Silumgar's Command

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Frontier Legal

Printings View all

Set Rarity
Dragons of Tarkir Rare
Promo Set Rare

Combos Browse all

Related Questions

Silumgar's Command

Instant

Choose two —

  • Counter target noncreature spell.
  • Return target permanent to its owner's hand.
  • Target creature gets -3/-3 until end of turn.
  • Destroy target planeswalker.
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Silumgar's Command Discussion

nakedguy on

1 month ago

After first playtest:

Emzed on Breya's Scrap Yard

1 month ago

I think you should have access to at least a handful of counters to defend against cards like Cyclonic Rift, Bane of Progress or Merciless Eviction as well as all the other unexpected problems that come up in EDH. Consider Swan Song, Metallic Rebuke, Arcane Denial, Silumgar's Command and/or Glen Elendra Archmage.

Fairmount on Flicker Pact

2 months ago

Silumgar's Command and Anguished Unmaking would be nice here

Hyperalgialysis on Frontier Sultai Control(HELP PLEASE)

3 months ago

For sure keep Sultai Charm in the side since it is great to have cards that aren't dead. On that same line of thought I would not only mainboard the charm but toss in Silumgar's Command as well. Again, with options you are less likely to be unable to cast it, and it hits walkers.

Hyperalgialysis on Frontier Esper Control

3 months ago

Silumgar's Command Blessed Alliance and Collective Brutality all need a home. Since they have multiple modes they are never "dead" cards and the versatility they provide is worth it. Unsubstantiate and Summary Dismissal are both good for the same reason

benelas16 on Fatal Return

3 months ago

Repeal Regress and Reality Strobe are all really good options. Into the Roil sees play in modern, as well as cryptic command, and Silumgar's Command

tchau204 on

3 months ago

Hi.

Is Grave Titan the ideal finisher for a format as fast as modern?

  • I don't really think any 6 CMC finisher is ideal for a format as fast as Modern. However, if your deck can really slow the pace of the game down (which it is designed to try and do), then Grave Titan is probably one of the better options that you have. Of course, he is competing with expensive finishers like Wurmcoil Engine, but he doesn't feel like he would be that far behind. It's too bad that Torrential Gearhulk is so expensive, as Flash, and the ability to replay an instant like Snapcaster Mage would have been better. Another option could be AEtherling, if you want a difficult to answer finisher, but the tokens from Grave Titan may be completely necessary to stop you from losing the following turn he comes in.

Should I have more or fewer lands?

  • You have the correct number of lands.

Taking into account the number of copies of each card, is the deck consistent enough?

  • The deck is fairly consistent. Personally, I would prefer to have a playset of Serum Visions for smoothing out your turns, but if it's outside your budget, then I can't say more.

... I am currently running a single copy of Tombstalker (card seriously underrated and superior to Angler, in my opinion) ...

  • Arguable in general, but in this deck, especially as a single copy, he's fine.

General comments:

  • Your deck feels a bit win-con light (especially when accounting for the fact that you don't have the luxury of something like Creeping Tar Pit. You better be ready to protect the crap out of your creatures, but even then, you have a relatively low counterspell count.

  • I think cards like Blue Sun's Zenith and Black Sun's Zenith are not necessary. They seem much too clunky and slow.

  • Your deck is a bit lacking in the card advantage department (the ones you have, i.e. Mulldrifter, Think Twice, Jace Beleren, etc. are very VERY slow, but they aren't terrible). In place of cards like Snapcaster Mage and Cryptic Command, how about trying things like Silumgar's Command and Soul Manipulation. Simple 2-for-1s may just get you there. Being able to snipe a Planeswalker can be quite handy as well, given that you have very few ways of handling them (low creature count) if you don't have a counterspell ready at all times. You should also consider Countersquall in place of Negate if you have any.

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