Abundant Growth


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Avacyn Restored (AVR) Common

Combos Browse all

Abundant Growth

Enchantment — Aura

Enchant landWhen Abundant Growth enters the battlefield, draw a card.Enchanted land has "T: Add one mana of any colour to your mana pool."

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Abundant Growth Discussion

CeilingShapes on Defensive Ember

1 day ago

Dispel, another card I think I'll need in my sideboard. I think Drift of Phantasms , Train of Thought , and Abundant Growth can't leave this deck to make it competitive. I think Vent Sentinel and Wall of Tanglecord are interchangeable sideboard pieces depending on if the opponent is running control, flying, or both.

thattallguy on Defensive Ember

2 days ago

since Axebane Guardian and Abundant Growth (and Tinder Wall in a pinch) can make red mana you dont realy need the mountains as much. Only reason i use them in mine is for Vent Sentinel.

should help with mana a bit

PB80 on 5C I Want It All

3 weeks ago

Nice to see a 5c commander deck with Progenitus.

but see you are playing Abundant Growth so wondering if it couldn't be interesting for you to play Words of Wind

cdkime on Attack of the.. Elk?

3 weeks ago

Benefactor's Draught untaps all your creatures, draws you a card, and discourages blocking. As a note, you pretty much have to play this card after you declare attackers, but before the declare attackers phase ends--once they declare blockers, you will not get additional card draw.

Explore gives some ramp and draws you a card.

Viridescent Wisps is a 1 mana combat trick that also draws you a card. It isn't great, but would be passable in a casual, budget deck.

Abundant Growth is another 1 mana card that draws a card, and provides minimal mana fixing. Again, not great, but could find a place in this deck.

mortalrage on Sliver - For the Swarm

1 month ago

Looks pretty cool!

I'm relatively new to MTG so forgive me if this is a bit of an ignorant question, but why is Enchanted Evening there? Am I missing something? Wouldn't it be more of a hindrance as it opens up your (awesome) lands and creatures to removal that targets enchantments (which as I understand, is relatively common in the format)? Also I didn't see much in the way of enchantment removal in your deck to take advantage of it turning you opponent's permanents into enchantments?

Would it also maybe make a bit of sense to go with a bit more green to take advantage of mana fixing effects like Fertile Ground, Abundant Growth, Mana Bloom or any others? I don't have enough experience to know how this deck would work in practice but these are just some of my thoughts.

Mave on Spirited Assault (Pauper)

1 month ago

Phantom Tiger should be better than Harbinger of Spring because it survives more removals and battles and if you manage to give it +1/+1 (with an equipment or aura card) you make it to a creature that can only be killed with destory or exil effects.Harbinger of Spring just cost to much to cast (damm that soulshift Tax).

6 CMC Creatures are too hard to play without reanimation so you should forgett about Moss Kami

Dripping-Tongue Zubera is a worse Doomed traveler for Spirit Tribal but still replaces itself.

Child of Thorns can at least jump in and protect another Spirit and make Combat a bit worse for your opponent like a worse Goblin Sledder

Traproot Kami won't work against that many decks because it is just a wall. It belong more in the Sideboard than the main Deck. It dodges a lot of Lightning Bolt and similar stuff (but only in late game) and might block Delver of Secrets  Flip butit's still quite slow.

Your sideboard missing interactions with artifacts and enchantments, Wear Away could work if you want to play on the Splice Ability a bit and Rending Vines could also remove a lot of cards (especially with the low curve of pauper) and it draws a card.

Uproot is quite expensive to take your opponent one turn back regarding lands. You mostly sacrifice your own turn to use it and many blue decks jsut respond with Gush to refill their hand. it might work against Bogle decks that enchant their land (Utopia Sprawl/Abundant Growth to ramp or fix mana (play about 18 lands) but they won't make the mistake of enchanting the same land with all enchantment more than once unless they draw nothing but one land. Still that would be a one trick pony that mostly comes to late into play.

As far as I can tell you rather want to interact during combat and battle tricks, which makes Kodama's Might (because of Splice) quite appealing just like Roar of Jukai which is easy to splice and is able to interact with Shinen of Life's Roar

But I have to say you've choosen a theme which is pretty hard to build in pauper (competetive).

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