Abundant Growth

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Avacyn Restored (AVR) Common

Combos Browse all

Abundant Growth

Enchantment — Aura

Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has "{T}: Add one mana of any colour to your mana pool."

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Abundant Growth Discussion

Barrett69 on Gnarly Zoo

5 days ago

Big fan of zoo and this deck is something that I would like to build myself. Just wondering on your thoughts about playing Kor Skyfisher to bounce your Nylea's Presence or Abundant Growth for additional card draw?

Darth_Savage on Praljak's drink of choice

1 week ago

Hi dr_keats,

I'd agree that budget infect is probably one of the easiest access points to both Pauper and Modern, but it does get hated on. The biggest problem with infect is that the creatures which are played are all relatively small and vulnerable to removal. To that end my first suggestion is Blossoming Defense (Modern) and Ranger's Guile (Pauper), the spells have the same function; small pump along with Hexproof.

I'm not sure Abundant Growth belongs in this deck, I'm guessing just for the cantrip? If that is the case then Dissenter's Deliverance or even Edge of Autumn probably better fill that function. I'd also suggest you up your land count to 18.

Lastly Revenge of the Hunted might as well be Become Immense, it still wouldn't be legal in Pauper, I'd maybe up the count of Rancor to 4 too.

Hope that's of help, have fun brewing your deck.

dwherr on Cats

3 weeks ago

I feel like you have an aggressive deck, but it comes out too late without any control to back it up.

You will struggle turns 1,2,3, and sometimes 4.
Turns 5,6,7 you will be doing alright, but if you had a bad 1,2,3,4 you will be playing catch up on 4,6,7.
Turn 8,9,10. You don't have anything to carry you except Raksha and Jedit.

I play tested about 7 or 8 times and only drew one piece of equipment

A strong addition, if you can more reliably acquire equipment, Kemba, Kha Regent

Consider, either in addition to or replacing Raksha, Adaptive Automaton, Angel of Jubilation, Benalish Marshal.

Call to Arms or Crusade (Situational, but at 2 cmc these are good card).or other similar.

This deck would do better with faster lands. I found myself trapped for mana sometimes until turn five because of the double lands.

Now I say all this, but I'm rusty. I forget what five + player multiplayer games are like.

Drawing mechanics or fetching mechanics would help.

A couple drawing mechanicsAnvil of Bogardan, Abundant Growth (will help lands as well), Bargaining Table, Bazaar of Baghdad, Farsight Mask. Or something else. I'm not good with white/green.

SynergyBuild on X X X Enchantress

3 weeks ago

Eladamri's Call, Worldly Tutor, Recruiter of the Guard, Chord of Calling, and Sylvan Tutor are all good creature tutors that effectively you more enchantress effects. Also Eladamri's Call was reprinted recently, and so is quite cheap.

Burgeoning is very good. Run it.

Tangent:

Parallax Wave goes infinite with Opalescence and Starfield of Nyx (If you have enough non-aura enchantments), and let me explain how if you don't understand it, I was confused at first when I saw it so here:

Parallax Wave is an enchantment that starts with five fading counters, and at your upkeep you must remove a counter from it, if you can't you sacrifice it.

You may remove a counter from Parallax Wave whenever you want (at instant speed) to exile a creature, and when it leaves the battlefield, return all cards that enchantment has exiled to the battlefield. This includes itself if it is a creature.

If it is a creature you can remove a counter from it to exile an opponent's creature, then hold priority, and exile itself in response. The stack resolves top to bottom, so given no opponent reponds, you exile Parallax wave to itself, and it will leave the battlefield, returning all cards it has exile to the battlefield, before it exiles the opponent's creature. Parallax Wave returns, and their creature has an exile trigger on the stack, respond to that by repeating this process for each and every creature your opponents control, so that they all get exiled. If you have Opalescence in play, then you can exile all of their enchantments with this process too.

To this effect, from that point forward, your opponents will never land an enchantment or creature. You can also repeatedly "bounce" (retrigger the leave-the-battlefield and enter-the-battlefield effects of) all creatures you want. If you have Eternal Witness or Eidolon of Blossoms, you can draw infinitely, or return all cards that ever go to your graveyard to your hand. You might be scared that you would die from drawing infinitely, but you can draw until you reach Abundance, cast it, then keep drawing, always naming non-land. You also make infinite mana from Earthcraft by tapping the creatures between bounces. You bounce them by exiling them under Parallax Wave, then exiling Parallax Wave to itself, return both itself and your creature to the battlefield.

Enough about Parallax Wave, if I hadn't sold you, I never will.

