|Commander / EDH||Legal|
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|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Modern Masters 2015 Edition (MM2)||Mythic Rare|
|Scars of Mirrodin (SOM)||Mythic Rare|
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- A question regarding the use of Mox Opal.
- Can I tap multiple Mox Opal's for mana before sacrificing them?
- Can I tap a second mox opal for mana before statebased actions?
- Does the player on the play have an upkeep first turn?
- If I have a Scrap Trawler in play, a Walking Ballista on the graveyard, and I sack a Mox Opal, would Walking Ballista return to my hand?
Metalcraft — : Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts.
Mox Opal Discussion
dingusdingo on Flex
5 hours ago
It is true that there are infinite "what ifs" in a game as open as Magic, but we know that there are certain cards we can expect to see in the most competitive formats. If we look at what is currently being run and why its effective, we can better prepare our decks to be more resilient against them.
Your deck tries to combo out by ramping mana, drawing cards, and playing into a win-con. There are going to be certain styles of decks that are more prone to shutting you off, which is why I'm bringing up these strategies in particular. Since your combo window is turns 4-6, you need to be worried about two things in cEDH. The first is people comboing out faster than you. We see this in decks such as Gitrog, Godo Helm, or even Grenzo. When these decks are consistently busting their combo turn 2-3, you need to answer or lose. Relying on other players to put a stop to a win attempt will prove unreliable, which is why its so important that you slot removal. Your turn 4/5/6 answer does no good when the game is over by turn 2/3. If you have no way to turn off their win, you are asking them to goldfish to a victory on you.
The second type of decks that will prove problematic for a turn 4-6 combo deck is stax, because their deck is designed to deprive you of resources and push your combo window so far back that you are unable to combo before they have won. They drop very fast and efficient heavy mana rocks, and then put down tax effects to make you unable to play. This specific style of deck can be hard for your build because they can lock you out of playing your draw spells, they can steal your draws, or simply prevent your draws altogether.
Let me give an example to show you what I mean.
Stax Example Show
You take your second turn, you play another land, and are unable to play due to Trinisphere
Your opponent takes their second turn, playing a fetchland into Underground Sea . Tap tomb to make , untapping Grim Monolith with Voltaic Key , leaving . Tap Monolith up to , use sea and opal to get to . Drop Tangle Wire then Sphere of Resistance
You take your third turn. You tap your two lands to Tanglewire, play a third land, and are still unable to play due to Trinisphere .
Your opponents third turn, they drop Tangle wire to 3 before tapping tanglewire sphere and ancient tomb. They drop any land, use it for voltaic key to Grim Monolith, before using monolith for and opal for / for Timetwister / Wheel of Fortune / Windfall , gaining them 7 shiny new cards while making you lose your mulligan card quality opening hand. They pass, knowing you still can't play anything
Your fourth turn, you have to tap all 3 untapped lands to Tangle Wire , you play a land, and pass. You have basically been timewalked 3 turns in a row.
Your opponent starts their fourth turn, dropping Tangle wire to 2 before tapping wire and sphere of resistance to Tangle wire. They are now free to drop more stax pieces ( Nether Void Winter Orb Static Orb Thorn of Amethyst Lodestone Golem Stasis ), play whatever commander/s they run, tutor up very cheap and cost effective winning combos, or establish a game-winning board presence that leads to their game winning combos.
Your fifth turn starts, you tap two lands to Tangle Wire , and if you play a fifth land. You have 3 untapped, so you might be able to play a spell assuming they haven't dropped anymore stax pieces and aren't holding any counterspells. Note that you can only play a 1 or 2 cmc spell, Sphere of Resistance is out, so your commander is still a no-go, and Trinisphere ensures you are only getting 1 spell max here no matter what. Its more likely than not with your current build you won't be able to play any spells here at all because your average CMC is so high. You've basically been time walked 4 turns in a row.
Stax is a very common archetype in the competitive scene, which is why its so important that you try to stax-proof your deck. It looks to me as if stax can cause serious problems for you.
