Orcish Lumberjack

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Vintage Masters Common
Duel Decks: Heroes vs. Monsters Common
Coldsnap Theme Deck Common
Masters Edition II Common
Ice Age Common

Combos Browse all

Orcish Lumberjack

Creature — Orc

, Sacrifice a Forest: Add three mana in any combination of and/or to your mana pool.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.02 Foil

Ebay

Have (1) MoJoMiXuP
Want (0)

Recent Decks

Load more

Orcish Lumberjack Discussion

rockleemyhero on I'm looking for mana dorks ...

8 hours ago

A few of my favorites:

1 mana: Elves of Deep Shadow, Deathrite Shaman, Orcish Lumberjack

2 mana: Bloom Tender, Skyshroud Elf, there's another 2 drop one from shards that taps for naya colors (not Knotvine Mystic

Similar but equally powerful or abusable: Hope Tender, Kiora's Follower, Skyshroud Ranger, Sakura-Tribe Scout

Bumpinator on EDH Borborygmos really Enraged

1 month ago

Well a cheap card which is absolutely great in your deck is Orcish Lumberjack. Also fetch lands are great, as well as the Sheltered Thicket land that cycles. You have some landfall but a moderately priced card is Lotus Cobra which gives you a lot of mana

nyoumans on Uril-ly Need to Stop Hitting Yourself

1 month ago

Hi there.

Thanks for the feedback. First off, I should preface my deck tech with the fact that it was built for our commander league, which has a strict ban list (almost all fast mana rocks are banned, incl. Sol Ring). This makes for an interesting meta-game, where fast combo decks are taken down a notch, making room for other strategies.

Having said that, the deck is admittedly in a period of transition from semi-competitive to competitive. Cards such as Khalni Garden are the remnants of playing against more casual commander decks with sacrifice effects. You're right in saying that they could and probably should be cut. (I am also on the fence about the Zendikar lands in a deck with so few basics. I have begun to experiment with Orcish Lumberjack as a mana accelerant, in which case the land type Forest is of importance. My original duals come in the mail today, so I'll do some playing around with the mana base). This is also the reason that I have begun to incorporate cards that play off of having blue players at the table. In a competitive setting, there is always at least one opponent whose deck is primarily blue. Hence, the blue hate, counter protection, etc.

Given that cEDH is overrun with fast combo / control, I have opted to build my Uril deck within a sort of resource denial shell. I seek to gradually gain the upper hand over my opponents and then go in for the kill. The land destruction / artifact hate / graveyard hate play a large role in this strategy. As for Razia's Purification, this card usually spells game over if the three cards that you keep are Uril with two auras on him.

Hatebears fit particularly well into this approach. You're right in pointing out that Qasali Pridemage is among the more powerful hatebears in my colors. As for Enlightened Tutor, I have mixed feelings on the matter. If you have a land-lite hand, the card sets you back, as you basically skip your draw step to tutor the card you want.

The planeswalkers are also something that I'm trying out. They are all a source of card advantage, as they act as card-draw, removal, and win conditions if not dealt with. They are generally safer in cEDH as in casual, as there are fewer creatures to ping away at their loyalty. Also, instead of Nature's Lore, I would consider Utopia Sprawl if I start to go for more of a fetch mana-base. I'll keep you updated ;-)

Vininn126 on Surrak EDH

2 months ago

Hey I'm coming over from reddit.

I think first of all, you have some decent ramp and card draw, but I might replace Abzan Beastmaster and Triumph of Ferocity for some other green creature card draw, like Primordial Sage or Soul of the Harvest. Maybe replace Utopia Sprawl with Sakura-Tribe Elder, it's a creature so it has better synergy with your deck, also it's easier to get the extra mana. Archwing Dragon is not the best mana dump by any means and I would replace it with... I dunno there's a lot of really great goodstuff cards at 4 mana, like Rashmi, Eternities Crafter. The "buff my creature" cards are not great, like Boon Satyr or Rancor, as there are much better Anthems, like Beastmaster Ascension.Frost Walker is not a good edh card. At two mana there's Duskwatch Recruiter  Flip. Orcish Lumberjack is sketch, maybe Birds of Paradise. Maybe replace the Trinket Mage and Treasure Mage with Fierce Empath or some sick Haste enablers like Fires of Yavimaya or Hammer of Purphoros. Also a couple more lands couldn't hurt, maybe closer to 36-38. Fire/Ice has a low power for edh, as is lightning bolt. I'm also not the biggest fan of prophetic bolt. Some good removal includes Beast Within and Krosan Grip. I'm also not a fan of Skullclamp in a deck not focused around your own creatures dying. Maybe Mystic Remora or Rhystic Study for cheap card draw. A fun card I like in general is Zendikar Resurgent but it's 7 mana, and usually the turn you drop it, it does nothing. So if you can find a spot in your deck to put it go ahead, but it's low priority.

sonnet666 on Food Chain Tazri help

2 months ago

You're pretty far along, so I'll be basing my advice on this: Food Chain Tazri

For starters, Tainted Pact is pretty much an auto-include and isn't too expensive, definitely your first buy. It also gives you enough exile to run Laboratory Maniac as a back-up wincon.

Plunge into Darkness, Mana Vault, Lotus Petal, Chrome Mox, Sylvan Library, Deathrite Shaman, and Carpet of Flowers are all pretty cheap right now, so you should pick them up before anything else. In the meantime Cabal Ritual and Cull the Weak can provide you with extra mana accel. Orcish Lumberjack and Tinder Wall also work if you have red, and you have enough forests for Arbor Elf to function. Cyclonic Rift and Abrupt Decay are also great (and cheap) board control in this build.

