Lodestone Golem


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Archenemy (ARC) Rare
Worldwake (WWK) Rare

Combos Browse all

Lodestone Golem

Artifact Creature — Golem

Nonartifact spells cost more to cast.

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Lodestone Golem Discussion

Qolorful on From Lands to Legends: Karametra edh

2 days ago

Is this really your first edh build? Lol you shoulda seen mine! Freaking Kalemne, Disciple of Iroas that had no ramp other than sol ring and boros Clue stone... embarrassing honsestly. Good job on your first build

Since you're already ramping with your commander, cards like Thalia, Guardian of Thraben can be pretty obnoxious for those pesky blue players too, and won't much bother you. This includes Lodestone Golem tic an extent, Sphere of Resistance, and Trinisphere. Just a thought for your soft lock strategy.

As far as running out of gas, it doesn't much look like you should be with your list, you've got a lot of card draw and ramp, so you should be able to keep crapping out cards all you want. Though you can make serious use of Sylvan Library and Abundance in this deck, as well as the new enchantment from ixalan. I don't recall it's name but it basically gives you a card whenever an opponent removes something from your board.

Hope this helps a bit?

HezTheGod on Yes i know emmy is banned

1 week ago

Null Rod and Stony Silence will murk you really hard here, but that's any colorless deck's main problem.

One great stax piece that would really hurt opponents but parity would be broken for you is Trinisphere.

Ulamog, the Ceaseless Hunger and Scour from Existence will help with the two problems i listed before.

Hedron Crawler, Manakin, Millikin, Skittering Invasion, Blinkmoth Urn, Lotus Bloom, Mox Diamond, Lotus Vale, Sword of the Animist and Urza's Incubator can be used for fast ramp into emr options. Urza Tron could also be run here you do have some tutor for it.

Thought-Knot Seer, Sphere of Resistance, and Thorn of Amethyst for control?

Foundry Inspector

Lodestone Golem

Ratchet Bomb

Codex Shredder

all may be worth looking into :)

Very nice list man Emrakul needs more EDH love

AtashiDesu on I Must Stax You a Question

1 month ago

Thanks for your feedback, MartialArt! I know it's not the most Stax-y of Staxes (and I do run an Oloro Light-Stax-Pillowfort EDH that can get pretty mean, and I was trying to build something different), I was mostly focusing on the interactions of the red punisher enchantments and the (mainly) white stuff that's prevents you from preventing the punishing, not hard-core Staxing.

My playgroup doesn't have many fast/aggro decks, so I'm not TOO worried about being overwhelmed by speed, but I could definitely speed it up a bit. The thing is, those Loci can get out of hand pretty fast (I've played games where each land drop for several turns was either a Locus or a Thespian Stage that became a Locus; three Cloudposts, a Thespian-Cloudpost, and two Glimmerposts on turn five gives 21 mana total. I could hardcast both Kozilek and Ulamog for that...). I know it's not guaranteed to have that great a hand a draws every game, but it's still pretty good. Unless you can suggest another land that can tap for 4+ mana that doesn't cost a firstborn child, those are sticking around (I find they work really well with Static Orb, since untapping two permanents can net me anywhere 4-10 mana easily). Boros Garrison also lets me return the Glimmerpost to my hand and replay it to gain back some of the life I've lost to punishment enchantments I couldn't avoid, as well as provided another multiple-mana-per-untapped-permanent outlet once Stasis Orb shows up (and provides the necessary colored Mana while at it).

I will add some more mana rocks, though, since those aren't limited to one per turn and can help ramp faster. Mind Stone is cheap and also draws me a card once it's further in the game and it's not needed so much; I'll probably toss in a playset of that.

Angelic Arbiter is mainly there to interact with Antagonism/Angel's Trumpet and Impatience (only allowing opponents to do one, causing them to always take damage each turn). She is really pricey, but that's what the Quicksilver Amulet is mostly for (or for throwing down a surprise Stuffy Doll to block a big attacker...).

I suppose I could take it out and replace it with something like Peacekeeper... if no creatures can attack, it makes it that much harder to kill me, and Angel's Trumpet will interact well with that. Having to pay 1W every turn to keep it going sucks, especially if I've got Static Orb out, but then Boros Garrison will pay for it itself and the other permanent can be something like the Cloudpost to get me multiple mana...

Either way, dropping Arbiter negates the appeal of Quicksilver almost entirely (not really worth running just to ninja out a Stuffy Doll for a surprise blocker, and without the two creatures that cost multiple colored Mana it's not so necessary to help convert my colorless Locus mana to creatures).

