Creature — Drake
When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.
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|Commander / EDH||Legal|
Shrieking Drake occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Shrieking Drake Discussion
3 weeks ago
exalted_k1d | Before I start, fine suggestions all round! Thank you! | Show and Tell , Academy Rector and Omniscience . | Now these are some spicy cards and the Rector into Omni is a spicy combo, Show Tell is a little questionable due to the advantage you're giving to your opponents however. If anything, I'd want Rector in just for the immediate value if he gets removed, Omniscience is sort of a dead draw in a late game situation where I'm looking for a combo piece.
If anything, I'd be putting Rector in, now how do I remove him...?
| Sensei's Divining Top and Sylvan Library . Actually these pieces and Scroll Rack would all be good for the deck in their various ways, I simply haven't picked them up yet! Those price points are a big factor when it comes to me affording other things like my rent, or food, or general living.
Sensei's Top specifically is a little underpowered to contest with the amount of card draw in the deck, so I'll be passing over it.
| Countermagic. Just a personal gripe? Not too into it all. I play a 1 of Counterspell until I can get my hands on a Mana Drain or a Force of Will and that's it. I even took out my Dovin's Veto for some more tutoring, I just don't like control playing at all. I know this severely 'depowers' my gameplan with far less disruption interaction, but in my current meta, not much is actually being played either - helpfully!
Thank you for the suggestions!
Metachemist | My opinions on Chulane, Teller of Tales is that he's drew back by his need for the spell to be cast and not simply cheated into play to get a draw. This turns off some of the flicker effects with Brago, King Eternal , but synergises well with the many bounce effects from things such as Jeskai Barricade and Shrieking Drake . I would probably also have to change up many of my creatures from defenders to other things, due to the fact that without Arcades, the Strategist they have little to no viable combat potential outside of having out specific 'defenders attack' cards, which makes some of my very unique mana creatures such as Axebane Guardian and Overgrown Battlement left with no viable replacement.
He can however facilitate a Bouncegine (Bounce engine) with Intruder Alarm out, so it's a good thought!
Roon of the Hidden Realm seems cool! A little expensive and outclassed by other cards at this point but he has his place. His effect can't really be helpfully combo'd as you can only do it on the same creature once per turn, however.
| Alternate Win Cons. I was actually thinking about Blue Sun's Zenith as a trade in for Pull from Tomorrow . Although it costs 1 CMC more, it can target opponents. After you clear out your library into your hand it'll also be the only card you draw, so after setting up a Flengine (Flicker Engine) or Bouncegine you can draw the card after shuffling it back and cast it again for 6000 on your next opponent. Still questioning this however.
Finale of Devastation seems utterly devastating and I'd probably be running it if I had it. Big stompy crater boy would only seal the deal but he seems a little out of place? I'd just Finale for X=14000 and swing in for massive hits. The trample trick however is helpful.
On the topic of Lab Man and Jace, they just seem a little overplayed. if I draw out my entire library I should be winning regardless - might as well do it in a flashy 'royal flush' way as opposed to a trashy 'ace-high' way.
Again, fantastic comments and helpful insight, will be amping up the Maybeboard shortly. Thank you!
3 weeks ago
multimedia, thanks for the comments and suggestions. I'm definitely looking for a Hand of the Praetors & Guardian Project , but couldn't find either one at my LGS when I was building. I didn't realize that Cabal Coffers showed up twice, I just fixed that as well. As far as the dual lands and check lands, I'm definitely working on finding those as well. Totally misread the Sandsteppe Citadel and added it thinking it was Sultai and not Abzan, thanks for catching that. I'll look around for the Shrieking Drake too since that could easily end games. Appreciate all the ideas!
3 weeks ago
Hand of the Praetors is good way to repeatedly give your opponents infect. Praetors triggers on cast of an Infect creature which can take advantage of the interaction of Shrieking Drake with Yarok. With Yarok Drake gets two bounce triggers, first one bounces itself and the second can bounce any other creature you control with Infect.