On top of taxing stax, there's another type that may shut your deck off. Heavy discard. An early Sire Of Insanity can hose your whole game, while Mindslicer can impact your card advantage enough to cause a loss. Multiple discard effects like Necrogen Mists Bottomless Pit Oppression landing by turn 2 will make your build extremely sad (Turn 1 Dark Ritual Cabal Ritual Mana Crypt + any producing land and drop two discard enchantments). Chains of Mephistopheles turns off all your big draws, so does Alms Collector or Notion Thief
Another set of cards I would recommend taking a peek at is recursion. It can help against discard effects that would otherwise shut you off, or serve as a 2nd/3rd/4th copy of your draw spell. Wildest Dreams would work surprisingly well in your deck, the mana aspect is negligible and lets you reuse multiple big draw spells from your graveyard, as well as recover from wipes. Nostalgic Dreams is arguably worse with the additional cost, but can translate extra basics tutored by your 3 cmc ramp spells into more draws. Regrowth is also fantastic.
I hope you don't mind the close inspection! I really enjoy your build, I'm just curious to know if you run into these cards and how you interact with them. Almost all the stax cards I linked are included in tournament proven cEDH lists with various commanders, so they're cards that are in the meta and will be played.
12 hours ago
I'm assuming your deck is budget, but some of the best afinity cards are $20+. ( Arcbound Ravager , Mox Opal , Steel Overseer .) You definatly should cut one of those three cards you listed for Tempered Steel , that should (in my opinion) be a four of eventually. Since Always Watching only effects nontoken creatures, maybe you should cut it. Sram's Expertise isn't that great, you don't have to play it. Hope this helps! (even though most of the cards I listed were very expensive)
1 day ago
You might be right about Mox Diamond being a dead draw after turn 5, I didn't think about that. I'll still give it a shot and see how it plays out. I haven't given this deck a test run yet. I been focusing more on a few other decks that I been trying to complete. It almost feels like a never ending battle. I don't think one can really say "this deck is complete" but more like "I'm currently satisfied with this build" ha!
Hatred I dont want to go as far as to say this card is an auto include in everything black, but its almost damn near close to be. I feel it can be a great political card, as in, Make truths with someone for a round (you don't touch me, I wont touch you) to eliminate a bigger threat at the table. Regardless if its Regular or Commander Damage but then you can combine that with Combat Celebrant Maybe put Hatred on Kaalia of the Vast
I also feel it's starting to get a little iffy here. Are you trying to get an alternative win con? Combat Celebrant is a damn nice card (I have it and was actually waiting for you to post some test run results about it) but I feel if you're going to play that card, you gotta somehow be ready to win because you're going to be the target when the table goes around and if you're not ready to win, hopefully you have some support to untap it or protect it the next go around.
But again, if you aren't playing Aurelia, the Warleader then why play Combat Celebrant Is it the lower CMC cost that Combat Celebrant carries? But then you can argue, Aurelia, the Warleader technically can cost nothing if you cheat it out with Kaalia of the Vast granite you'll have to wait a turn for that combat trigger. I really don't know what to that because I dont know how you're going to go about it. Maybe my thought process of playing it is completely different than your way? who knows, I can also be over thinking all this, hahaha which is a bad habit of mine.
Crucible of Worlds works great in conjunction with fetch lands. Definitely can get to hard casting those A'D'D but I feel it will also slow down the tempo of your current build. Sure you can tutor it but is that tutor taking away from a more crucial card that will end the game sooner?
I feel Crucible of Worlds would work better in a stax build. Using Ghost Quarter , Wasteland then the support of Ravages of War , Armageddon etc...Throw in all your talisman and signets along with Winter Orb , Orb of Dreams , Mana Vault , Mox Opal , Thorn of Amethyst Paradox Engine and especially Inspiring Statuary plus so much more.
