Efficient Construction

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Tokens

Efficient Construction

Enchantment

Whenever you cast an artifact spell, create a 1/1 colourless thopter artifact creature token with flying.

Efficient Construction Discussion

BantBitch on Brudiclad, Telchor Engineer

1 month ago

Hey elgosu1337!

Just finished remodeling my own Brudiclad deck. My list is here, please check it out if you have time, let me know what you think. I really like your list! It has some great choices that I didn't think of, like Combat Celebrant , Genesis Chamber and Oketra's Monument . I am thinking of further balance changes and have been adding cards to my maybeboard to boot. Some cards that I would heavily recommend because they have such amazing utility are:

Trading Post :The versatility on this card is amazing. Recurring artifacts, making goats, discarding cards into the grave when needed and the fact that you can do it all at instant speed to keep your options open has made me really fall in love with this card.

Sai, Master Thopterist : Efficient Construction that's a little cheaper and has card draw if needed.

Mishra's Self-Replicator :This thing sets up a huge board of tokens by itself. It is a little costly to start, but it gets very threatening fairly fast.

God-Pharaoh's Gift / Back from the Brink :Lastly, these two are certainly meant for long games, but they are amazing options for attrition wars or that option that can get you to a game-winning play out of nowhere.

Kaigz on Advertise your COMMANDER deck!

1 month ago

http://tappedout.net/mtg-decks/breya-jank-shaper-1/?cb=1550163462

Decided I wanted to spice up my boring Invent Superiority upgrade and turn it into a super janky casual combo/control deck based around the Sword of the Meek and Thopter Foundry combo. Basic idea is to play a bunch of cheap artifact creature generators like Genesis Chamber , Golem Foundry , Retrofitter Foundry , Efficient Construction , Hidden Stockpile , Thopter Spy Network , Flamewright , Loyal Apprentice , and Sly Requisitioner to get as many artifact chumps out as I can per turn, and use them for two purposes - to feed Breya, Etherium Shaper ’s removal to control the board state and stave threats while we find our combo, as well as to feed Kuldotha Forgemaster so he can tutor out our win con - Sword of the Meek , Thopter Foundry , and Ashnod's Altar .

Once we have all the pieces out we have a couple of options on how to proceed, depending on which auxiliary creatures we have. Ideally, we have either Orc Sureshot or Zulaport Cutthroat / Vindictive Vampire out when the combo goes off to wipe all of our opponents creatures or just kill everyone outright respectively. If all we have are the above combo pieces, we just go infinite and make a ton of thopters, hoping no one has a board wipe before our next turn rolls around. Having Pitiless Plunderer out at this point can also be huge, as he generates a ton of colored mana for us, and combined with Dark Prophecy we can dig through the deck to find any of the above creatures and cast them with the treasures we’ve made. We’ve also featured a host of other artifact tutors that can either search out our combo pieces directly, search out Kuldotha Forgemaster so he can tutor the pieces, or transmute into specific cards we need.

My main questions are:

  • Are there any good passive artifact creature generators I’m missing here? Preferably ones that don’t cost any mana to use, or cost 1 at most.
  • Are there any fun (and inexpensive) etb/death triggers you think I could include? I considered Butcher of Malakir , but her casting cost is more expensive than Orc Sureshot for essentially the same end result.
  • Most importantly, does anyone have ideas for wrangling this manabase? This is my biggest concern right now, and compiling mana for a four colored deck is not easy on a budget. Blue and black comprise the majority of the important cards in here, but since Breya costs 1 of each of the four colors to cast, red and white are realistically just as important as the other two. I don’t want to be spending 5+ dollars on lands here. I’ve considered the talisman cycle, but most of those are decently pricey as well for what they are. Thoughts?

Thanks!

Nrdman on Breya, Ethereum Toolkit

3 months ago

Mana base - I’d suggest removing the guildgate as well as the rupture spire and gateway plaza. You’re not color dependent enough to need colors that bad

Dispatch - Swords to Plowshares is better after an artifact wipe and on the early turns, which is enough of the time that I consider it strictly better

Efficient Construction might be a card to consider

Since this deck is about half colorless, I question if you need chromatic lantern. Coldsteel Heart comes out a turn earlier and still fixes colors

Shrazik on Brudiclad's transformers

3 months ago

An important bit of information to remember is that Brudiclad's second ability applies to ALL TOKENS, not just creature tokens. So cards like Brass's Bounty or Curse of Opulence become game ending.

