|Commander / EDH||Legal|
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Creature — Drake
When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.
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Shrieking Drake Discussion
2 days ago
I know cavern harpy can bounce mairsil "as many times as you want" but why not just play Shrieking Drake so you need less mana to bounce mairsil the same turn you play them the first time?
Definitely needs more tutors, if you're going to run demonic and buried alive you should definitely play Entomb, Vampiric Tutor, and maybe a multi-tutor like Demonic Collusion which synergizes somewhat with caging graveyard targets?
If you are playing Heartless Hidetsugu as a line of play you need to have a damage doubler that is opponent-specific which I can't find, maybe I'm blind?I wouldn't bother with effects like Magus of the Jar that require you both to have haste on field and sacrifice the creature in order to get immediate value. You aren't profitting from discard or draw directly and it feels like you can play something with a more consistent effect that represents a better target for Mairsil.
You have access to blue so swap Heartstone for Training GroundsAlso definitely think you need to go easier on the colourless ramp, your spells just don't cost that much and you could use more colour fixing since you're limited in terms of rampability. I find Khalni Gem is great for non-green colour combinations since you get your mana back right away AND it keeps your land-drops consistent. AS a mairsil target it can also give you blue mana for many of your activated abilities like knacksaw clique, which you must be aware goes infinite since I see you have quicksilver elementalMaybe you could write a primer explaining the various combos and synergies you're going for? I think some of them are weak lines of play you should cut for interactivity with your opponents instead.
Would also recommend trying to have at least one or two value backup plans that don't need your commander to resolve in order to win, especially since Mairsil requires quite a bit of setup to be a game-ender.
3 days ago
Aggressive Ezuri deck with tribal mechanics. Who wants big expensive dudes when Ezuri can turn the smallest fry into a serious threat?
Get Ezuri out in the third turn with one of the eleven low-CMC mana dorks or the Skyshroud Ranger.
Pump Ezuri's experience fast with Shrieking Drake, the seven token creators or the many power 2 creatures.
Protect Ezuri at all cost, withouthim you have just a bunch of mana dorks and set Steely Resolve to Warrior, that way Ezuri will be safe and he'll be able to pump your elves, bounce him back to your hand when necessary.
The deck don't run Sol Ring and has very few utility lands because the demmand of color is quite high. I also dont like to abuse on the taplands because they slow down the deck a lot.
3 weeks ago
Hey I hope you're still working on this! You commented on my deck and it took me a bit to get back as well. I know I +1'd a long ass time ago lol
Since you are going all creatures: you need to find ones that fulfil roles of noncreature spells.
Wood Elves, Farhaven Elf, Sakura-Tribe Elder, Coiling Oracle, maybe Ondu Giant. You have Solemn Simulacrum and Birds of Paradise which are fantastic. There's really expensive ramp too, like Bloom Tender and Lotus Cobra
I could not agree more with hintseeker's first point about drawing cards and utilizing colorless creatures. That's the meat n potatoes of the deck
I like Shaman of the Great Hunt; but not everybody does! It can chug along and turns all your creatures into pseudo-vampires. What's not to like? Thrasios, Triton Hero has a similar draw ability. Rashmi, Eternities Crafter is rad. Prime Speaker Zegana can be huge. Vizier of the Menagerie is a cool new card. Elvish Visionary and Wall of Blossoms just went back into my deck. I don't run Sages of the Anima since I'm running noncreature spells I want to draw, but it would be great in here once you've decided you've played enough lands. Filter them out for multiple creatures per draw. Oracle of Mul Daya is a thing too, and Magus of the Future
To put Cloud of Faeries, Peregrine Drake, Great Whale, and Palinchron into perspective; imagine the payoff of untapping all your lands after casting multiple creature spells and just keep going. Now bounce one of them with Shrieking Drake/Dream Stalker/Man-o'-War, cast again, keep going. With enough +1/+1 counters on animar: Temur Sabertooth can bounce them for infinite mana and infinite animar counters (Cloud of Faeries needs lands like Izzet Boilerworks/Gruul Turf/Simic Growth Chamber). Deadeye Navigator can also gain infinite mana via "Flicker" effect. Lastly, Tidespout Tyrant bouncing any two colorless and/or land-untapping creatures you control goes infinite. Whether it's eldrazi or morph doesn't matter. Ancestral Statue alone bounces itself into an infinite animar
Obviously I've given way too many suggestions. Choose what works for you and your budget. Also every playgroup/meta is different.
