Lodestone Golem

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Archenemy (ARC) Rare
Worldwake (WWK) Rare

Combos Browse all

Lodestone Golem

Artifact Creature — Golem

Nonartifact spells cost more to cast.

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Lodestone Golem Discussion

hungry000 on Transmogrifier

1 week ago

Lodestone Golem could be worth playing in the deck. With all the 0 mana artifacts, Whir of Invention seems like it has a place here; it can search for Master Transmuter and you could fit in an Ensnaring Bridge to fetch out when you need it. Have you ever considered Platinum Emperion? It's great when you're behind and about to die and you can give it shroud with Lightning Greaves to make yourself nearly unkillable. I'd say it's better than Filigree Angel in most cases since it's harder to remove with burn.

Spire of Industry is probably better than City of Brass most of the time, by the way.

SynergyBuild on Commanders by Power Level [EDH Tier List]

2 weeks ago

Aphoticate Jeleva is probably the best pure storm deck, but I am not a fan in tier 1, it is relatively consistent, yes, but I doubt that alone is what is cared about. I just think after playtesting the deck a lot, it falls to a lot of stax really hard, moreso than other combo decks, almost any stax hits it, from Null Rod, Thorn of Amethyst, Sphere of Resistance, Stony Silence, Thalia, Guardian of Thraben, Arcane Laboratory, Vryn Wingmare, Lodestone Golem, Armageddon, Static Orb, Stasis, Winter Orb, Rule of Law, Eidolon of Rhetoric, Notion Thief, Spirit of the Labyrinth, Ethersworn Canonist, Glowrider, Chains of Mephistopheles, Rest in Peace, Grafdigger's Cage, Leyline of the Void, Chalice of the Void, Trinisphere, Oppression, Bottomless Pit, Liliana of the Veil, etc.

Tons of hate hurts storm waay more than other decks, as they try to abuse the game the most, the game's anti-abusers hurt it the most in response.

Arvail on Nahiri EDH

4 weeks ago

Mono white doesn't have many ways to draw cards. It's pretty standard for mono white to run more lands to compensate to ensure they can hit their big spells. I'd go with 36 or 37 lands. Weathered Wayfarer is great. Ancient Tomb is a must. Stuff like Mind Stone, Everflowing Chalice, etc. help. You want rocks that come in untapped and tap for mana with an upside at 2 CMC. If you're going to proxy, go with Mana Crypt as well. Scroll Rack is great, especially with Land Tax. Unexpectedly Absent is great.

Try to go up to 20 creatures. Cut your artifacts when necessary. Serra Ascendant, Linvala, Keeper of Silence, Ethersworn Canonist, Magus of the Tabernacle, Hushwing Gryff, Eight-and-a-Half-Tails, Elspeth, Knight-Errant, Ugin, the Spirit Dragon, Grasp of Fate, Spirit of the Labyrinth, Kinjalli's Sunwing, Eidolon of Rhetoric, Aura of Silence, Phyrexian Revoker, Tocatli Honor Guard, Alms Collector, Spelltithe Enforcer, Lodestone Golem, Michiko Konda, Truth Seeker, etc. You've got options.

Darth_Savage on yum yum gum gum

4 weeks ago

There are probably two ways to do golem tribal, the first, which is in RB would be reanimator effects Trash for Treasure and Endless Obedience probably being your best options, with Platinum Emperion and Mycosynth Golem as the creatures you want to cheat into play. The second option is the splicers, primarily these appear in GW; Blade Splicer, Master Splicer, Vital Splicer, Sensor Splicer and Maul Splicer (for completeness there is a blue splicer Wing Splicer). in addition to these, white also gives you access to Tempered Steel.

If you want a straight up Golem agro deck then that is a little harder. You almost certainly want Lodestone Golem and Golden Guardian  Flip, but early plays are difficult in tribe Chronomaton and Keeper of the Lens are the only 1 mana golems and Soultether Golem the only 2 mana option.

You certainly have set yourself a challenge, the tron lands and cavern will eat land hate and your chosen tribe doesn't have much support, particularly if you aren't playing white or blue. I recently helped another player build an artifact deck Sai and tezzy demo, the aim of which is basically to spam thopter tokens. One card that stands out as not really fitting is Hollow One, since Smuggler's Copter isn't enough support for it. I wish you luck with your brew and hope I've been of some help...

SynergyBuild on ♤That empty feeling♧

1 month ago

Well, when going for the CMDR kill, Mesmeric Orb is the card of dreams, where other cards aren't bad, like Vicious Rumors, they don't do enough to warrant me wanting their inclusion without the commander.

What should be kept is a lot of tutors, to fetch different cards, as well as a lot of ramp. Then a reasonably large hand disruption package, and finishing the deck off with some combos, and cards that do a ton to swing the board in your favor.


Unsure of your budget, and the power level you want, here are the cards I would add to increase the competitiveness of the deck:

Lands: Ancient Tomb, Gemstone Caverns, Bloodstained Mire, Polluted Delta, Verdant Catacombs, Marsh Flats

(On a budget? Do nothing with the lands!)

Tutors: Demonic Tutor, Imperial Seal, Vampiric Tutor, Grim Tutor, Cruel Tutor, Demonic Consultation.

(On a budget? Mastermind's Acquisition, Diabolic Tutor, Dark Petition, Behold the Beyond, Demonic Collusion, Demonic Consultation, Diabolic Revelation, Increasing Ambition, and Insidious Dreams)

Ramp: Mana Crypt, Mana Vault, Mind Stone, Thought Vessel, Charcoal Diamond, Lotus Petal, Everflowing Chalice, Chrome Mox, Mox Diamond, Coldsteel Heart

(On a budget? Mind Stone, Coldsteel Heart, Charcoal Diamond, Everflowing Chalice, Coalition Relic, Fractured Powerstone, Prismatic Lens, Fractured Powerstone, Thought Vessel)

Draw: Sign in Blood, Night's Whisper, Sensei's Divining Top, Scroll Rack, and Asylum Visitor (can top cards you don't want to discard), Library of Leng (tops cards you don't want to discard again... but in a different way), Necropotence

(On a budget? Sign in Blood, Night's Whisper, Read the Bones, Library of Leng, Asylum Visitor, Necropotence, Ancient Craving)

Stax: Sphere of Resistance, Thorn of Amethyst, Lodestone Golem, Damping Matrix, Chains of Mephistopheles, Trinisphere, Tangle Wire, Smokestack, Pox, Liliana of the Veil

(On a budget? use control elements like Doom Blade, and removal in black instead of stax, some of the more budget stax is okay, but generally the more layered stax the better, so the less the worse each is. Removal is a good replacement.)


Drops:

Vicious Rumors, Abyssal Nocturnus, Fell Specter, Guul Draz Specter, Herald of Anguish, Hypnotic Specter, Liliana's Reaver, Myojin of Night's Reach, Needle Specter, Scythe Specter, Sewer Nemesis, Stronghold Rats, Wei Night Raiders, Whispering Specter, Ghoulcaller's Bell, Darksteel Plate, Ordeal of Erebos, Raiders' Wake, Bontu's Last Reckoning, Anvil of Bogardan, Putrefaction, Painful Quandary, Megrim, Fraying Omnipotence, Rise of the Dark Realms, Torment of Hailfire, Liliana Vess.


Not sorry about the long comment ;)

SynergyBuild on Land Destruction: A social conversation

1 month ago

Azdranax

I never claimed that perception didn't make it seem worse, however perception doesn't make it worse. Players who don't play around MLD might be screwed, if they don't sandbag unnecessary lands they are asking for it though.

This idea is a very simple one that many players, especially in EDH are familiar with, "overextending into a board wipe". Heard of it?

My points never stated that players should love MLD, they shouldn't, but they can't cope with things they outright ban, and you trying to support their idealistic world of no interaction is downright disgusting. If a player loses to something, they should either

A: Not get mad, because it was a loss out of luck.

