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Inside Out Discussion
3 months ago
7 months ago
replace Inside Out with Exquisite Firecraft, you also might want to consider Izzet Charm , Mizzium Skin , and Steam Augury. Steam Augury is great for draw and also putting spells into the graveyard to pump up Enigma Drake and Spellheart Chimera. Mizzium Skin is a great way to protect your creatures from removal and also can be used just for the health to trade. Izzet Charm is just great because of its flexability.
1 year ago
Some random Izzet cards I've come across from LRW/SHM: Clout of the Dominus, Inside Out, Crackleburr, Nucklavee, Noggle Bandit to crack those clogged multiplayer boards, Mindwrack Liege, Mirror Sheen in the sideboard
1 year ago
I play zada too. My deck doesnt have a goblin tribal theme in it like yours (though it has tons of goblins) here's my evaluation. Zada is great at pulling out bullcrap one turn kills against even the best defended players, she can psydo "storm out" and put up mind boggling amounts of dmg. The thing is shes really fragile so if the game is an awkward truce we're gonna be standing around with a bunch of 1/1s waiting for our boards to be wiped. If I go for one persons throat early, often all that happens is im the second person eliminated. What I find to be the best strategy is to build my zada to come out of the gate really quickly with bodies and hold all the cheap buffs and draw spells and other "go off" stuff in my hand and wait. This has the effect of keeping other players in check, sorta. They don't want to piss off the combo player and will generally leave me alone and brawl with more grindy decks. When I win its often because player A went off killing player B, figuring I couldn't do sixty dmg in one turn.
As far as deck building tips I'd say the more explosive you can be the better. You are missing a few cantrips which as im sure you know are the mvp of zada decks. Inside Out and Crimson Wisps. As far as buff spells I think you should replace some of the higher cost cards with more buff spells which would make your deck faster and go off more consistently. Here are a few that are in mine that I think you should add. Brute Force is red Giant Growth and thats really good here. Sure Strike is a sure thing combat blowout by itself. Screaming Fury is a game winner, +5 power makes anything huge but sorcery speed makes it perdictable. Rush of Blood is another insane finisher, how good it is depends on what it gets used with but something as small as a titans strength works wonders. Twinflame is another cheaper heat shimmer which you probably know is nuts. Fury of the Horde is a card I wholeheartedly endorse, this card is effectivly free with all the card draw zadas got and it lets you have a whole new combat step, another cool thing about it is your new combat step is the same turn, so any buffs you used that turn are still in effect, this card lets me really bring the beatdown. Another thing I recommend is Strionic Resonator this lets you copy zadas spell reflecton repeatabley for the low cost of two, this helps me get as much juice out of my buffs as possible. Pretty much anything that copies spells will help you go off big, thats why I play Fork and Dualcaster Mage that way I find fun new things all the time like hey a Rush of Blood forked makes a 4/4 into a 16/4.
As far as things to take out I would like to respectfully disagree with you goblinmaster, I find I never have lots of extra mana to spend and if im in a situation where I can cast an x card for something high im doing it wrong and someones gonna control me to death. I took out my Enrage, Balduvian Rage is still great cuz its a one drop but enrage just isnt better than something like Brute Force most of the time. Id say trim away things that are on the higher side of the curve for cheaper explosive cards and trim away cards that aren't doing what you need them to be doing efficently enough. Goblin Marshal seems too expensive for three maybe four bodies. Tuktuk Scrapper seems too reactive, and Tuktuk the Explorer seems sweet but I think is too slow. Flowstone Slide is bad because the point of Zada is to turn more efficent single target spells into what this is trying to be more expensivly. I'd also cut anthems like Hall of Triumph and maybe some goblin stuff too, the buffs not the bodies those are gold, because again we're not krenko, we're much more specialized and cool.
Phew that was alot. Best of luck. Look folward to hearing back soon.
1 year ago
Anticipate may be a better card than Sleight of Hand and Telling Time is even betterBurning Inquiry may be usefulCerulean Wisps as well Crimson Wisps/Expedite may be playableContingency Plan/Taigam's Scheming is good throw all the lands into graveyard then stack the instants and sorceries in a way that you draw and play all of them Index is also good Epic Experiment may be playable and Faithless LootingFascination may be usable Fleeting Distraction may be usable Goblin Lore seems okIdeas Unbound seem playable except for double blue, while test playing i notice blue tends to be more scarce Inaction Injunction is ok, Inside Out ,Magmatic Insight seems ok considering lands are useless when u draw into themMind Spring, Nagging Thoughts isnt bad because its madness Needle Drop Peek, Psychotic Fury, Quickchange , QuickenReach Through Mists Repeal play for 0 and target a land Research the Deep becuase it also scry's Reverberate may work well, See Beyond Skyscribing Slip Through Space Stuni really like Take Inventory,Think Twice Tormenting Voice, Train of Thought, Twincast, Twisted Image Vision Skeins Visions of Beyond Whispers of the Muse Wild Guess
i looked up every card that i could find that draws and etc..