Abundant Growth

Abundant Growth

Enchantment — Aura

Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has "{T}: Add one mana of any colour to your mana pool."

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Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Eternal Masters (EMA) Common
Avacyn Restored (AVR) Common

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Pauper Legal
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Pauper EDH Legal
Modern Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Abundant Growth occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Abundant Growth Discussion

That_Salty_Gamr on Bant Enchantress

1 week ago

Here's my recommendations:

Running the Bicycle lands as well as the Shadow lands and Temples seems a bit much. Mana Confluence may be a better for fixing. The Tango lands are also not as good when you're running as few basics as you are. Prismatic Vista also grabs any of the basics you need for the time.

If you wanna go more token heavy then Shark Typhoon and Ominous Seas are both great token generators.

Enchantress's Presence is a good Enchantress effect that you're missing out.

Archetype of Imagination is also a good card to give your tokens evasion if necessary.

Another board wipe would be a good idea. Time Wipe, Supreme Verdict, or even Evacuation could be good. Not to mention more interaction and removal. Seal of Cleansing, Seal of Primordium and Consulate Crackdown are good VS artifacts/enchantments. Kenrith's Transformation, Darksteel Mutation and Imprisoned in the Moon are all good auras VS creatures.

Ground Seal is good yard hate.

For fixing, Abundant Growth can certainly help whilst also cantripping for you. Along similar lines, Abundant Growth is absolutely fine, though hardly stellar. Same with Nylea's Presence.

ShawnWilliams on Midnight Gond Wish

1 week ago

Love it, I've introduced Crashing Drawbridge and Overgrown Battlement to my list to ramp up mana and make the combo Green Elf Warrior tokens swing for lethal one turn faster.

I'm also using Abundant Growth and Prophetic Prism with Kor Skyfisher as a draw engine and sky defense until I find the combo.

I also like Sumala Woodshaper to find combo pieces or a timely Journey to Nowhere and it's a body to throw in front of swarming attackers.

And Pulse of Murasa plays nice in the deck bringing back destroyed Midnight Guard or Ash Barrens or Evolving Wilds, and again buying time with the life gain.

I just playtested a turn 4 win against Tron.

1) Forest, go

2) Plains, play Crashing Drawbridge

3) Forest, play Overgrown Battlement, tap Crashing Drawbridge, tap Overgrown Battlement for 2 mana and play Midnight Guard

4) Play Presence of Gond on Midnight Guard, create infinite Elf Tokens, tap Crashing Drawbridge, swing for lethal.

lagotripha on Auratog Modern

2 weeks ago

Boggles might not be budget itself, but it contains cards and ideas you can use. I like the auratog/rancor to give (1g +2+2) to auratog, it makes for a great knockout blow even if its fragile- something every budget deck should look for. Mongoose being a backup plan and protection helps a lot with that. I'd still want a plan for spot removal - gatherer's regenerate is nice with push taking the place of path in many cases, but its going to involve keeping an eye on your meta for exile effects.

While sigil is a great card, cutting it would allow you to also cut abor and sprawl for more 1 mana enchantments, massively speeding up the clock.

If you keep it in the sideboard, you'd still have that 'grindy game' tool even if you aren't running it maindeck - you could even go for a full transformative sideboard trying to live in that 4-5 mana space with a Heliod's Pilgrim value package and value-generating answers like Oblivion Ring.

There are some interesting midrange enchantment options that might suit a budget list running elf/sprawl, with Season of Growth and cards like Setessan Training or Shapers' Sanctuary aiming to eliminate the card advantage drawbacks of enchanting stuff. Silhana Ledgewalker and Sixth Sense still kicks butt when it comes to just drawing a card every turn. Abundant Growth and similar might not be amazing in terms of payoff for one mana, but a set of the variants allows you to splash any colour easily, while still fueling auratog. Satyr Enchanter type effects is a payoff that might work, but is a removal magnet and thus ends up reliant on stuff like sanctuary anyway.

Ajani's Chosen and Archon of Sun's Grace point to the 'play lots of enchantments in midrange plan, but once again, the card advantage battle is where to focus.

There are some 'etb matters' enchantments, but making them work is tricker than it sounds- Oath of the Ancient Wood, Setessan Champion, Strength from the Fallen etc.

Ethereal Armor is the powerhouse in boggles for a reason- it might be a nonbo with autatog sacrifices, but the 'count the number of enchantments' effect is really, really good. Also, its cheap. All That Glitters is armour 4-8.

Totem armour is another tool to protect creatures, but at that point you are basically building boggles.

Best of luck with the brew- its a well supported archetype that hasn't made the cut in terms of tier1, but with a little metagaming and planning it'll play well enough to win FNM.

bossomus on Certain Card Images not Loading ...

3 weeks ago

I'm not sure where else to post this, but I've been having issues loading certain cards when I playtest decks. I can see the cards when I hover over them in the decklist, but the images won't load specifically in the playtest mode. I managed to pinpoint a couple of these cards that weren't working at least for me:

Mana Leak

Swamp

Forest

Abundant Growth

If there's anything I can do such as provide more information or clarification, then I happily will!

Thanks!

unphantomable on Ephemeral Existence

1 month ago

Henryk Interestingly enough, it really isn't though. If you put in cards like Arcum's Astrolabe, Abundant Growth, and Wall of Blossoms, ect. the deck can really pop off and have Yorion, Sky Nomad net you like five cards. And the first two cards help fix your mana colors.

ShadowAblaze on Aggro Enchantments

2 months ago

Many suggestions depend on how crazy you want to go with your mana base but assuming you are building in Jund colors, here I go...

Slippery Bogle or Gladecover Scout because they are protected and won't be as easily shut down.

Setessan Champion is the best card draw if you go enchantment heavy.

Also, I would suggest maybe adding some ramp cards because on turn 2 you will only be able to play two 1 cmc cards and on turn four you would likely only play a 1 cmc card and a 3 cmc card. Abundant Growth is good mana fixing and Arboreal Grazer is solid ramp.

That said, odd spells with X in the cmc are great because you can spend even amounts of mana on them i.e. Mistcutter Hydra, Hungering Hydra...

If you feel up to cutting red and putting in white, there are better synergies around enchantments in white.

4to16characters on Pinball Wizard - Karona, False God EDH

3 months ago

Have you considered the following:

Dryad of the Ilysian Grove as a direct replacement for Chromatic Lantern.

Nomad Mythmaker for aura recursion.

Herald of the Pantheon and Starfield Mystic for enchantment cost lowering.

Unbridled Growth and Abundant Growth for cheaper Land Optimization and draw early game.

Seal of Cleansing as a removal option.

Courser of Kruphix as a way to filter lands off your top deck (and is an enchantment itself).

Spectral Grasp, Vow of Duty, Vow of Malice for protecting yourself from Karona.

Fists of the Demigod, and Edge of Divinity as other voltron pieces?

Also phenomenal cards are already in here but was just curious if you'd seen or added any of the above?

Boza on Zirconia, the Prismatic Palace

3 months ago

Besides the dryad and prismatic omen and Nylea's Presence, which are green, is there any other card with that effect outside of green? Plus, green cards and artifacts are the only ones which modify lands to use any color - Abundant Growth, Market Festival,etc.

Green is the only color able to modify the colors of mana lands produce.

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