Creature — Plant Elemental
When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Printings View all
|War of the Spark (WAR)||Common|
Combos Browse all
|Commander / EDH||Legal|
Bloom Hulk Discussion
2 months ago
Bloom Hulk is the weakest card in this list as it is the same cost as your Kiora's but doesn't really advance your board state too much.
My problem with Incubation Druid tends to be it dies to everything before you really get a chance to use it. As you aren't running much in the way of protection it will just die for no value most of the time. If you want more mana acceleration use something like Llanowar Elves or Paradise Druid as the former only costs 1 and the latter is hexproof for a little resilience.
As for your sideboard I would consider loading up on counter spells to protect your board state from spot removal or a wrath and alternate hate cards and win conditions. Ashiok, Dream Render for graveyard hate and to stop searching. Kasmina, Enigmatic Mentor is a bit janky but protects your permanents from spot removal Narset, Parter of Veils to draw your spells and stifle your opponents card draw. Tamiyo, Collector of Tales to search or return cards from your graveyard.
These are just some of my personal favourites for sideboard cards against some match ups depending on your local meta game.
Just play around and see what works.
3 months ago
Is this a budget deck? If so, ignore most of what I say. If this is competitive, I have some suggestions.
Regulate your cards. You have a lot of 1-2 ofs, and a lot of cards that don't fit with your theme. Take out Aggressive Mammoth , and probably Bloom Hulk since he's a little under-powered (same with Outmuscle ). God-Eternal Rhonas also doesn't fit your theme, and neither do Nissa's Triumph , or Circuitous Route or Gingerbread Cabin or Growth Cycle or Season of Growth .
You need more power. You just need cards that are effective and can win you the game. Consider adding blue or white (or both) so you have more selection; some of the highest-power cards for this archetype are found in G/U or G/W colors. If you're staying in mono-green, add some more Yorvo, Lord of Garenbrig s, replace Vivien, Nature's Avenger for Vivien, Arkbow Ranger , drop Evolving Wilds for Fabled Passage , Incubation Druid can replace all the ramp we've been taking out, Voracious Hydra has value coming out the ears, even with all its heads, Pelt Collector is good, and Stonecoil Serpent is just good. Nissa, Who Shakes the World is great too. Those are all ideas; take what you want and leave the rest.
Interaction is needed. Because we're taking out Outmuscle , we've got almost nothing to interact with the board spell-wise. And here's where my advice becomes unhelpful. This archetype in mono-green really just doesn't have any good interaction besides Voracious Hydra . You need to splash white or blue to get some removal or bounce or anything. All green has is fight.
Again, if this is just casual and you don't care about spending $100-200 on a deck to make it competitive, ignore most of what I just said.
4 months ago
Most certainly a solid deck. I would cut Zendikar's Roil as you don't seem to be too heavy on landfall, and take out Bloom Hulk . Bloom Hulk is just bad with the deck you're playing and there are many better cards to replace that, such as Chandra, Flamecaller She cycles the dirt from your hand and can pump out meaty beaters turnly and is a great all around planeswalker. For no good reason, I would run a copy of Dack Fayden because he's Dack Fayden .
5 months ago
Man you brought up a lot of good points. Ive been playing table top card games since about '99 and I know what one group says and I know what the other half says, so take what I say next with a grain of salt. A wincon is simply a way to win I'm big on not doing infinite combos and crazy things like that. Creating a board state and having a contingency in hand is the best way for me to win. I don't always win, but winning by unconventional means is much more meaningful to me. Netdecking is something anyone can do. People copy success all the time. With that said simic is my life in magic. Yorvo is a heavy on green so in my mind:
Turn 1: play a simic dual land tapped
Turn 2: play forest, summon Maraleaf Pixie
Turn 3: play simic dual, summon Yorvo, Lord of Garenbrig
From here the way I see it you can win by turn 7 and have 2 giant creatures, and if you have a counterspell in hand you should definitely be ok. But if you tweak this and play growth spiral and curve the mana in your favor a 5/5 and a 9/9 flying and trample with bloom hulk to attack and a 2/3 flier, a 2/2 flier, a 4/4, and a another 4/4 on turn 7 to protect or swing out ain't so bad. I've worked with far less on turn 7 and won.
5 months ago
8 months ago
I would get rid of the Bioessence Hydra is only worth it with a lot of Planeswalkers. I would add in instead Pir, Imaginative Rascal and his buddy Toothy, Imaginary Friend . Also Sphinx of the Guildpact has nothing to do with your strategy better add Thrummingbird . Thicket Elemental is also something to consider to get rid of and instead run Vigor . Omnibian is also something i wouldn't run --> Deepglow Skate is better. Bloom Hulk also is not really something you would want to run Inexorable Tide is miles better.
9 months ago
Have you looked at Bloom Hulk ? not the best proliferate engine, but it could help. Spread the Sickness could help too. And if it's in the budget, look at Sword of Truth and Justice from modern horizons.
9 months ago
Oh a few I forgot about. Planewide Celebration could get your walkers close to ult range and has some goo utility to it.
Steady Progress another draw then proliferate, but it’s at instant speed so it may save a walker who is close to death.