B: Not get mad, learn something from it, perhaps play around it, change their playstyle.

C: Get mad, because the loss was unwarranted, and was predicated on collusion (players teaming up outside of the game), something outside of the game outside of collusion (an example is a player conceding when you stole a permanent of theirs, therefor depriving you of a resource you fairly gained), or something inside of the game that is broken for obvious reasons, such as a combo that is particularly degenerate due to game rules that do not work in the given format (many believe Felidar Sovereign falls under this category).

Which does land destruction fall under? No one has been able to convince me that C is the appropriate response, and a deck built around it is most likely much more consistent than A would have me believe.

This implies that B is the proper response.

If you think we should frown upon learning experiences, you know, like any interaction, win, or play in any game of magic, then you might as well not play, or is there something so integrally broken about the removal of lands that it in particular is the focus of contempt?

Secondly, I will quote you, Azdranax, and ask you to clarify further, your sentence #3, paragraph #5, comment #26:

"MLD leaves many players bitter in a way that no other strategy does."

Leovold shutting off hands, GAAIV stax type decks, stax decks of nearly any kind, decks that use Blood Moon, Contamination, Back to Basics, Static Orb, Hall of Gemstone, Winter Orb, Stasis, Tangle Wire, and other cards of that vein, decks that abuse discard like Nath and any deck with Sadistic Hypnotist for that matter, any deck that takes advantage of infinite turns or particularly long turns that imply storm or another slow to watch, difficult to interact with once it is going off style deck.

Yes, many of these are frowned upon, yet Land Destruction is the target of much more hate. Why? Can you explain that to me?


Above was my argument to anyone like Shrazik who reads your BS, Azdranax, I honestly didn't dislike you until the last paragraph.

Nope, not one bit, but at that point I was considering going off on you, however thought that anyone who read this would think I didn't have a rebuttal to your first 5 paragraphs. Those are above.

Here is a quote, sentence #2, paragraph #6, comment #26. Don't hand me BS like this anecdote again, as anyone with half-working eyes and a quarter-working brain can see that it won't work:

"Recently, a fairly competitive pod of 4 I was playing in lost to a Lord Windgrace deck that cast Silence + Armageddon + Splendid Reclamation on turn 6 - it was a brilliant play and the game was over in less than 10 minutes from that play."

Nice, a jund (Lord Windgrace's color identity of , , and ) deck that can run Armageddon and Silence. Also, nice that a combo that a third grader could see from miles away is considered "brilliant" in a moderately competitive table. BTW that combo takes 9 mana and seems like hot trash for even moderate cEDH IMO, specifically Splendid Reclamation, as Windgrace can do that effect himself.

Nice fake anecdote Azdranax.

Also, try not to claim that Ruination and Autumn's Veil are the cards at hand, or that he cycled Decree of Annihilation, or that Impending Disaster was the real effect, as all of those are extremely different and memorably so.

I almost could respect you.


Shrazik I hope your eyes glanced over the end, so you didn't see Azdranax's BS in the last paragraph that you quoted, however I will attempt to answer your questions anyway.

"Going a little off topic here but do you think that delves deeper into a more community based issue? One where players would ignore how wrong or right a strategy/playstyle might be in favor of their own perception of what should or shouldn't be played within their playgroup?"

This is the reason that I personally don't play casual EDH, it is competitive EDH, but less compassionate to new strategies, and is so toxic I just can't handle it.

The vast majority of formats, cEDH, Standard, Modern, Pauper, Legacy, Vintage, etc. are all more accepting than casual EDH, so I have just had to stop playing it. Almost every other MTG community is cool with land destruction, Ponza lists in modern are fun midrange strategies that blow up lands and want to go turn one Arbor Elf, turn two Utopia Sprawl and get 4 mana for some sick plays early on. It is a nice and hilarious deck.