For me, it starts taking on a different build adding Crucible of Worlds which can also be fun but I dont know man, Kaalia of the Vast there are a few different builds you can make with her. Its nice to hear opinions from other people because everyones perspective is different but the only real way is to just throw it in and try it out? It might work or it might not.
1 day ago
Woaah! that's a lot of information!!
Thank you , as you said, i don't have a Mana Crypt , Chrome Mox , Mox Diamond or Mox Opal , i re-joined to MTG in August last Year since Planeshift in 2001, so i'm starting to filling my pool of cards time to time, eventually i'm gonna get them!
I saw your deck and it looks amazing, you really want to cheat all the cost and it looks like you manage to do it! maybe this deck will eventually rotate to something like that, but so far i'm not looking for big local tournaments, i'm on a casual League with my local store and we mostly have a LOT of Fun, there's a lot of cool decks and no one played before Yennett, so i'm primer hahaha
I'm gonna put the cards you name it in a big consideration! Thank you a lot!
1 week ago
I would say Stitcher Geralf , like we said before he just doesnt do so much for your deck. I've had that problem before cause lorewise he is super awesome for zombie tribal. It's just unfortunate that he is a bit underwhelming.
The big question with your mana rocks is, what is your budget:
Hope this helps :)
2 weeks ago
The best way to get The Locust God out early is through your top-dollar mana rocks. Sadly, if you're on a budget it doesn't work out all that well. Chrome Mox , Mox Diamond , Mox Opal , Grim Monolith , Mana Vault , and Mana Crypt are the best ways. Also, there's a fun combo with Ashnod's Altar / Phyrexian Altar / Mana Echoes with Skullclamp for infinite mana and cards. You could use this with Laboratory Maniac for a pretty nifty combo, or add Firestorm for the win. If you add those top-dollar mana rocks, definitely add Dramatic Reversal and Isochron Scepter for a potentially infinite colored mana combo. Also just about anything with Isochron Scepter and Paradox Engine is a great combo if you have your mana rocks out. My top pick for this combo is Mystic Speculation because it allows you to literally reorder your library, even in judged games. It is a permitted shortcut. Also a vital card in this deck is Kozilek, Butcher of Truth because he allows you to reshuffle your deck when you discard him, which is extremely important. Again, all of these top-dollar mana rocks is what makes many of these combos work, stating the importance of such pieces in your deck. With such additions your The Locust God can potentially get you a turn 3 kill. Hope this is good enough! :3
2 weeks ago
ToolmasterOfBrainerd: its a work in progress but i've had this list up for a while now.
lukas96: yes it is subjective. you can't just state that the worst aura is objectively better than the best equipment. equipments aren't slow if you build the deck properly. i've already listed multiple ways to get them onto creatures easily, but i'll do it again for you. Puresteel Paladin , Mox Opal , Sigarda's Aid , Kazuul's Toll Collector , Brass Squire .
2 weeks ago
i think Umezawa's Jitte will eventually be unbanned as well, so thats the first obvious equipment. the "swords" cycle like Sword of Feast and Famine are also really good, especially on double strikers. modern has a ton of good creatures that can hold equipment, and just so many ways of "cheating" those equipment onto a creature, i'm honestly surprised someone hasn't figured out a way to break it already.
i'm honestly baffled by people here saying that modern doesn't have good equip users. theres Kor Duelist , Swiftblade Vindicator , Vault Skirge (an artifact creature that helps get metalcraft working for Puresteel Paladin or Mox Opal ), Champion of the Flame , Valduk, Keeper of the Flame , and Kazuul's Toll Collector .
lets say you have a double striker equipped with Sword of Feast and Famine , and a Sigarda's Aid in play. you attack, deal first strike damage, untap lands and opponent discards a card. then before normal damage is dealt you flash in an equip (such as a different sword), attach it to the creature for free, then deal normal damage and trigger the effects of both swords. seems good to me.
Mox Opal occurrence in decks from the last year
All decks: 0.23%
Commander / EDH:
All decks: 0.05%
W/U/B (Esper): 0.36%