|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Rare|
|Promo Set (000)||Rare|
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Choose two —
- Return target creature with converted mana cost of 2 or less from your graveyard to the battlefield.
- You gain 4 life.
- Counter target creature spell.
- Draw a card.
Ojutai's Command Discussion
1 month ago
So I think that your a little threat heavy and should pick a game plan. Tempo decks want to land a single threat turn 1/2 and protect it until you win with it. Midrange wants to create enough space between you and your opponent and then land a large threat or 2 to win the game.
If you want to play tempo (which I absolutely love but isn't well positioned atm) delver, Pteramander and Thing in the Ice Flip, Nimble Obstructionist and Spell Queller are your best threat options. But for this at a minimum of 27 instants and sorcery while 10-12 of these being cantrips.
I think UW midrange might be your better option, theres actually a few people at lgs currently playing it and they do pretty well. I think that you might be just a tad threat heavy so I think I'd just drop 3 delver some number of Torrential Gearhulk . I also think that you need Mission Briefing and maybe 1 copy of Logic Knot . You could also try Ojutai's Command .
I know that's allot, just dont give up like I did, I played U tempo for the better part of a year before giving up and picking up storm X) goodluck!
1 month ago
Before we get into this, I just want to say that if I sound like a know-it-all and a dick, it's toatally unintentional and I apologize for it. Also, I have never played Jeskai in EDH, so please take my suggestions with a grain of salt.
It's kind of hard to find a good Jeskai Commander that is based around creatures, so I think you have two options:
Shu Yun, the Silent Tempest , which will have to be more spell based, to trigger his abilities,
Of course, you could have both in your deck, and switch them around as the meta/playgroup changes, but it's best to choose one now. I'll provide options for both.
The ramp and land package wil be roughly the same, so I'll start with that. I use TCC's manabase template, but feel free to change it.
TCC's template for a manabase is this, but feel free to change it to fit your budget etc.
3 OG Duals (Can be replaced by Check, Scry or Man lands)
3 Zend-Onslought Fetch (Can be replaced by Panoramas)
15 total basics and utility (9/6 split)
3 Filter Lands
3 Pain Lands
4 Any Colour Lands
1 Tri Land
3 Other Lands(more utility, duals, Lairs, etc)
Here's a deck that I drafted if you want Shu Yun, Silent Tempest as your commander. I left three slots for the cards already in your deck
That ends my very long post. Feel free the change anything you want about the decks I made, as they are only a first draft.
2 months ago
I have a friend that runs a budget-y version of spirits, and let me tell you Remand is super important to his strategy. However, he is not running a Tallowisp package either which eats up some slots...
A good budget card for this strategy is Ojutai's Command . It's pretty flexible and says draw a card and can work as an ALTERNATIVE to Cryptic Command if you want to. I don't know that that's necessary either though.
As for some sideboard options, graveyard hate should be a number one priority right now with dredge and Arclight Phoenix being silly. Rest in Peace is probably the best card for your list, however, Relic of Progenitus and Tormod's Crypt would also work (Relic > Tormod's). A great creature for this list in the sideboard is Remorseful Cleric as it can serve as a creature or as graveyard hate, so maybe consider this as well.
Some counter magic in the side is also great, namely Negate to beat up on any and all non creature spells as well as Spell Snare to just stop 2-drops ( Snapcaster Mage , Manamorphose and any of storms Rituals or Dorks to name a few). Other great options against storm (and storm type decks, looking at you Phoenix type of decks) can be Thalia, Guardian of Thraben , Render Silent and even Silence to stall out a turn.
For your sideboard right now, I'd for sure recommend putting in...
2x Spell Snare
and then removing...
2x Spell Pierce
2x Mana Leak
3 months ago
3 months ago
Heya Koios, not much cards come to mind here are some cards that fit the bill:
- Book of Rass
- Dovin, Architect of Law
- Dovin Baan
- Dovin's Acuity
- Ojutai's Command
- River Hoopoe
- Spiritual Focus
- Tatyova, Benthic Druid
- Teferi, Timebender
- Well of Lost Dreams You pretty have the top two cards considered in your deck already that being Dawn of Hope and Drogskol Reaver . The other cards are pretty subpar with maybe Dovin's Acuity because of the reuseability. I can see that your deck also a bit half and half, but feel free to ask for any advice! Always down to help people fine tune their decks!
4 months ago
Hey, put together a little short list of cards I think may improve your deck Ojutai's Command , Swan Song , Insidious Will , Mystic Confluence , Supreme Verdict , Wrath of God , Path to Exile , Grasp of Fate , Torrential Gearhulk , Snapcaster Mage , Solemn Simulacrum Thought Vessel , and Azorius Signet .
As far as what cards you could cut, well Hindering Light is far too narrow. Hard to hold up mana long enough for it to come up, and even when it does, the pay off is only alright. Single target bounce effects like Unsummon, Vapor Snag, and Boomerang are also kind of weak in commander. This is because you're usually playing a four player game and thus you want to be generating card advantage. These types of cards just can't do that. So more flexible cards like Mystic Confluence tend to be better.
After that, the list is fairly solid baring some odd includes. Mainly Lodestone Golem and Vryn Wingmare. I understand why they're in the deck since it is kind of the whole theme, but this deck isn't really build to support them. With so few creatures and artifacts they will hurt you just as much. At the very least more mana rocks could be included to help improve this.
6 months ago
As someone who plays both Rock & U/W Control in paper I'd say that match is about 50/50 and really comes down to who is on the play game 1. They typically have better SB options against you then you do against them though.
If you're short on Cryptics then Spell Queller and Cyclonic Rift could be decent filler. Contradict and Ojutai's Command are other options. In my experience Contradict is too slow but the command works well with snappy.
6 months ago
I also find it a bit odd that you're running with Grand Arbiter in such an artifact focused deck. I feel like Hanna, Ship's Navigator or Raff Capashen, Ship's Mage would make a bit more sense. You could even make a case for Lavinia of the Tenth since you seem to want to lock down your opponent with this deck and she could do that. Though her ability won't trigger while you have an orb effect out.
Ojutai's Command occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%