Efficient Construction

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Tokens

Efficient Construction

Enchantment

Whenever you cast an artifact spell, create a 1/1 colourless thopter artifact creature token with flying.

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AER

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Efficient Construction Discussion

Nrdman on Breya, Ethereum Toolkit

6 days ago

Mana base - I’d suggest removing the guildgate as well as the rupture spire and gateway plaza. You’re not color dependent enough to need colors that bad

Dispatch - Swords to Plowshares is better after an artifact wipe and on the early turns, which is enough of the time that I consider it strictly better

Efficient Construction might be a card to consider

Since this deck is about half colorless, I question if you need chromatic lantern. Coldsteel Heart comes out a turn earlier and still fixes colors

Shrazik on Brudiclad's transformers

1 week ago

An important bit of information to remember is that Brudiclad's second ability applies to ALL TOKENS, not just creature tokens. So cards like Brass's Bounty or Curse of Opulence become game ending.

As for suggested cards, I agree with BS-T that there are a few cards in here that will tend to under perform, especially the larger legendary creatures. I'm saying that they are bad, just that you shouldn't rely of getting Helm of the Host to make it work. You have the right idea when it comes to putting in cards like Ancient Stone Idol, Blightsteel Colossus, Sharding Sphinx. Getting a token of one of these cards is almost gonna guarantee you a victory. These are the kinds of cards that you wanna be running. So lets add some cards that do this.

Cards like Reef Worm, Scuttling Doom Engine, and Hangarback Walker are gonna protect you from the inevitable board wipe. Lets be honest if you're playing tokens, board wipes will all kill you. And people will definitely be saving them to use on you.

Efficient Construction, Tamiyo's Journal, Clone Legion, and Metallurgic Summonings will help you rebuild your board state just in case you're on the receiving end of a Cyclonic Rift. A card that has become far too common in the commander/EDH format.

Flameshadow Conjuring, Twinflame, Heat Shimmer are cards that will get you tokens of those heavy hitters when you're ready to swing in for the kill.

I hope that my suggestions help you in some way. I tried to explain my reasoning as best I could. Either way the important thing is that you have the information. However you decide to use it is up to you.

bushido_man96 on How to make this deck ...

3 weeks ago

Endrek Sahr, Master Breeder and Krenko, Mob Boss are some good token generators. You could really do your mana curve a favor and probably go with early goblin drops to support the Krenko rout. Ghoulcaller Gisa is pretty solid, and for lots of fun, equip her with Thornbite Staff. That can make a lot of tokens you can then sacrifice for fun stuff. Kher Keep is a solid land to include. Even cards like Myr Battlesphere and Pentavus can provide you with sac outlets. Hangarback Walker is another solid option. Blue has options like Thopter Spy Network and Efficient Construction for generating tokens.

So, with your commander, what you care about is creatures getting sacrificed. Not dying, but sacrificed specifically. So, the best way to help yourself out is to not rely on your opponents to provide the sac fodder. For that, you need more sac outlets of your own. Cards like Carrion Feeder, Yahenni, Undying Partisan, Viscera Seer, Phyrexian Ghoul and Nantuko Husk are all free sac outlets that you let you start putting counters on your commander really quick. Red offers Goblin Bombardment, which could be switched out with Vicious Shadows.

Archfiend of Depravity would fit your theme well, too, along with the Eldrazi you have with the Annihiliator mechanic, but you don't need too many of them. Running three or four of them is probably sufficient.

You want to protect your commander, so add cards like Swiftfoot Boots, Lightning Greaves, and a budget option no one ever thinks about, Diplomatic Immunity.

Distended Mindbender could probably go. I fail to see how it fits what you want it to do with your Commander. Patron of the Moon doesn't look like it fits, and neither does Dreamscape Artist. I'd cut Sire of Stagnation as well. Blight Herder probably isn't great, either. Jin-Gitaxias, Core Augur is a good card, and good for card draw, but if you're opponents aren't playing creatures, they can't sacrifice them, and it just might make you a big fat target. I'd ditch Lotus Bloom for something more like Worn Powerstone or even a Mind Stone.

I hope these suggestions help. Thraximundar looks like a fun commander to run. I hope these suggestions help you to focus the deck more, and make it run more smoothly. Let me know what you think.

ownagefactory on Sai, Thopter Guy

1 month ago

I feel I should note Panharmonicon does not work with Sai, Master Thopterist, Efficient Construction or Vedalken Archmage as those are triggered on cast, not on entering.

Voke1012 on The Arcum Asylum

2 months ago

nice deck but why not use a little token generations so you you don't have to sack other things? for instance Efficient Construction or even Sai, Master Thopterist would work well

Thebiggalactus on Flight of the Thopters

4 months ago

Have you thought about adding Efficient Construction? Its slow, but its like another Sai, Master Thopterist and with a sai already out will help you make even more thopters. Love the deck though!

magnusck on Weatherlight Takes The Sky - [cEDH]

4 months ago

I dont have any experience with cEDH, so keep that in mind when you read my suggestions. For what I have heard you need focus and combos to win in cEDH. I cant really see that in your deck. What is laboratory maniac or Aetherflux reservoir do in your deck? Is Efficient construction too slow (and where is the synergy)? Or rather what are your plan for the deck? What win con(s) do you have?

And at what turn could you see yourself winning the game?

What happens if somebody takes out your commander? Do you have enough draw?

For extra draw/cycling I would recommend Scroll Rack and Smuggler's Copter

For recursion you could go with Roar of Reclamation, Open the Vaults or Trading Post. The last card you could probably make a combo with Efficient Construction

reimannsum on Artifact

5 months ago

Acquire Board break down:

Raff Capashen, Ship's Mage is considered for replacement commander

Aethersquall Ancient, Decoction Module, and Era of Innovation, are largely for Gonti's Aether Heart. Era of Innovation is the weakest and would not be included on its own.

Foundry Inspector and Jhoira's Familiar are cost reducers, They may just be excess

Arcane Encyclopedia, Howling Golem, Padeem, Consul of Innovation, Paradoxical Outcome, Reverse Engineer, Sage of Lat-Nam, Sai, Master Thopterist and Game Plan are added draw power

Metalwork Colossus, Cogwork Assembler, Gonti's Aether Heart, Mechanized Production, Timestream Navigator, Magistrate's Scepter, Karn's Temporal Sundering, Nexus of Fate are to make winning more consistant

Whir of Invention, Thran Temporal Gateway, Planar Bridge, Jalira, Master Polymorphist, Inventors' Fair are for getting things out in fun ways

Efficient Construction, Baird, Steward of Argive keep from being killed by flyers and hordes

Inspiring Statuary is fun but does not do enough to justify the slot

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