Lodestone Golem

Lodestone Golem

Artifact Creature — Golem

Nonartifact spells cost more to cast.

Latest Decks as Commander

Lodestone Golem Discussion

Gidgetimer on Does casting cost affect turning …

5 days ago

You pay the card's mana cost to turn it up with Manifest. The mana cost is what is printed in the upper right of the card (or along the left side of the art of cards using the Future Sight frame). Cost reductions, additional costs, alternative costs and cost setting abilities are not taken into account for the mana cost of a card.

You would have to pay to turn Ghalta face up no matter how much power you have on the board. Trinisphere will not make Manifests with a CMC of less than 3 cost 3 total. Lodestone Golem doesn't add to turning non-artifact manifests face up.

701.34b Any time you have priority, you may turn a manifested permanent you control face up. This is a special action that doesn’t use the stack (see rule 116.2b). To do this, show all players that the card representing that permanent is a creature card and what that card’s mana cost is, pay that cost, then turn the permanent face up.

202.1. A card’s mana cost is indicated by mana symbols near the top of the card. (See rule 107.4.) On most cards, these symbols are printed in the upper right corner. Some cards from the Future Sight set have alternate frames in which the mana symbols appear to the left of the illustration.

Happymaster19 on Sphere Tax [Unrestricted Stax]

2 months ago

Lodestone Golem would be the win condition. You can Karn as well. Primary game plan is to close out artifact mana with Sphere taxes and then ride the prison to victory. My D&T deck, Socialism [Unrestricted Death and Taxes] does a very similar thing but with creatures, making the win condition much more straightforward. I might recommend testing it against any of my other Unrestricted list.

The deck is expensive if you’re actually looking to buy. I’m just looking to theorycraft and play absurd Magic with scribbled basic lands.

plainsrunner on Hammer Time!

2 months ago

This is a toughie! A couple cards I'd cut right off the bat:

Chandra, Torch of Defiance There are better sources of draw and ramp for you, and her other two abilities don't really synergize with the deck.

Sparkhunter Masticore There aren't that many problem planeswalkers in our meta, and if you put enough into going wide, you should be able to take care of the ones that show up with combat damage anyway.

Fling the idea seems to be to go wide with a lot of small creatures, so fling doesn't fit super well

Lodestone Golem this is just a stand-in for most of the stax pieces here. As I understand it, the idea behind stax is to break parity, so things that seem to be bad for the whole table aren't as bad for you. It doesn't seem like you're really breaking parity here for most of these cards. Purph cares about creatures, not artifacts, so punishing everyone, including yourself, for not playing artifacts seems bad. The same is true for cards like Price of Glory and Defense Grid, given how many instants you have in here (though you might have a lot less instants by the time the deck is done).

Heraldic Banner and Altar of the Pantheon While these have good secondary effects, I always assume the main point of ramp in a deck is to get the commander out a turn early. These don't help with that, so I'd get rid of them.

Basilisk Collar You're playing red, you don't need lifegain-you need your opponents to die faster than you. I know it's a combo with Goblin Sharpshooter, so maybe keep it in just for that? But I've never been a fan of cards that are great in one situation and pretty bad the rest of the time.

Cut down on the card draw. I only have 4 cards that draw or tutor in my krenko deck, and while you'll probably want more than that, you don't need 15. I'd stick with repeatable sources of draw and impulsive draw, like Slate of Ancestry, Outpost Siege and Idol of Oblivion

Abrade You need to cut down on the artifact hate, and this is the worst of the bunch imo-remember this is a multiplayer format, and you should try to get your opponents to take care of threats for you. I generally only put 2-3 pieces of artifact removal in a deck.

Lightning Bolt Three damage just isn't worth much in a format where we start at 40 life and threats often have higher than three toughness.

This is obviously just a starting point, as you need to cut a total of 175 cards, but I hope this helps!

wallisface on Artifact shit show

4 months ago

As far as when to play Hangarback or Ballista, it will really depend on the matchup. If you're against something like infect, or devoted-druid, you'll want Ballista down asap so you can mess with your opponents plans and stop them getting an early win. Other games, it's better to hold onto Ballista for the late game. Generally the timing to play Ballista will depend on what you're up against, and will be something to learn over time. For Hangarback, you generally want to play it T2 if you're planning to have 3 lands but only casting a cmc2 creature on T3 (because this means that you can also tap Hangarback for an extra counter). Generally it's not worth waiting to play Hangarback, as it's better just to get it down early and slowly make it bigger to put pressure on your opponent to deal with it.

