Shrieking Drake

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Visions (VIS) Common

Combos Browse all

Shrieking Drake

Creature — Drake

Flying

When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.

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Shrieking Drake Discussion

Kinpa6Ansatsu on Ezuri, Simic Schemer

1 week ago

Not sure if I can help with the elf tribal, but some cards that have worked in Ezuri for me are Aluren, Shrieking Drake, and Sage of Hours. Your list looks good.

greyninja on Animar's Communistic Reign

1 week ago

Animar is my favorite! +1 from me

One sure-fire way to build up +1/+1 counters on animar is to bounce your own creatures and play them again. Shrieking Drake is an all-star. It can target itself then be played again. Rather than playing a 4cmc creature and giving animar only one counter, instead play Shrieking Drake three times then the 4cmc creature and animar has 4 counters! Dream Stalker and Man-o'-War are good for redundancy. Cloudstone Curio is by far the best artifact you can run in animar for the same reason. Ancestral Statue is the #1 artifact creature; once you have four counters on animar this lil guy goes infinite!

Purphoros, God of the Forge (which you have) and Impact Tremors take advantage of rapid fire creature casting. As does Soul of the Harvest and the like

I'd shoot to get your creature count up to 35+. Once animar gets huge you likely won't need the artifacts that make things cheaper. Chlorophant I'd take out since it's kinda slow, as is Argentum Armor, Goblin Game, etc

You have a decent amount of instants and sorceries. Maybe swap those into creatures that do similar effects? Mystic Snake, Draining Whelk, Inferno Titan, Flametongue Kavu, Duplicant, Phyrexian Ingester, etc. Shock and Lightning Strike can be underwhelming in multiplayer, but are decent in 1v1. Depends on what you're going for. If you're truly going for counterspells and burn; Riku of Two Reflections might be the better commander, but I personally love animar beatdown tactics

Here's my animar deck for you to check out for ideas. If you get a chance please upvote and tell me what you think! It's not perfect; but it's fun af and can outright win turns 3-4.

Cheers!

greyninja on Animar Morph Draft

1 month ago

+1 from me; Animar is my favorite commander and I like the direction you're taking it

One card that is a staple in animar decks is Cloudstone Curio. Once animar is out and has his three +1/+1 counters; you can infinitely bounce and cast the morph creatures then swing w a huuuge animar. Tidespout Tyrant can act as curio #2

Shrieking Drake is another fantastic card. Rather than play a morph for , then another for , then to build up animar; just cast Shrieking Drake three times in a row (targeting itself) then play the morphs for free! I also use Dream Stalker and Man-o'-War for redundancy

Dwarven Blastminer is another morph, but not everybody appreciates land destruction lol

I hope you'll swing by my animar deck for ideas, +1, and tell me what you think!

jkolb712 on

1 month ago

greyninja Thanks for the suggestions! I don't know about the Slivers since there wouldn't be enough slivers for that kind of synergy. But I will look into Shrieking Drake and Imperial Recruiter.

About that Walking Ballista, I actually pulled the foil version as a pre-release promo. Figured I want to pimp out my deck with it. (I actually pulled another regular copy during the pre-release as well, I think.)

greyninja on

1 month ago

Amazing, +1 from me

Shrieking Drake is the best card I can suggest for you. So much value when paired with animar! Ppl will run Imperial Recruiter to search for stuff like that

If you're running Harvester Druid; might as well be Manaweft Sliver or Gemhide Sliver?

I'm super jealous of that Walking Ballista; looks like you've put some effort into this

Jamminmagician on Brass in Pocket

2 months ago

I know cavern harpy can bounce mairsil "as many times as you want" but why not just play Shrieking Drake so you need less mana to bounce mairsil the same turn you play them the first time?
Definitely needs more tutors, if you're going to run demonic and buried alive you should definitely play Entomb, Vampiric Tutor, and maybe a multi-tutor like Demonic Collusion which synergizes somewhat with caging graveyard targets?
If you are playing Heartless Hidetsugu as a line of play you need to have a damage doubler that is opponent-specific which I can't find, maybe I'm blind?I wouldn't bother with effects like Magus of the Jar that require you both to have haste on field and sacrifice the creature in order to get immediate value. You aren't profitting from discard or draw directly and it feels like you can play something with a more consistent effect that represents a better target for Mairsil.
You have access to blue so swap Heartstone for Training GroundsAlso definitely think you need to go easier on the colourless ramp, your spells just don't cost that much and you could use more colour fixing since you're limited in terms of rampability. I find Khalni Gem is great for non-green colour combinations since you get your mana back right away AND it keeps your land-drops consistent. AS a mairsil target it can also give you blue mana for many of your activated abilities like knacksaw clique, which you must be aware goes infinite since I see you have quicksilver elementalMaybe you could write a primer explaining the various combos and synergies you're going for? I think some of them are weak lines of play you should cut for interactivity with your opponents instead.
Would also recommend trying to have at least one or two value backup plans that don't need your commander to resolve in order to win, especially since Mairsil requires quite a bit of setup to be a game-ender.