Yarok + Shrieking Drake + Cloud of Faeries + four lands equals infinite mana by tapping and untapping those four lands with two Cloud triggers. Use this infinite mana with Viral Drake / Merfolk Skydiver for infinite proliferate after you have given all your opponents a poison counter. You're constantly casting both Cloud and Drake meaning that each time can you trigger Inexorable Tide as another way for infinite proliferate.
Should consider adding a few more dual lands and cutting some basic lands. Cabal Coffers is displayed twice in the manabase which is not allowed in a Commander deck. Sandsteppe Citadel has white mana in it's color identity which isn't allowed because Yarok doesn't have white in it's color identity. Llanowar Wastes , Yavimaya Coast , Breeding Pool could replace three Forests since they can be tapped turn one to make green mana. Hinterland Harbor and Drowned Catacomb are the other Sultai Check lands and they could replace two Islands. With 34 creatures Guardian Project can be good repeatable draw especially since it triggers Yarok, you draw two cards when the creature ETB.
Good luck with your deck.
1 month ago
Your avg. cmc is astronomically high my man. Even with a more casual Animar deck your avg. cmc should be about 3.8 TOPS. As the deck stands, your first few counters on Animar will be very slow and inconsistent.
Sorry if that comes off as overly critical. I have several suggestions for you and I'll try to break it down by category and keep things budget and casual friendly (mostly).
Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid
1 month ago
So, after play-testing this for quite some time I have found that a great combo once I build up some mana (especially with Chromatic Lantern in play) is Thorn Mammoth , Panharmonicon , and Cathars' Crusade on the board along with Chulane, Teller of Tales , and then just go to town with repeated casts of Shrieking Drake - I can get a lot more land on the board and using the +1's and Thorn Mammoth, make it huge and decimate opponents' boards, then attack with a buff army...
1 month ago
Hey, good start and upgrade of the precon. Nice Oko, Thief of Crowns :)
The creatures that make Chulane a real value engine are the ones that can bounce themselves back to your hand after they ETB (enter the battlefield):
With Chulane you can cast one of these creatures which draws a card and lets you put a land onto the battlefield from your hand. The creature can then return to your hand and you can cast it again. As long as you play a land that ETB untapped you can keep casting one of these creatures which can make a lot of draw and ramp. Whitemane and Drake are the two best of the bunch. Whitemane because it has flash meaning you can cast it an instant speed triggering Chulane during your opponents turns. Drake is only one mana making it the best to loop casting it to get value.
These creatures and to get more land drops from Chulane's trigger can benefit from more lands in the manabase. More basic lands because you can make mana the turn you put a basic land onto the battlefield and basic lands are budget land options. Normally 36 lands is a fine amount for a Commander deck, but when your General, in this case Chulane, cares about lands then playing more lands can help to get more out of Chulane.
These are some budget lands to consider adding. Mana creatures are good with Chulane because they can help to make ramp to play him faster and/or afterwards they can be cast to trigger Chulane. They're the better ramp options to play because they're creatures.
Cards to consider cutting:
- Azorius Guildgate
- Selesnya Guildgate
- New Benalia
- Meandering River
- Woodland Stream
- Tranquil Expanse
- Charmed Sleep
- Planewide Celebration
- Circuitous Route
- Firemind Vessel
- Commander's Sphere
- Parhelion II
- Jace's Ruse
- Jace, Arcane Strategist
- Feasting Troll King
- Jace's Projection
I offer more advice. Good luck with your deck.
1 month ago
No. The Anvil doesn’t provide you with mana, it only reduces the cost of the appropriate spell by 2 generic mana. Shrieking Drake would cost to cast still.
1 month ago
Looks pretty solid. I find myself slowly going away from Laboratory Maniac and to Walking Ballista to win because Labman is a dead draw too often. Faeburrow Elder is another bloom tender and goes great with all your untaps. Village Bell-Ringer is also amazing with your dorks and Chulane bouncing bell-ringer to go infinite. Earthcraft is also great to go off and goes infinite with just Shrieking Drake .