Fire Covenant is absolutely beautiful board control at 50 cents. Silence is more of a meta call I think.

However the best thing you could be doing right now is improving your landbase. The quickest way to see results in a deck is to make sure you never have a land coming in tapped.

Get the cheapest lands first: Tarnished Citadel, Llanowar Wastes, City of Brass, Forbidden Orchard, Mana Confluence, Gemstone Caverns(!), Gemstone Mine, Thran Quarry, Reflecting Pool, Urborg, Tomb of Yawgmoth, Then the rest of your shocks, the cheap fetches, etc. Use checklands like Sunpetal Grove instead of ABUR duals, they're typically the best budget option, although more fastlands can be a viable option too. (All the following are trash that you should cut: Bad River, Flood Plain, Grasslands, Sandsteppe Citadel, Seaside Citadel. The tango-lands like Sunken Hollow are alright for now, but you should cut them as you upgrade.)

Remember to cut Amulet of Vigor, since it won't be helping you.

Once you get rid of the taplands you should also take the deck down to 32 lands. You have enough acceleration to afford it and it will improve your speed.

sonnet666 on H: Atraxa Precon W: Marchesa ...

3 months ago

Not interested in the precon, but I have a Vedalken Orrery and a Training Grounds from your binder, and I'd be very interested in trading for you Mesmeric Orb.

I also have a Elvish Mystic, Boreal Druid, Orcish Lumberjack, Elves of Deep Shadow, Autumn's Veil, Sylvan Ranger, Gatecreeper Vine, and 16 Snow-Covered Forests if you want to trade more.

ConnorThompson on Real Mana

4 months ago

Update:

All modern legal now!!

A friend got me a playset of Valakut, the Molten Pinnacle, so that's in there now. This means that sometimes it is important to have the dual lands to actually be mountains in their cardtype, thus the addition of Cinder Glade and Steam Vents.

It's too bad I had to take Titania, Protector of Argoth and Orcish Lumberjack out, to make it modern legal. The had the (very) cool effect of making use of lands as they go TO the graveyard, as apposed to only when those land come back into play. Now the deck is more landfall oriented, although not entirely. Slightly disappointing. But I have left them in the maybeboard, in case you don't care that it is modern legal, I would definitely sub them back in.

Also. Roil Elemental could be an incredible board switch. If you're opponent has a bunch of creatures and you manage to get out a Splendid Reclamation with the roil elemental on the field... All their base are belong to you.

I'm looking at replacing Mana Leak. While it is fantastic, this deck can sometimes go late game, and opponents might just pay that extra mana. There are 2 criteria: I want the spell to only cost one blue (everything in the deck only costs one colored mana, except for the doozie creatures), because then it is easy to have the right manna to play it. I also want it to be a counter-all. Just in case I'm worried about a creature, artifact or enchantment.

Added Memory's Journey so you can get your doozies back. That will be VERY useful, the game is no longer over if you run out of Splendid Reclamation or Devastating Summons

Finally, the deck is getting a little expensive. Still not insane, but if you want a more budget option I would cut down on the fancy lands.

ConnorThompson on Real Mana

4 months ago

Update: this deck is actually awesome. I built it, minus basically all the fancy expensive cards (No man-lands, no Titania, no Valakut, no Wurm, no Omnath), and it still came off really well.

The backbone is outlined above. It's pretty important to have a Treasure Hunt (and an island) in your opening hand, but that is basically the only requirement.

This deck could easily turn into just a "landfall" deck, but that doesn't really have the twist that I'm looking for, and Devastating Summons is super fun when you have 20+ lands on the field.

Without the man-lands, there may be dry periods where you have a bunch of mana, but nothing to play. I anticipate they will make a big difference.

You WILL at some point have enough mana to hardcast Worldspine Wurm. So it should be in the deck. Period. Cause that's awesome.

It really stinks when your opponent does something to counter (Metallic Rebuke), exile (Anguished Unmaking) or make you discard (Ravenous Rats) an important play (Splendid Reclamation) or one of your few doozies (Omnath, Locus of Rage, Titania, Protector of Argoth, etc...) so that's why there are a bunch of different options for standard counter spells (Guttural Response, Negate, Mana Leak, Dispel). It's not a control deck, but it's kinda nice to feel a certain level of security. If they are using blue control, play Guttural Response because that's what it's for. If they have Void Shatter, use one of the others. Usually you need not be worried about countering creature spells, because your creatures will be bigger and/or more plentiful, but just in case, you have Mana Leak. It may be worth exploring other counterspells (Counterspell), because late-game, which is a possibility with this deck, oppontents might be willing to just pay that extra 3 mana. Also, the Abjure, Hatching Plans combo might be worth exploring if you find you want more card draw because Treasure Hunts are too few and far between.

Anyway. It's fun, and competitive. At one point I had 116 Life from 2 Grazing Gladeharts and 15 2/2s from Zendikar's Roil.

I have put it down as a modern deck, and I think it is, except for the Orcish Lumberjack. So if you want a modern-legal deck, just take him out. It's just a bummer because he is a really cool card. Lets you play a Splendid Reclamation on turn 2 or 3 (Soon after wiping your lands with Devastating Summons). (Oop, also Mountain Valley will need to go. That's a cool card too, but it's not great, just flavorful.)

Please, any suggestions are still welcome, and let me know what you think! +1s always appreciated!

Load more