Silumgar's Command

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Dragons of Tarkir (DTK) Rare
Promo Set (000) Rare

Combos Browse all

Related Questions

Silumgar's Command

Instant

Choose two —

  • Counter target noncreature spell.
  • Return target permanent to its owner's hand.
  • Target creature gets -3/-3 until end of turn.
  • Destroy target planeswalker.

Price & Acquistion Set Price Alerts

C17

DTK

000

Ebay

Recent Decks

Load more

Silumgar's Command Discussion

FrigidOfficial on Inalla value town!

3 weeks ago

I've been working on an Inalla list for a long time and I've been making cuts constantly. If you wouldn't mind, could I ask about some specific cards you're using and why?

Lastly, 38 lands seems like quite a lot. Are you able to move through your deck quickly enough to avoid bricking?

I would love to hear your thoughts. Thanks for your time in advance!

goblinguiderevealpls on Kess, Dissident Mage Thunderstorm

1 month ago

Anyways, if you are playing in a casual group id recommend mode spells for versatility

Rakdos Charm

Izzet Charm

Dimir Charm

Crosis's Charm

Grixis Charm

Fiery Confluence

Mystic Confluence

Cryptic Command

Incendiary Command

Profane Command

Silumgar's Command

Kolaghan's Command

All of these in graveyard allow you to adapt to all sorts of situations

Counterflux

Vandalblast

multimedia on Wizard Army

1 month ago

The way you have built this deck I think it would be better to use Kess rather Inalla as your Grixis Wizard Commander. The majority of your Wizards are legendary. Legendary wizards are not the best with Inalla and eminence. Kess is the more powerful of the two Commanders if you aren't playing Wizard tribal. When looking at the cards you have added a large portion of them are sorceries rather than more Wizards.

Several of the cards you have added or kept from Arcane Wizardry have more synergy with Kess than Inalla. The wheels: Wheel of Fate, Windfall, Reforge the Soul, Dark Deal. Past in Flames, Curious Homunculus, Galvanoth, Jace's Sanctum, Goblin Electromancer, Spelltwine and Izzet Chemister. These cards are all better with Kess especially wheels, than Inalla.

There's a few cards in Wizardry that you can add that are good with Kess. The charms and command: Rakdos Charm, Crosis's Charm and Silumgar's Command. Charms and commands are great with Kess because they give you options; being able to use one for one option and then flash it back with Kess to use another option. Removal spells: Terminate, Chaos Warp, Go for the Throat and Into the Roil. Cheap mana removal is also good with Kess because it's possible to play one of these spells and then flash it back with Kess in the same turn.

If you like the idea of using Kess instead of Inalla then I can give you some more budget help in what cards to add that aren't in Wizardry. If you would like to continue to use Inalla than in my opinion you need to make some big changes and add a lot of Wizards that aren't in Wizardry. If you're willing to do that than I can help with that also.


shogun1332 on Inalla Wiz Kids

2 months ago

Hmmm its a smaller suggestion, but I'd swap out Hero's Downfall for Silumgar's Command, Still have the ability to destroy planeswalkers, but you also get a bunch of other utility that could be helpful. It's more expensive to play, but that utility can't be beat with ETBs in my opinion

DemonDragonJ on Commander 2017 - Spoilers

2 months ago

The reprint of Silumgar's Command in this set makes me wish that Kolaghan's Command had been reprinted, as well, since I believe that that card is far more expensive that it should be.

Also, while another reprint of Exotic Orchard was nice, a reprint of Reflecting Pool would have been better, becuase that card is also very expensive.

If next year's Commander set is also tribal, what creature types would everyone here like to see in it? I myself would like to see elves, goblins, merfolk, and zombies, because they are some of the most iconic creatures in this game, but also soldiers and faeries, since I have a special fondness for both of those types.

Pieguy396 on UB Heartless Battlefield

5 months ago

Hey there! I love the idea of your deck, and have a couple of suggestions:

While I understand that my suggestions are expensive, I really think they'll make your deck much better. Hope I helped!

mrfab13 on Here... Take this!

6 months ago

answers to your deck (for only white)

Leyline of Sanctity Runed Halo Nevermore and even Fragmentize

in my option you need a few more answers than just Silumgar's Command, presonaly id drop blue, as far as the combo is concerned blue isn't relevant.

for my reccomendations id say add Surgical Extraction or Extirpate so if they sb in enchantment hate you can just screw them over then dump a Noxious Revival and redraw it after they are done. and for 0 mana at instant speed XD (Surgical Extraction or Extirpate also work well with duress)

id also consider Ghost Quarter in SB for tron match up.

also look at transmute as you can use a Dimir House Guard for the pact and Dimir Machinations for the harmless offering.

putting somthing in sb like Geth's Verdict would help if they get anything that is indestructible out and with somthing like infect where they have Blossoming Defense, Apostle's Blessing, Vines of Vastwood ect and turn 2-3 wins are common with infect.

anyway that the best advice i can think off off the top of my head :)

Load more