I will cut Michiko and Farsight, though; I wasn't too sure about putting them in to begin with (although I considered adding a damage-reducer to lower the amount I can take and make their trigger less dangerous, like Divine Presence)

As for Sign in Blood, Phyrexian Arena, and Pox... I don't want black in the deck (and BB-BBB cost on one permanent is waaay too much for a splash, especially when I'm trying to take advantage of lots of colorless Mana), so those are out. Maybe something like Howling Mine (I know it helps them too, but hopefully they will have a harder time taking advantage of the extra card).

I'll go looking for more cards to slow them down (maybe something like Thorn of Amethyst or Lodestone Golem to increase costs, and mainboarding a copy or two Suppression Field for the same reason...). Maybe toss in a Torpor Orb and/or Cursed Totem to cripple creature-based decks a bit more, too.

The main thing is, I wanted the build to be not typical Stax, but punisher Stax. I'll keep troubleshoot it to improve, but I really don't want to stray from the concept (otherwise it's just plain old Stax that everyone has seen...)

Again, thank you for taking the time to look at my deck and offer help! It really is appreciated, and I'm going to do my best to take the advice as much as I can without compromising the core of the deck!


Madhava on Scalestacks

1 month ago

Definitely true that opals & germ tokens don't survive long with Culling Scales. If nothing else, an opal is a fast throwaway mana, similar to simian spirit guide. I've thought about changing them out for lands, but they've been useful early-game when I need metalcraft for Dispatch.

As for germ tokens, I usually opt not to pay their upkeep tax from Magus of the Tabernacle... this way, Culling Scales gets to target an opponent's permanent (by midgame, nearly any non-Tron deck is offering a handful of nice targets for Scales), & then Batterskull gets equipped to a Magus or colossus.

A few times I've tried swapping out Magus for Lodestone Golem (love those guys). Sometimes they work really well... not so well against Affinity.

Mark_Hill_AL on Daretti, Stax Savant

1 month ago

Hey bimjowen, big fan of the changes. The deck looks far more formidable in a competitive environment now. Now you have fully embraced stax there are a few other cards you might consider. No doubt you have already given them some thought: Cursed Totem, Mana Web - this combines really well with Urborg, Tomb of Yawgmoth, Static Orb, Lodestone Golem. One card that looks a bit odd is Serum Powder, have you found this to be any good?


Shimapancakes on Breya *Batteries Not Included (but they are)

2 months ago

Dropped Disciple of the Vault for thematic reasons. Added Lodestone Golem, Master Transmuter, Grand Architect, and Lim-Dul's Vault.

Obviously, I'll have to drop some more, but I'm not sure what yet.

sylvannos on Would This Be Semi-Competitive At ...

2 months ago

You can absolutely shit all over combo decks in Legacy with 12-Post. The key is to play 4 Chalice of the Void and either Trinisphere or Thorn of Amethyst. This requires Ancient Tomb and City of Traitors, on top of the usual 12 posts. Even an Eldrazi list will be lacking without City of Traitors and Ancient Tomb.

Wastelands can further strain your opponent's mana base. Combined with Lodestone Golem and Chalice of the Void, your opponent won't be able to cast spells if they don't have Force of Will or Daze on the spot.

I play 12-Post MUD myself. The hardest matchups are against fair decks like Shardless BUG and Miracles.

While City of Traitors and Chalice of the Void are expensive, no doubt, they're on the cheaper side of Legacy staples. They're certainly cheaper than trying to jump into the format with Underground Sea! I would at least get some Ancient Tombs before you jump into FNMs or even build the rest of the deck. Your land base would look something like:

4x Eye of Ugin
4x Eldrazi Temple
4x Cloudpost
4x Glimmerpost
4x Vesuva
4x Ancient Tomb
1x Urborg, Tomb of Yawgmoth/Wastes/City of Traitors/Mishra's Factory

That way, you're always playing lands that tap for 2 mana. Turn 1 Eldrazi Mimic/Thorn of Amethyst into turn 2 Thought-Knot Seer can be crippling.

I would straight-up cut the green and Expedition Maps out of your list. Swap those out with Thorn of Amethysts, Trinispheres, equipment, or just more Eldrazi.

Your sideboard looks fine, except for the Glacial Chasms. Walking Ballista, Ratchet Bomb, or Spatial Contortion seem like stronger options. Silent Arbiter works wonders as well. If you're worried about the Show and Tell matchup, another Duplicant or Spine of Ish Sah can go far.

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