Mox Opal

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Modern Masters 2015 Edition (MM2) Mythic Rare
Scars of Mirrodin (SOM) Mythic Rare

Combos Browse all

Mox Opal

Legendary Artifact

Metalcraft —— : Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts.

Price & Acquistion Set Price Alerts

MM2

SOM

Ebay

Mox Opal Discussion

lagotripha on IMPERIAL STAR DESTROYERS ADVANCE! - Boros Vehicles

4 days ago

The transition to modern, the font of many interesting new decks. I'm gonna talk some ideas, feel free to ignore them all or take whatever is interesting.

In terms of creatures, you have access to a wealth of interesting 'artifacts matter' creatures, from Ardent Recruit and Court Homunculus, Flayer Husk to Galvanic Blast and Dispatch, Salvage Scout and Slag Fiend, Thraben Inspector and Lupine Prototype. There is a lot of options, and its all good for different things. Rummage around and see what looks fun- something like Scourglass vehicles has real potential.

The issue with getting access to all that fun new stuff is that everyone packs artifact hate in their sideboard. Fracturing Gust or Shattering Spree or Ancient Grudge is everywhere. This is largely due to affinity, a very low to the ground (almost all 0 and 1 drop) artifact deck running Cranial Plating, Arcbound Ravager and Steel Overseer, as well as the proliferation of Myr Retriever combo decks.

I'd give some thought to 1 drops and Springleaf Drum, but not get too set on it. (affinity makes use of its big brother, Mox Opal too). You're already looking to tap your creatures and ramp, so it looks strong, but remember that affinity is already doing this thing and doing it well, and everyone is prepared.

Running closer to a midrange strategy with a white disruption package (I'm not sure I can convince you to splash black for Tidehollow Sculler Lingering Souls and Duress variants, but with aether hub and access to all of modern's fixing, its well within reach), you can look at using cards like Nevermore, Path to Exile/Chained to the Rocks, Ghostly Prison and the like to put up barriers to other people's strategy a lot better than in standard. This means that your ability to crew your vehicles should remain more intact. The big thing is making those big artifacts still be useful when your opponent casts a lot of removal.

I expect your deck to survive the regular playsets of Path to Exile or Fatal Push due to its composition, but I'd love to see a little more card advantage and card-blanking woven in there, especially when it can help crew. Who knows, perhaps Vendilion Clique vehicles will be meta soon. I certainly have no idea what will be viable in modern next year.

Enral on "Gods, Continuum, Even You. All is [[Nix]]."

1 week ago

You should cut cards that do not contribute to the stax strategy or towards winning for cEDH:

Good luck!

Daedalus19876 on Nekusar, the Friendship Destroyer

1 week ago

Honestly, there's not much I can add here (other than Timetwister obviously). Chrome Mox and Mox Opal may fit with your high artifact count, and also help a LOT with Paradox Engine silliness.

I'd run Blasphemous Act over Damnation, and possibly Personal Tutor as an additional tutoring source to find wheels. Chasm Skulker seems slow here compared to the rest of the deck, and would probably be my first cut.

I will say that Mind Over Matter+Temple Bell/Niv Mizzle the Fo-Shizzle isn't infinite without an Eldrazi titan to re-shuffle your GY into library.

No Geth's Grimoire? And Mystic Remora can help you keep up with those pesky control players. I'd cut Exquisite Blood for one of these.

Hope this helps! :)

Penthoplayer on Tatyova Lax (cEDH)

1 week ago

Things that stick out to me:

Missing Mana Drain, Carpet of Flowers, Mystic Remora, Mox Diamond, Mox Opal, Chrome Mox, Mana Vault, Grafdigger's Cage

I'd also take out Palinchron, Deadeye Navigator, Null Rod (It hurts you too much as is), Horn of Greed, Arcane Denial, and Buried Ruin

There would be 3 other slots, but this was what jumped out to me.

SamsWrath on 0 to Doomsday in 3.5 turns -Grenzo Doomsday Reborn

1 week ago

1) I don't see the value in running Vault of Whispers and Great Furnace. They are vulnerable to Wasteland/artifact destruction and aren't fetchable. If you were running Tainted Pact as an extra dig spell they would make sense (so you have a lower chance of hitting a card with the same name; e.g., Swamp). However, with only 7 basic Swamps your Lake of the Dead is going to often whiff.

2) Unmask is loss of card advantage. If it acted as a discard outlet instead of exile it could be useful for pitching a combo piece out of your hand before casting Doomsday but, exiling a card as the cost just feels bad.

3) Cutting down the already limited pool of creatures from 12 to 10 makes using Diabolic Intent that much more difficult.

4) Are you using Ricochet Trap to target itself with a counter or using it to save an artifact/creature from destruction? Casting for 3 CMC seems heavy for this deck for a spell that isn't a board wipe. Using it as a counter spell target seems okay since it's just R to cast but, I would run Defense Grid over Ricochet Trap all day long. Defense Grid also has the added bonus of adding to Metalcraft for Mox Opal.

Sikening on Into the Storm with Jhoira - cEDH Historic Combo

1 week ago

One of my favourite things I noticed when Jhoira came out was the interaction with Retraction Helix. With Jhoira, paradox Engine and any 0-cost artifact (preferably a Mox Opal or Mox Amber, it makes infinite mana and infinite draw.

It's just a thought for your deck, but it definitely finds its place and earns its keep in mine.

Alexsomeone on Village of Mist & Sound

1 week ago

Updated: added Chrome Mox and Mox Opal

Wurmlover on So . . . The Start to a Combo Deck

2 weeks ago

ok, so first thing's first, your commander doesn't help at all with what the deck wants to do, combo off. He's way too expensive, offers little to no utility, and is all around bad. If you HAVE to stay in esper even though Breya gives you exactly what you want and red is a good color, I would recommend playing Zur the Enchanter as your commander. he is typically the go-to for esper colors. the best part about him is that he is relatively inexpensive, and doesn't requite a buildaround. All you need for him to be worth it is a few enchantments you should have anyway, things like Necropotence, Mystic Remora, Rhystic Study, etc, all provide fantastic card advantage and utility to the deck.

  • Helm of Obedience + Rest in Peace: This combo would synergize with both zur and your artifact theme, making incredibly easy to tutor for and a fun way to win.

  • Basalt Monolith + Rings of Brighthearth + Stroke of Genius: infinite colorless mana never hurt anyone.

  • Laboratory Maniac + Demonic Consultation: the way this works is that you play laboratory maniac and then play consultation naming something that isn't in your deck to mill your entire deck and win the next time you draw.

  • Overall, this deck just needs to pick a focus and stick to it. if you're going for lands, you're in the wrong color, so anything that really contributes to that should go. The combo route is the much more competitive road to go because it's faster, more stable, and will end up winning more games. Once you clean it up and tune it a bit, it shouldn't have any problem competing with those decks in your meta.

    Thanks for reading this wall of text, feel free to ask me any questions!

    Load more