Shrieking Drake

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Visions (VIS) Common

Combos Browse all

Shrieking Drake

Creature — Drake

Flying

When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.

Shrieking Drake Discussion

Cloudius on Isperia's Flying Circus of Tools

3 weeks ago

Toolbox

Admonition Angel - Oblivion Ring on a stick. Combine it with Dissipation Field and Adarkar Wastes and you're guaranteed a "Landfall" trigger every turn (at a expense of 1 life).

Dungeon Geists - Permanently taps down a troublesome creature. Sower of Temptation is better but this is worth considering if you want redundancy. Gilded Drake would be the best but I noticed that you've labeled this deck as "Budget" so it could be out of the budget.

Karmic Guide - Tutorable graveyard recursion in white. Can be blinked for repeated use (blink it in response to the echo trigger will let it stick around for one more turn for more shenanigans). It combos well with Reveillark but since it doesn't quite fit the theme of the deck, I'll just leave the combo for your reading pleasure.

Shrieking Drake - This little fellow may seem underwhelming. You mentioned you tutor for Archon of Redemption 1st 90% of the time. If you've mana to spare, you can cast Drake and return itself to your hand, so every you spend gains you 1 life. With Ephara, God of the Polis in play, Drake effectively reads ": Draw a card at the beginning of your next upkeep" as it guarantees that a creature ETB under your control every turn. You can also return another creature and recast it for it's ETB effects.

Lanzo493 on Animar, Soul of the Elements

1 month ago

Rhythm of the Wild does everything you want it to do in an Animar deck. Man-o'-War , Dream Stalker , and Shrieking Drake are great additions because they can pump up Animar really quickly by bouncing themselves.

These recommendations are more expensive. The best ramp card ever is Bloom Tender . He taps for RGU with your commander out. A card I personally love in Animar is Prime Speaker Vannifar . She Gets all the good stuff.

Lanzo493 on Animarniacs!!!

1 month ago

I agree with the above comment to include Primordial Sage . You can't have too many of those effects (I mean, you even have Garruk's Packleader ). Also, you have Man-o'-War , but I'd like to let you know that there are 2 other creatures which do the same job for less mana: Shrieking Drake and Dream Stalker . Also, put Rattleclaw Mystic back in the deck. He morphs for 0 with your commander at 3 counters, and goes infinite with Cloudstone Curio and any other morph or artifact creature. His unmorph cost also nets you extra mana. He's fantastic.

If you're up for it, I have a couple of suggestions for combo lines. I can tell you like combos, because of the cards you have in your deck, so here's some ways to make winning more reliable.

Fierce Empath --> Brutalizer Exarch --> Spellseeker / Trophy Mage

Now Spellseeker --> Weird Harvest --> Ancestral Statue + Walking Ballista / Purphoros, God of the Forge and you win on the spot

Or Trophy Mage --> Cloudstone Curio Because who doesn't want the curio every game? Throw in either Ulamog and you can kill everything.

If you have Imperial Recruiter you can skip straight to Spellseeker or Trophy Mage without having to go through multiple tutors or relyingon a draw effect to draw Brutalizer Exarch 's tutored card.

But there's more! Imperial Recruiter can tutor Phyrexian Metamorph when becomes the recruiter and tutors Kiri-Onna which can combo tutor. Let me explain. Kiri-onna bounces phyrexian metamorph, which comes into play as a copy of Kiri-onna and bounces kiri-onna. Then play kiri-onna to bounce both the metamorph and imperial recruiter. Now you have a repeatable tutor and can search up Palinchron and play your deck.

But only do these if you feel like they help you win.

SaberTech on Ancestral Animar

2 months ago

What are your thoughts regarding how you are no longer running Shrieking Drake in this build for Animar?

From my perspective, The drake isn't a strong card on its own but I have always found it a valuable option to have in Animar. In particular, it acts as a way to pump Animar without having to empty your hand and, since it returns itself to your hand, you can always keep it around as a way to refuel Animar in case it gets hit with removal. The drake's ability to act as a card draw engine with Beast Whisperer , even without Animar on the field, and the possibility it gives of getting double duty out of a card-draw or tutor creature are all things that I have found valuable in a number of different circumstances. Gearing the deck's mana base to provide consistent blue mana for Kiri also makes the drake that much more reliable for getting multiple casts in a turn early on.