Tangent Over.

Cards you can drop:

Sigarda, Heron's Grace - Not really worth it as protection goes, Greater Auramancy would be much better for the deck, possibly Heroic Intervention or Teferi's Protection

Craterhoof Behemoth - Beatdown isn't the best win condition for enchantress, it is a bit to aggressive for a deck that commonly doesn't have too many creatures. Ajani's Chosen/Sigil of the Empty Throne at least give fidder for Earthcraft mana and Aura Shards triggers.

Courser of Kruphix - Yeah it is a good creature, and it is an enchantment, but it isn't a good enchantment. It is lifegain for a deck that can do without, and a 2/4 blocker that gives life for three. That is good in modern occasionally, and insane in limited, but it isn't for commander unless you can abuse it. Sunbond/lifegain effects + Scapeshift/landfall effects make it decent.

Acidic Slime - 2/2 deathtouch is occasionally relevant, good with Parallax Wave combo for mass non-creature destruction, then the creatures get exiled by Parallax Wave, and is efficient, but if you don't get the Parallax Wave, then it doesn't do a ton.

Aura Shards - Without a ton or consistent supply of creatures, it does little but paints a target on your head.

Soul Snare/Faith's Fetters - They do little but waste mana on an overpriced and conditional Swords to Plowshares/Beast Within respectively. Their only redeemable factor it that they are enchantments, but that doesn't maek up for the fact that they aren't instants and aren't as powerful as other cards.

Cards to add:

Burgeoning - In commander it can be better than Exploration

Cloudstone Curio - Can survive Stony Silence, with an enchantress and some low cost enchantments it can go crazy card draw.

Crop Rotation/Sylvan Scrying/Tempt with Discovery - Finds Serra's Sanctum

Grand Abolisher/City of Solitude - Great instant protection

Greater Auramancy - Great Enchantment Protection

Heroic Intervention/Autumn's Veil/Teferi's Protection - Good one-turn protection.

Nykthos, Shrine to Nyx - Kinda like Serra's Sanctum

Femeref Enchantress/Aven Mindcensor/Containment Priest - Hatebears.

Recruiter of the Guard - Fetches any enchantress, Academy Rector, etc. Comboes with Parallax Wave and also Cloudstone Curio

Worldly Tutor, Eladamri's Call, Chord of Calling, Sylvan Tutor - More tutors act as more enchantress effects.

Swords to Plowshares, Path to Exile, Beast Within, Krosan Grip - Great instant speed removal.


I know said to add more than I said to drop, but below are some other cuts I'd consider:

Abundant Growth

Aegis of the Gods

Sigarda, Host of Herons

Heliod, God of the Sun

Tooth and Nail

Sigil of the Empty Throne

Sphere of Safety

Journey to Nowhere

Quarantine Field

Mana Bloom

Ground Seal - (Use Rest in Peace, I know it hurts Replenish, but it hurts your opponents so much more, and comboes with Helm of Obedience if you want!)

Avacyn, Angel of Hope

Dragonlord Dromoka

kingofcramers on protection enchantment control pauper

1 month ago

wow this deck has gotten a lot better, I especially dig the Mana Chains. The transmute tech looks really good too. Here's my feedback:

-5 Tranquil Cove seems a bit too many lol, but in general you have a lot of tap-lands, so I would consider running Bant Panorama or maybe Shimmering Grotto so that you can hit Fertile Ground. In terms of fixing, I also think Abundant Growth could be good. -you have a ton of removal which is good but also maybe you could lean more heavily on your circles of protection. You could run cheaper removal like Guard Duty or Oppressive Rays (good against Arbor elf)

-I think Quiet Disrepair should be mainboard as a win-con against aggro, otherwise they can just save up and then burn you out.

-I like the wincon a lot. Maybe Jace's Erasure could be good as well, especially because it's tutorable

ElTacoDude on Got Wood?

2 months ago

Are you just using Abundant Growth as a cantrip? It doesn't give you extra mana.

fastzero on *Competitive* Naya Enchanted-Zoo

2 months ago

I think Kor Skyfisher is rly great in ur deck, cuz bounces the enchantments and make more value and card advantage of these cards like Abundant Growth and Nylea's Presence.

CeilingShapes on Defensive Ember

3 months ago

Dispel, another card I think I'll need in my sideboard. I think Drift of Phantasms , Train of Thought , and Abundant Growth can't leave this deck to make it competitive. I think Vent Sentinel and Wall of Tanglecord are interchangeable sideboard pieces depending on if the opponent is running control, flying, or both.

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