|Commander / EDH||Legal|
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|Aether Revolt (AER)||Uncommon|
Combos Browse all
Whenever you cast an artifact spell, create a 1/1 colourless thopter artifact creature token with flying.
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Efficient Construction Discussion
3 weeks ago
4 weeks ago
I dont have any experience with cEDH, so keep that in mind when you read my suggestions. For what I have heard you need focus and combos to win in cEDH. I cant really see that in your deck. What is laboratory maniac or Aetherflux reservoir do in your deck? Is Efficient construction too slow (and where is the synergy)? Or rather what are your plan for the deck? What win con(s) do you have?
And at what turn could you see yourself winning the game?
What happens if somebody takes out your commander? Do you have enough draw?
1 month ago
Acquire Board break down:
Raff Capashen, Ship's Mage is considered for replacement commander
Metalwork Colossus, Cogwork Assembler, Gonti's Aether Heart, Mechanized Production, Timestream Navigator, Magistrate's Scepter, Karn's Temporal Sundering, Nexus of Fate are to make winning more consistant
Inspiring Statuary is fun but does not do enough to justify the slot
2 months ago
Throne of the God-Pharaoh is really good for full board swings especially in big multiplayer EDH. You also might like Genesis Chamber and Myr Battlesphere to make more 1/1 Myrs fast and have a nice beater later on alongside Thopter Assembly. If your deck lends itself to playing even more artifacts you might wanna check out Thopter Spy Network and Efficient Construction.
Looking at Edric decks for ideas, you might want to try running budget extra turn spells to finish off games with full swings like Temporal Trespass, Part the Waterveil, Karn's Temporal Sundering (needs a legend out), and even Timestream Navigator. Down the line you'd probably want Walk the Aeons.
Lastly, some other mono-blue goodies, Fact or Fiction, Abjure, Deprive, Toothy, Imaginary Friend, Dreamscape Artist, Tomorrow, Azami's Familiar, Imprisoned in the Moon, Monastery Siege, and Mystic Remora.
2 months ago
Oh completely forgot about your comment Woiteck sorry ! I really don't have an opinion about Efficient Construction it just seems not that strong in my case ( Also im gonna cheat out most of the artifacts in my games and put into play effects do not trigger in that case) . Thopter Spy Network instead is pretty useful i think. Basically same as Myr Turbine just with an additional draw trigger when playing offensive. Any clue what i should cut for that ? Astral Cornucopia and Energy Chamber : Really don't wanna go in that direction. Eventhough you could go for Lux Cannon, i don't think this will work out that great. Not worth what i would need to get them into play in my eyes.
2 months ago
Since you run many artifacts, I'd suggest:
Whirler Rogue because being able to make any one crature unblockable is good and political too.
Whir of Invention to tutor on the battlefield.
Efficient Construction to get more artifacts that fly and can block/attack for free.
Padeem, Consul of Innovation because then they can't touch this.
Mechanized Production because it produces free tokens and it's a win condition regardless of the crature you enchant.
Sharding Sphinx because it produces huge amounts of thopters.
Thopter Spy Network for thopter and draw.
I'd consider cutting off some of the sorceries you got there in favor of some of the cards I listed in order to be even more artifact centric. If you got time, feel free to check out the decks on my profile!
2 months ago
HitboxI have thought about it. I don't entirely like the fact I gotta pay an extra everytime I play something to get value out of it though. Main Idea is the keep everything cheap to play. Where as Efficient Construction I just need to get it out and they are flying bodies once a The Antiquities War hits the field, and the fetch from one helps feed playing guys to get the thopters so that when the 3rd trigger goes off I have decent amount of bodies out.