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|Modern Masters 2015 Edition||Rare|
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Artifact Creature — Golem
Nonartifact spells cost more to cast.
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|Have (12)||Ashy , tragic_slip , pskinn01 , ChrisH , jrschnoebelen , Paradise_Collectibles , Wolfninja , rockleemyhero , switchkill65 , MoJoMiXuP , philktoken8998 , TheRealPeaches|
Lodestone Golem Discussion
1 week ago
I understand your points on the mentioned cards and I agree on most - I don't like to play these "don't untap" mechanisms either because they are easily removed and they don't always hinder the opponents enough. Stuff that messes with permanents while leaving them in play is often not good enough...I see this every time I play my storm deck. As long as the spells don't cost more destroying or disabling the permanents doesn't really disrupt my play then.
However, the power of a turn one trinisphere or Lodestone Golem with the help of Mishra's Workshop shouldn't be underestimated. I don't know how your deck plays exactly but I am usually able to cast cast Augustin in turn 2, sometimes turn 1 and at worst in turn 3. I've had several games with that build in which 2 or 3 other players weren't able to do anything useful at all because the costs of spells increased each turn or every second turn in the early game. My main opponents here are Arcum Dagsson, Hermit Druid, Teferi/Venser (both control/combo), infect and Elves aggro/combo. If you want you can have a look at my list Augustin's $t4ks (4000$ Solution/Stax) and compare it to yours
2 weeks ago
It's hard to rebuild a whole deck in order to change the strategy. It's much easier to list what you absolutely want in every Stax list - at least I could list a basic package of cards that I always use in Stax builds, no matter what the rest is supposed to do. When building a new Stax deck I consider these slots fixed, so the numner of free slots in the deck is reduced by ~33 for lands and the number of cards used for the basic speed and disruption package. The rest depends on what colours I want to use and how exactly I want to play with the deck.
A lot depends on your budget though, because Stax is the most expensive way to go (except for 5 colour with all the duals maybe, but only if there's a lot of other expensive stuff there too). I was lucky enough to get my hands on a playset of Mishra's Workshop around 2008 or 2009, when the playset was below the price you have to pay for ONE copy today and I also got an italian The Tabernacle at Pendrell Vale for 70 euro, wich is a tenth of today's price. You don't have to play these crds, but they make stax a whole lot better and they justify playing cards like Crop Rotation and Tolaria West, which you might not want to include otherwise.
As for the basic Stax package I mentioned, for me this consists of the following cards:
- Sol Ring
- Mana Crypt
- Mana Vault
- Grim Monolith
- Mox Diamond
- Chrome Mox
- Mox Opal
- Lotus Petal
- Voltaic Key
- Coalition Relic
- Ancient Tomb
- City of Traitors
- Mishra's Workshop
- Sphere of Resistance
- Thorn of Amethyst
- Lodestone Golem
- Tangle Wire
- The Tabernacle at Pendrell Vale (unless I play aggro stax with many creatures)
- Land Equilibrium
- Crucible of Worlds
- Strip Mine
- Ravages of War
- Ensnaring Bridge (not in aggro stax)
- Moat (not in aggro stax)
Humility (not in aggro stax)
- Scroll Rack
- Jace, the Mind Sculptor
- Tezzeret the Seeker
- Transmute Artifact
You see, there are a lot of slots that I consider fixed when I play stax and the rest of the deck should define the specific strategy. I have also listed some blue cards in my basic package, but without blue these could be easily replaced with other must plays, for example Goblin Welder in red. The tutors also depend on the colours you want to use, but with black and blue you have quite a few to choose from. White is good for some of the most perverted masss removals and lockdown pieces.
To complete your deck you have to double-check every card for its power, if it has a direct impact on the game or if it does next to nothing without other cards in the deck (in that case it should be a lock or combo). You also have to check if there is anything similar but better and then make changes accordingly. Also avoid multiple copies of effects that are not cummulative, unless it's an effect you absolutely want to see in every game and which is most likely a top target for removal.
2 weeks ago
2 weeks ago
I wouldn't play Pox in a multicoloured deck, especially if your manabase is so inconsistent. With BBB it will often be a dead card and if there's only Zur on the board you don't want to play it either...I'd rather use Cataclysm or Armageddon and Ravages of War. Not Damnation and Wrath of God because you probably don't need and want to clear the entire board.
Stax is really good if it prevents the opponents from playing anything useful in the first place instead of reacting to threats, it's the archetype for proactive control. I personally wouldn't play counters, if you don't play Mana Drain because it doesn't fit the overall strategy. You don't want to keep mana open to react, you want to drop something that locks the opponent down. Maybe some more taxing permanents? Sphere of Resistance, Lodestone Golem, Thorn of Amethyst, Thalia, Guardian of Thraben, Trinisphere...Tangle Wire is also great and you have some cards that prevent untapping too.
