|Commander / EDH||Legal|
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|Aether Revolt (AER)||Uncommon|
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Whenever you cast an artifact spell, create a 1/1 colourless thopter artifact creature token with flying.
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Efficient Construction Discussion
6 days ago
Mana base - I’d suggest removing the guildgate as well as the rupture spire and gateway plaza. You’re not color dependent enough to need colors that bad
Dispatch - Swords to Plowshares is better after an artifact wipe and on the early turns, which is enough of the time that I consider it strictly better
Efficient Construction might be a card to consider
Since this deck is about half colorless, I question if you need chromatic lantern. Coldsteel Heart comes out a turn earlier and still fixes colors
1 week ago
As for suggested cards, I agree with BS-T that there are a few cards in here that will tend to under perform, especially the larger legendary creatures. I'm saying that they are bad, just that you shouldn't rely of getting Helm of the Host to make it work. You have the right idea when it comes to putting in cards like Ancient Stone Idol, Blightsteel Colossus, Sharding Sphinx. Getting a token of one of these cards is almost gonna guarantee you a victory. These are the kinds of cards that you wanna be running. So lets add some cards that do this.
Cards like Reef Worm, Scuttling Doom Engine, and Hangarback Walker are gonna protect you from the inevitable board wipe. Lets be honest if you're playing tokens, board wipes will all kill you. And people will definitely be saving them to use on you.
Efficient Construction, Tamiyo's Journal, Clone Legion, and Metallurgic Summonings will help you rebuild your board state just in case you're on the receiving end of a Cyclonic Rift. A card that has become far too common in the commander/EDH format.
I hope that my suggestions help you in some way. I tried to explain my reasoning as best I could. Either way the important thing is that you have the information. However you decide to use it is up to you.
3 weeks ago
Endrek Sahr, Master Breeder and Krenko, Mob Boss are some good token generators. You could really do your mana curve a favor and probably go with early goblin drops to support the Krenko rout. Ghoulcaller Gisa is pretty solid, and for lots of fun, equip her with Thornbite Staff. That can make a lot of tokens you can then sacrifice for fun stuff. Kher Keep is a solid land to include. Even cards like Myr Battlesphere and Pentavus can provide you with sac outlets. Hangarback Walker is another solid option. Blue has options like Thopter Spy Network and Efficient Construction for generating tokens.
So, with your commander, what you care about is creatures getting sacrificed. Not dying, but sacrificed specifically. So, the best way to help yourself out is to not rely on your opponents to provide the sac fodder. For that, you need more sac outlets of your own. Cards like Carrion Feeder, Yahenni, Undying Partisan, Viscera Seer, Phyrexian Ghoul and Nantuko Husk are all free sac outlets that you let you start putting counters on your commander really quick. Red offers Goblin Bombardment, which could be switched out with Vicious Shadows.
Archfiend of Depravity would fit your theme well, too, along with the Eldrazi you have with the Annihiliator mechanic, but you don't need too many of them. Running three or four of them is probably sufficient.
Distended Mindbender could probably go. I fail to see how it fits what you want it to do with your Commander. Patron of the Moon doesn't look like it fits, and neither does Dreamscape Artist. I'd cut Sire of Stagnation as well. Blight Herder probably isn't great, either. Jin-Gitaxias, Core Augur is a good card, and good for card draw, but if you're opponents aren't playing creatures, they can't sacrifice them, and it just might make you a big fat target. I'd ditch Lotus Bloom for something more like Worn Powerstone or even a Mind Stone.
I hope these suggestions help. Thraximundar looks like a fun commander to run. I hope these suggestions help you to focus the deck more, and make it run more smoothly. Let me know what you think.
1 month ago
2 months ago
4 months ago
4 months ago
I dont have any experience with cEDH, so keep that in mind when you read my suggestions. For what I have heard you need focus and combos to win in cEDH. I cant really see that in your deck. What is laboratory maniac or Aetherflux reservoir do in your deck? Is Efficient construction too slow (and where is the synergy)? Or rather what are your plan for the deck? What win con(s) do you have?
And at what turn could you see yourself winning the game?
What happens if somebody takes out your commander? Do you have enough draw?
5 months ago
Acquire Board break down:
Raff Capashen, Ship's Mage is considered for replacement commander
Metalwork Colossus, Cogwork Assembler, Gonti's Aether Heart, Mechanized Production, Timestream Navigator, Magistrate's Scepter, Karn's Temporal Sundering, Nexus of Fate are to make winning more consistant
Inspiring Statuary is fun but does not do enough to justify the slot