Ashcloud Phoenix

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Mythic Rare

Combos Browse all

Tokens

Ashcloud Phoenix

Creature — Phoenix

Flying

When Ashcloud Phoenix dies, return it to the battlefield face down.

Morph (You may cas this card face down as a 2/2 creature for . Turn it face up at any time for its morph cost)

When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.

Ashcloud Phoenix Discussion

Legoarf on Animar Morph

11 months ago

Alright so initial thoughts: needs more ramp, needs more card draw and needs more interaction.

Ramp: You are in green so there is a lot of really good and cheep ramp you should add. You have the three two mana rampent growths which are good, but you should have at least 10 pieces of ramp in your deck, generally I like the higher mana ones that get two lands. The two mana ones are better in faster playgroups, but with how slow our games usually are, card efficiency and advantage is more important in my opinion. Cards I suggest: Cultivate, Explosive Vegetation, Kodama's Reach. You might also consider running all the signets though you may not need them. Also a note on mana, I'd say you should still run at least 36 lands, 34 is a bit low. For budget reasons you can probably cut the scry lands too. Look at: Kazandu Refuge, Highland Lake, Simic Guildgate, Timber Gorge, Woodland Stream. You also need to add some Mountains to your deck, at least 4 I'd say. You can also try to reduce the number of tap lands but yeah.

Card draw: One note first, make sure you add Ancestral Statue. Honestly your card draw isn't to to bad. I'd include Fierce Empath to for tutors, Skullclamp is always great card draw too. Secret Plans is cheap and goes with your deck. Trail of Mystery is also a good card, remember you can unmorph inside of combat too. Salt Road Ambushers is also a morph card that goes really well with other morph creatures. Remember megamorph is the same thing as morph, except when it flips it gets an extra +1/+1 counter. Whisperwood Elemental is crazy good card advantage too. Ixidor, Reality Sculptor is really crazy good when you can turn expensive un-morph creatures face up for only 3 mana too. Master of the Veil is also really good to rebuy some of the unmorph effects.

Interaction: This is one you could use some more work on. Most of your interaction will come from creatures but you still need to have some. For artifact and enchantment destruction you should be running a few of these: Acidic Slime, Nantuko Vigilante And a few ways to interact with creatures: Thousand Winds And maybe some spell removal: Beast Within, Primal Command, Shatterstorm.

Cards I dont think are pulling their weight: Recurring Insight is bad imo, if you want Fact or Fiction is better I'd say. Ashcloud Phoenix really slow and probably not going to recur. Broodhatch Nantuko interesting if you block a big creature and unmoroh it but even then I dont think its that good. Dawntreader Elk unless you are returning it from the graveyard I like other ramp more. Desolation Twin only good when you are ahead and even then questionable. Fathom Seer good card, but may not always have two islands, or just needs to be a consideration when you are ramping. Protean Hulk really good for combos and sometimes ok for value. In your deck of high cmc creatures though not as good. Unless he's a combo piece I'd say you can cut him. Thelonite Hermit dont think its worth it. Thought Harvester good if you are comboing it with Ancestral Statue or the like for a game winning combo, so probably fine, doesn't do much if you are not comboing though. Tishana, Voice of Thunder probably only good if you are already winning, may be fine but also cuttable for budget reasons. Flash really doesnt need to be here. Swan Song is a great card but can also probably be cut.

On other notes, your curve is looking pretty good, and overall it looks like a good deck. You can move a few cards around for budget reasons, but really your almost as low as you can go. Cards you can probably cut for budget reasons: Solemn Simulacrum, Voidmage Prodigy, Shaman of Forgotten Ways, Rootbound Crag, Protean Hulk, Cinder Glade, and Swan Song. Other than that it gets iffy I'd say. Let me know if you have any further questions.

Gleeb on

11 months ago

kamelyan - yeah, I had looked at/considered most of those cards but I ended up taking them out for now - I just ordered the cards I've got listed and I'll play the deck with them and make changes from there. Ashcloud Phoenix and Homura, Human Ascendant I'm still considering and if Rekindling Phoenix wasn't so gosh darn expensive, I'd get it too. I'll see how much card draw I need but I'm somewhat envisioning just recasting a bunch of things that keep going back to my hand (like using dash cards and whatnot)

kamelyan on

11 months ago

Homura, Human Ascendant slams down for four; and when you sac it to Tooth and Claw, it will give allow your other creatures to pump Warstorm Surge's effect by two. Then a 4/3 Norin the Wary will be blinking out and popping in 3/3 Myrs from Genesis Chamber!

I toyed with this recursion theme in my Phoenix deck. I would especially recommend Ashcloud Phoenix, Flame-Wreathed Phoenix, and Rekindling Phoenix.

I hope The Immortal Sun and Skullclamp are enough card draws for you; but if not, you can always go with Reforge the Soul.

drohack on Count from 5

1 year ago

Going by the "7 by 9" rule is a bit hard for this deck as most of it relies on the numbers of the cards. But here's a breakdown as close as I could get for it. There's only really 5 categories of effects. While the other 3 just break down the number of countdown numbers of random cards.

5 Countdown numbers (13)

4 Countdown numbers (13)

1-3 Countdown numbers (6)

Recusion (6)

Protection (8)

Destruction (6)

Card draw (8)

Mana rocks (6)

Kul4s on maya midrange

1 year ago

Hey, thanks for upvoting my deck Everflowing Harmony!

So, I can see you have a prototype here, and I really don't know what are your focus. I could say from the start that is turning things face-up because of the Mastery of the Unseen or should it be the gaining life? And I can see that you have that big creatures theme somewhere either.

My first advice is trying to improve the focus of your strategy. If you want to focus the Manifest and Morph techs, than I would say you should think of cards that benefits from it like Trail of Mystery to fix your mana issue; Horde Ambusher if you want to bring some action to your early game; one Ashcloud Phoenix on the place of your Thunderbreak Regent as they both have high cost, but the dragon doesn't interact with your tech, the phoenix has more sinery and keep coming back; Deathmist Raptor seen kinda core to the tech to me.

While I couldn't bring any white ideas, the color is the paragon of gaining life, so I say you could start searching for stuff like Authority of the Consuls or the always good Lightning Helix.

uyakoll on Phoenix of Evos Isle (Modern)

1 year ago

Ashcloud Phoenix looks like it'll totally add to my fun. Thanks! I'll think about Tempest Owl, but it might be out of my mana range (because of the kicker ability). As for Favorable Winds, I'll try it out.

KingofDragonz on Phoenix of Evos Isle (Modern)

1 year ago

A top pick of mine would be Favorable Winds to make your birds stronger (I mean a Hippogriff is sort of a bird right?).

There's also Tempest Owl so you can clear the path from any of your opponents flyers or Ashcloud Phoenix which can be very tricky for your opponent to deal with.

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