|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Common|
|Avacyn Restored (AVR)||Common|
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Enchantment — Aura
Enchant landWhen Abundant Growth enters the battlefield, draw a card.Enchanted land has "T: Add one mana of any colour to your mana pool."
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Abundant Growth Discussion
1 week ago
2 weeks ago
4 weeks ago
My suggestions is to add similiar cards for more consistancy:
Cut Fireball down to 1x since you wont want to draw it until you combo off.
remove the hexproof spells to add more card draw in perminent form like Elvish Visionary, Abundant Growth, Ichor Wellspring and/or Carven Caryatid to help you get to your combo pieces better. Once you have initiate mana with the combo you can target the wall and one of these cards to find your wincon fireball.
Run Archaeomancer as Mnemonic Wall 5-8
Displace for copies of ghostly flicker 5-8.
you can try Cloud of Faeries and Izzet Boilerworks+Simic Growth Chamber as a second way to get initiate mana. You would need two of those lands in play to make 4 mana using the 3 to recast Flicker - netting one each cast
I would try it like: 8x - 1 drop mana dorks, 8x - 2 drop draw perminent, 3x Cloud of faeries, 4x Archaemancer, 4x Mnemonic Wall, 4x Penegrine Drake, 4x Displace, 4x Ghostly Flicker, 1x Fireball, 20x Lands - with 4x izzet boilerworks 4x simic growth chamber 4x Halimir depths 8x forest
1 month ago
I don't understand Abundant Growth here, since you're mono green ? I guess you think it works like Utopia Sprawl, providing an additional mana when tapped, but it only gives you a draw and the land still provides only 1 mana when tapped. With Growth the land has an option to tap as a forest OR tap as any 1 mana.
1 month ago
Hey Gattison. I definitely agree with making sure all nonbasics tap for green, and I don't blame you for not being able to visualize the graveyard tricks, this one is a MUCH rougher draft than Join the Herd.
Since this deck is kind of slow, Thief of Hope is there, not only as an essential three drop, but as something that allows us to drain our opponent every time we bring something back.
Tortured Existence is key because we can exchange Golgari Brownscale for any spirit we need while dredging it back for life in order to fill the graveyard with more spirits to resurrect. It can be a little tricky, but if played right, it's really fun and you never run out of what you need.
I've taken out Rancor because it wasn't doing enough for the deck and I added Abundant Growth for mana fixing and card draw. Burr Grafter is important and sometimes better than Rancor (though admittedly not as cheap)because it's a spirit that can get something back when it dies, and it's reusable buffing for the spirits that can't be blocked, which eventually win the game.
1 month ago
Urban Burgeoning untaps various utility or enchanted lands.
1 month ago
- Chromatic Lantern
- Prismatic Omen
- Gemstone Array
- Utopia Tree / Sylvan Caryatid
- Abundant Growth / Unbridled Growth
- Fertile Ground / Market Festival
- Lotus Cobra
- Mirrodin's Core
- Orochi Leafcaller
- and, because I know you, Springjack Pasture
I haven't played 5 colors much, so maybe someone who has can offer better advice, but given how much more difficult a deck can be when it adds more colors, I feel like these would help more consistently than the dual/bounce lands, which also means more emphasis on green and colorless cards. However, that is strictly my opinion.
Lastly, here's a shenanigan: