Abundant Growth

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Avacyn Restored (AVR) Common

Combos Browse all

Abundant Growth

Enchantment — Aura

Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has "{T}: Add one mana of any colour to your mana pool."

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Abundant Growth Discussion

Fishwah on Black Green Ramp

1 week ago

A couple of possible ramp options if you want to avoid creature based ramp are Wild Growth and Fertile Ground. There's also Abundant Growth if you need early colour fixing: netting a card in the process is just gravy.

Arbor Elf becomes a much more powerful card with land enchants, although might not be a good fit if trying to capitalise on Thicket Elemental

SynergyBuild on The Abzan Enchanter's Essential Style Collection

2 weeks ago

I understand that you already went over Femeref Enchantress in the comments, but I want to make a case for just because I have loved using it.

I wouldn't classify it as protection in a normal sense, unlike a card like Greater Auramancy, but it does deter casting a Disenchant, that otherwise might have been cast. The card I believe has other uses.

It, at least in my variation of the deck, is part of the Replenish Package I run.

Vessel of Nascency, Seal of Cleansing, Seal of Primordium, Aura of Silence, Solitary Confinement, Gaea's Touch, Sterling Grove, Font of Fertility, and Seal of Doom all allow for value when being sacrificed with a Femeref Enchantress. You run 3 of those.

With Cast Out and Commune with the Gods to help fill up my yard with enchantments, Replenish-styled effects, can bring them all back, just to have them be sacrificed. I have drawn 10+ cards in one turn with Femeref Enchantress in that method.

I use Seal of Cleansing/Seal of Primordium/Aura of Silence a lot of times on my own enchantments, because if they are going to be Return to Dusted or since I run Starfield of Nyx/Opalescence for the synergy (Ay! My Name!) with Earthcraft, when an opponent Merciless Eviction and name creature thinking my board will be exiled, then I sacrifice my Seal of Cleansing targeting Opalescence and suddenly I have no creatures in reponse, it works out.

Otherwise, you don't need to run it. I just think a more replenish-based list would work well for gaining value.

Thats my whole thing about Femeref Enchantress


Onto ramp, Overgrowth works really well, I'd suggest you use it. Wild Growth, Utopia Sprawl, and Carpet of Flowers are must-haves in enchantress, seeing play in the most competitive and most casual lists.

Gaea's Touch and Font of Fertility are for the Replenish/Open the Vaults/Femeref Enchantress's gameplan, but that is fully up to you too.

Other than that, Weirding Wood is an interesting card, that I have been back and forth with. It is basically a big Abundant Growth.


Now onto card draw Sylvan Library is a must-have. Imagine if Sensei's Divining Top decided it was its own man, and was going to trigger when it wanted too, but as a cost it was going to cost an extra . Sound's bad right, less control and more mana? Well its in the big world, and it is going to draw all them cards! Suddenly you are drawing 2, 3 cards a turn, and sure, it costs some life, but yes!

If you'd rather have it's child, Mirri's Guile is a great addition too. Both of these cards see play in the real legacy enchantress.

Mana Bloom is good at fixing, and since it bounces back to hand, you can keep recasting it, getting more enchantress triggers, along with triggers on Sigil of the Empty Throne, Celestial Ancient, Blessed Spirits, Doomwake Giant, Thoughtrender Lamia, Agent of Erebos, and Blightcaster


Last but not least, this seems like an aggro deck, which is strange for enchantress, I'd suggest Parallax Wave/Opalescence combo (Starfield of Nyx works as well), Squirrel Nest combo with Earthcraft, and Altar of the Brood for an instant win with either.


Solitary Confinement, Ghostly Prison, and a higher removal count (Banishing Light, Journey to Nowhere, Seal Away, etc.) along with ways of slowing down your aggressive opponents (Authority of the Consuls/Blind Obedience) all lead to a much better set up, and Teferi's Protection/Heroic Intervention can be blowouts.


