Whirlwind of Thought

Whirlwind of Thought

Enchantment

Whenever you cast a noncreature spell, draw a card.

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Set Rarity
Ikoria: Lair of Behemoths (IKO) Rare

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Whirlwind of Thought Discussion

Bolbae on Prowess Tokens EDH - Elsha of the Infinite

19 hours ago

@xram666 Thanks for the comment and your suggestions, much appreciated. Teleportal is an interesting card, I will definitely consider including it.

As for the card draw, your suggested cards do fit the strategy, but the deck doesn't really struggle with drawing cards, so I don't think I will be adding those. I already listed Keep Watch and Whirlwind of Thought in the maybeboard, which are nice options too. I also want to avoid adding too much consistency to better fit a casual play style. Of course, everyone adapting the deck is free to add more card draw and those are great suggestions.

Monomanamaniac on Swiss army commander deck

1 week ago

Vash13 those are some great suggestions. The triome is definitely on my list, as well as Whirlwind of Thought. I'm waiting for the triome to go down in price a bit. The land hate cards are all very strong in this deck considering I can sac spirits for red mana, but in my meta it causes my opponents to target me relentlessly until I'm dead even if they can remove them. I'm kind of a fly under the radar deck lol. Mechanized Production is Definitely going on my list of cards to get as that is a very powerful ability in this deck, and while it can draw aggro it's generally not going too till I have 5-6 copies of an artifact (though it could also be a win condition with storm the vault). Benevolent offering is a very powerful card, it gives you 4 spirits and at least 10 life for 4 mana, with a much higher ceiling, and battle hym does have a low floor but it has a very high ceiling and can usually lets me end the game the turn I use it. I do agree with the repeated reverberation though, it's a very niche card that usually just sits in my hand. As per some of the suggested replacements, I try to include cards that can deal with multiple targets or have additional benefits, or draw cards. I Will consider adding then again though. Pyromancer's goggles is just very neat card that's been hard for me to replace easily, I can see where meekstone could replace it. Approach seems like a no brainer, I'll definitely find a spot for it. As far as Planeswalkers go, I tried to find ones that could draw more cards and serve a utility purpose, also low costed. I appreciate your suggestions and I do think they pretty much match my vision for this deck. I am always glad to have additional advice for my decks and I don't take offence to opinions.

foxboy93 on Brallin & Shabraz SHARK-ATTACK

1 week ago

I was curious as to why Sol Ring and Cyclonic Rift weren't included? I'm guessing there wasn't any extra laying around most likely?

Other things I'm surprised not to see in here: Teferi's Puzzle Box, Mindmoil, Arjun, the Shifting Flame. These don't necessarily combo with the Brallin side of the deck, but it DOES work with Shabraz. Not only that, this can help us get into other cards and keep fueling our draw and discard. I also personally don't like running Planeswalkers, but Dack Fayden can be pretty good. Faithless Looting on a body and then also stealing an artifact seems pretty good. Other cards I was surprised to not see were Thrill of Possibility, Cathartic Reunion, Frantic Search, Careful Study, Tormenting Voice, Rhystic Study, Jeskai Ascendancy, Whirlwind of Thought.

I'm curious as to why Shark Typhoon is in the deck though. A 6 Mana make an X/X Shark doesn't seem overly impressive when we only have small cantrip like spells. I also personally don't like Runehorn Hellkite, cause its either a 6 mana 5/5 with flying, or something we need to discard to then pay mana to wheel. I feel like the deck has a nice top end, but it lacks a lot of early game. We are basically hoping to get one of our commanders out ASAP, but it seems like we are hoping to hit a lot of ramp early on to then get someone out and THEN do our draw/discard thing.

Other fun things or cards not mentioned is Sigil of Sleep. Putting this on one of the pingers (Brallin, Glint-Horn Buccaneer, one of the Niv's) lets us begin to bounce creatures to players hands whenever we deal damage. So we start discarding cards, we can start returning problem threats to the player's hands. Tireless Tribe is an instant speed, repeatable discard outlet. Sure it doesn't do anything other than that, but it could be the difference between killing a person or not. Basilisk Collar/Loxodon Warhammer/Shadowspear are alternative ways to use Brallin like ping effects for things other than Infect (if play groups don't like it for example). This also fits into the "voltron" style of the deck, allowing intense lifegain. Early game cards we can add are Jace, Vryn's Prodigy  Flip/Magus of the Bazaar. These lets us repeatedly draw and discard, and Jace can flip to allow us to flash back cards. Wild Research is a cool way to help tutor up our wincons from our enchantments or if we need a counterspell or something while synergizing with Brallin pinger effects. We could also include some of the hatebear like cards from white to help slow down our opponents in the early game if it comes down to it.

All in all, I like the deck idea. I LIKE flexible decks that can switch gears when it needs to, and isn't solely linear ("I tutor this card and win). You can play casually and just try to voltron Shabraz, or enable combo kills with Brallin. Other than a handful of cards, I am REALLY interested in possibly building this deck!

SufferFromEDHD on Sevinne, the Chronoclasm Acid Flashback

1 month ago

Damn, dongerlord. Thanks for the thourough analysis. You are clearly going very competitive with your list (don't forget Extract!) where I'm trying to build ... an on theme 75%? I don't know what my list is but I like it. It's fun.

Underworld Breach fits under Sun Titan and grants massive utility. In.

Narset of the Ancient Way look at my list again and look at all three abilities. Fits the theme.

