Orcish Lumberjack

Orcish Lumberjack

Creature — Orc

, Sacrifice a Forest: Add three mana in any combination of and/or to your mana pool.

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Set Rarity
Vintage Masters (VMA) Common
Duel Decks: Heroes vs. Monsters (DDL) Common
Coldsnap Theme Deck (CTD) Common
Masters Edition II (ME2) Common
Ice Age (ICE) Common

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
2019-10-04 Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Orcish Lumberjack occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Orcish Lumberjack Discussion

multimedia on Locus of angry jellybeans

3 days ago

Hey, looks good for a budget version of Omnath, but you forgot Command Tower and Sol Ring :)

Sol could replace Anger because without having a consistent way to discard Anger it's lackluster for a four drop. Battledriver/Crasher are better four drops for giving haste. Because of so many Forests consider Orcish Lumberjack replacing Tornado Elemental? By sacing one Forest after tapping it for mana with Lumberjack that Forest makes four mana. It's a fast way to ramp into Omnath. Tornado is the least good of the high CMC creatures and there's a lot of high CMC creatures here.

Consider Fierce Empath replacing Rubblehulk? Budget tutor for Avenger, Multani, Ulvenwald or any other 6 CMC or higher creature. Consider Primal Command replacing Crash of Rhino Beetles? Ten lands is a lot of lands to make Beetles worth five mana. Solemn Simulacrum is the lowest price it's been in a long time; it was reprinted in the Mystery Booster Cards set.

Good luck with your deck.

multimedia on Korvold is a jolly good fae cursed dragon

2 weeks ago

Hey, looks good, nice Dockside Extortionist :)

Temur Sabertooth can be a combo with Dockside, depending on how many artifacts/enchantments your opponents have. Sabertooth bounces Dockside for unlimited mana and infinite sacs for Korvold which is infinite draw. Draw into Mayhem Devil for a win condition from sacing Treasures. The manabase can use some improvements. Even on a budget there's several lands to consider adding starting with the staple Command Tower.

Other lands to consider adding:

Could cut Swamps and 1x Mountain for these dual lands.

Consider upgrading some of the ramp sources with one drop mana dorks? Mana dorks are good with Korvold, use them for ramp to get him onto the battlefield faster and then be fodder to sac.

Cards to consider cutting:

  • 1x Swamp
  • Burnished Hart
  • Falkenrath Noble
  • Vindictive Vampire
  • Kodama's Reach
  • Deathsprout
  • Mind Stone
  • Butcher of Malakir

Good luck with your deck.

hkhssweiss on Eternally Cursed | Primer

2 weeks ago

Thanks for the upvote and comment shwanerz88! Mindblade Render is only in for the card draw as having card advantage is always key, however I am still testing it out and its better than Runic Armasaur in the current moment. Orcish Lumberjack has been meh when I tried it as it would be better in a lands build. As for Goblin Bombardment it generally is good but when used with Food Chain it doesn't become an outlet or its a dead card in hand, it's better for a Prossh deck.

Appreciate the look over!

shwanerz88 on Eternally Cursed | Primer

2 weeks ago

Very good looking list, I may take some tips from this and add them to my Prossh deck. Mindblade Render seems pretty bad in this deck though considering it is the only warrior. Orcish Lumberjack or Goblin Bombardment add additional sac outlets

dingusdingo on The Korvold Monster

1 month ago

Gitrog combo layering with landsmatter and also dockside temur layering. I'm a big fan of Orcish Lumberjack and glad to see it having a great home here enabling turn 2 Korvolds easily. Also a big fan of all the sacrifice effects on the lands. Underworld Breach is nice tech, same with Cindervines. Big fan of a lot of things I'm seeing here

I would recommend peeking at Life/Death, as it fits as more reanimation for faster comboing with creatures like Gitrog or even your commander if you don't want to pay its cost with tax, but can also give massive late game fuel for Korvold by saccing lands through your creature sac outlets, pretty much as a second Squandered Resources.

Have you considered Hulk? With that many reanimation and sac outlets it can effectively serve as layering for hitting Dockside + Sabertooth or even Gitrog + Putrid Imp.

My last card to peek would be Need for Speed. It allows you to attack same turn as casting Korvold to potentially kill a player outright with commander damage. Also allows you to kill with Glint-Horn Buccaneer after you infinite mana and draw your deck, which would be helpful as another line to get a player who has hexproof or shroud against Mayhem Devil. The haste also helps your mana dorks by allowing you to storm off with Korvold draws if you are in a board position to dig. Also makes Fauna Shaman much more live

Very nice work!

GhostChieftain on Korvold's Sacrifice

1 month ago

I truthfully think you have a cool deck here, but there are a lot of things you could do for upgrades. I think you could improve your mana ramp by adding in a few 1 drop mana dorks. Birds of Paradise, Fyndhorn Elves, Llanowar Elves, Elvish Mystic, Boreal Druid, Deathrite Shaman, Joraga Treespeaker, Orcish Lumberjack, Arbor Elf, Elves of Deep Shadow etc... all make it so you have a turn 1 play and can make your korvold come out much much faster.

I think that anything over 4 mana should basically be able to win the game on its own or at least be part of a combo, so things like molderhulk or overseer could definitely go away in favor of a lower cmc card that packs just as much of a punch.

Again, this is meta dependent. If you are in a group that can't deal with a turn 3 korvold or stop a Dockside Extortionist+Temur Sabertooth combo, then it would make sense to not make these changes.

CyborgAeon on Grumgully The Last Rainforest

3 months ago

Hey, I'm intrigued by the build but there's definitely some adjustments to make.

Elvish mystic => Orcish Lumberjack - mtg's greatest mana dork.

Harmonize => Compost - meta dependent but FAR greater reward.

Game trail => Gaea's Cradle . (This should be obvious)

Forest => Birthing Pod (35 lands is excessive in cedh unless you have a real reason)

Mountain => Sylvan Tutor (see above)

Mountain => Barbarian Ring (you otherwise have 0 ways to stop a grand abolisher or similar, so flash hulk bodies grumgully)

Reflecting pool => Mana Confluence (pool can't tap without another land)

Soul of the harvest => Yisan, the Wanderer Bard (getting up to six mana to play a dude that doesn't immediately do something is risky, at least yisan has application to find your entire combo, or disruption if needed)

Also what's the deal with genesis chamber?

Umpherio on Lord Windgrace's Realms

3 months ago

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