Lodestone Golem

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition Rare
Archenemy Rare
Worldwake Rare

Combos Browse all

Lodestone Golem

Artifact Creature — Golem

Nonartifact spells cost more to cast.

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Lodestone Golem Discussion

Shimapancakes on Breya *Batteries Not Included (but they are)

2 hours ago

Dropped Disciple of the Vault for thematic reasons. Added Lodestone Golem, Master Transmuter, Grand Architect, and Lim-Dul's Vault.

Obviously, I'll have to drop some more, but I'm not sure what yet.

sylvannos on Would This Be Semi-Competitive At ...

2 weeks ago

You can absolutely shit all over combo decks in Legacy with 12-Post. The key is to play 4 Chalice of the Void and either Trinisphere or Thorn of Amethyst. This requires Ancient Tomb and City of Traitors, on top of the usual 12 posts. Even an Eldrazi list will be lacking without City of Traitors and Ancient Tomb.

Wastelands can further strain your opponent's mana base. Combined with Lodestone Golem and Chalice of the Void, your opponent won't be able to cast spells if they don't have Force of Will or Daze on the spot.

I play 12-Post MUD myself. The hardest matchups are against fair decks like Shardless BUG and Miracles.

While City of Traitors and Chalice of the Void are expensive, no doubt, they're on the cheaper side of Legacy staples. They're certainly cheaper than trying to jump into the format with Underground Sea! I would at least get some Ancient Tombs before you jump into FNMs or even build the rest of the deck. Your land base would look something like:

4x Eye of Ugin
4x Eldrazi Temple
4x Cloudpost
4x Glimmerpost
4x Vesuva
4x Ancient Tomb
1x Urborg, Tomb of Yawgmoth/Wastes/City of Traitors/Mishra's Factory

That way, you're always playing lands that tap for 2 mana. Turn 1 Eldrazi Mimic/Thorn of Amethyst into turn 2 Thought-Knot Seer can be crippling.

I would straight-up cut the green and Expedition Maps out of your list. Swap those out with Thorn of Amethysts, Trinispheres, equipment, or just more Eldrazi.

Your sideboard looks fine, except for the Glacial Chasms. Walking Ballista, Ratchet Bomb, or Spatial Contortion seem like stronger options. Silent Arbiter works wonders as well. If you're worried about the Show and Tell matchup, another Duplicant or Spine of Ish Sah can go far.

Archegos on Smash Through Eternities

3 weeks ago

I think it's pretty ambitious to run 4 Crop Rotations with only 3 Forest and 1 Wooded Foothills. Since you're not using Green to fill out your sideboard, I'd recommend just going colorless. You're going the aggressive combo route, so you don't really need to go all-in on assembling your Posts. Dropping Green gives you some nice utility lands in Urborg, Tomb of Yawgmoth which lets your Eye of Ugin tap for real mana, which can ramp out your Eldrazi faster and lets you cast your non-Eldrazi like Lodestone Golem off of it (and this is a corner case but it allows you to actually cast a Leyline of the Void you happen to draw). And if you can get your hands on one or two, Ancient Tomb is a house. Again, if you drop green, the Crop Rotations can be replaced with more creatures (Endless One), more interaction (Dismember), and/or protection (Apostle's Blessing).

Have you thought about running Walking Ballista at all? It seems oppressive with Post mana.

Love Post and love Eldrazi +1

Winterblast on Strip mine combos help

3 weeks ago

Crucible/strip mine is definitely a good trick but it doesn't win on its own. You can go different ways with that...

If you play green you have the new Ramunap Excavator, Crop Rotation and other stuff to search for a certain land, Azusa, Lost but Seeking, Exploration and others that let you play more than one land per turn.

With white and red you have access to the best mass land destruction, black offers Pox and blue has Sunder or Mana Vortex

Most important are artifacts that keep opponents from playing as fast as they would like. Sphere of Resistance, Trinisphere, Thorn of Amethyst and Lodestone Golem for example

Winterblast on Pattern Recognition #32 - Functional ...

