|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition||Rare|
Combos Browse all
Artifact Creature — Golem
Nonartifact spells cost more to cast.
Price & Acquistion Set Price Alerts
Lodestone Golem Discussion
1 day ago
There are so many ways to play with the colours Atraxa provides and I would say the whatever your plan is, the deck is best when you focus on exactly that strategy instead of doing a bit of this and that.
In our playgroup we have two Atraxa decks at the moment. One player has an infect deck, which means very fast aggro because infect kills with only 10 damage in a 40 life format. His plan is obviously getting a very fast start and dealing a good amount of damage with an infect creature (not necessarily lethal damage, but enough that a player can be killed with 2 or 3 proliferates later). This deck is running no fancy shit with counter meddling and other stuff that does not win the game. Earliest kill is turn 2 with a perfect hand, usually it's turn 3-5.
I play the other Atraxa deck here around and mine (Atraxa's super(un)friendly Stax) is basically creatureless. In my deck I focus on disabling most of what other decks would like to play. Humility, Pendrell Mists, Ensnaring Bridge, Moat, Tangle Wire, Nether Void, Land Equilibrium,...Atraxa's proliferate ability can be used well in this build, as it makes everything better than it already is, but I don't really need her to win. usually I win with planeswalkers (I only play those whose ultimate will really end the game or whose other abilities are really needed in the deck) or with the classic combo Helm of Obedience+Leyline of the Void. My only creatures are Academy Rector, Gilder Bairn, Deepglow Skate, Crystalline Crawler, Lodestone Golem, Trinket Mage, which are basically only additional tutors, powerful utility creatures or stax pieces. This deck doesn't win fast (in terms of making an opponent lose the game), but it can potentially lock down the game starting in turn 1 or 2 and then I have time to find my win options. It often wins by creating a hardlock under which only I can keep playing...you can concede then.
I personally think that slow creature based strategies are far too risky, unless they use a huge lot of disruption in order to deal with control and combo. Playing infect in commander certainly gives you an advantage because most decks are not equiped to play against aggro with only taking 10 damage in total. It's also a lot cheaper to build than a control version. You can focus on green and black and only splash the other two colours for very powerful spells and you don't necessarily need an expensive mana base for that. you would really have to focus on that though...90% infect creatures plus absolutely needed non-infect helpers, enough removal for everything that could shut down creatures/attacking and a lot of cheap or free pump spells.
As for the counterspells you currently use: I would say they are all too expensive. If you don't want to buy Mana Drain and Force of Will you should at least get Spell Pierce, Mana Leak, Arcane Denial, Disallow, Remand, Memory Lapse, maybe Swan Song, Daze, Twincast, Misdirection...reliably getting double blue in a four colour deck is hard enough so if you want to play counters you should choose those that cost only one coloured mana or can be cast for free. Those with double blue should be really worth their effect.
For speed I usually play the standard artifact package with: Sol Ring, Mana Crypt, Mana Vault, Grim Monolith, Chrome Mox, Mox Diamond, Mox Opal, Lotus Petal, Voltaic Key, Coalition Relic and the Mirrodin Talismans in the colours I need. In four colour decks Chromatic Lantern is also great. It always depends on your budget though how much artifact speed you can use...some of these are not among the cheapest cards. Btw I don't think doubling season will drop in price anytime soon. There won't be a reprint in a standard legal set so if it comes again it will be in a conspiracy or masters set, of which not so many are opened.
4 days ago
The cards you really want to draw every game needs to have 3-4 X of in the deck. Having only 1 x of means you can play 4-5 games without drawing it once.
Cards I would consider taking out of the deck;
1 week ago
I'm also not a fan of the bottled cloister trick...I have thought about using it in commander multiple times but eventually I always felt it was too risky. Someone removes the cloister in their turn and your hand is gone. Not very cool.
I would consider Sphere of Resistance and Thorn of Amethyst over Defense Grid, because you aim at having a huge lot of mana with tron and the posts anyway. Lodestone Golem is great too if you play mostly artifacts AND it beats for 5 dmg while slowing down the opponent.
1 week ago
All of these seem like they'd be very one sided for Lin Sivvi.
2 weeks ago
Hey! Thanks for the Feedback! Since you do want the Midrange/Aggro path, i would suggest taking a few Muddle the Mixtures out, it's not bad in any way, i just feel that it is very Slow for your ''Resolving big creatures on the board'' strat.
cards to consider
Chief Engineer- Helps casting Superion a bit more reliably than Sculptor.
The Tutor Mages:
2 weeks ago
Why don't go Full Combo mode here? Grand Architect is a great engine, but also allows for some other synergies with Heartless Summoning, like the Myr Retriever Combo + Altar of the Brood. Could use Trinket Mage to find the Altar, and Muddle the Mixture to find the other pieces of your preference.
The other Upside is the Alternate Wincons and resiliency of the 4 Myr Superion Strategy. Very few decks can recover from a Wurmcoil Engine turn 3 followed by a Metamorph.. Glint-Nest Crane is Also Amazing here without a doubt. i would Suggest:
2 weeks ago
Hey man! +1 for Daretti!!! Was my original and still my favourite commander deck!
I know you mentioned nothing too expensive, but some cards to add to maybe get down the road when you're willing to fork out the dough for them (probably took me around 2 years to pick them all up haha)
Another personal favourite of mine is Lodestone Golem
And finally, you get so many awesome interactions if you can fork out the dough for a Mycosynth Lattice, swing with Hellkite Tyrant with that out and you steal your opponents entire board lol. Also if you had a Karn, Silver Golem, you can pay the 1 to turn your opponents lands into creatures which immediately die. It's a great way to lose friends lol
Here's my current daretti deck Daretti of the Annoying Artifacts
3 weeks ago
according to your thoughful comment I made a few changes. Mainly I followed your advise and changed some:
Wirewood Symbiote protects my Commander and is not here for any ramp activities. It supported me in my meta alot. Same counts for Smokestack. I think I am just too much of a fan of this card. Especially since my meta just hates it ;)
Hopefully I get better opening hands next weekend :)