Efficient Construction

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Tokens

Efficient Construction

Enchantment

Whenever you cast an artifact spell, create a 1/1 colourless thopter artifact creature token with flying.

Price & Acquistion Set Price Alerts

AER

Ebay

Efficient Construction Discussion

Voke1012 on The Arcum Asylum

1 month ago

nice deck but why not use a little token generations so you you don't have to sack other things? for instance Efficient Construction or even Sai, Master Thopterist would work well

Thebiggalactus on Flight of the Thopters

2 months ago

Have you thought about adding Efficient Construction? Its slow, but its like another Sai, Master Thopterist and with a sai already out will help you make even more thopters. Love the deck though!

magnusck on Weatherlight Takes The Sky - [cEDH]

3 months ago

I dont have any experience with cEDH, so keep that in mind when you read my suggestions. For what I have heard you need focus and combos to win in cEDH. I cant really see that in your deck. What is laboratory maniac or Aetherflux reservoir do in your deck? Is Efficient construction too slow (and where is the synergy)? Or rather what are your plan for the deck? What win con(s) do you have?

And at what turn could you see yourself winning the game?

What happens if somebody takes out your commander? Do you have enough draw?

For extra draw/cycling I would recommend Scroll Rack and Smuggler's Copter

For recursion you could go with Roar of Reclamation, Open the Vaults or Trading Post. The last card you could probably make a combo with Efficient Construction

reimannsum on Artifact

3 months ago

Acquire Board break down:

Raff Capashen, Ship's Mage is considered for replacement commander

Aethersquall Ancient, Decoction Module, and Era of Innovation, are largely for Gonti's Aether Heart. Era of Innovation is the weakest and would not be included on its own.

Foundry Inspector and Jhoira's Familiar are cost reducers, They may just be excess

Arcane Encyclopedia, Howling Golem, Padeem, Consul of Innovation, Paradoxical Outcome, Reverse Engineer, Sage of Lat-Nam, Sai, Master Thopterist and Game Plan are added draw power

Metalwork Colossus, Cogwork Assembler, Gonti's Aether Heart, Mechanized Production, Timestream Navigator, Magistrate's Scepter, Karn's Temporal Sundering, Nexus of Fate are to make winning more consistant

Whir of Invention, Thran Temporal Gateway, Planar Bridge, Jalira, Master Polymorphist, Inventors' Fair are for getting things out in fun ways

Efficient Construction, Baird, Steward of Argive keep from being killed by flyers and hordes

Inspiring Statuary is fun but does not do enough to justify the slot

DjMuffinTops on Tetsuko Umezawa

4 months ago

Throne of the God-Pharaoh is really good for full board swings especially in big multiplayer EDH. You also might like Genesis Chamber and Myr Battlesphere to make more 1/1 Myrs fast and have a nice beater later on alongside Thopter Assembly. If your deck lends itself to playing even more artifacts you might wanna check out Thopter Spy Network and Efficient Construction.

Looking at Edric decks for ideas, you might want to try running budget extra turn spells to finish off games with full swings like Temporal Trespass, Part the Waterveil, Karn's Temporal Sundering (needs a legend out), and even Timestream Navigator. Down the line you'd probably want Walk the Aeons.

Lastly, some other mono-blue goodies, Fact or Fiction, Abjure, Deprive, Toothy, Imaginary Friend, Dreamscape Artist, Tomorrow, Azami's Familiar, Imprisoned in the Moon, Monastery Siege, and Mystic Remora.

DerGeldSchein on Artifact Arcum Dagsson Multiplayer #BUDGET

4 months ago

Oh completely forgot about your comment Woiteck sorry ! I really don't have an opinion about Efficient Construction it just seems not that strong in my case ( Also im gonna cheat out most of the artifacts in my games and put into play effects do not trigger in that case) . Thopter Spy Network instead is pretty useful i think. Basically same as Myr Turbine just with an additional draw trigger when playing offensive. Any clue what i should cut for that ? Astral Cornucopia and Energy Chamber : Really don't wanna go in that direction. Eventhough you could go for Lux Cannon, i don't think this will work out that great. Not worth what i would need to get them into play in my eyes.

K1ngMars on

4 months ago

Since you run many artifacts, I'd suggest:

Whirler Rogue because being able to make any one crature unblockable is good and political too.

Whir of Invention to tutor on the battlefield.

Efficient Construction to get more artifacts that fly and can block/attack for free.

Padeem, Consul of Innovation because then they can't touch this.

Mechanized Production because it produces free tokens and it's a win condition regardless of the crature you enchant.

Jhoira's Familiar, Foundry Inspector to get good discounted artifacts.

Sharding Sphinx because it produces huge amounts of thopters.

Thopter Spy Network for thopter and draw.

I'd consider cutting off some of the sorceries you got there in favor of some of the cards I listed in order to be even more artifact centric. If you got time, feel free to check out the decks on my profile!

w33m4n on Artifact Midrange (POST ROTATION READY) V.2

4 months ago

HitboxI have thought about it. I don't entirely like the fact I gotta pay an extra everytime I play something to get value out of it though. Main Idea is the keep everything cheap to play. Where as Efficient Construction I just need to get it out and they are flying bodies once a The Antiquities War hits the field, and the fetch from one helps feed playing guys to get the thopters so that when the 3rd trigger goes off I have decent amount of bodies out.

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