|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Dragons of Tarkir (DTK)||Rare|
|Promo Set (000)||Rare|
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Choose two —
- Counter target noncreature spell.
- Return target permanent to its owner's hand.
- Target creature gets -3/-3 until end of turn.
- Destroy target planeswalker.
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Silumgar's Command Discussion
3 weeks ago
I've been working on an Inalla list for a long time and I've been making cuts constantly. If you wouldn't mind, could I ask about some specific cards you're using and why?
How has Galecaster Colossus worked out? I always found it too slow and never wanted to spend mana on it.
What are you ideally looking to hit with Cauldron Dance?
Do you find that Silumgar's Command is too expensive sometimes?
Lastly, 38 lands seems like quite a lot. Are you able to move through your deck quickly enough to avoid bricking?
I would love to hear your thoughts. Thanks for your time in advance!
1 month ago
Anyways, if you are playing in a casual group id recommend mode spells for versatility
All of these in graveyard allow you to adapt to all sorts of situations
1 month ago
The way you have built this deck I think it would be better to use Kess rather Inalla as your Grixis Wizard Commander. The majority of your Wizards are legendary. Legendary wizards are not the best with Inalla and eminence. Kess is the more powerful of the two Commanders if you aren't playing Wizard tribal. When looking at the cards you have added a large portion of them are sorceries rather than more Wizards.
Several of the cards you have added or kept from Arcane Wizardry have more synergy with Kess than Inalla. The wheels: Wheel of Fate, Windfall, Reforge the Soul, Dark Deal. Past in Flames, Curious Homunculus, Galvanoth, Jace's Sanctum, Goblin Electromancer, Spelltwine and Izzet Chemister. These cards are all better with Kess especially wheels, than Inalla.
There's a few cards in Wizardry that you can add that are good with Kess. The charms and command: Rakdos Charm, Crosis's Charm and Silumgar's Command. Charms and commands are great with Kess because they give you options; being able to use one for one option and then flash it back with Kess to use another option. Removal spells: Terminate, Chaos Warp, Go for the Throat and Into the Roil. Cheap mana removal is also good with Kess because it's possible to play one of these spells and then flash it back with Kess in the same turn.
If you like the idea of using Kess instead of Inalla then I can give you some more budget help in what cards to add that aren't in Wizardry. If you would like to continue to use Inalla than in my opinion you need to make some big changes and add a lot of Wizards that aren't in Wizardry. If you're willing to do that than I can help with that also.
2 months ago
Hmmm its a smaller suggestion, but I'd swap out Hero's Downfall for Silumgar's Command, Still have the ability to destroy planeswalkers, but you also get a bunch of other utility that could be helpful. It's more expensive to play, but that utility can't be beat with ETBs in my opinion
2 months ago
If next year's Commander set is also tribal, what creature types would everyone here like to see in it? I myself would like to see elves, goblins, merfolk, and zombies, because they are some of the most iconic creatures in this game, but also soldiers and faeries, since I have a special fondness for both of those types.
5 months ago
Hey there! I love the idea of your deck, and have a couple of suggestions:
- Given your Surgical Extractions and Damnations in the sideboard, I'd guess you can afford Cryptic Commands, which I'd highly recommend getting. It's just such a great card, and much better than Silumgar's Command.
- Wurmcoil Engine is much better than Scuttling Doom Engine.
- Another Blightsteel Colossus is much better than Darksteel Colossus.
- Skull of Orm is just too slow. Very few people run enchantment removal anyways, so it'll be a dead card most of the time.
- I'd recommend a shock/fetch manabase with Polluted Deltas and Watery Graves.
While I understand that my suggestions are expensive, I really think they'll make your deck much better. Hope I helped!
6 months ago
answers to your deck (for only white)
in my option you need a few more answers than just Silumgar's Command, presonaly id drop blue, as far as the combo is concerned blue isn't relevant.
for my reccomendations id say add Surgical Extraction or Extirpate so if they sb in enchantment hate you can just screw them over then dump a Noxious Revival and redraw it after they are done. and for 0 mana at instant speed XD (Surgical Extraction or Extirpate also work well with duress)
id also consider Ghost Quarter in SB for tron match up.
putting somthing in sb like Geth's Verdict would help if they get anything that is indestructible out and with somthing like infect where they have Blossoming Defense, Apostle's Blessing, Vines of Vastwood ect and turn 2-3 wins are common with infect.
anyway that the best advice i can think off off the top of my head :)