As far as sideboard cards for Karn, you'll want to scope out what your meta is like and bring hate cards for what people are running. I would say including 1-2 Liquimetal Coating is a must, as it lets Karn start sniping lands (turn them to artifacts with 0 toughness using Karns plus ability, so they die). Other than that, these are probably some good options to consider:

What cards you include will depend on what kinds of decks you typically find yourself up against, but also your budget. So far my advise has all been assuming that you're wanting to keep this relatively cheap - but this might not be the case? If you intend to be spending big-bucks on cards, there are more options available, but this might also mean you would want to build a completely different deck to what i've suggested so far (for example, this deck is my current artifact deck, which is a very competitive near-top-tier artifact deck. I've assumed so far that you're playing slightly more casually, and I might be wrong here?)

hungry000 on Modern Hatebears

5 months ago

Thorn of Amethyst, Lodestone Golem, Chalice of the Void are some artifact hatebears. But before you starting buying up cards, note that there's a pretty high chance of Lurrus getting banned in Modern sometime in the near future.

anubis1ra1 on Lokotor's Cube

5 months ago

too strong:


Hogaak, Arisen Necropolis

Pathrazer of Ulamog

Artisan of Kozilek

Lodestone Golem


Contract from Below (ummm... what?? this is too strong and the ante doesnt exist to balance it)

Hymn to Tourach

Animate Dead



Feather, the Redeemed

Winding Constrictor

Manifold Key

Ulamog's Crusher

Ichorclaw Myr (colorless infect)

Myr Galvanizer

Bounding Krasis

Unburial Rites

Mother of Runes

Archetype of Courage

Village Bell-Ringer

Sun Titan (probably fine)

Porcelain Legionnaire (cheap first strike, hard to kill in reasonable time without using removal spell on a 2 drop)

Battle Screech (or Lingering Souls/Spectral Procession) too many of this effect (too many flying tokens I think)

Winds of Abandon game ending 1 sided wrath (probably just too strong)

Mana Tithe fine card, but not sure why white has counter spells

Peregrine Drake probably fine, but just worth watching for overly easy infinites

Etherium Sculptor potentially too many artifact synergy cards like this in the cube (artifacts might be one of the most well supported archetypes)

Brain Freeze (not really supported?)

Snap again potential infinite mana


Tainted Strike/Phyresis Infect is potentially too strong

Feldon of the Third Path potentially degenerate?

Flameshadow Conjuring (goes infinite with multiple creatures with an iron myr)

Golgari Grave-Troll maybe fine

Sprout Swarm (I've seen this card be silly, but its probably fine)

Groundswell/Scale Up (with infect)

anubis1ra1 on Lokotor's Cube

5 months ago

Flood of Recollection -> Mission Briefing

Hogaak, Arisen Necropolis is too strong Artisan of Kozilek is concerning with green ramp Channel NEEDS to be cut, you can't have that and any fireball effect, or eldrazi with annihilator

Bounding Krasis is concerning. What is its role?

Infect in general seems really strong

Reanimator seems strong as well given the top end creatures that exists, but hard to say relative to everything else

Blue feels like most cards exists to punish other archetypes, but it doesn't do much on its own

Red feels about right to me at a glance.

What is the intended power level? This seems to range from vintage cube to standard in power level. I would expect Channel with moxen and well supported a storm archetype, not Ayula, Queen Among Bears.

Lodestone Golem along with the artifact cost reducers, untappers and such could potentially be oppressive.

DarkHero on Card creation challenge

6 months ago

Companion for Nahiri, Beefed up Lodestone Golem

Kroxis, Lodestone Sentinel

Legendary Creature: Artifact Golem

Companion: ~ can be your companion if your deck contains only creatures that are Artifacts, in addition to other none creature cards.

Nonartifact spells cost more to cast.

When ~ enters the battlefield, destroy target non-Artifact permanent.

More of these please

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