I'd also suggest you up your enchantment count to around 40~50, and run a lot more tutors. Vampiric Tutor, Imperial Seal, Idyllic Tutor, Eladamri's Call, Sylvan Tutor, Chord of Calling, Summoner's Pact, Grim Tutor, Recruiter of the Guard etc.

RedmundR2 on Climb the Vines to Victory (Wall Ramp)

3 weeks ago

Yeah i've considered Traproot Kami in the past, but I prefer Jaddi Offshoot in that spot, just because this deck is more interested in ramping into big things as opposed to making small creatures into larger ones to beat people up with. Offshoot is a solid card against aggro or burn, and its used mostly to block stuff like Goblin Guide in the early turns and to gain life, and Traproot cant block until maybe turn 2 or 3 depending on your land draws. Heroic Intervention is a fantastic and underrated card that I have 4x in my sideboard since my deck is so creature dependent. Life's Legacy could be good, but usually if i'm looking to draw cards with this deck, i'd rather be tutoring a finisher with Time of Need. Abundant Growth probably would be best in a deck trying to color fix, as it doesn't ramp so for my deck it'll essentially be a 1 mana cycle. The last two cards are great cards, some of my favorites of all time, but unless I have Assault Formation out, I'm not going to be needing many pump spells, and thats usually a secondary win-con at best that doesn't come up very often.

Thanks for the suggestions! :) <3

Monomanamaniac on Climb the Vines to Victory (Wall Ramp)

3 weeks ago

Hey returning the favor on the comment. I LOVE green vine wall, it kicks hard. Some suggestions from me, I'll start with Traproot Kami, which is a cheap card that gets to be a formidable foe. Heroic Intervention is a great defensive card for keeping your strategy for getting derailed. Life's Legacy is pretty decent if you feel like trading a creature for cards. Lastly Abundant Growth? Idk I like it lol. Anyways consider Aspect of Hydra or maybe Rancor just because I love pointing out great cantrips that I've lost to

DeviousPenguin666 on Ugly Bunny

3 weeks ago

I would take out Fertile Ground and Abundant Growth for Rampant Growth and Sakura-Tribe Elder. That should help you get your blue mana easier, and make your deck better against things like Ghost Quarter and even Stone Rain. Your sideboard plan seems good though.

morgud on Ugly Bunny

3 weeks ago

Thanks for the feedback! After a lot of playtesting, there were still situations where I couldn't produce a blue mana fast enough so I added Abundant Growth which gives me a reliable source of blue by turn 3. Same situation with Fabricate -- I can't reliably get either critical card by turn 4 without it. I definitely feel vulnerable, though, so my thought was to beef up my sideboard with counter cards for reliable wins 2 out of 3 times. Thoughts?

DeviousPenguin666 on Ugly Bunny

3 weeks ago

Nice deck! If you don't mind me asking, why are you playing Abundant Growth? I don't think it actually helps to ramp you, it just fixes your mana. Also, while Fabricate can tutor up a Proteus Staff, I think you should be fine with playsets of both Polymorph and Proteus Staff. Maybe cut the Fabricates for Remand or Mana Leak? +1!

ALX on Help me make my R/G ...

3 weeks ago

Ok, so after playtesting and trying out various different ideas I've pretty much decided this doesn't really work. I did discover that digging cards like Ancient Stirrings and Commune with Nature and cantrips like Dissenter's Deliverance and Edge of Autumn are a really fun way to put together combos though, so I've changed to the Brood Monitor / Eldrazi Displacer combo. This is better as it has more redundancy (Emrakul's Hatcher can replace Brood Monitor and either Flayer Drone or Altar of the Brood can be the win condition). This also means that virtually all combo pieces can be found by Ancient Stirrings (except Emrakul's Hatcher but Commune with Nature can still grab that if need be).

Birds of Paradise and Abundant Growth provide adequate color fixing.

Its quite consistent and can usually assemble the combo by Turn 5.

if you're interested you can check it out here: Colourless Brood Combo

Any further advice would be greatly appreciated. And thanks again to everyone who has helped out so far...

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