Other times it has occurred in modern like in some newer Ramunap Excavator/Azusa, Lost but Seeking/Ghost Quarter lists with Collected Company in modern the decks have been cool but not oppressive, and though they can be rough matchups for some decks, they aren't ever called out to be banned or anything, and even in Vintage when Shops, a deck with some land destruction (Strip Mine, etc.) was a problem the issue was the turn one Lodestone Golem, not land destruction, and no one really minded or thought Wasteland should be restricted, but the Golem should.

As you can see, toxicity of casual EDH isn't much further, but is a problem for a lot of less toxic players who play EDH casually and want to bring a fun, janky Hokori, Dust Drinker to the table, but are banned from playgroups (anecdotal, and an example, not anyone I know, but I have heard of this situation).

Outside of land destruction, I think combo is pretty fair game as long as it doesn't do something unable to be interacted with. Like Flash Hulk turn two is cool, but Spell Pierce exists, so does Spell Snare, Swan Song, Containment Priest, Rest in Peace, Grafdigger's Cage, Leyline of the Void, Force of Will, etc.

A55Destroyer69 on MonoBlack SuperRamp

1 month ago

this is an interesting deck...

A few things you could change up could be to go into a more storm-y or Doomsday sort of deck.

With the land base, rather than running Cabal Stronghold, try out the original Cabal Coffers, and better yet, going down some of the dodgy cards in the deck such as Darkness, Pyramid and Lotus Bloom.

Some reasonable lands that I think you'd benefit form under this style of deck would be Lake of the Dead, The Tabernacle at Pendrell Vale to slow down the opponent being an aggressive creature-based deck, and even one or two Urborg, Tomb of Yawgmoths.

You should probably run some alternate removal, because legacy is a format filled with stuff like Arcbound Ravager, Lodestone Golem. What you'd be better off running would be stuff more along the lines of Dismember, Slaughter Pact and/or Hero's Downfall (which also removes those pesky planeswalkers). Even some Damnations, Massacres or Toxic Deluge. These sweepers will hit most things, and probably won't be cast before you get any real threats out.

With the rest of the deck, it's pretty cool, but Cruel Tutor is so shady, being a 3-mana Imperial Seal. You're much better off running 3 copies of Dank Petition over it. Additionally, you might find it useful to run Ula, the new or old, as the opponent could play something like Bridge which would almost definitely stop you from bashing your opponent. Ulamog, the Infinite Gyre destroys any permanent ON CAST, so it can get rid of that super annoying Liliana, or Bridge, maybe if they have a Thalia out. Ulamog also has Annihilator 4, which additionally removes permanents from play.

Ula exiles two permanents on cast, so if they've doubled up on Bridges, you can remove both.

Some links for inspiration: Black-white Midrange Control Black Summer (Vintage Storm) Doomsday necropotence turn 2 kill

I would also suggest thinking about adding another colour, Red or Blue. Red offers cards such as Sneak Attack, giving you quick Emerias, while blue offers additional things to ramp into, namely Omniscience, letting you cast your big things for free if you want to.

MarcosTithes on Sram Voltron (Competitive EDH)

2 months ago

Hey, I like the list a lot as I am an avid fan of making making mono white work in edh. I have a Thalia cEDH deck, and from what I can see from your list there are a couple of things I could potentially suggest that I think would work well. Firstly I think a good budget option for Ravages of War is Winter Orb. It can function similarly but can also be tutorable via enlightened which is nice. Also one of the best removal spells that I could potentially recommend is Council's Judgment. It hits anything and if you politic right, you can often 2 for 1 the best things on the board, super good. Also, against higher power level decks, running the least nonbo hatebears is often really good at slowing your opponents down as well. Some of the best ones that I think aligns with your strategy are ones like Aven Mindcensor, Lodestone Golem, Imposing Sovereign (if kiki combo and friends are popular/ and for difficult blocking), Phyrexian Revoker for thrasios and various other threats. Other than that, that's just my two cents, and hopefully its good consideration!

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