I would be inclined to include Shrieking drake over cards like Loyal Drake , Siren Stormtamer , and probably even Crop Rotation but I'm interested in hearing about your experience with the card and how you weigh its value as an inclusion in Animar.

jeffffff on Paradox Scepter-Pod

2 months ago

With Summoner's Pact you can win on the Kuldotha Forgemaster line without Shrieking Drake if you have dorks/rocks that tap for 1GU:

  1. Pod a 1-drop to Scryb Ranger, untap Prime Speaker Vannifar
  2. Pod Scryb Ranger to Trophy Mage fetching Thousand-Year Elixir, cast and untap
  3. Pod Trophy Mage to Fatestitcher, untap
  4. Pod Fatestitcher to Body Double copying Scryb Ranger, untap
  5. Pod Body Double (Scryb Ranger) to Spellseeker for Summoner's Pact
  6. Unearth Fatestitcher, untap Prime Speaker Vannifar
  7. Pod Spellseeker to Phyrexian Metamorph copying Fatestitcher, untap Prime Speaker Vannifar
  8. Pod Fatestitcher to Kuldotha Forgemaster
  9. Activate Kuldotha Forgemaster sacrificing Thousand-Year Elixir, Phyrexian Metamorph, and Kuldotha Forgemaster to get Paradox Engine
  10. Cast Summoner's Pact for Eternal Witness (untap with Paradox Engine)
  11. Cast Eternal Witness for Spellseeker
  12. Cast Spellseeker for Winds of Rebuke
  13. Cast Winds of Rebuke targeting Eternal Witness
  14. Cast Eternal Witness targeting Winds of Rebuke
  15. If anyone still has cards in their library go to step 13 otherwise win the game (or lose if someone is playing a reshuffling eldrazi)

Probably worth cutting Ornithopter for Summoner's Pact

jeffffff on Paradox Scepter-Pod

2 months ago

With Summoner's Pact you can win on the Kuldotha Forgemaster line without Shrieking Drake if you have dorks/rocks that tap for 1GU:

  1. Pod a 1-drop to Scryb Ranger, untap Prime Speaker Vannifar
  2. Pod Scryb Ranger to Trophy Mage fetching Thousand-Year Elixir, cast and untap
  3. Pod Trophy Mage to Fatestitcher, untap
  4. Pod Fatestitcher to Body Double copying Scryb Ranger, untap
  5. Pod Body Double (Scryb Ranger) to Spellseeker for Summoner's Pact
  6. Unearth Fatestitcher, untap Prime Speaker Vannifar
  7. Pod Spellseeker to Phyrexian Metamorph copying Fatestitcher, untap Prime Speaker Vannifar
  8. Pod Fatestitcher to Kuldotha Forgemaster
  9. Activate Kuldotha Forgemaster sacrificing Thousand-Year Elixir, Phyrexian Metamorph, and Kuldotha Forgemaster to get Paradox Engine
  10. Cast Summoner's Pact for Eternal Witness (untap with Paradox Engine)
  11. Cast Eternal Witness for Spellseeker
  12. Cast Spellseeker for Winds of Rebuke
  13. Cast Winds of Rebuke targeting Eternal Witness
  14. Cast Eternal Witness targeting Winds of Rebuke
  15. If anyone still has cards in their library go to step 13 otherwise win the game (or lose if someone is playing a reshuffling eldrazi)

Probably worth cutting Ornithopter for Summoner's Pact

jeffffff on Paradox Scepter-Pod

2 months ago

With Summoner's Pact you can win on the Kuldotha Forgemaster line without Shrieking Drake if you have dorks/rocks that tap for 1GU:

  1. Pod a 1-drop to Scryb Ranger, untap Prime Speaker Vannifar
  2. Pod Scryb Ranger to Trophy Mage fetching Thousand-Year Elixir, cast and untap
  3. Pod Trophy Mage to Fatestitcher, untap
  4. Pod Fatestitcher to Body Double copying Scryb Ranger, untap
  5. Pod Body Double (Scryb Ranger) to Spellseeker for Summoner's Pact
  6. Unearth Fatestitcher, untap Prime Speaker Vannifar
  7. Pod Spellseeker to Phyrexian Metamorph copying Fatestitcher, untap Prime Speaker Vannifar
  8. Pod Fatestitcher to Kuldotha Forgemaster
  9. Activate Kuldotha Forgemaster sacrificing Thousand-Year Elixir, Phyrexian Metamorph, and Kuldotha Forgemaster to get Paradox Engine
  10. Cast Summoner's Pact for Eternal Witness (untap with Paradox Engine)
  11. Cast Eternal Witness for Spellseeker
  12. Cast Spellseeker for Winds of Rebuke
  13. Cast Winds of Rebuke targeting Eternal Witness
  14. Cast Eternal Witness targeting Winds of Rebuke
  15. If anyone still has cards in their library go to step 13 otherwise win the game (or lose if someone is playing a reshuffling eldrazi)

Probably worth cutting Ornithopter for Summoner's Pact

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Shrieking Drake occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%