Bloom Hulk

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Bloom Hulk

Creature — Plant Elemental

When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

multimedia on Muldrotha: Budget Elemental Tribe!

1 year ago

Hey, just saw your update. Something to think about for gameplay, is it more important to you to have Muldrotha on the battlefield or many Elementals? Having both is asking too much because Muldrotha requires much setup and Elementals don't provide that setup. Muldrotha is a go-tall Commander, but you're playing as go-wide with many small Elementals. This conflict of what Muldrotha wants and what the rest of your deck is doing is most likely hindering gameplay.

Your deck is not built to go-wide with Elementals because you don't have any Elemental tribal lords, anthem effects and no early game Elemental token sources to flood the battlefield with Elementals. Lords are needed to make little Elementals actual good attackers so that you can swarm opponent. You're best attackers other than Muldrotha when it has evasion are the Elementals who can grow themselves. These Elementals are go-tall strategy not go-wide, having a large power/toughness Elemental for an attacker, instead of many little Elementals.

You're not going to like my next suggestions, but now that you've seen that your deck is struggling, some changes could help? My advice is build your deck first to maximize Muldrotha and second add in Elementals after doing so? Cut the weaker Elementals for more Muldrotha synergy especially draw/self-mill, ramp, protection and removal? Just play the better Elementals? I'm not suggesting to change your deck strategies, keep Elementals, +1/+1 counters and proliferate, but tone them down in favor of Muldrotha?


An example of a streamline Elemental base using current Elementals (by CMC):

I left Slitherwisp off the list because you don't have any other cards with flash? Without other cards with flash, Slitherwisp isn't worth a deck spot. Now you could add cards to give spells flash, but even so Muldrotha doesn't work with flash since you can only during your turn cast permanents from your graveyard.

Flash doesn't get around this Muldrotha restriction. You can flash at any point during your turn, but not on opponent's turns which defeats the purpose of flash. Spending your mana in the early turns for ramp, evoke Elementals, self-mill and draw is better to setup Muldrotha then having many Elementals on the battlefield.

Just adding a small package of nonElemental budget creatures that have excellent interaction with Muldrotha and Cavalier of Night could help gameplay.

nuperokaso on Simic counters

2 years ago

MOZNO ZARADIT

VYHODIT:

Degaine on GW Modular

2 years ago

not enough creatures to make Winding Way playable enough. Most of the time you are going to hit 1 or even 0.

Travel Preparations could be cool, Pollenbright Druid is just a lord or enabler, same as Bloom Hulk. Maybe Basri's Acolyte or Aquastrand Spider?

Ainok Survivalist could be nice sb card.

Snickles@EDH_only on Card creation challenge

3 years ago

I love me some Bloom Hulk, but it sits adjacent to Evolution Sage, and those are some big shoes to fill. hmmm...

Harvest Hulk

creature - Elemental Plant

When ~ enters play, populate.

whenever you put one or more +1/+1 counters on a permanent, gain 2 life.

4/4


fills the role, but provides a passive bonus for its own and all future populate triggers.


make a card that unifies the thiefly tribes (Pirates, rogues, and ninjas)

seshiro_of_the_orochi on Card creation challenge

3 years ago

Chainwhip Willow

Creature - Treefolk Bererker

Haste, Double Strike, Vigilance

~ attacks and blocks every turn if able.

2/5


Bloom Hulk is a card that seems really underappreciated. Make a version of it that's splashier. Maybe make it legendary.

channelfireball12345 on Magic: The RPG (Level Up/Proliferate) *Updated!*

3 years ago

If you do choose to add green, you'll find that there are many more good proliferate options available to you, including Evolution Sage, Pollenbright Druid, and maybe even Bloom Hulk, although that last one is one the slightly more expensive/less efficient/impactful side for constructed. Flux Channeler is another strong option, as is Roalesk, Apex Hybrid, though adding him may end up taking your deck in a somewhat different direction. Still could be worth playtesting though.

Lordeh on Kiora's Dominance

4 years ago

Bloom Hulk is the weakest card in this list as it is the same cost as your Kiora's but doesn't really advance your board state too much.

My problem with Incubation Druid tends to be it dies to everything before you really get a chance to use it. As you aren't running much in the way of protection it will just die for no value most of the time. If you want more mana acceleration use something like Llanowar Elves or Paradise Druid as the former only costs 1 and the latter is hexproof for a little resilience.

As for your sideboard I would consider loading up on counter spells to protect your board state from spot removal or a wrath and alternate hate cards and win conditions. Ashiok, Dream Render for graveyard hate and to stop searching. Kasmina, Enigmatic Mentor is a bit janky but protects your permanents from spot removal Narset, Parter of Veils to draw your spells and stifle your opponents card draw. Tamiyo, Collector of Tales to search or return cards from your graveyard.

These are just some of my personal favourites for sideboard cards against some match ups depending on your local meta game.

Just play around and see what works.

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