elves. In the version I cut all mana Elves other than Leaf Gilder and this worked with Rite because of a large amount of powerful two drop nonmana Elves especially Dwynen's Elite. Gilder stayed because mana it produces could be used to cast a turn three Company without needing other Elves. In current Standard the two drop spot for Elves is vacant, with the least amount of options for the tribe. Song really needs a new Elite or a reprint of Elite or Elf token producers to be good with Elves. If there's enough good one or two drop nonmana Elves or Elves get a token theme post rotation then Song can be a possible fantastic addition.
Sandwurm Convergence is a good suggestion, but I think it's CMC is a little too high to be used to stop those flying threats you mentioned. If we had to stop high 6-8+ CMC Dragons, Demons or other big fliers then Convergence would be better. Relying on stopping four, five or less drop fliers with an eight mana card seems too slow. Making a 5/5 Wurm each turn is great if midrange was a problem right now in Standard then this could be good, but it's not a problem, aggro is and those fliers you mentioned are played with aggro. Convergence is not something I want in aggro matchups. You could try cutting Crushing Canopy for Convergence as it stops Lyra, but Canopy is also a way to stop History of Benalia in the same matchup where opponent is playing white and Lyra.
4 months ago
From my play testing and looking at pro lists you can drop the land count to 18.
I would recommend 4Dwynen's Elite if you decide to do so.
Also just personal tech Gnarlroot Trapper can be a fun 1x to help a stall board.
I also really like Shaper's Sanctuary in the side. Maybe give it a test.
This is my list if you self wouldn't mind taking a look telling me what you think GB Elves