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Creature — Drake
When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.
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Shrieking Drake Discussion
1 month ago
Okay, you asked me for advice, so here goes. Hope it's not too harsh. ;D
I'm just gonna start with creatures for now.
Advocate of the Beast seems super out of place, you don't have a single beast in the deck, so unless I'm missing something...
Same thing for Arcum Dagsson. You don't have a single artifact creature in the deck, and your only way to make them is Cultivator of Blades. If you can't reliably activate him he's just a really inefficient 2/2. Also, I assume you were going to use him to find Gonti's Aether Heart, but honestly, I don't think you have enough artifact/energy support to make that worthwhile either. If you cut Gonti's heart, you might as well also cut your other energy cards.
Hermit Druid is only good if your a heavy graveyard deck or are using him to combo, so I'd cut him.
Simic Guildmage is neat utility, but it's painfully inefficient. 2 mana to move a single counter. No thank you. But that's just me.
Also you have two Kydele, Chosen of Kruphix.
Some very very good creatures I would suggest instead:
Deranged Hermit: 5 mana for 5 exp is a good rate.
Shrieking Drake is an MVP. Any unspent blue mana? Convert it into experience at a 1:1 ratio.
2 months ago
2 months ago
Animar is my favorite! +1 from me
One sure-fire way to build up +1/+1 counters on animar is to bounce your own creatures and play them again. Shrieking Drake is an all-star. It can target itself then be played again. Rather than playing a 4cmc creature and giving animar only one counter, instead play Shrieking Drake three times then the 4cmc creature and animar has 4 counters! Dream Stalker and Man-o'-War are good for redundancy. Cloudstone Curio is by far the best artifact you can run in animar for the same reason. Ancestral Statue is the #1 artifact creature; once you have four counters on animar this lil guy goes infinite!
I'd shoot to get your creature count up to 35+. Once animar gets huge you likely won't need the artifacts that make things cheaper. Chlorophant I'd take out since it's kinda slow, as is Argentum Armor, Goblin Game, etc
You have a decent amount of instants and sorceries. Maybe swap those into creatures that do similar effects? Mystic Snake, Draining Whelk, Inferno Titan, Flametongue Kavu, Duplicant, Phyrexian Ingester, etc. Shock and Lightning Strike can be underwhelming in multiplayer, but are decent in 1v1. Depends on what you're going for. If you're truly going for counterspells and burn; Riku of Two Reflections might be the better commander, but I personally love animar beatdown tactics
Here's my animar deck for you to check out for ideas. If you get a chance please upvote and tell me what you think! It's not perfect; but it's fun af and can outright win turns 3-4.
3 months ago
+1 from me; Animar is my favorite commander and I like the direction you're taking it
One card that is a staple in animar decks is Cloudstone Curio. Once animar is out and has his three +1/+1 counters; you can infinitely bounce and cast the morph creatures then swing w a huuuge animar. Tidespout Tyrant can act as curio #2
Shrieking Drake is another fantastic card. Rather than play a morph for , then another for , then to build up animar; just cast Shrieking Drake three times in a row (targeting itself) then play the morphs for free! I also use Dream Stalker and Man-o'-War for redundancy
Dwarven Blastminer is another morph, but not everybody appreciates land destruction lol
I hope you'll swing by my animar deck for ideas, +1, and tell me what you think!
3 months ago
About that Walking Ballista, I actually pulled the foil version as a pre-release promo. Figured I want to pimp out my deck with it. (I actually pulled another regular copy during the pre-release as well, I think.)
3 months ago
Amazing, +1 from me
I'm super jealous of that Walking Ballista; looks like you've put some effort into this
3 months ago
I know cavern harpy can bounce mairsil "as many times as you want" but why not just play Shrieking Drake so you need less mana to bounce mairsil the same turn you play them the first time?
Definitely needs more tutors, if you're going to run demonic and buried alive you should definitely play Entomb, Vampiric Tutor, and maybe a multi-tutor like Demonic Collusion which synergizes somewhat with caging graveyard targets?
If you are playing Heartless Hidetsugu as a line of play you need to have a damage doubler that is opponent-specific which I can't find, maybe I'm blind?I wouldn't bother with effects like Magus of the Jar that require you both to have haste on field and sacrifice the creature in order to get immediate value. You aren't profitting from discard or draw directly and it feels like you can play something with a more consistent effect that represents a better target for Mairsil.
You have access to blue so swap Heartstone for Training GroundsAlso definitely think you need to go easier on the colourless ramp, your spells just don't cost that much and you could use more colour fixing since you're limited in terms of rampability. I find Khalni Gem is great for non-green colour combinations since you get your mana back right away AND it keeps your land-drops consistent. AS a mairsil target it can also give you blue mana for many of your activated abilities like knacksaw clique, which you must be aware goes infinite since I see you have quicksilver elementalMaybe you could write a primer explaining the various combos and synergies you're going for? I think some of them are weak lines of play you should cut for interactivity with your opponents instead.
Would also recommend trying to have at least one or two value backup plans that don't need your commander to resolve in order to win, especially since Mairsil requires quite a bit of setup to be a game-ender.