Enchantment — Aura
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has ": Gain one mana of any colour.
|Want (3)||pksword1 , peace82 , neburyem|
Printings View all
|Mystery Booster (MYS1)||Common|
|Eternal Masters (EMA)||Common|
|Avacyn Restored (AVR)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Abundant Growth Discussion
1 month ago
There's a fringe combo archetype call One-Land Spy. It basically plays a single forest, fetchable with Land Grant, a bunch of ways to ramp into Balustrade Spy or Destroy the Evidence to get your whole deck into the graveyard at once. From there, there are plenty of ways to win, typically casting a Haunting Misery for 20 something, retrieving it from the graveyard off Anarchist, casting it by flasbacking Morgue Theft, with mana generated from Songs of the Damned and rituals.
https://tappedout.net/mtg-decks/1-land-spy-hard-mode/ That one is a more elaborate version IMO, which wins through looping songs of the damned, to pay for a second loop which could be either Gray Merchant of Asphodel to drain life, or Balustrade Spy to mill your opponent.
The only thing you should be changing from that version is Gitaxian Probe which isn't pauper legal anymore. Replacing those, players are using cantrips like Manamorphose or cycling creatures, mana fixers like Abundant Growth, Springleaf Drum or mana dorks, rituals like Culling the Weak, or even stuff like Commune with Nature to dig for spy.
1 month ago
I just get a little concerned that our enchantresses density might get too low. But I will give it a try!
3 months ago
Here's my recommendations:
Running the Bicycle lands as well as the Shadow lands and Temples seems a bit much. Mana Confluence may be a better for fixing. The Tango lands are also not as good when you're running as few basics as you are. Prismatic Vista also grabs any of the basics you need for the time.
Enchantress's Presence is a good Enchantress effect that you're missing out.
Archetype of Imagination is also a good card to give your tokens evasion if necessary.
Another board wipe would be a good idea. Time Wipe, Supreme Verdict, or even Evacuation could be good. Not to mention more interaction and removal. Seal of Cleansing, Seal of Primordium and Consulate Crackdown are good VS artifacts/enchantments. Kenrith's Transformation, Darksteel Mutation and Imprisoned in the Moon are all good auras VS creatures.
Ground Seal is good yard hate.
3 months ago
I just playtested a turn 4 win against Tron.
1) Forest, go
2) Plains, play Crashing Drawbridge
3 months ago
Boggles might not be budget itself, but it contains cards and ideas you can use. I like the auratog/rancor to give (1g +2+2) to auratog, it makes for a great knockout blow even if its fragile- something every budget deck should look for. Mongoose being a backup plan and protection helps a lot with that. I'd still want a plan for spot removal - gatherer's regenerate is nice with push taking the place of path in many cases, but its going to involve keeping an eye on your meta for exile effects.
While sigil is a great card, cutting it would allow you to also cut abor and sprawl for more 1 mana enchantments, massively speeding up the clock.
If you keep it in the sideboard, you'd still have that 'grindy game' tool even if you aren't running it maindeck - you could even go for a full transformative sideboard trying to live in that 4-5 mana space with a Heliod's Pilgrim value package and value-generating answers like Oblivion Ring.
There are some interesting midrange enchantment options that might suit a budget list running elf/sprawl, with Season of Growth and cards like Setessan Training or Shapers' Sanctuary aiming to eliminate the card advantage drawbacks of enchanting stuff. Silhana Ledgewalker and Sixth Sense still kicks butt when it comes to just drawing a card every turn. Abundant Growth and similar might not be amazing in terms of payoff for one mana, but a set of the variants allows you to splash any colour easily, while still fueling auratog. Satyr Enchanter type effects is a payoff that might work, but is a removal magnet and thus ends up reliant on stuff like sanctuary anyway.
Ethereal Armor is the powerhouse in boggles for a reason- it might be a nonbo with autatog sacrifices, but the 'count the number of enchantments' effect is really, really good. Also, its cheap. All That Glitters is armour 4-8.
Totem armour is another tool to protect creatures, but at that point you are basically building boggles.
Best of luck with the brew- its a well supported archetype that hasn't made the cut in terms of tier1, but with a little metagaming and planning it'll play well enough to win FNM.
4 months ago
I'm not sure where else to post this, but I've been having issues loading certain cards when I playtest decks. I can see the cards when I hover over them in the decklist, but the images won't load specifically in the playtest mode. I managed to pinpoint a couple of these cards that weren't working at least for me:
If there's anything I can do such as provide more information or clarification, then I happily will!
5 months ago
Henryk Interestingly enough, it really isn't though. If you put in cards like Arcum's Astrolabe, Abundant Growth, and Wall of Blossoms, ect. the deck can really pop off and have Yorion, Sky Nomad net you like five cards. And the first two cards help fix your mana colors.
5 months ago
Many suggestions depend on how crazy you want to go with your mana base but assuming you are building in Jund colors, here I go...
Setessan Champion is the best card draw if you go enchantment heavy.
Also, I would suggest maybe adding some ramp cards because on turn 2 you will only be able to play two 1 cmc cards and on turn four you would likely only play a 1 cmc card and a 3 cmc card. Abundant Growth is good mana fixing and Arboreal Grazer is solid ramp.
If you feel up to cutting red and putting in white, there are better synergies around enchantments in white.