Mox Opal

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions Mythic Rare
Modern Masters 2015 Edition Mythic Rare
Scars of Mirrodin Mythic Rare

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Mox Opal

Legendary Artifact

Metalcraft: Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts.

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Mox Opal Discussion

C--8CLARK8--D on Arcum Asylum

1 day ago

you also need the fast mana Chrome Mox Mana Crypt Mana Vault Mox Diamond Mox Opal Grim Monolith. the rule is if you cant cast Arcum by turn 2 you mulligan.

PickleNutz on Blue/Black Budget Affinity

1 day ago

Springleaf Drum and Paradise Mantle are great replacements for Mox Opal in a budget Affinity deck. Blinkmoth Nexus is pretty much needed also, if you want it to play similar. It's much cheaper than Inkmoth Nexus too. Inventors' Fair may also be useful. Etched Champion could be your win condition in games where you play creature heavy decks, so I would consider him. Solemn Simulacrum may even be a good option for his utility. The addition of some or all of these cards would still be greatly considered a budget version of the typical Modern Affinity. Arcbound Ravager, Steel Overseer, Mox Opal and the other cards associated with a typical affinity deck almost cost more than this deck in ones and twos.

Ohthenoises on [List - Multiplayer] EDH Generals by Tier

1 day ago

n0bunga I haven't, I just see the potential. Focus down on just Isochron/Paradox and then artifact/instant tutors. Chances are you COULD go off T1 with an absolute perfect 7, just need 4 mana on T1 and 3 mana from nonland sources (one of which needs to be colored) and you can win on the spot.

So, Mox Opal, Mox Diamond, Mana Crypt, Isochron Scepter, Dramatic Reversal = GG? As an example.

xyr0s on Need help to find a ...

3 days ago

Lantern control on... a... budget?!? We talk about the same deck, right? 4 Mox Opal, 4 Ensnaring Bridge and not as much as a single basic land in the whole thing? Not terribly interactive either: Slam bridge, empty hand, mill ftw.

8-whack... that's a budget deck. And martyrproc. Both are single color, and rely on synergies between cards that don't see much play, or which are very common and in great supply. That's the stuff budget decks are based on, in my opinion, rather than downgrades of better decks.

sylvannos on Tezzeret Tuning

1 week ago

3 copies of Sword of the Meek and 4 copies of Thopter Foundry seem excessive when you can just run 1 of each and 4 Gifts Ungiven. Turbo Tezz already benefits from playing Academy Ruins, Trading Post, Time Sieve, and/or Crucible of Worlds because of Thirst for Knowledge. Having an inevitable win via Gifts Ungiven seems too good to pass up. It also lets you play more silver bullet answers. Executioner's Capsule and Pithing Needle can all be played maindeck.

Are Engineered Explosives and Ensnaring Bridge within your budget? They take care of a lot of problems, especially aggro. Vedalken Shackles is another option.

I would also recommend some mana rocks. Talisman of Dominance, Mox Opal, and Mind Stone are worth considering.

Lastly, I have to ask about Inkmoth Nexus because of how stupid of a card it can be with Tezzeret, Agent of Bolas' minus ability. Is it something worth considering? I know it can completely change your game plan and Tezz lists are already tight on land slots.

Winterblast on The Legion

1 week ago

I strongly disaggre with the "more lands" strategy. Aggro is hard to pull off against control and/or combo, because you have to deal 40 damage or 21 with the commander, while an infinite combo ignores the life total completely. My advice is to speed up the deck by keeping the land count low and adding all the good mana artifacts for , and . This would include: Sol Ring, Mana Crypt, Mana Vault, Voltaic Key, Mox Diamond, Chrome Mox, Mox Opal, Grim Monolith, Boros Signet, Mind Stone. Coalition Relic is cool too, I would put it in the deck as well.

Also, Duelist's Heritage helps in maximising the dmg output for little mana. Serra Ascendant is a must as well in White!

Winterblast on Street Hustle

1 week ago

I would not rely so much on permanents in general, not even on Nekusar himself. From my experience I can tell tat you probably have only one chance with him, maybe a second if the game goes very long. This means you should be able to play one wheel followed by another and yet another without having to pass the turn once nekusar hits the board...I'd suggest Dark Ritual, Cabal Ritual, Seething Song, Desperate Ritual, Pyretic Ritual, Chrome Mox, Mox Diamond, Mana Crypt, Lion's Eye Diamond, Mana Vault, Grim Monolith, Mox Opal and even Simian Spirit Guide for that purpose. With every new Hand you draw there should be enough mana sources (not lands though) that you can cast the next draw spell. Waste Not does a great job, but it shouldn't be the only way to generate mana for multiple wheels in one turn.

Maybe you can find some useful ideas in my Nekusar list: Jesus, take the wheel!

I think two or three cards are wrong (meaning not as they are in my real deck, but I can't figure out what is different at the moment) in my list, but it has played very well until now. Having basically no permanents results in an interesting play style and it's hard to disrupt, unless you play against stax with a lot of taxing stuff.

GabeCubed on Double Atog Vision

1 week ago

@ Wurmlover thanks for the comment! As for what you said:

It's 14, plus 4 Mox Opal. It's been enough so far, but if I do add lands, I'll add Blinkmoth Nexus/ Inkmoth Nexus.

And I sort of get why to take it out, but what's your thoughts on that?

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