|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Rare|
|Promo Set (000)||Rare|
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Choose two —
- Return target creature with converted mana cost of 2 or less from your graveyard to the battlefield.
- You gain 4 life.
- Counter target creature spell.
- Draw a card.
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Ojutai's Command Discussion
3 days ago
Detention Sphere are also good if you don't want to go the burn route.
2 weeks ago
Are you sure Eldrazi Displacer is a 4-of? Not because it isn't good, since it's a perfect fit on theme, but since the second copy you find is redundant. Maybe a copy of Tracker's Instincts instead of one of them, so you can find the cards you want to play (that one is even card advantage, when you get to use the flashback).
3 weeks ago
1 month ago
Keep in the Spreading Seas plan, they are super good right now in the mainboard. Thing in the Ice
Flip is one of the best budget friendly cards in a control deck right now, and translates to non-budget decks too, works with yourOjutai's Command also. Opt and Serum Visions are also great budget cards that help smooth your curve and give you answers, you could probably get rid of Nyx-Fleece Ram and Timely Reinforcements to move them at least sideboard, and get 4 Things and 2 more Wall of Omens.
I've been working on a control deck also Belafonte, Life Aquatic (Mono Blue Teachings), but I still don't have most of it. But in tests Field of Ruin has been better than Ghost Quarter.
1 month ago
believe it or not, i actually had Mantis Rider in the original list. the problem is what the deck is trying to do.
so, with a tempo deck, you need "more than one" spells. best example would be Cryptic Command. it does multiple things with one cast. Snapcaster mage is effectively give me the option to play a spell twice, while leaving a 2/1 body; a perfect tempo play.
Ojutai's Command is a great tempo play. since i don't really want to be all-out aggressive, i don't mind the 4 mana spells. i plan to win on turn 4 and following, aiming to simply out-play my opponent by doing roughly 2 things with every spell i play vs one of theirs. make sense? that being said, i'm not running 4 snapcaster mages or the 4 Stormchaser Mage i was before, so i'll have to revisit it's usefulness.
that's why i cut the riders. they'd be fine in an aggro deck, but this is a half-way between aggro and control, and they only did one thing really, with no staying power.
look forward to hearing back from you and thanks for the upvote!
1 month ago
I love this idea! Getting me so hyped to build my own wall deck! Saw your comment in the forum section and figured I would reply here instead.
This might combo well Pride Guardian, or if you can find a way to slot in Rhox Faithmender. I love this planeswalker, eventhough it probably isn't the strongest and most fitting: Ajani Goldmane. It looks like you might need a card draw engine, Alhammarret's Archive. Awe Strike could be a good fit or Ojutai's Command for some more control? Fumigate can be a good board wipe, but hopefully it won't be needed.
This is just some from the top of my mind and when I search for cards that have Felidar Sovereign in their deck (if this is your winning condition). Hence Ojutai's Command can help you get it back if you have to discard them. Maybe you also can make use of a tutor card or even more card draw?
Good luck with the deck! Loving the idea of a wall deck. Not sure if Felidar Sovereign is the usual way of winning these games, but it sure looks fun. Be aware of deathtouch creatures. I would probably play 4 of Wall of Denial but I'm no pro in this.
1 month ago
Well, it's true you can stifle stuff with it, but the extra mana makes a counterspell kind of bad in mana. Cryptic Command is good because you get two modes (and the modes are better than on Ojutai's Command) it's versatile, otherwise that wouldn't see play either. Remand will just as easily stop someone from playing their game winning combo and you draw a card. Since you're playing Thing in the Ice Flip, the card draw is pretty good. You could draw another cantrip with it and remove another couple ice counters on the same turn.
1 month ago
You need to go the other way around this - first figure out how you want to win. Then figure out what role counterspells play in that strategy.
One of the relatively budget-friendly decks with much countering, is faeries. 4 Spellstutter Sprites and a number of Familiar's Ruse is a good place to start. Splash white, if you feel like it, for Ojutai's Command. Add Mana Leak and Remand to taste.