Scroll Rack is tech with Land Tax.

Whirlwind of Thought In.

I'm a huge fan of Surveyor's Scope but that exile clause... Needs Karn to make it viable.

Narset, Parter of Veils and Alms Collector interesting and brutal. I'm going to chew on this.

The rest of the stuff was for a different style of play and direction of control.

dongerlord on Sevinne, the Chronoclasm Acid Flashback

1 month ago

It seems like you're running burn as your wincon.

Here are some cards that might help.

Static burn: Harsh Mentor, Zo-Zu the Punisher, Ankh of Mishra, Manabarbs

Finishers: Acidic Soil, Price of Progress. Molten Disaster is a decent finisher you can consider with split-second and also acts as a board clear (you might try replacing Devil's Play with this)

Since these are symmetrical burn, you could also run Glacial Chasm and stall it out. This is also the most important land card to run with these mono red sorcery finishers. Your Pariah is also a god level card with this setup. You might also consider Heartless Hidetsugu as a combo with these 2 cards.

For more drastic changes, you can fix around your landbase to cut a lot of nonbasics and add basics with a load of fetchlands, such as Fabled Passage, Prismatic Vista, , Ash Barrens, Terramorphic Expanse, Evolving Wilds, Myriad Landscape, Warped Landscape, some Panorama fetches, and keeping Flooded Strand + Scalding Tarn + Arid Mesa. I have this landbase in another of my burn decks and its fully sufficient for tri-colour commanders. In white, you get access to Land Tax as well so it helps further fix your mana - although in my experience with this landbase I would say its not even necessary.

With a basic land landbase, it opens you up to more burn, such as Price of Progress, Burning Earth. It also opens you up to hard stax cards if you have a vendetta against someone: Magus of the Moon, Blood Moon, Back to Basics.


An alternative package you can consider with your wheels is Narset, Parter of Veils and Alms Collector to discard their entire hand. You already have Smothering Tithe as well. Psychic Possession is also insane with wheels as it lets you draw 14 off a single wheel.

I would also just add Underworld Breach because its straight up insane.

You can also try Mana Geyser for a super explosive turn by recasting it from the graveyard again.

Dack Fayden is both a ramp card and a way to dump cards into your graveyard.

Good old Blasphemous Act and Chain Reaction are 2 of the best board clears you can pair with Sevinne.

Jace, Vryn's Prodigy  Flip Baby Jace is a VERY good card with Sevinne. Helps cycle into lands/ramp early and lets you cast spells from your graveyard once it transforms into Jace, Telepath Unbound.


Some cards I see that you could also try cutting/changing are:

Land Tax - you can run ramp artifacts instead, such as Surveyor's Scope. Surveyor's Scope is an excellent card with many fetchlands as you can tap them to sac as a cost, then activate Surveyor's Scope for up to 3 basics untapped since your fetchland is no longer on the field. Or basically any other 2 mana rock will do.

Mirage Mirror and Scroll Rack - these cards are a bit clunky to use and you can do more with mana rocks instead.

I would consider Ral, Izzet Viceroy a bit too slow.

You should swap Jeskai Ascendancy for the new Whirlwind of Thought

You have a lot of single target protection - Momentary Blink, Lightning Greaves, Diplomatic Immunity. I would suggest cutting one or two because you can still tutor for it.

Narset of the Ancient Way SEEMS a bit slow (but I have't seen this card in action yet), so you could replace it with Narset, Parter of Veils

Ray of Distortion is pretty omega slow. You might want to try Aura of Silence or a simple Disenchant

Personally I'm trying to build a cEDH Sevinne burn deck haha! Thinking of also trying Thought Lash with Thassa's Oracle

Long live our Overlord Sevinne

smilodex on NARSET'S WAY OF A JESKAI MONK [cEDH Primer]

1 month ago

@Annexus: Yes like you said there's not a really healthy conversation going on on the discord and like you said,

I already exchanged Dack Fayden with Teferi. I get your point with Narset, but I don't know what to cut. Same with Whirlwind of Thought... I think this card is good, but it's always better to just play a turn spell or like you mentioned Narset Transcendent because you can choose, to draw or to rebound a spell.

Annexus on NARSET'S WAY OF A JESKAI MONK [cEDH Primer]

1 month ago

@smilodex I see the point about the wheel. I think it's good to have it included. Did some research on existing strategies and lists, there aren't a lot of updated ones out there. It's kinda sad to not have a comprehensive place of discussion. Checked the discord, not a lot of activity. Kinda will have to make do I guess. Anyways, I'm dead serious about Narset, Parter of Veils. Card will pull its' weight in cEDH, is relevant against U and B and does relevant things for our list. Same with Teferi, that card is pretty good.

I think some spells are pretty trivial, like Ponder/Preordain. Either players like them, or hate them, it's probably a flavor/meta call. I do like them, simply for selection purposes (probably also because of a control-player background, selection is effing holy). Speaking of which, would it possibly be an idea to consider flexslots in the deck and corepicks? Maybe, for the less budgeted player: a list of priority upgrades/budget cuts and alts to make the deck take the turns? There's a lot of additional combo's in the primer, which is awesome! But what about a section of ins/outs when considering these? Would be willing to help.

On the new cards to test, I think the list should seriously start to consider Whirlwind of Thought. It seems too good to pass up, even though it's very heavily/clunkily costed. With Narset, that shouldn't matter probably. Question is, what to cut.

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