|Commander / EDH||Legal|
Printings View all
|Magic 2015 (M15)||Common|
|Magic 2013 (M13)||Uncommon|
|Dark Ascension (DKA)||Common|
Combos Browse all
Creature — Devil
R, Sacrifice Torch Fiend: Destroy target artifact.
Price & Acquistion Set Price Alerts
|Have (9)||ironax , Fiolek , MythicWinter111 , Yawkcorb , PTsmitty , corys , rikertchu , NorthernCrow , Falte|
Torch Fiend Discussion
9 months ago
One option is blowing up their Ensnaring Bridge and racing them, after all that card is the biggest asset of the deck.
However doing so is problematic since you need to draw into it, as bridge wont be on the field before turn 3 and they will try to strip the answers out of your hand.
To combat this tactic the best is to use artifact destruction that is useful when not in hand Ancient Grudge, Seal of Primordium, Qasali Pridemage, Torch Fiend are all good answers for it (in this order), while being good against other matchups that rely on artifacts.
Plan B is to just hate on the fact that many of their discard spells need a "target player" - otherwise the 8 racks would punish them just as much as you.
Here is the selesction of cards that offer this effect in modern: Leyline of Sanctity, Witchbane Orb, Ivory Mask, Imperial Mask, Orbs of Warding, Aegis of the Gods, True Believer, Sigarda, Heron's Grace
10 months ago
Your deck is a little top heavy, Id suggest some changes along the lines of:
Rakdos, Lord of Riots is likely to be more relevant than Ob Nixilis, Unshackled simply because it is cheaper to play.
10 months ago
You may want to look into four Timber Gorge, as the ability to produce colors in either/or is a boon for any multi-colored deck. And do your opponents play enough Artifacts to justify Torch Fiend? If they don't, and it's just there as a body, I would recommend Akoum Stonewaker or Makindi Sliderunner as a replacement that fits the Landfall theme you have going on. Alternately Deranged Whelp or Ember-Eye Wolf also fit the same drop point of and aren't expensive to purchase as singles.
1 year ago
If you're really desperate, Kataki, War's Wage is basically the best anti-affinity creature there is.
Otherwise, you just need to know what to remove and when and hope your draws line up well for game one. There aren't too many creatures that just shut down the deck and also have utility in other matchups. You could play like Linvala, Keeper of Silence or Phyrexian Revoker I suppose.
1 year ago
guessling: Thanks for the +1! Yeah, it depends on meta - I find that my answers are decent here given that they mostly can be tutored with Sunforger. This deck has 4 cards that could hit Predator, Flagship directly (and 4 that can bypass it), and I agree that this is a bit too few. The reason for that particular vulnerability is that I rely on color protection for a lot of my resiliency, and targeted colorless removal bypasses it. I haven't had that be enough of a problem yet to warrant adjusting the list, but if it's a problem for you I'd add back in Torch Fiend, Reckless Reveler, Mask of Avacyn, etc. I hope that answers your question :)
HowlingFoxGPH: I've considered and rejected Sram in this list, and I'm thinking about trying out Inspiring Statuary. It's a good way to bypass Winter Orb! But I'm also worried about that pesky "nonartifact" clause on it...It only helps cast 33 of the cards in this deck. I'm on the fence. Have you tested it?
1 year ago
Long-awaited response time!
feyn_do_alduin: Bastion Protector is pretty awesome, I wouldn't recommend cutting her. Relatively cheap too. Restoration Specialist is in the deck and she's awesome already - never coming out! :) Jitte is a little underwhelming, the deck would function fine without one. I decided not to put Sram in, but if you put him in let me know how he works for you! I've also been waffling about his Expertise, but I can't really find a slot at the moment unfortunately.
WarBird69: Iroas is a little slow for the deck unfortunately :( And generally my creatures are big enough that the Dolmen Gate effect is inconsequential. He tends to fit better in a zerg-rush aggro strategy. Regardless, thanks for your comment!
: Thanks! I've considered all of those (particularly Dawn Charm) but overall the deck simply doesn't play enough long games for it to be worth it. As I see it, there are two kinds of Sunforger packages - those for long and grindy games, and those that plan to finish the game ASAP. Mine is the latter - but regardless, thanks for the suggestions! :)
Mr.Beaver: Martyr of Sands was in the original draft but eventually she fell out because I never had enough white cards in hand. I think the next additions of self-saccing creatures would probably be Torch Fiend, Reckless Reveler, and Insolent Neonate.
Austin_Smith_of_Cards: Thank you for your comment! Honestly, though, I don't have too much trouble with Avacyn clearing my board, and I didn't build my deck to abuse the indestructible trigger (and, more relevantly, the Cloudshift strips my equipment and leaves her vulnerable as she re-enters). The issue with Karmic Guide is that she can't resurrect non-creature permanents and very few of my creatures are big enough to warrant the 5 mana to resurrect them. Thalia's Lancers is too much mana in this deck: any spell that's 5 mana needs to advance my board state more than a tutor (and if I was including another tutor, it would be Gamble). Gisela, Blade of Goldnight is tempting, TBH, and I even have one sitting around here. I just find that her CMC is high enough that I will almost never get to cast her at a relevant point in the game. Assemble the Legion is far too slow for this deck, though I have another deck where it's an all-star. And Thalia, Heretic Cathar is tempting here, TBH, but I can't find an appropriate slot at the moment (thoughts?).
Thank you all for your comments! :)
1 year ago
This deck looks stupendous! I really want to try and build something similar but just had a few questions and things to pick your brain with.
How do you think the deck might fair with less self sacrificing creatures and simply more value creatures and ways to recur them i.e. Reveillark, Karmic Guide and the like? Are the Kami of False Hope, Torch Fiend and so on integral to the deck functioning properly or do you think it might be possible to approach it differently by including a few sacrifice outlets like Ashnod's Altar and Goblin Bombardment?
any thoughts on how Chandra, Torch of Defiance might fare in the deck?
Additionally, I just happen to have a Sword of Light and Shadow sitting around looking for a home, it plays into the recursion and equipment theme and seems to make the deck more resilient in general so I think it might be a good fit!
Thanks again for the terrific primer, and many good games to you in the future sir!
1 year ago
Tacticsninja16782: I've considered Stonehewer Giant before, and he's been sitting on the edge of the deck forever. I know how good he is - grabbing protection or combat effects at instant speed - but I have two issues with him. First, he sits at the same CMC as my commander, and I usually want to cast her ASAP (especially since she costs a lot for a voltron general). Second, he only has an effect after waiting a turn cycle - so even in a good scenario where nobody has removal, I don't get to use his effect until T7 (T5 commander, T6 cast him, T7 use him). Have you had good experiences with him?
I play in a very artifact-heavy meta, so I'm never unhappy to draw Torch Fiend. Generator Servant was originally included as a self-sacrificing creature, but the ability to have a T3 commander with haste is nothing to scoff at.
I would put in Jitte if I had a copy, haha. But it's super expensive, so I can't add it yet. I've assembled this deck over a long time, and it's a piece I haven't acquired yet.
I'm not sure if I have enough artifacts to reliably play Dispatch. I'll test and find out. Thanks for your comment and +1! :)