Abundant Growth

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Avacyn Restored (AVR) Common

Combos Browse all

Abundant Growth

Enchantment — Aura

Enchant landWhen Abundant Growth enters the battlefield, draw a card.Enchanted land has "T: Add one mana of any colour to your mana pool."

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Abundant Growth Discussion

Alien_King on Kurt's Hive For Colourful Sliver (Casual EDH)

1 month ago

ThatGuy_OhWhatsHisName At a glance I think your main issue is you are running a very high cost deck with little ramp to support it, you have Manaweft Sliver in there but thats all I can see, I would suggest adding Gemhide Sliver as well, being another Sliver it will synergies well, also consider adding other forms of ramp i.e Sol Ring, Chromatic Lantern, Sheltered Aerie and Abundant Growth.

Summer Bloom is good for dropping more land, and Traveler's Amulet is a cheap way to pull more out of your deck as is Rampant Growth, Terramorphic Expanse and Evolving Wilds.

Having Sliver Overlord as a commander is a good choice as itll let you pull slivers out, a Diabolic Tutor would help pull your other spells.

Best advice I could give is to skim down your deck and focus it, try cutting out a few of the higher drop cards and bring down your avg cmc.

Good luck have fun, and happy Magicing

Pieguy396 on Modern is Enchanting

1 month ago

Awesome, ThunderLemon, glad you enjoyed it! If you're finding that Eidolon of Blossoms are dying too much, you can try a couple of Greater Auramancys in the main to protect them. Maybe take out a couple of Abundant Growths, or perhaps a couple Herald of the Pantheons? I would run Greater Auramancys here, but they're a little too expensive for me. Also, its price will drop to like $5 or so if it's reprinted, so there's that too. As for Heliod, God of the Sun and Karametra, God of Harvests, I feel like they could both be run, but I think they're too much mana for too little effect. I'm open, though :)

Redace878 on G/W Pauper Enchantments

2 months ago

I would reccommend a lot more forests than plains, then add in some Abundant Growth and Utopia Sprawl. This is how competitive Bogles decks ensure that they get a bogle on turn 1.

doobiecrusher on Derevi Wizardball

2 months ago

I'm curious, why is it that you run Utopia Sprawl/Wild Growth over Abundant Growth?

Force_of_Willb on ⬇ ⬊ ➡ FP

3 months ago

My suggestions is to add similiar cards for more consistancy:

Cut Fireball down to 1x since you wont want to draw it until you combo off.

remove the hexproof spells to add more card draw in perminent form like Elvish Visionary, Abundant Growth, Ichor Wellspring and/or Carven Caryatid to help you get to your combo pieces better. Once you have initiate mana with the combo you can target the wall and one of these cards to find your wincon fireball.

Run Archaeomancer as Mnemonic Wall 5-8

Displace for copies of ghostly flicker 5-8.

you can try Cloud of Faeries and Izzet Boilerworks+Simic Growth Chamber as a second way to get initiate mana. You would need two of those lands in play to make 4 mana using the 3 to recast Flicker - netting one each cast

Don't know if they are legal in pauper but Frantic Search, Rewind, and Snap for control (maybe sideboard)

I would try it like: 8x - 1 drop mana dorks, 8x - 2 drop draw perminent, 3x Cloud of faeries, 4x Archaemancer, 4x Mnemonic Wall, 4x Penegrine Drake, 4x Displace, 4x Ghostly Flicker, 1x Fireball, 20x Lands - with 4x izzet boilerworks 4x simic growth chamber 4x Halimir depths 8x forest

Naksu on Mono Green Aggro

3 months ago

I don't understand Abundant Growth here, since you're mono green ? I guess you think it works like Utopia Sprawl, providing an additional mana when tapped, but it only gives you a draw and the land still provides only 1 mana when tapped. With Growth the land has an option to tap as a forest OR tap as any 1 mana.

BrewerSamwise on

3 months ago

Hey Gattison. I definitely agree with making sure all nonbasics tap for green, and I don't blame you for not being able to visualize the graveyard tricks, this one is a MUCH rougher draft than Join the Herd.

Essentially you want to play Promised Kannushi early, and either use them for chump blocking or sacrifice them with Altar's Reap.

Grisly Salvage helps you get some spirits into the graveyard for Promised Kannushi, a primary target of Soulshift being Dreamcatcher to indefinitely bring back and sac to draw into what you need.

Since this deck is kind of slow, Thief of Hope is there, not only as an essential three drop, but as something that allows us to drain our opponent every time we bring something back.

Tortured Existence is key because we can exchange Golgari Brownscale for any spirit we need while dredging it back for life in order to fill the graveyard with more spirits to resurrect. It can be a little tricky, but if played right, it's really fun and you never run out of what you need.

I've taken out Rancor because it wasn't doing enough for the deck and I added Abundant Growth for mana fixing and card draw. Burr Grafter is important and sometimes better than Rancor (though admittedly not as cheap)because it's a spirit that can get something back when it dies, and it's reusable buffing for the spirits that can't be blocked, which eventually win the game.

Cybird13 on Modern is Enchanting

3 months ago

Ignore the Abundant Growth thing I misread the card

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