1 month ago

Tyrant-Thanatos I'd rather have them reprint the reserved list as promo cards and masterpieces than banning them as MWorl91 suggested. Taking away the old cards from legacy, vintage and commander would ruin those formats completely. They are only cool to play because of the possible actions with these cards, they live and die with the interaction of broken old cards with new cards. The availability of these old cards is for example why cards that are banned in modern are no prproblem in legacy and why cards like Lodestone Golem are restricted in vintage because they are so powerful and in modern no one bothers to even play them.

It's also not the problem of eternal players when people feel that standard sucks at the moment. I don't see why it sucks though, if you have no problem with a low power level (and banning the reserved list would just reduce the power level of eternal formats, so I assume you have no problem with low power and boring, slow play).

JA14732 on This Deck Hates You

1 month ago

It's definitely a very good start. Cards to keep an eye out for:

Spirit of the Labyrinth. This is a must-have for hatebears decks. Halting your opponents from card advantaging you out is insane.

Vryn Wingmare/Thalia, Guardian of Thraben/Glowrider: Why not? Use your cheaper creatures to grind out your opponent. Also tax them for trying to stop you.

Aura of Silence: Again, tax your opponents. Also has an incredible rider on it.

Lodestone Golem: Big beater? Check. Taxes your opponent? Check.

Leonin Arbiter: Tax your opponents, yet again.

Rule of Law: Preventing combos, by the books. Curse of Exhaustion also works, but is single target.

Ethersworn Canonist: Like above, except also beats for 2. A great inclusion.

Hokori, Dust Drinker: Is it a Winter Orb that beats? Sure, why not.

Samurai of the Pale Curtain: While not as amazing as he used to be, still a beater that hurts graveyard based decks.

Dauntless Escort: Because who doesn't like a repeatable Archangel Avacyn  Flip? Bonus points for use with Karmic Guide + Reveillark .

Nezumi Graverobber: Okay, stealing creatures from yards, stripping them bare AND beating down? This guy just isn't fair. Also, Faerie Macabre does well, especially if you have to get something out of a yard.

Voidstone Gargoyle: At 5 mana, less important, but he can lock your opponents out of their commander. Or a board wipe. Or really anything.

Acidic Slime: Cheap, good, repeatable, also just generally good. Did I mention that he was good?

Eternal Witness: Semi-expensive rn, but if you have to get something back, accept NO substitutes.

Qasali Pridemage: Me-ow.

Vampire Hexmage: Opponent has an annoying 'walker? Got a Walking Ballista? Hangarback Walker? They playing Atraxa? Want something dead? Welcome our Hexmage overlords!

Phyrexian Revoker: Legacy staple, also beats for 2.

Dust Elemental: Save 3 dudes, get a beater. All-in-all, a win-win.

Hushwing Gryff: While it does turn off many cards, it also turns off your opponents. Use at your own risk.

Stonecloaker: Just do it.

Oblation: Just do it.

Soul Sculptor: 'Tis but a silly card, and one that really hurts some decks. Very, very badly.

Arena of the Ancients: Opponents relying on legendary creatures? Well fear not, because this turns them all off!

Most of these cards are sub-$2, but they may be somewhat hard to find. Keep an eye out, and your deck will quickly become terrifying.

Also, maybe 5-6 more lands?

Winterblast on Blowing Up Your Terrain

1 month ago

Can't say that often enoughenough, destroying lands is best when spells can't be cast with a single land that people just happened to draw and play...Sphere of Resistance, Lodestone Golem, Thorn of Amethyst, Trinisphere, Aura of Silence need to be in this deck. Also stuff to blow up your opponent's mana rocks, for example Vandalblast, Fragmentize, Revoke Existence, Viashino Heretic. Aven Mindcensor is great against fetchlands and makes Ghost Quarter to an additional strip mine.

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