If you already play Rest in Peace I would include one of my all time favourite combos and use Helm of Obedience. For more consistency add the Leyline of the Void again as well. This trick has won so many games for me, it's ridiculous. A bit more tutors would be cool though, for example Transmute Artifact if you want to buy that (you find some on ebay for 40-50 USD).
2 weeks ago
3 weeks ago
What about Lodestone Golem? It doesn't make your spells cost more, but most of your opponent's will have a harder time casting theirs. Most spells suck when they cost an additional mana. Not sure what you would take out though.
3 weeks ago
I feel like Sweatworks Brawler should be a full set sideboard with more ensoul, while I love the improvise/retract interaction, some Accorder's Shield or similar feels a lot smoother, with a backup efficient beatdown for game two when the leyline sides in. Four Enraged Giant or perhaps Whir of Invention into Krark-Clan Ironworks/Sly Requisitioner feels interesting there, but also like it would disrupt the flow of the deck. Honestly, it felt really good casting those brawlers, so going all in with Lodestone Golem and T4 creatures living end style is a real posibility.Good luck!
3 weeks ago
Change Log 01/05/17
Added colored artifacts for the Dimir artifact archetype. Thought it would be a good idea to include some Dimir/X artifacts as well for some added variance.
- Executioner's Capsule (artifact removal)
- Scepter of Fugue (cross archetype artifact. could work in punisher?)
- Sharuum the Hegemon (Gives us a reason to splash white)
- Silas Renn, Seeker Adept (good blocker, does stuff when it connects)
- Noxious Gearhulk (bomb)
- Sphinx Sovereign (decent top end, gives orzhov drain a payoff for splashing blue)
- Sphinx Summoner (value fliers. can't say no)
- Tidehollow Strix (this card is probably too shitty... BUT it's a nice rattlesnake in Dimir, which is good in multiplayer, and it's an artifact. Thoughts?)
- Cranial Plating (duh)
- Bident of Thassa (messes with opponents' combat and is an artifact. seems like other decks might want this, which is why i like it)
- Courier's Capsule (it's possible that this card just sucks, but I wanted to cast a wide net)
- Etherium Astrolabe (need sac outlets for Spine etc.)
- Etherium Sculptor (cost reduction)
- Ethersworn Adjudicator (good beater, another reason to splash white)
- Filigree Sages (this actually seems kinda bad now that I think of it. what do you think?)
- Inkwell Leviathan (duh)
- Mask of Riddles (maybe this sucks, but it's a good way to sneak in some damage and get cards while being an artifact)
- Master of Etherium (duh)
- Master Transmuter (duh)
- Sharding Sphinx (good top end)
- Skill Borrower (possible terrible, but could be fun. We need to see if there are enough activated abilities in the archetype to justify this)
- Thopter Foundry (need sac outlets, card is just value. we will not include the combo I don't think)
- Bastion Inventor (seems decent, but maybe a bit underpowered in multiplayer)
- Herald of Anguish (duh)
- Reverse Engineer (draw that rewards artifact decks. maybe too specific? probably better for the cube to just put some other draw in this slot)
- Sly Requisitioner (good way to get value from your sacced artifacts. also lines up nicely against the grave pact deck)
- Whir of Invention (duh)
- Wurmcoil Engine (duh)
- Spine of Ish Sah (duh)
- Solemn Simulacrum (duh)
- Scrap Trawler (duh)
- Treasure Keeper (duh)
- Filigree Familiar (duh)
- Epochrasite (i'm not super sold on this, but I like recurrable creatures in multiplayer, so this seems nice)
- Lodestone Golem (possibly too annoying)
- Scarecrone (duh)
- Foundry Inspector (duh)
- Palladium Myr (duh)
- Trading Post (duh)
- Myr Retriever (duh)
- Ichor Wellspring (duh)
- Mycosynth Wellspring (duh)
- Pristine Talisman (duh)
- Tezzeret, Agent of Bolas (not sure actually whether this is the right tez for this archetype. both of the ones from kaladesh seem spicy. what do you think?)
OVERALL THOUGHTS: I'm a bit worried that this archetype as it is now builds itself too easily. I would prefer to have more cross-pollination among archetypes and less "this card is only good in the artifact deck". There is a risk that having both goblins (which are basically junk cards if no one is in the archetype) and artifacts (many of which are only good in the Dimir archetype) dilute the cube too much, making the less archetype-driven decks worse off due to fewer playables. What do you think?