Silumgar's Command

Silumgar's Command

Instant

Choose two —

  • Counter target noncreature spell.
  • Return target permanent to its owner's hand.
  • Target creature gets -3/-3 until end of turn.
  • Destroy target planeswalker.
Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (1) Echomaster

Printings View all

Set Rarity
Zendikar Rising: Commander (ZNC) Rare
Commander 2017 (C17) Rare
Dragons of Tarkir (DTK) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Vintage Legal
Duel Commander Legal
Canadian Highlander Legal
Highlander Legal
Oathbreaker Legal
Modern Legal
Leviathan Legal
Unformat Legal
Casual Legal
Legacy Legal
Limited Legal
Custom Legal
Pioneer Legal
1v1 Commander Legal
Commander / EDH Legal
2019-10-04 Legal
Tiny Leaders Legal

Silumgar's Command occurrence in decks from the last year

Latest Decks as Commander

Silumgar's Command Discussion

Collateral on Sneak Attack Rogue Tribal

1 month ago

I also have the deck and am thinking about upgrading it. Your curve is a bit off. You want more 3 CMC cards, and cut down on higher CMC costs since you're not in green and ramping is not too easy to achieve. Though you have a decent amount of ramp with the artifacts.

Some things I would consider changing:

I think that's all I can think of, hope it helps :)

CaptainToll on Silumgar's Choker - Control me hard, Daddy

3 months ago

zapyourtumor thanks for your suggestions! So Sultai Charm is a bit too colorintensive for what it does, albeit being versatile. Windgrace's Judgment I don't have, and Silumgar's Command I will need to try. The other cards are being played, I just tend to mix them up. Force of Despair for example is a supernice card and already has a home in my "All Nicol Bolas flavor" deck. Thanks again and have a nice day :)

zapyourtumor on Silumgar's Choker - Control me hard, Daddy

3 months ago

Some controlly card suggestions: Sultai Charm (noice and versatile, plus it fits flavor), Miscast, Putrefy, Windgrace's Judgment, Force of Despair, Silumgar's Command (how could you not have this bad boy??), Ultimate Price (fits theme but not quite as good in edh)

crvo on Every Day I'm Shufflin'

3 months ago

I just started updating this again. I would consider adding some Glimpse the Unthinkable to it, and maybe cut out the Thada Adel, Acquisitor. Silumgar's Command is a big maybe. I dunno. I could also add Sadistic Sacrament or up the number of Surgical Extraction involved.

amicdeep on WhAT, BUdGET ConTROL? (Esper Control Ft. Snow)

4 months ago

hi just spotted this list, was running a similar list for a while, even top3 a few fnm with it Snow Esper Control (budget) i highly recommend more flash and instant speed creatures such as, gearhulk into a guile, fact, Silumgar's Command(this card was the secret to the decks success, having kill and plainswalker with -3 or bounce anything was most often the used mods) this package gave the deck a lot more flexibility and stopping power and many meta decks are no longer built to repel more old fashioned esper draw go.

honestly id drop inquisition, as its 1-1 and you just boardwipe/counter there early threats, maybe if you were leaning hard on Drown in the Loch (also very good card and i do recommend)

i may have to do a major rethink in my own build now as astrolabe was a big part of the deck, (marit lages slumber was normally a turn 7-8 thread and scry-draw from a astrolabe with a slumber on the field was really strong, Silumgar's Command was able to bounce it for value and as long as i did not run double same colored mana i was able to lean very heavily into snow basics without much of a penalty, turn three -5 from dead of winter is going to be much rarer as well)

ramen44 on iClone EDH

6 months ago

Don't run Phyrexian Arena, it isn't as good as you think it is. Necropotence on the other hand...

I have never found Pull from Tomorrow type cards to be very good, they need way too much mana. Speaking of too much mana, consider this! For everything 5 mana and more, to what extent does it help you to win you the game? How much of a threat will you be to the table? Will you be able to win that turn or the next turn, is there a clock? Maybe that Silumgar's Command isn't too good by these standards, and I'm not convinced The Mimeoplasm deserves a slot. Spelltwine is cool, but this deck doesn't strike me as one where this would help you achieve victory.

My major criticism is that you aren't ramping hard enough to pull this off in a devastating way. it seems to me that the way to getting more creatures out is to draw more from Damia, but of course you aren't getting her out early game, so you end up playing from the hand and running out of things. I am thinking of either Gilded Lotus, or Thran Dynamo. Are you aware of Nature's Lore and Farseek, they can pull up dual lands that have those land types i.e. Zagoth Triome. You probably also need some draw for before Damia, like maybe you could do Elemental Bond style effects to improve that? Of course there is also Mystic Remora. Also if there aren't enough creatures coming out, is the recursion you have that valuable; why not try to just draw more cards, it doesn't seem like you need any particular cards that badly or you would be running tutors?

Sorry for the long post! I like the deck, I always thought copying other people's stuff would be a cool way of playing!!

golgarigirl on Zombie Horde

9 months ago

As we mentioned, I think the best thing for Thrax himself is to get him on the field a turn or two early. Mana rocks are going to be the thing, since we can't make extra land drops with green. Hopefully we can get Thrax down turn 5 or so, so rocks costing 4 or less are where it's at. My favorites are Chromatic Lantern, signets such as Izzet Signet, and others that make your off-colors since we're focusing black with our mana. Altars such as Ashnod's Altar and Phyrexian Altar might be the end goal here, given the sacrifice subtheme with the Pact effects.

Some extra card draw might help get us the mana and rocks we need on-curve. God-Eternal Bontu pairs with pact effects for a blowout, Cryptbreaker turns your bodies into cards and your useless cards into bodies, and Midnight Reaper/ Undead Augur are less dangerous to you with your sacrifice outlets to make sure they don't hurt you too much. Corpse Harvester plays triple duty as ramp, tutor, and sac outlet.

I'm going to further push the sacrifice subtheme and see if we can shore up one of the weaknesses Thrax shares with Savra...large creature armies. Archfiend of Depravity and Vona's Hunger will stop a billion saprolings from getting you down, and Butcher of Malakir seems like a good redundancy piece. And it might not be the best, but I really like Syphon Flesh in here.

Also, if you're going for stealth Liliana tribal, you're missing OG Liliana Vess :P I also like Angrath, Captain of Chaos in here (I wouldn't even make a token with him...just leave him up as a harder-to-kill enchantment)...probably better than most of your Lili options if you're not married to the 'tribe'. Last Hope and Heretical Healer would be my picks for the weak links of the planeswalkers you do play.

THERE ARE NO INSTANTS IN THIS DECK?! Let's grab some versatile ones, so I don't start thinking I can free-roll on your turn. Crosis's Charm, Soul Manipulation, Grixis Charm, Silumgar's Command, and Lazotep Plating are some of my picks for cards that can always find a use.

Other cards I'm unimpressed with: Cruel Reality, Army of the Damned, Skull Storm, Nightmare Lash, Mayhem Devil, Nekusar, the Mindrazer

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