Shrieking Drake

Shrieking Drake

Creature — Drake

Flying

When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.

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Printings View all

Set Rarity
Visions (VIS) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Shrieking Drake occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Shrieking Drake Discussion

greyninja on Animar, Soul of Happiness

1 day ago

Love it +1 from me! Animar is my favorite as well

I'd suggest Cloudstone Curio and Tidespout Tyrant for more infinite bounce shenanigans

Shrieking Drake is another good animar tech card. Rather than dump ALL your resources on the table in one swing - opening yourself up to a boardwipe - you can instead bounce Shrieking Drake to it's own ability to build up +1/+1 counters

Please take a minute to check out my animar deck and tell me what you think!

multimedia on yarok flicker

6 days ago

Hey, by adding Shrieking Drake you can infinite combo with Cloud of Faeries + Yarok. With minimum of four lands Shrieking + Cloud is unlimited casts of each of these creatures which equals infinite mana from tapping and untapping your lands. Want at least four lands because Shrieking + Cloud costs three mana with four lands you're increasing at least one mana each iteration from Cloud.

With infinite mana and the ability of bouncing any creature with Shrieking then you can add lots of creatures to this combo that have an ETB to get a lot of value. Adding any of the two drop creatures who draw when it ETB will draw your entire deck and allow you cast all the other creatures/cards in your deck. Coiling Oracle lets you put all non land cards into your hand and all the rest of your lands onto the battlefield.

The combo makes unlimited casts of Shrieking + Cloud + other creatures you bounce which means Aetherflux Reservoir is a win condition. Drawing your entire deck makes Thassa's Oracle a win condition.

Dream Stalker can be a backup for Shrieking as it can also bounce itself back to your hand. Peregrine Drake can be a backup for Cloud.

Good luck with your deck.

Sc1enc3 on Card creation challenge

4 weeks ago

Murmuring Drake

Creature - Drake

Flying

Landfall - scry 1, return a creature you control to its owner hand

3/2

"Teferi believes that drakes are mourning my impending demise, in truth they giggle at his folly" Kaervek


Inspired by Shrieking Drake :)!


Next card design:

a planeswalker which turns himself into an enchantment permanently, make it flavourful!

greyninja on I’m new to cEDH and ...

1 month ago

Assuming Animar, Soul of Elements has four +1/+1 counters on him; Ancestral Statue is your first pick to make animar infinitely big

What to do with the other 2cmc? Could always go with Essence Warden for infinite life.

Cloud of Faeries or Dockside Extortionist for access to a little more mana

Phantasmal Image or Fblthp, the Lost for the lolz


If you have something like Earthcraft already on the field; instead go get Purphoros, God of the Forge and Shrieking Drake for infinite damage


Lastly Ezuri, Claw of Progress + Sage of Hours + (any four 0 cmc creatures): Memnite, Phyrexian Walker, Ornithopter, Kobolds of Kher Keep, Walking Ballista, etc for infinite turns


Good luck! Animar is my favorite!

Crymic on Simic Wincondancy

1 month ago

Shrieking Drake + Doubling Season = instant win in combo with it. I usually like to also have Sneaky Nissa, Voice of Zendikar or Freyalise, Llanowar's Fury sending over unsuspecting tokens to assign +1/+1's on to another important things. My usual combo win is just with Sage of Hours + Walking Ballista.

Goretast on Too Many Combos

1 month ago

Destiny Spinner is a great addition to protect your creatures and enchantments while having a decent active to boot. Earthcraft is also massive if you want to storm off because you can tap Shrieking Drake and your other bounces for land untaps before it bounces itself. Finale of Devastation is also an incredible finisher once you generate a decent amount of mana while still being a nice tutor.

Goretast on Chulane Aluren

1 month ago

Great deck, not sure it's "casually competitive" at this point because this is near most cEDH decks out there, mine included. Just a few suggestions: Earthcraft is great in the deck with Shrieking Drake and other bounces because you can tap drake before it bounces itself to go infinite with just an island. Deafening Silence is incredibly strong because we are creature heavy. Ranger-Captain of Eos provides a silence effect while tutoring Shrieking Drake. Intruder Alarm is insane and opens up easy combos with your mana dorks. I also like Destiny Spinner because it protects almost half the deck and has a decent active ability to boot. I have other suggestions but I'm not sure exactly what advice you want. You can check out my primer here to see other cards: [Primer] Chulane's Bounce House [cEDH]

multimedia on [Primer] Yarok, The Value Engine

2 months ago

An area to ponder about improving is the the high avg. CMC which is 3.7. Currently here for ramp there's only seven reliable additional mana sources (Sol, Talismans, Wood Elves, Springbloom and Reach) which is low. What I mean by reliable are cards that don't require you to have another card to be ramp. Burgeoning, Azusa, Coiling, Risen, Uro are all good cards, but to be ramp sources they require that you either have a land in your hand or a land on top of your library which is not reliable.

Mystic Remora is a powerful one drop in multiplayer Commander. It's not ramp, but it helps as a way to keep making land drops because it will draw you a lot of cards. Dream Stalker can be a backup for Shrieking Drake for the combo. You have a backup for Cloud of Faeries, but don't have one for Shrieking.

Cards to consider adding to reduce the avg. CMC:

Cards to consider cutting to reduce the avg. CMC:

Plague is a nine drop, In Garruk's Wake is another nine drop and is better for this effect. Sire and Bonds have good triggered abilities with Yarok, but they only trigger when your opponents do something. This makes both of them in my opinion the least good of the five/six drops since you don't want to have to rely on your opponents to get value from a five/six drop. Splendid Reclamation is good with Scapeshift, but that's really it since you've cut mill and The Gitrog Monster.

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