As for suggested cards, I agree with BS-T that there are a few cards in here that will tend to under perform, especially the larger legendary creatures. I'm saying that they are bad, just that you shouldn't rely of getting Helm of the Host to make it work. You have the right idea when it comes to putting in cards like Ancient Stone Idol, Blightsteel Colossus, Sharding Sphinx. Getting a token of one of these cards is almost gonna guarantee you a victory. These are the kinds of cards that you wanna be running. So lets add some cards that do this.

Cards like Reef Worm, Scuttling Doom Engine, and Hangarback Walker are gonna protect you from the inevitable board wipe. Lets be honest if you're playing tokens, board wipes will all kill you. And people will definitely be saving them to use on you.

Efficient Construction, Tamiyo's Journal, Clone Legion, and Metallurgic Summonings will help you rebuild your board state just in case you're on the receiving end of a Cyclonic Rift. A card that has become far too common in the commander/EDH format.

Flameshadow Conjuring, Twinflame, Heat Shimmer are cards that will get you tokens of those heavy hitters when you're ready to swing in for the kill.

I hope that my suggestions help you in some way. I tried to explain my reasoning as best I could. Either way the important thing is that you have the information. However you decide to use it is up to you.

bushido_man96 on How to make this deck ...

4 months ago

Endrek Sahr, Master Breeder and Krenko, Mob Boss are some good token generators. You could really do your mana curve a favor and probably go with early goblin drops to support the Krenko rout. Ghoulcaller Gisa is pretty solid, and for lots of fun, equip her with Thornbite Staff. That can make a lot of tokens you can then sacrifice for fun stuff. Kher Keep is a solid land to include. Even cards like Myr Battlesphere and Pentavus can provide you with sac outlets. Hangarback Walker is another solid option. Blue has options like Thopter Spy Network and Efficient Construction for generating tokens.

So, with your commander, what you care about is creatures getting sacrificed. Not dying, but sacrificed specifically. So, the best way to help yourself out is to not rely on your opponents to provide the sac fodder. For that, you need more sac outlets of your own. Cards like Carrion Feeder, Yahenni, Undying Partisan, Viscera Seer, Phyrexian Ghoul and Nantuko Husk are all free sac outlets that you let you start putting counters on your commander really quick. Red offers Goblin Bombardment, which could be switched out with Vicious Shadows.

Archfiend of Depravity would fit your theme well, too, along with the Eldrazi you have with the Annihiliator mechanic, but you don't need too many of them. Running three or four of them is probably sufficient.

You want to protect your commander, so add cards like Swiftfoot Boots, Lightning Greaves, and a budget option no one ever thinks about, Diplomatic Immunity.

Distended Mindbender could probably go. I fail to see how it fits what you want it to do with your Commander. Patron of the Moon doesn't look like it fits, and neither does Dreamscape Artist. I'd cut Sire of Stagnation as well. Blight Herder probably isn't great, either. Jin-Gitaxias, Core Augur is a good card, and good for card draw, but if you're opponents aren't playing creatures, they can't sacrifice them, and it just might make you a big fat target. I'd ditch Lotus Bloom for something more like Worn Powerstone or even a Mind Stone.

I hope these suggestions help. Thraximundar looks like a fun commander to run. I hope these suggestions help you to focus the deck more, and make it run more smoothly. Let me know what you think.

ownagefactory on Sai, Thopter Guy

4 months ago

I feel I should note Panharmonicon does not work with Sai, Master Thopterist, Efficient Construction or Vedalken Archmage as those are triggered on cast, not on entering.

Voke1012 on The Arcum Asylum

6 months ago

nice deck but why not use a little token generations so you you don't have to sack other things? for instance Efficient Construction or even Sai, Master Thopterist would work well

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Efficient Construction occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%