|Commander / EDH||Legal|
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Enchantment — Aura
Enchant landWhen Abundant Growth enters the battlefield, draw a card.Enchanted land has "T: Add one mana of any colour to your mana pool."
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Abundant Growth Discussion
5 days ago
Alrighty then. For starters I think you are too concerned with mana fixing. In my experience in playing many games of commander what you have is straight overkill. So I would ditch the panoramas and the Warped Landscape, the Transguild Promenade, Shimmering Grotto, Rupture Spire, the Manalith, and Selesnya Keyrune. You really won't need them. I would replace the lands with basics/ and lands like Fortified Village,Canopy Vista, Temple of Plenty, Temple Garden, Selesnya Guildgate. And then for the Manalith and Keyrune drop them for Kodama's Reach and some other enchantments that I will mention below. You will probably want to run as few artifacts as possible for an enchantress build also. I say this because of one of the recommendations that I have. And now onto the card recommendations
First off for the 11 missing cards I will recommend the following as options (emphasis on options, some of these are pricey which is why so many options): Solitary Confinement, Sylvan Library, Exploration, Open the Vaults, Replenish, Green Sun's Zenith, Worship, Ajani's Chosen, Enlightened Tutor, Eternal Witness, Commune with the Gods, Blind Obedience, Authority of the Consuls, Eladamri's Call, Abundant Growth, Utopia Sprawl, Witchbane Orb , Ground Seal, Grand Abolisher, Nyx-Fleece Ram, Sigarda, Host of Herons, Nylea, God of the Hunt, Heliod, God of the Sun, Seal of Cleansing, Kismet, Soul Snare, Sigarda, Heron's Grace, Courser of Kruphix, Prison Term, Starfield of Nyx, opalessence, Overgrowth, and lastly Stony Silence. Stony Silence is a powerful card that excels in commander. Although at the cost of your artifacts activations. I personally like it for an enchantress build. And remember I am not saying that these are end all be all cards but they are in my experience very useful. And since you have options you can just pick and choose what you like and don't like
I also have some ideas for things you should cut from the deck. Things like Nissa, Vastwood Seer Flip, yeah she's cool and all but she doesn't really fit well with the deck and she can die easily and that can be a hassle. Another card which I would cut is White Sun's Zenith, it takes a lot of mana just for some kitty cats and I it does not perform that well in general. Another card I feel is under performing is Archetype of Endurance, personally Asceticism is better if you are concerned about that. And lastly I feel torn about Celestial Archon. I feel like he has potential but I am uncertain.
Ok that is all I have to say! I think anyways... regardless take some time and think about what it is you want to do with what I have recommended. Of course as always the final choice is yours. Please tell me your thoughts after you have mulled it over!
1 week ago
I would recommend using pump spells that are either free to cast (Invigorate, Mutagenic Growth) or very cheap with a huge effect (Become Immense, Berserk). You want to spend as little mana as possible to make Omnath as big as possible, best with trample as well.
You also might want to check out the other mana elves for cmc 1, for example Fyndhorn Elves, Boreal Druid...the card search will help! Utopia Sprawl is yet another Wild Growth but Abundant Growth does NOT produce additional mana, it just fixes the colour (which you don't need in this deck)
2 weeks ago
The lack of deck thinning hurts you hard, so you may want some card draw (since fetches cost an arm and a leg). Unbridled Growth is a cheap turn 1 draw spell for you. Abundant Growth is another option for this. Or maybe even Desert of the Indomitable (when it comes out). Drawing on dead land draws helps as well.
3 weeks ago
3 weeks ago
landofMordor: I completely forgot about Secure the Wastes. I like the the flying spirits from Spectral Procession, but I do get more token production potential from the wastes. What about running Secure the Wastes in place of Raise the Alarm? I feel like with this deck I am going to win with the fliers before I win with any soldier tokens. If I play a waste one turn 2 for a chump block oh well, but the chance for 3+ tokens late game could be a game changer. As for Duress, I am definitely going to consider that card for at least my sideboard for now. It may be incorporated in the main deck based on my meta. Thanks for the suggestions!
Hyperalgialysis: I think I may be good on my mana, but I will definitely keep Llanowar Wastes and Caves of Koilos in mind if I find that my mana becomes an issue. The same things goes for Abundant Growth. Hidden Stockpile is an interesting suggestion and something that I will keep in consideration. Hopefully I will be making plenty of tokens to get value out of it, but only time will tell on that. Doomed Traveler could be an option as well if I ever need early chump blockers against a red deck. Thanks for the ideas!
3 weeks ago
You could try Llanowar Wastes and Caves of Koilos for budget mana fixing. Once you get an urborg in play they will tap for a black mana without damage. Most fetch and shockland plays hit you for 3 and this would give you the fixing for 3 turns and the same damage. The pilgrims are fine, if you go the painland route Abundant Growth is the same cost and self replacing. The other thing I would suggest is Hidden Stockpile. Free tokens is good, and this will give you some value as they get removed. Doomed Traveler is really good too.
1 month ago
You don't necessarily have to have fetch lands, and some dual lands are in the 3 to 5 dollar category in mint condition that will enter without becoming tapped. When playing paper magic and looking for cards to buy you can always go for moderately played or even slightly damaged cards and save up to 75% off on the card's value. It still plays the same. I have seen guys build dual colored budget decks for less than thirty dollars using that shopping method, so it can be done. You can also use very cheap spells to fix mana, cards like Abundant Growth are an example. Woodland Cemetery in moderately played condition can be found as low as $2.00 on average too. It's all about if you want to have low quality cards in your collection and if you're comfortable sacrificing condition for playability in a budget deck. Of course shopping at median to high end prices for near mint cards the splash would bust your budget to make the deck effective.
1 month ago
I'm a big fan of the update, the deck has come a long way. However there still are a few things that I think would make the deck better still:
Rounding out the curve so that it has the look of a descending staircase. To do this we need to replace a 3-drop with either a 1-, 2-, or 4-drop. Snake Umbra is definitely the weakest 3-drop.
Holy Mantle could still probably be replaced. I still find this card to be really unimpressive at 4 mana.
Lastly, Grasp of Fate is still missing. This card is really hard to pass up.
I don't want this to get lost in translation over multiple posts so I'll try to fix the curve and you can either agree or disagree with my adjustments...
You mentioned getting rid of the color fixing enchants like Abundant Growth and Unbridled Growth, but those are there for multiple reasons. They add to enchantment count (for both Ancestral Mask & Ethereal Armor), can filter and/or draw cards, and provide early game fixing. There is not really a need to remove them as they actually do more than you think.
The lands that I suggested were...Grove of the Burnwillows, Horizon Canopy, City of Brass, Mana Confluence, more fetches, and Okina, Temple to the Grandfathers. They will be better than the speed lands and with the replacement of more basic lands, better than the check lands as well. I definitely would not get rid of all your basics though.
My suggestion for your ideal land base would be...
1x Ancient Tomb
1x Arid Mesa
1x Marsh Flats
I also love that you have this deck tagged as "casual," this deck is a far cry from casual. Lol