JuQ on Ezuri Turbo Tribal

2 months ago

Aggressive Ezuri deck with tribal mechanics. Who wants big expensive dudes when Ezuri can turn the smallest fry into a serious threat?

Get Ezuri out in the third turn with one of the eleven low-CMC mana dorks or the Skyshroud Ranger.

Pump Ezuri's experience fast with Shrieking Drake, the seven token creators or the many power 2 creatures.

Protect Ezuri at all cost, withouthim you have just a bunch of mana dorks and set Steely Resolve to Warrior, that way Ezuri will be safe and he'll be able to pump your elves, bounce him back to your hand when necessary.

Beat your opponents with buffed evasive creatures or run them over with Joraga Warcaller or Cultivator of Blades.

The deck don't run Sol Ring and has very few utility lands because the demmand of color is quite high. I also dont like to abuse on the taplands because they slow down the deck a lot.

greyninja on Animar, Soul of Ass-Kickery!!

2 months ago

Hey I hope you're still working on this! You commented on my deck and it took me a bit to get back as well. I know I +1'd a long ass time ago lol

Since you are going all creatures: you need to find ones that fulfil roles of noncreature spells.

Wood Elves, Farhaven Elf, Sakura-Tribe Elder, Coiling Oracle, maybe Ondu Giant. You have Solemn Simulacrum and Birds of Paradise which are fantastic. There's really expensive ramp too, like Bloom Tender and Lotus Cobra

Phyrexian Ingester, Duplicant, Flametongue Kavu, Inferno Titan... Reclamation Sage, Ainok Survivalist, Manglehorn, Woodfall Primus... Mystic Snake, Draining Whelk...

I could not agree more with hintseeker's first point about drawing cards and utilizing colorless creatures. That's the meat n potatoes of the deck

I like Shaman of the Great Hunt; but not everybody does! It can chug along and turns all your creatures into pseudo-vampires. What's not to like? Thrasios, Triton Hero has a similar draw ability. Rashmi, Eternities Crafter is rad. Prime Speaker Zegana can be huge. Vizier of the Menagerie is a cool new card. Elvish Visionary and Wall of Blossoms just went back into my deck. I don't run Sages of the Anima since I'm running noncreature spells I want to draw, but it would be great in here once you've decided you've played enough lands. Filter them out for multiple creatures per draw. Oracle of Mul Daya is a thing too, and Magus of the Future

To put Cloud of Faeries, Peregrine Drake, Great Whale, and Palinchron into perspective; imagine the payoff of untapping all your lands after casting multiple creature spells and just keep going. Now bounce one of them with Shrieking Drake/Dream Stalker/Man-o'-War, cast again, keep going. With enough +1/+1 counters on animar: Temur Sabertooth can bounce them for infinite mana and infinite animar counters (Cloud of Faeries needs lands like Izzet Boilerworks/Gruul Turf/Simic Growth Chamber). Deadeye Navigator can also gain infinite mana via "Flicker" effect. Lastly, Tidespout Tyrant bouncing any two colorless and/or land-untapping creatures you control goes infinite. Whether it's eldrazi or morph doesn't matter. Ancestral Statue alone bounces itself into an infinite animar

Obviously I've given way too many suggestions. Choose what works for you and your budget. Also every playgroup/meta is different.

You have some bangers in here like Maelstrom Wanderer, Craterhoof Behemoth, Phyrexian Metamorph, etc. Anger and Ogre Battledriver are great for an aggro deck like this

Cards I would take out: Ancient Silverback, Enclave Elite, Frontier Guide, Hanweir Lancer, AEther Membrane, Primal Clay, Young Wolf, etc. Instead of running something like Grazing Gladehart; invest in a Purphoros, God of the Forge mwahahaha

Above all, have fun! Cheers!

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