Cards I would take out: Ancient Silverback, Enclave Elite, Frontier Guide, Hanweir Lancer, AEther Membrane, Primal Clay, Young Wolf, etc. Instead of running something like Grazing Gladehart; invest in a Purphoros, God of the Forge mwahahaha
Above all, have fun! Cheers!
2 months ago
2 months ago
since its a commander deck this took me a little longer, sorry. I also have a Yidris though so I think I wont be totally lost on this one.
So the biggest things in a Yidris deck is getting combat damage through so you can cascade. You've got a few things in there that do that, however I think you could put in more. Aboshan's Desire is one of my favorites. I would concentrate on getting him through and getting double strike in order to make big plays rather than just increasing pure damage. So I would cut Hero's Blade and Blood Tyrant. Also I don't think Satyr Wayfinder, Rakdos Charm, or Dark Intimations belong.
Also I'm sensing a Windfall and discard sub theme in the deck. While I do like a good wheel effect, and the pre constructed version was built that way, I do think too much of that is unfun for your friends and also not as effective as increasing the consistency of your storm game plan. So if, after adding some of the cards I've mentioned and you're over 100, I'd cut some of the weaker discard and wheel effects like: Nath of the Gilt-Leaf and notion theif are some of the more unfun ones(also they banned leovold for a reason), Dark Deal is the most under powered wheel effect in the deck I think. If you really like the wheel effects, then I think you should forget the storm part and just build a wheel reanimation deck.
I really like the untapping lands concept to fuel your ability to storm off, as such I think you really need Kodama's Reach, Cultivate, and Burgeoning. These, though they seem boring, are absolutely crucial to ramp so you can have one big explosive turn. That said, when you add more land finding you can go down on land. I would say 37 is a good number. Also some a good couple of lands to have would be Cabal Coffers (or Magus of the Coffers and Urborg, Tomb of Yawgmoth.
Some really good storm cards you can add are: Magus of the Will and Yawgmoth's Will (similar to past in flames), Shrieking Drake can bounce itself and you will get as much storm count as you have blue mana, other cascade cards like Bloodbraid Elf,Shardless Agent, and Maelstrom Wanderer are good for casting a lot of spells, the black and blue versions of the expertise cycle Yahenni's Expertise and Baral's Expertise are very good.
I hope this helps, if you have any questions about my ideas, just ask.
2 months ago
You should run Shrieking Drake. You can use the trigger to bounce itself, so it basically reads Pay U: Put a 1/1 counter on Animar.
As for what to take out, take out Verdant Confluence as it's banned in EDH.
2 months ago
I appreciate the compliment! My friends have always been competitive; so you gotta bring the ruskus if you want to survive haha
Animar will teach you a lot. Resource management with the +1/+1 counters alongside your manabase. Knowing when to puke your hand onto the field vs boardwipes. How will the deck perform if animar gets Counterspelled every time? It's a fun challenge. There are definitely more mean decks out there
You're pretty much shooting for 3 counters on animar; then you're rockin. If you add a few more 1-drops (like Shrieking Drake!) your whole hand will be on the table turn 3-4. Birds of Paradise turn 1 fingers crossed. The hard part is some of the super inefficient morph costs. That's where you'll have trouble. Definitely add all the ramp you feel comfortable with
Also Den Protector would have ended up in here regardless of me mentioning it or not ;) the deck has high-level flavor
3 months ago
JaysomeDecks Thanks for your feedback!
About Shrieking Drake and Man-o'-War, I used to run both with dream stalker as well. Eventually found out with the current mana ramp in the deck it isn't really necassary to get animar himself. (which gives you a huge tartget as it is) It is nice to get him out as soon as possible, but i don't want to rely on him to much.
With all the comparibles and different other cards out there I'm absolutely clueless what I should get out for possible replacements.Instead of Chromatic Lantern i used to run Joiner Adept (for animar counters as well) but found out it doesn't do as much in comparison to the other cards.
I have thought about Vizier of the Menagerie, Deepglow Skate and Increasing Savagery and I am seriously considering them. They do look like they do amazing things, but still wouldn't know what to replace them with.
Paradoxical Outcome does look like a card i'm really interested in. I have more or less moved to a much more interactive deck. (instead of a full on creature deck with Primal Surge) One board wipe still messes me up really hard but I have a lot more interaction to get myself out of it. This looks like a great addition.
Again great thanks for your input!