|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Common|
|Duel Decks: Heroes vs. Monsters (DDL)||Common|
|Coldsnap Theme Deck (CTD)||Common|
|Masters Edition II (ME2)||Common|
|Ice Age (ICE)||Common|
Combos Browse all
Creature — Orc
, Sacrifice a Forest: Add three mana in any combination of and/or to your mana pool.
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Orcish Lumberjack Discussion
3 weeks ago
Also Jund has access to a lot of mana dorks. Have you considered any of the 1-drop elves, birds, or even Orcish Lumberjack as a means of powering out Prossh faster?
Hope this helps!
4 weeks ago
Archwizard, I like this list a lot. I have to agree with grantlewis about using a 5c general, red doesn't offer a lot. The only cards I can think of in red that I would include are Gamble and Orcish Lumberjack. I would stick to 4c because Thrasios, Triton Hero is great to have in the command zone as an infinite mana sink.
I agree that redundancy is a good practice but I don't think it is worth the slot to keep Blood Artist when you have Zulaport Cutthroat. The Cutthroat is the better of the two because you don't have to target to drain the opponents. I would recommend replacing the Artist with Pattern of Rebirth because it allows you to win with Academy Rector, a sac outlet and any other creature in play. Alternatively, you can hard cast it on any creature and if you have a sac outlet in play that is another way to win. As a side note you can tutor for it with Enlightened Tutor.
1 month ago
1 month ago
1 month ago
A few of my favorites:
2 months ago
Well a cheap card which is absolutely great in your deck is Orcish Lumberjack. Also fetch lands are great, as well as the Sheltered Thicket land that cycles. You have some landfall but a moderately priced card is Lotus Cobra which gives you a lot of mana
3 months ago
Thanks for the feedback. First off, I should preface my deck tech with the fact that it was built for our commander league, which has a strict ban list (almost all fast mana rocks are banned, incl. Sol Ring). This makes for an interesting meta-game, where fast combo decks are taken down a notch, making room for other strategies.
Having said that, the deck is admittedly in a period of transition from semi-competitive to competitive. Cards such as Khalni Garden are the remnants of playing against more casual commander decks with sacrifice effects. You're right in saying that they could and probably should be cut. (I am also on the fence about the Zendikar lands in a deck with so few basics. I have begun to experiment with Orcish Lumberjack as a mana accelerant, in which case the land type Forest is of importance. My original duals come in the mail today, so I'll do some playing around with the mana base). This is also the reason that I have begun to incorporate cards that play off of having blue players at the table. In a competitive setting, there is always at least one opponent whose deck is primarily blue. Hence, the blue hate, counter protection, etc.
Given that cEDH is overrun with fast combo / control, I have opted to build my Uril deck within a sort of resource denial shell. I seek to gradually gain the upper hand over my opponents and then go in for the kill. The land destruction / artifact hate / graveyard hate play a large role in this strategy. As for Razia's Purification, this card usually spells game over if the three cards that you keep are Uril with two auras on him.
Hatebears fit particularly well into this approach. You're right in pointing out that Qasali Pridemage is among the more powerful hatebears in my colors. As for Enlightened Tutor, I have mixed feelings on the matter. If you have a land-lite hand, the card sets you back, as you basically skip your draw step to tutor the card you want.
The planeswalkers are also something that I'm trying out. They are all a source of card advantage, as they act as card-draw, removal, and win conditions if not dealt with. They are generally safer in cEDH as in casual, as there are fewer creatures to ping away at their loyalty. Also, instead of Nature's Lore, I would consider Utopia Sprawl if I start to go for more of a fetch mana-base. I'll keep you updated ;-)
4 months ago
Hey I'm coming over from reddit.
I think first of all, you have some decent ramp and card draw, but I might replace Abzan Beastmaster and Triumph of Ferocity for some other green creature card draw, like Primordial Sage or Soul of the Harvest. Maybe replace Utopia Sprawl with Sakura-Tribe Elder, it's a creature so it has better synergy with your deck, also it's easier to get the extra mana. Archwing Dragon is not the best mana dump by any means and I would replace it with... I dunno there's a lot of really great goodstuff cards at 4 mana, like Rashmi, Eternities Crafter. The "buff my creature" cards are not great, like Boon Satyr or Rancor, as there are much better Anthems, like Beastmaster Ascension.Frost Walker is not a good edh card. At two mana there's Duskwatch Recruiter Flip. Orcish Lumberjack is sketch, maybe Birds of Paradise. Maybe replace the Trinket Mage and Treasure Mage with Fierce Empath or some sick Haste enablers like Fires of Yavimaya or Hammer of Purphoros. Also a couple more lands couldn't hurt, maybe closer to 36-38. Fire/Ice has a low power for edh, as is lightning bolt. I'm also not the biggest fan of prophetic bolt. Some good removal includes Beast Within and Krosan Grip. I'm also not a fan of Skullclamp in a deck not focused around your own creatures dying. Maybe Mystic Remora or Rhystic Study for cheap card draw. A fun card I like in general is Zendikar Resurgent but it's 7 mana, and usually the turn you drop it, it does nothing. So if you can find a spot in your deck to put it go ahead, but it's low priority.