Lorehold Command

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Lorehold Command

Instant

Choose two, choose each mode only once —

  • Create a 3/2 red and white Spirit creature token.
  • Creatures you control get +1/+0 and gain indestructible and haste until end of turn.
  • Lorehold Command deals 3 damage to target creature, player or planeswalker. Target player gains 3 life.
  • Sacrifice a permanent, then draw two cards.

SufferFromEDHD on Burn Heal

11 months ago

Talisman of Conviction good mana rock.

Balefire Liege!

Sacred Fire mini Lightning Helix

Cave-In free board wipe that gains life now.

Aurelia's Fury best of both worlds. So much value.

Heartwarming Redemption card draw in Boros is rare. Every opportunity must be seized. This is Windfall that triggers the 3 damage.

Lorehold Command swiss army knives are cool. Being an instant is a plus. 5 mana is very awkward but 6 damage/6 gained life PLUS whatever effect out of the three is most useful for the moment makes it worth considering.

DoIStillLoveIt on Firesauce & Sunforger

3 years ago

So there are several Strixhaven cards that I'm eager to try in here. Rousing Refrain - Gotta love recurring big mana turns Wake the Past - The deck is largely artifact ramp and card advantage based, and I already run Scrap Mastery to great effect for that. For two mana more, we don't help anyone else or harm ourselves. Crackle with Power - Weak at MV 5, Medium at MV 8, but strong at MV 11 and bonkers at MV 14. This deck can definitely get to that amount of mana with Neheb or Mana Geyser, so it's probably worth a test Draconic Intervention - Cheap boardwipe that can hit for a lot, but very graveyard dependent. I'm iffy. Lorehold Command - Iffy on this one too. If it cost 4 and could be sunforged, I'd be hyped. As it currently stands I think it's only medium Radiant Scrollwielder - Backup commander is pretty sweet, and the flashback ability is very solid. If this dude were legendary, it'd be our new commander asap. Reconstruct History - It can regrow a lot in the late game, worth considering. Thrilling Discovery - Now this ain't bad, big rummaging and if Firesong is in play we get a bolt out of the deal. Angel of the Ruins - Just a really strong utility creature. Archaeomancer's Map - Funny how a rare Cultivate is so good in R/W but here we are. This card is good, and I am definitely interested in it over many of our 3 MV rocks.

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