|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Dragons of Tarkir (DTK)||Rare|
|Promo Set (000)||Rare|
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Choose two —
- Counter target noncreature spell.
- Return target permanent to its owner's hand.
- Target creature gets -3/-3 until end of turn.
- Destroy target planeswalker.
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Silumgar's Command Discussion
1 month ago
KumaBozu since you're the only one who commented on this, I would like your opinion on something. Here is a list of cards I find undwhelming in my list and a list of replacements I was thinking about:
Thirst for Knowledge offers more card draw and filtering along with synergy with my general whereas Nicol Bolas is powerful but doesn't really fit the mold of the deck.
Tribute to Hunger is instant speed and is a spell which interacts more with my deck and offers a bit of lifegain, although, Liliana can win independent games and is very controlling and reusable if not dealt with.
Faithless Looting is card filtering and lower on the curve where Leyline only turns about 1/3 of my deck into instant speed. I understand Leyline being powerful and letting me cast wraths on my opponents turn or something else that is big game, but it seems like late game, it isn't necessary.
So what are your thoughts on this matter?
Is Liliana too good to pass on? Is Tribute worth it? Are the cards given to the opponent from arcane denial back breaking? Is Shift giving them a 2/2 manifest horrendous? Is Leyline too good not to use? Is Dark Petition too many tutors with Vampiric and Demonic already in the deck? Is Seizing overrated?
Any help would be great. Thank you.
1 month ago
If you're looking for ideas, feel free to take a look at my Kess Deck:
Commander / EDH
SCORE: 5 | 3 COMMENTS | 380 VIEWS
I haven't fully tuned it yet and I there are a couple of "iffy" cards, such as: Silumgar's Command and Nicol Bolas, God-Pharaoh (both great cards, just not sure if the deck wants it) and Liliana of the Veil (though can win games and control board states, not sure if a spell to force opp to sac is better synergy with Kess).
Other than that, I think my deck has room to grow, but not sure what else to do.
My win-cons are generally Token generators and doubling my spells to go to value town and also Torment of Hailfire which is an awesome card and I highly recommend as a finisher.
2 months ago
I've been working on an Inalla list for a long time and I've been making cuts constantly. If you wouldn't mind, could I ask about some specific cards you're using and why?
How has Galecaster Colossus worked out? I always found it too slow and never wanted to spend mana on it.
What are you ideally looking to hit with Cauldron Dance?
Do you find that Silumgar's Command is too expensive sometimes?
Lastly, 38 lands seems like quite a lot. Are you able to move through your deck quickly enough to avoid bricking?
I would love to hear your thoughts. Thanks for your time in advance!
3 months ago
Anyways, if you are playing in a casual group id recommend mode spells for versatility
All of these in graveyard allow you to adapt to all sorts of situations
3 months ago
The way you have built this deck I think it would be better to use Kess rather Inalla as your Grixis Wizard Commander. The majority of your Wizards are legendary. Legendary wizards are not the best with Inalla and eminence. Kess is the more powerful of the two Commanders if you aren't playing Wizard tribal. When looking at the cards you have added a large portion of them are sorceries rather than more Wizards.
Several of the cards you have added or kept from Arcane Wizardry have more synergy with Kess than Inalla. The wheels: Wheel of Fate, Windfall, Reforge the Soul, Dark Deal. Past in Flames, Curious Homunculus, Galvanoth, Jace's Sanctum, Goblin Electromancer, Spelltwine and Izzet Chemister. These cards are all better with Kess especially wheels, than Inalla.
There's a few cards in Wizardry that you can add that are good with Kess. The charms and command: Rakdos Charm, Crosis's Charm and Silumgar's Command. Charms and commands are great with Kess because they give you options; being able to use one for one option and then flash it back with Kess to use another option. Removal spells: Terminate, Chaos Warp, Go for the Throat and Into the Roil. Cheap mana removal is also good with Kess because it's possible to play one of these spells and then flash it back with Kess in the same turn.
If you like the idea of using Kess instead of Inalla then I can give you some more budget help in what cards to add that aren't in Wizardry. If you would like to continue to use Inalla than in my opinion you need to make some big changes and add a lot of Wizards that aren't in Wizardry. If you're willing to do that than I can help with that also.
4 months ago
Hmmm its a smaller suggestion, but I'd swap out Hero's Downfall for Silumgar's Command, Still have the ability to destroy planeswalkers, but you also get a bunch of other utility that could be helpful. It's more expensive to play, but that utility can't be beat with ETBs in my opinion
4 months ago
If next year's Commander set is also tribal, what creature types would everyone here like to see in it? I myself would like to see elves, goblins, merfolk, and zombies, because they are some of the most iconic creatures in this game, but also soldiers and faeries, since I have a special fondness for both of those types.
7 months ago
Hey there! I love the idea of your deck, and have a couple of suggestions:
- Given your Surgical Extractions and Damnations in the sideboard, I'd guess you can afford Cryptic Commands, which I'd highly recommend getting. It's just such a great card, and much better than Silumgar's Command.
- Wurmcoil Engine is much better than Scuttling Doom Engine.
- Another Blightsteel Colossus is much better than Darksteel Colossus.
- Skull of Orm is just too slow. Very few people run enchantment removal anyways, so it'll be a dead card most of the time.
- I'd recommend a shock/fetch manabase with Polluted Deltas and Watery Graves.
While I understand that my suggestions are expensive, I really think they'll make your deck much better. Hope I helped!